This page lists abbreviations and terms commonly used in EVE Online, aimed at new players and those unfamiliar with the terminology. Some entries are relatively specialized to EVE University, and because of this the definition of some terms may differ when used in other corporations. If any of the terminology is unclear be sure to ask in-game or on the forums for more clarification.
- "Wave back"
- "Salute" (as performed by the Brave Newbies)
- Nullsec (see System security)
- Afterburner (see Propulsion equipment)
- Autocannon (see Turrets)
- Ancillary Current Router (see Fitting Guidelines)
- A module that must be manually activated by the player (see Module)
- "Away from keyboard"
- To move in the direction of an object in space at 75% or more of max speed and within 5 degrees
- A group of Corporations
- Artillery (see Turrets)
- Ancillary Shield Booster (see Tanking)
- Astronomical Unit, a unit of distance. 1 AU is the distance from the Sun to the Earth: 149,597,871 km.
- To attack and destroy the ship of a pilot in the same player-run corporation without warning. (Derived from the name of the first widely known EVE pilot to do so)
- To expose a seemingly easy target in order to lure an enemy into committing to an engagement (see Baiting Guide)
- Ballistic Control System (previously known as "Ballistic Control Unit"; see Missiles)
- See Carebear
- To permanently delete a character (see Biomassing a Pilot)
- A large fleet (or in some cases, any fleet larger than the speaker's). Generally used as a pejorative term, suggesting that members of that fleet are relying on numbers to win. May also be referred to as a "zerg". May also be used as a verb, for the act of winning a fight through numbers.
- A character's familial ancestry. There are three different bloodlines to choose from during character creation for each race.
- A pilot, corporation, or alliance with positive standings. (see Rules of Engagement)
- To warp to a nearby celestial, player, or bookmark and back at a closer range to avoid having to slow-boat to a target or destination.
- Blueprint Copy (see Blueprints)
- Blueprint Original (see Blueprints)
- Blockade Runner, a class of fast industrial ships designed to carry moderate quantities of carry cargo through dangerous space.
- A common abbreviation for battleships.
- To increase the stats or effectiveness of something. Opposite of Nerf.
- A method of tanking relying on having a large amount of hit points
- A pilot with a ship designed to provide buffs to their fleet
- The act of colliding with another vessel in space, causing it to bounce away.
- Bring Your Own Can, a mining fleet operation where you only receive boosts to mining, and you get to choose what you do with the ore. (see AMC)
- A contextually derogatory or affectionate term for players or pursuits which are not PvP-centric.
- To hold location at a specific point waiting for targets, usually at a stargate or station.
- Capital ship
- When a ship recharges capacitor faster than its modules consume it, allowing all modules to remain active indefinitely.
- An egg-shaped apparatus used by pilots to interface with a ship.
- Human who pilots ships through the use of a capsule and has been rendered effectively immortal through cloning technology. In-game term for player characters.
- Capital ship
- Money and infrastructure necessary for beginning and maintaining a business venture.
- Capacitor Control Circuit (see Rigs)
- Raven Navy Issue (derived from "Caldari Navy Raven")
- Destroyed by CONCORD
- The destruction of a ship by CONCORD
- Capacitor Power Relay (see Capacitor recharge rate)
- Central Processing Unit (see Fitting Guidelines)
- Capital Ship Assembly Array (see Player-owned starbases)
- CONCORD Spam Prevention Act. A 'CSPA charge' is a small amount of ISK which is levied on communications such as conversations and mail, which acts as a deterrent to spam.
- "Call to arms". An announcement of an alliance-wide combat operation, often involving simultaneous calls for support from an alliance's friends, usually made in response to a reinforcement timer for a valuable structure.
Curse of BWF
- A widely held belief that any corporation or alliance which holds the BWF-ZZ system in the Geminate region will shortly failscade.
- An orbital structure used to import and export goods to and from planets. (see Planetary Interaction)
- Cynosural field (see Jump drives)
- A ship whose primary role in a fleet is to deal damage.
- Drone Control Unit, a now-defunct module that allowed carriers and supercarriers to control one additional drone. Removed in Citadel patch.
- A region of space typically accessed via acceleration gate which cannot be entered via normal warp. Commonly used for missions and complexes.
- Defensive gate camp (See Gate camps)
- A ship fitting which uses a large number of smartbombs, typically at least one of each damage type. Named for the graphical effects seen when they are fired.
- See Sensor Overlay
- Damage per second
- The act of jumping a large number of insured dreadnoughts into a fight in order to escalate against enemy capital ships.
- Directional Scanner: A device inherently built into all ships which can detect objects in space within a limited and modifiable direction and range. Can also be used as a verb to describe the act of using the directional scanner. See also: Directional Scanner Guide.
- Deep Space Transport (see Deep Space Transports)
- EVE University (corporate ticker)
- Energized Adaptive Nano Membrane (see Tanking)
- Electronic Counter-Countermeasures (see Electronic warfare)
- Effective Hit Points (see Tanking)
- Escape point (see UniBombers)
- Estimated time of arrival.
