Maller

From UniWiki
Jump to: navigation, search
Eve University Database
 
Ship Database
Maller
Maller
Amarr Empire
Amarr Empire
ECM PRIORITY
LOW
RADAR
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Standard Cruisers
Maller Class
EXTERNAL LINKS

Contents

Development
Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches.

SHIP BONUSES

Amarr Cruiser bonuses (per skill level):
5% bonus to Medium Energy Turret damage
4% bonus to all armor resistances

Required Skills
Training Time what's this?
19h 15m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Combat Cruiser
▪ Variations
Devoter
CornerT2s.png
Devoter
Devoter
Heavy Interdiction CruisersMaller Class
highlightsHigh Amount of Low Slots
high slots6
(0/4)
middle slots3
low slots7
powergrid1,265 MW
cpu output368 tf
max. velocity203 m/sec
cargo capacity280 m³
,
Sacrilege
CornerT2s.png
Sacrilege
Sacrilege
Heavy Assault CruisersMaller Class
high slots6
(5/1)
middle slots4
low slots5
powergrid1,100 MW
cpu output420 tf
max. velocity200 m/sec
cargo capacity615 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,150 MW
CPU
cpu output
300 tf
Capacitor
capacitor
1,625 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
5
Medium
middle slots
3
Low
low slots
6
Navigation
Max Velocity
max. velocity
205 m/sec
Inertia Modifier
inertia modifier (agility)
0.476
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
8.68 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
15 m³
Drone Bandwith
drone bandwith
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
47.50 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
16 points
Sig. Radius
ship signature radius
130 m
Scan Res.
scan resolution
280 mm
Structure
Structure Hitpoints
structure hitpoints
1,700 HP
Mass
ship mass
13,150,000 kg
Volume
ship volume
118,000 m³
Capacity
cargo capacity
480 m³
Shields
Shield Capacity
shields
1,000 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
2,300 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
20


Summary

The Maller is the toughest T1 Cruiser, bar none, with a tank equal to or better than most HAC or battlecruisers. It is however fairly slow, and even more than most Amarr ships, difficult to fit when starting in Eve. With its armor resist and medium laser damage bonuses, it is best suited for a role as a Heavy Tackle, relieving frigates and interceptors that have pointed or scrambled the opponent and do not have the tank to withstand damage for long. It can also be used as a bait ship, jumping first through a gate to get an opponent to aggress.

In comparison with other Amarr cruisers, the Maller is tankier, slower and harder to fit than the Omen and especially the Omen Navy Issue. The Augoror Navy Issue can be used as an upgraded version of the Maller. The Arbitrator is rarely flown and is generally considered the worst Amarr cruiser in terms of DPS and tank.

Skills

Further information about additional or recommended skills to pilot Maller for a specific or it's common role(s) can be written here.

Fitting

PvE Starter Fit
Maller: PvE Starter Fit
SHIP INFO
EFT
[Maller, PvE Starter Fit]
Focused Medium Beam Laser I
Focused Medium Beam Laser I
Focused Medium Beam Laser I
Focused Medium Beam Laser I
Focused Medium Beam Laser I

10MN Afterburner I
Cap Recharger I
Cap Recharger I

Damage Control I
Medium Armor Repairer I
Armor EM Hardener I
Armor Thermic Hardener I
Capacitor Power Relay I
Heat Sink I


Hobgoblin I x3

Standard M x5
Fitting template high slot label.png
457_64.png
457_64.png
457_64.png
457_64.png
457_64.png
Fitting template mid slots label.png
12056_64.png
1195_64.png
1195_64.png
Fitting template low slots label.png
2046_64.png
3528_64.png
11301_64.png
11277_64.png
1445_64.png
2363_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2454_64.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Fitting template charge slots label.png
250_64.png
Icon dashed triangle.png
Icon dashed triangle.png
Icon dashed triangle.png
Icon dashed triangle.png
Fitting template rig slots label.png
Icon rigs.png
Icon rigs.png
Icon rigs.png
FITTING DIFFICULTY
WARSOP STATUS
Approved
EVE VERSION
RUBI 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • This is a barebone/starter fit. Based on your actual fitting skills you might have to pick smaller guns.
  • Don't run the armor repairer all the time. Learn to pulse.
  • Replace the active hardeners based on the enemy you're going to fight. You can sacrifice some resistances to gain some more Power Grid by using passive hardeners.
  • Once you're more proficient with your capacitor usage and skills, you can drop the Capacitor Power Relay for a second Heat Sink to further improve your damage.
  • Try to upgrade the capacitor mods to T2 first. This will grant you more flexibility by also opening up more slots for damage mods.
brawl T2
Maller: brawl T2
SHIP INFO
EFT
[Maller, brawl T2]
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II

