Merlin
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The Merlin is the most powerful combat frigate of the Caldari. Its role has evolved through the years, and while its defenses have always remained exceptionally strong for a Caldari vessel, its offensive capabilities have evolved from versatile, jack-of-all-trades attack patterns into focused and deadly gunfire tactics. The Merlin's primary aim is to have its turrets punch holes in opponents' hulls. SHIP BONUSES
Traits:
Ship Attributes
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Summary
The changes brought to the Merlin in Inferno (found here) have made it one of the best- if not the best- Tech 1 frigates in the game, especially for running Level I combat missions. Pilots may fit this ship to fulfill almost any need, whether it be a swift shield tanked tackler, a very tough shield tank or an above-average damage dealer.
Skills
Further information about additional or recommended skills to pilot Merlin for a specific or it's common role(s) can be written here.
Fitting
Low Skill Gate Tackle
200mm AutoCannon I
200mm AutoCannon I
200mm AutoCannon I
1MN Microwarpdrive I
Sensor Booster I
Cap Recharger I
Warp Disruptor I
Damage Control I
Nanofiber Internal Structure I
Overdrive Injector System I
- This fit is primarily used to fast lock targets during a gate camp.
- Orbit the gate at 2km or less with sensor booster running and scripted for Scan Resolution.
- When a target appears, targetlock it and get closer using Microwarp.
- Then warp disrupt and shut off microwarp once within 20 km.
- Capacitor is an issue, but should last at least a minute.
Close Range Tackle T1
75mm Gatling Rail I
75mm Gatling Rail I
75mm Gatling Rail I
1MN Microwarpdrive I
Warp Scrambler I
Stasis Webifier I
Medium Shield Extender I
Damage Control I
Micro Auxiliary Power Core I
Overdrive Injector System I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Anti-Kinetic Screen Reinforcer I
- This fit is from Azual Skoll. For a full discussion of tackling and this fit, please visit http://www.evealtruist.com/2012/08/newbie-tackling-guide.html
Close Range Tackle T2
Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II
Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Medium Shield Extender II
Damage Control II
Micro Auxiliary Power Core II
Overdrive Injector System II
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
- This fit is from Azual Skoll. For a full discussion of tackling and this fit, please visit http://www.evealtruist.com/2012/08/newbie-tackling-guide.html
Dual Prop T2
Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II
Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
1MN Afterburner II
Damage Control II
Micro Auxiliary Power Core II
Magnetic Field Stabilizer II
Small Ancillary Current Router I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
- This fit is from Azual Skoll. For a full discussion of tackling and this fit, please visit http://www.evealtruist.com/2012/08/newbie-tackling-guide.html
MASB T2
Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II
Limited 1MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
Medium Ancillary Shield Booster
Medium Ancillary Shield Booster
Pseudoelectron Containment Field I
Micro Auxiliary Power Core II
Overdrive Injector System II
Small Anti-EM Screen Reinforcer I
Small Core Defense Operational Solidifier I
Small Core Defense Operational Solidifier I
- This fit is from Azual Skoll. For a full discussion of tackling and this fit, please visit http://www.evealtruist.com/2012/08/newbie-tackling-guide.html
Tactics
No sub-article about Merlin roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.





