- Failure Cascade. The collapse of a corporation or alliance in EVE, either though leadership problems or other issues.
- A wardec where the corporation or alliance that issued the wardec refuses to undock or fight for the full duration of the war.
- A ship that is fit in a less than optimal way.
- Fleet Commander (see Fleet Command Guide)
- An engagement status caused by one or more illegal or semi-illegal activities. (see Timers)
- Being flagged as a legitimate target, or used as noun to describe a pilot that has been flagged, either by having a security status of -5.0 or below ("permaflashy"), from committing Suspect or Criminal actions, being a war target, or being flagged in a Limited Engagement. See also: Legality Timers.
- An offensive setup POS which deliberately has no force field while it is online.
- A nullsec station owned by a player alliance where everybody is allowed to dock and use the services.
- Freeport Mode, a feature of Citadels
- Destroyed suddenly or quickly, usually by a much more powerful opponent
- Acceleration Gate
- Global Criminal Countdown (see Timers)
- "Good fight". Usually said in local after a battle.
- To make a certain setup or attribute ineffective. Extreme version of Nerf.
- A discrete section of space generated by the presence of objects in space. (see Grid manipulation)
- See Grid Manipulation.
- Giant Secure Container
- Gyrostabilizer (see Turret damage)
- Heavy Assault Missiles (see Missiles)
- A ship attribute that determines the number of missile launchers or turrets that can be fitted
- "Hold on contact"
- Hit points (see Tanking)
- Heat Sink (see Turret damage)
- Heads Up Display
- Gas huffing (see Gas cloud harvesting)
- A method of safely undocking from a station by immediately warping to a bookmark directly off of the undock point. (see Bookmarks)
- Impact point (see UniBombers)
- ISK per hour (also ISK/hr)
- "In real life"
- Inter Stellar Kredits, the in-game currency of EVE Online. (Also the currency code of the Icelandic króna.)
- Inertial Stabilizers (see Propulsion equipment)
- The act of using ECM modules to jam the targeting systems of a ship. (see Electronic Countermeasures)
- A temporary container created when jettisoning something from a cargo hold
- "Jump, Jump, Jump"
- "Jump on contact"
- The act of moving between one star system and another
- A fleet with a random or very mixed composition.
- Actively maintaining movement and distance from an engaged enemy so as to mitigate their applied damage.
- Large Armor Repairer (see Tanking)
- "Looking for armor fleet."
- "Looking for shield fleet."
- Light Missile Launcher (see Missiles)
- An order from the leadership of a corporation prohibiting its pilots from undocking in non-PvP ships.
- Logistics ships (see Guide to Logistics)
- The contents of a destroyed ship, which are left behind in a container when the ship is destroyed.
- A group of pilots running missions in one large fleet (see Locust Fleet)
- Large Shield Booster (see Tanking)
- Large Shield Extender (see Tanking)
- Micro Auxiliary Power Core (see Fitting Guidelines)
- The illegal use of 3rd party scripts to automate the mining process
- Medium Armor Repairer (see Tanking)
- Medium Shield Extender (see Tanking)
- A player or corporation that takes contracts to kill, wardec and perform other hostile actions for ISK.
- Meta level (see Techs, Tiers and Meta levels)
- To replace a module with a another module of the same type but with a different meta level (see Techs, Tiers and Meta levels)
- Common or popular ships, fittings, and doctrines
- Examination of a game from an outside perspective
- Taking actions beyond the confines of the game universe to gain an advantage.
- Magnetic Field Stabilizer (see Turret damage)
- Minerals (see Mining)
- Material Level (see Blueprints)
- Mining Laser Upgrade (see Mining)
- Playing with two (or more) characters simultaneously
- Megawatt, a unit of measurement used to describe a ship's powergrid output (see Fitting Guidelines)
- Microwarpdrive (see Propulsion equipment)
- Nanofiber Internal Structure (see Propulsion equipment)
- "Not blue, shoot it" (see Rules of Engagement)
- "No eyes"
- Energy Neutralizer (see Capacitor warfare)
- A term of endearment for a new or inexperienced player.
- Somewhat derogatory term used to refer to new, younger, or inexperienced players. See also: Newbro
- Noobs on Patrol
- Nosferatu (see Capacitor warfare)
- Non-player character
- "Not purple, shoot it" (see Rules of Engagement)
- "Not red, don't shoot" (see Rules of Engagement)
- "Offensive gate camp" (see Gate camps)
- A tank effective against all 4 damage types (see Tanking)
- "On wy way"
- Out of Corporation
- Out of character
- Operational Security (see Operational Security Policy)
- A pilot with a security status of -5 or less.
- Target Painter (see Electronic warfare)
- Power Diagnostic System (see Fitting Guidelines)
- Power Grid (see Fitting Guidelines)
- A ship placed outside of tactical locations such as gates and stations to watch for enemy activity.