Experimental 10MN Afterburner I
Faint Epsilon Warp Scrambler I
Small Capacitor Booster II

Energized Adaptive Nano Membrane II
Heat Sink II
Damage Control II
Adaptive Nano Plating II
Heat Sink II
1600mm Reinforced Steel Plates II

Medium Ancillary Current Router I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Navy Cap Booster 400 x1
Conflagration M x1
Scorch M x1
Imperial Navy Multifrequency M x1
Fitting template high slot label.png
3520_64.png
3520_64.png
3520_64.png
3520_64.png
3520_64.png
Fitting template mid slots label.png
6005_64.png
5443_64.png
3568_64.png
Fitting template low slots label.png
11269_64.png
2364_64.png
2048_64.png
1306_64.png
2364_64.png
20353_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Fitting template charge slots label.png
32006_64.png
12814_64.png
12818_64.png
23089_64.png
Icon dashed triangle.png
Fitting template rig slots label.png
31360_64.png
31055_64.png
31055_64.png
FITTING DIFFICULTY
WARSOP STATUS
Approved
EVE VERSION
RUBI 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Neut
Maller: Neut
SHIP INFO
EFT
[Maller, Neut]
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Core Probe Launcher I

Experimental 10MN Afterburner I
Faint Epsilon Warp Scrambler I
Medium Capacitor Booster II

Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Power Diagnostic System II

Medium Egress Port Maximizer I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Hobgoblin II x3

Navy Cap Booster 400 x1
Sisters Core Scanner Probe x1
Fitting template high slot label.png
16471_64.png
16471_64.png
16471_64.png
16471_64.png
17938_64.png
Fitting template mid slots label.png
6005_64.png
5443_64.png
2024_64.png
Fitting template low slots label.png
2048_64.png
20353_64.png
11269_64.png
11269_64.png
11269_64.png
1541_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2456_64.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Fitting template charge slots label.png
32006_64.png
30488_64.png
Icon dashed triangle.png
Icon dashed triangle.png
Icon dashed triangle.png
Fitting template rig slots label.png
31384_64.png
31055_64.png
31055_64.png
FITTING DIFFICULTY
WARSOP STATUS
Approved
EVE VERSION
RUBI 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A pure neuting fit. Essentially no dps to speak of, but great tank and very good neuting power for a cruiser.
  • With all skills at V and before fleet boosts, this ship has 58.2 K EHP, flies at 485 m/s (617 m/s with AB overheated) and align in 9.7 s (7.2 s with AB off).
  • The ship is cap stable with all modules on as long as it does not run out of cap charges. Without cap charges, it will run out of cap in 1 min 33 s.
  • Will drain 60 GJ/s at a range of 12.6 km, draining a cruiser sized ship in 30 or 40 s.
  • Damage is only 59 dps and comes entirely from the drones.
  • The scram could be replaced by a point, a web or an ECCM module. The core probe launcher could be replaced by a small energy neut or NOS.


Tactics

No sub-article about Maller roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.


show advanced ships
Logo faction amarr empire.png
Amarr
Logo faction caldari state.png
Caldari
Logo faction gallente federation.png
Gallente
Logo faction minmatar republic.png
Minmatar
Rookie Ships Impairor Ibis Velator Reaper
Dreadnoughts Revelation Phoenix Moros Naglfar
Titans Avatar Leviathan Erebus Ragnarok
ORE OrcaNoctisCovetorRetrieverProcurerHulkSkiffMackinawRorqualVentureProspect
Personal tools
Namespaces
Variants
Actions
Navigation
EVE University
Toolbox