Skills:Trade

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Overview

Trade skills help to increase the overall profit of market transactions by decreasing taxes, raising the maximum number of active market orders and granting the ability to remotely sell or buy items. Charisma has the most influence on training times of these skills.

Accounting

 Description  Primary  Secondary  Multiplier
Proficiency at squaring away the odds and ends of business transactions, keeping the check books tight. Each level of skill reduces transaction tax by 10%. Charisma Memory 3x
Prerequisite Skills NPC Price
Trade IV 4.5M ISK
Notes


Broker Relations

 Description  Primary  Secondary  Multiplier
Proficiency at driving down market-related costs. Each level of skill grants a 5% reduction in the costs associated with setting up a market order, which usually come to 1% of the order's total value. This can be further influenced by the player's standing towards the owner of the station where the order is entered. Willpower Charisma 2x
Prerequisite Skills NPC Price
Trade II 90,000 ISK
Notes


Contracting

 Description  Primary  Secondary  Multiplier
This skill allows you to create formal agreements with other characters.

For each level of this skill the number of outstanding contracts is increased by four (up to a maximum of 21 at level 5)

Note: Cannot be trained on trial accounts
Charisma Willpower 1x
Prerequisite Skills NPC Price
Social I 135,000 ISK
Notes


Corporation Contracting

 Description  Primary  Secondary  Multiplier
You are familiar with the intricacies of formalizing contracts between your corporation and other entities.

For each level of this skill the number of concurrent corporation/alliance contracts you make on behalf of your corporation is increased by 10 up to a maximum of 60.

This skill has no effect on contracts you make personally.

There is no limit on the number of contracts a corporation can assign to itself.

Corporations have a hard limit of 500 outstanding public contracts.
Charisma Willpower 3x
Prerequisite Skills NPC Price
Contracting IV, Social I 135,000 ISK
Notes


Daytrading

 Description  Primary  Secondary  Multiplier
Allows for remote modification of buy and sell orders. Each level of skill increases the range at which orders may be modified. Level 1 allows for modification of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for market order modification anywhere within current region. Charisma Memory 1x
Prerequisite Skills NPC Price
Trade IV 11.25M ISK
Notes


Margin Trading

 Description  Primary  Secondary  Multiplier
Ability to make potentially risky investments work in your favor. Each level of skill reduces the percentage of ISK placed in market escrow when entering buy orders. Starting with an escrow percentage of 100% at Level 0 (untrained skill), each skill level cumulatively reduces the percentage by 25%. For a maximum reduction of approximately 24% total escrow at level 5. Charisma Memory 3x
Prerequisite Skills NPC Price
Accounting IV, Trade IV 18M ISK
Notes


Marketing

 Description  Primary  Secondary  Multiplier
Skill at selling items remotely. Each level increases the range from the seller to the item being sold. Level 1 allows for the sale of items within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for sale of items located anywhere within current region. Charisma Memory 3x
Prerequisite Skills NPC Price
Trade II 3.15M ISK
Notes
This skill allows you to sell off assets located at other stations in the region (based on skill level) as either sell orders or by selling directly to buy orders. Without this skill, you can only create sell orders or sell items immediately if you are docked at the same station as the item.


Procurement

 Description  Primary  Secondary  Multiplier
Proficiency at placing remote buy orders on the market. Level 1 allows for the placement of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for placement of remote buy orders anywhere within current region. Note: placing buy orders and directly buying an item are not the same thing. Direct remote purchase requires no skill. Charisma Memory 3x
Prerequisite Skills NPC Price
Marketing II, Trade II 1.35M ISK
Notes
Without this skill, you will have to dock at the station where you wish to setup a buy order at.


Retail

 Description  Primary  Secondary  Multiplier
Ability to organize and manage market operations. Each level raises the limit of active orders by 8. Willpower Charisma 2x
Prerequisite Skills NPC Price
Trade II 90,000 ISK
Notes


Trade

 Description  Primary  Secondary  Multiplier
Knowledge of the market and skill at manipulating it. Active buy/sell order limit increased by 4 per level of skill. Willpower Charisma 1x
Prerequisite Skills NPC Price
none 18,000 ISK
Notes


Tycoon

 Description  Primary  Secondary  Multiplier
Ability to organize and manage ultra large-scale market operations. Each level raises the limit of active orders by 32. Charisma Memory 6x
Prerequisite Skills NPC Price
Wholesale V, Retail V, Marketing IV, Trade II 90M ISK
Notes


Visibility

 Description  Primary  Secondary  Multiplier
Skill at acquiring products remotely. Each level of skill increases the range your remote buy orders are effective to from their origin station. Level 1 allows for the placing of remote buy orders with a range limited to the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for a full regional range. Note: Only remotely placed buy orders (using Procurement) require this skill to alter the range. Any range can be set on a local buy order with no skill. Charisma Memory 3x
Prerequisite Skills NPC Price
Procurement IV, Marketing II, Trade II 6.75M ISK
Notes


Wholesale

 Description  Primary  Secondary  Multiplier
Ability to organize and manage large-scale market operations. Each level raises the limit of active orders by 16. Charisma Memory 4x
Prerequisite Skills NPC Price
Retail V, Marketing II, Trade II 31.5M ISK
Notes

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