- The act of engaging in PvP for profit, usually against non-combat ships (see also Scams in EVE Online)
- Productivity Level (see Blueprints)
- Pandemic Legion, a well-known nullsec alliance
- Transporting PLEX through space, usually with a ship not usually used for hauling
- Player-owned Customs Office
- The egg-shaped escape pod or capsule which players pilot. This interfaces with a ship and is ejected on ship destruction. To be 'podded' is to have your escape pod destroyed. See also: Capsule.
- The act of destroying a player's pod.
- A quick method of travelling, performed by installing a medical clone at a distant station, and then self-destructing the character's pod.
- See Podding
- A Warp Disruptor or Warp Scrambler (see Warp disruption)
- The act of using targeted warp disruption on a ship (see Tackling Guide)
- The act of destroying a ship
- Propulsion module (see Propulsion equipment)
- A derogatory term used for the purpose of invalidating or excluding players who are not a part of a certain group. Supposedly originating in the Something Awful forums, this term was popularized by members of The Goonswarm Federation. See also: Carebear.
- Player versus Environment
- Player versus Player
- Purchase Your Own Ship (See PYOS Ship Production)
- Cry / Crying
- Quick Response Fleet / Quick Reaction Force. (see Quick Reaction Force)
- Hostile NPC
- The act of hunting hostile NPCs pirates
- Reactor Control Unit (see Fitting Guidelines)
- The state of being both targeted and subjected to hostile action by a player or NPC
- Reprocess (see Mining)
- A temporary invulnerable state entered by many structures after taking a certain amount of damage
- Red Frog Freight, a player-run hauling service.
- Rapid Launch
- Real life
- Rapid Light Missile Launcher (see Missiles)
- Specific access and corporation management rights authorized to individual pilots (usually as part of a title or management position).
- A fleet maneuver consisting of one ship leading the rest of the fleet from location to location in space.
- An area of deadspace which can only be accessed via an acceleration gate.
- Remote repair (see Guide to Logistics)
- Remote Sensor Booster (see Electronic warfare)
- Remote Sensor Dampener (see Electronic warfare)
- Ship setting that helps prevent accidental acts of aggression that would cause the pilot to otherwise gain the Criminal or Suspect flags. (see Timers)
- Small Armor Repairer (see Tanking)
- To find something using scan probes. (see Scanning)
- Warp scrambler (see Warp disruption)
- The automatically scanned overlay that activates upon entering a new solar system or undocking. The Sensor Overlay shows the location of landmarks, bookmarks, and Cosmic Signatures / Anomalies in space. See also: Odyssey.
- In any lists, barring the super-serious stuff, "There is no six!" appears between items five and seven. This is a tradition which goes back many years, and was started by Silentbrick. (Watch the Monty Python 'Australian University of Woolloomooloo' Sketch and skip to 2:18 for the origin.)
- Super Kerr-Induced Nanocoatings, items which apply cosmetic changes (e.g. different colours) to ships.
- (also "slowboat") Moving in space at sub-warp velocities
- Talking trash, taunting, or annoying people in local chat. This behavior is not allowed for University members.
- Skills learned by players through experience or study, as opposed to hard skills.
- Standard Operating Procedures
- Skill Points (see Skills and Learning)
- The act of manually approaching a target via a continuously diagonal vector. See Manual Piloting.
- Shield Power Relay (see Tanking)
- Safe spot
- Small Shield Extender (see Tanking)
- Warp Core Stabilizer (see Fitting Guidelines)
- Piracy where an attacking pilot will attempt to kill a target before the CONCORD response eliminates them
- A hyphen (-) (used for clarity when speaking)
- Tracking Computer (see Turrets)
- Tracking Disruptor (see Electronic warfare)
- Tracking Enhancer (see Turrets)
- Teraflops, a unit used to measure a ship's CPU
- Server tick
- Bounty payouts per 20 minutes
- An ongoing rebalancing of ships in EVE according to roles rather than performance
- Tribal Liberation Force, the Minmatar Factional Warfare NPC corporation.
- Target Painter (see Electronic warfare)
- TeamSpeak, a third-party VOIP software utility
- Tech 1 (stylized Tech I; see Techs, Tiers and Meta levels)
- Tech 2 (stylized Tech II; see Techs, Tiers and Meta levels)
- A member of EVE University
- (also UTC) Universal Time
- The act of moving at faster-than-light speeds within a star system.
- A spherical area of space the prevents ships within it from warping, and forcibly pulls in inbound warping ships.
- Wing Commander (see Fleet Command Guide)
- Warp Core Stabilizer (see Fitting Guidelines)
- Stasis Webifier (see Tackling Guide)
- Wait List (see Incursions)
- Wartime Standard Operating Procedures
- War Target (see War Declaration)
- X'ing up is the act of indicating your availability for a fleet by placing the letter "x" in the chat window. (See Joining a Fleet.)
- Being targeted by someone, or to target someone, without also being the subject of hostile action.
- The Yulai Convention is an RP term for a number of game mechanics and systems within EVE.