From UniWiki
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Caldari State |
ECM PRIORITY
LOW
Gravimetric
what's this?
LOW Priority Target
Refer to your best judgement or the FC instructions on jamming targets with this priority level. The priority displayed here were meant only as a basic guideline for prioritizing targets on theoritical level, actual field priority may differ on certain circumstances.
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| Standard Frigates |
| Merlin Class |
RELATED UNI-WIKI REFERENCES
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The Merlin is the most powerful all-out combat frigate of the Caldari. It is highly valued for its versatility in using both missiles and turrets, while its defenses are exceptionally strong for a Caldari vessel.
SHIP BONUSES
Caldari Frigate Skill Bonus: 5% bonus to shield resistances and 10% bonus to Small Hybrid Turret optimal range per skill level.
Required Skills
- Caldari Frigate III8h 53m
Training Time what's this?0d 9h 1m
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Grouping
▪ Variations
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Ship Attributes
| Fittings |
High 4
Launchers 2
Turrets 2
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| Navigation |
Base Time to Warp 4.82 s what's this? Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of it's top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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| Drones |
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| Targeting |
Gravimetric Sensor 11 points
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| Structure |
Structure Hitpoints 313 HP
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| Shields |
Shield Capacity 469 HP
Shield Resistances
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| Armor |
Armor Hitpoints 351 HP
Armor Resistances
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Summary
The Merlin is unique among t1 frigates for having 4 mid slots, giving it great flexibility as a tackler, though it is a bit hampered by its low speed. As a damage dealing frigate however the merlin is a bit lacking with its split weapon systems and an optimal range bonus to hybrids, but no damage bonus. Though its base speed is slower than a punisher the merlin is usually tanked with a MSE rather than the punisher's armor plate, making it faster. Given the hybrid bonus on the merlin is to optimal, it is often fitted with autocannons instead of blasters when fit for close range.
Skills
Further information about additional or recommended skills to pilot Merlin for a specific or it's common role(s) can be written here.
Fitting
Merlin, PvP Basic Skills Merlin
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[Merlin, PvP Basic Skills Merlin]
Light Missile Launcher I Light Missile Launcher I
1MN MicroWarpdrive I Sensor Booster I Stasis Webifier I Warp Disruptor I
Nanofiber Internal Structure I Overdrive Injector System I
[empty rig slot] [empty rig slot] [empty rig slot]
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Light Missile Launcher I Light Missile Launcher I
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1MN MicroWarpdrive I Sensor Booster I Stasis Webifier I Warp Disruptor I
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Nanofiber Internal Structure I Overdrive Injector System I
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[empty rig slot] [empty rig slot] [empty rig slot]
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| D R O N E S & C H A R G E S |
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C H A R G E S |
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Scourge Light Missile Scan Resolution
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Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
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Caldari Frigate III Missile Launcher Operation I Light Missiles I
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High Speed Maneuvering I Long Range Targeting I Propulsion Jamming I
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Shield Upgrades I Hull Upgrades I
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- This is a cheap, fast initial tackler for fleets. It dies easily, so be prepared to run away fast.
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[Merlin, PvP Tanky Merlin]
Rocket Launcher I Rocket Launcher I 150mm Light Autocannon I 150mm Light Autocannon I
1MN Afterburner I Medium Shield Extender I Stasis Webifier I Warp Scramber I
Damage Control I Micro Auxiliary Power Core
[empty rig slot] [empty rig slot] [empty rig slot]
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Rocket Launcher I Rocket Launcher I 150mm Light Autocannon I 150mm Light Autocannon I
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1MN Afterburner I Medium Shield Extender I Stasis Webifier I Warp Scramber I
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Damage Control I Micro Auxiliary Power Core
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[empty rig slot] [empty rig slot] [empty rig slot]
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| D R O N E S & C H A R G E S |
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C H A R G E S |
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Inferno Rocket Phased Plasma S
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Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
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Caldari Frigate III
Missile Launcher Operation I
Rockets I
High Speed Maneuvering I
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Shield Upgrades I
Hull Upgrades I
Afterburner I
Engineering IV
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Propulsion Jamming I
Energy Management II
Small Projectile Turret I
Shield Upgrades III
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This heavier but slower tackler makes use of the Merlin's excellent shield tank, with over 3000 EHP against the weakest EMP resistance. The "recommended" skillset allows fitting of a microwarpdrive in place of the afterburner, if the guns are downgraded to 125mm. Weapon range is less than 4km without range-boosting skills, so you need to orbit close (watch out for smartbomb battleships). Choose ammo type to match your target.
Improving your fitting skills further or replacing meta-0 with named modules will free up even more powergrid for better weapons or T2 systems.
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Tactics
No sub-article about Merlin roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.
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Amarr |
Caldari |
Gallente |
Minmatar |
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