Ashimmu

From UniWiki
Jump to: navigation, search
Eve University Database
 
Ship Database
Ashimmu
CornerTFh.png
Ashimmu
Amarr Empire
Amarr Empire
ECM PRIORITY
NORMAL
RADAR
what's this?

NORMAL Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Pirate Faction Ships
Ashimmu Class

Contents

In those of the Empire's regions where naughty children are frightened into submission with tales of the Blood Raiders and their gallery of horrors, the terrible spear of the Ashimmu is known by all as a bringer of things worse than death. This is one of the few things that small children and capsule pilots generally agree upon.

Special Ability: 100% bonus to Medium Energy Turret damage

SHIP BONUSES

Amarr Cruiser Skill Bonus:
15% bonus to Energy Vampire and Energy Neutralizer drain amount per level
Minmatar Cruiser Skill Bonus:
10% bonus to the velocity factor of stasis webifiers per level

Required Skills
  • Amarr Cruiser II3h 55m
    • Spaceship Command III4h 26m
    • Amarr Frigate IV2d 2h 17m
  • Minmatar Cruiser II3h 55m
    • Spaceship Command III4h 26m
    • Minmatar Frigate IV2d 2h 17m
Training Time what's this?
4d 21h 19m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations

none

Ship Attributes

Fittings
Powergrid
powergrid
1,420 MW
CPU
cpu output
350 tf
Capacitor
capacitor
1,830 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
middle slots
4
Low
low slots
5
Navigation
Max Velocity
max. velocity
175 m/s
Inertia Modifier
inertia modifier (agility)
0.58
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
8.85 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
10 m³
Drone Bandwith
drone bandwith
10 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
45 km
Max Locked Targets
max. locked targets
8
RADAR Sensor
RADAR sensor strength
19 points
Sig. Radius
ship signature radius
130 m
Scan Res.
scan resolution
338 mm
Structure
Structure Hitpoints
structure hitpoints
2,325 HP
Mass
ship mass
11,010,000 kg
Volume
ship volume
118,000 m³
Capacity
cargo capacity
280 m³
Shields
Shield Capacity
shields
2,328 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
2,625 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
20


Summary

The Ashimmu suffers from much the same problems as the Cruor although at least it can fit the essential 4 modules to makes its design work: propulsion, tackle, web and cap booster. The problem arises however that you can't gank it enough to make the resulting tank acceptable, but you also can't tank it enough to make the resulting gank respectable.

Skills

Further information about additional or recommended skills to pilot Ashimmu for a specific or it's common role(s) can be written here.

Fitting

Armor PVP
Ashimmu: Armor PVP
SHIP INFO
EFT
[Ashimmu, Armor PVP]
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I

Experimental 10MN Microwarpdrive I
Medium Electrochemical Capacitor Booster I
Warp Disruptor II
Stasis Webifier II

Damage Control II
Heat Sink II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Steel Plates II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Hornet EC-300 x2

Fitting template high slot label.png
3512_64.png
3512_64.png
3512_64.png
16471_64.png
16471_64.png
16471_64.png
Fitting template mid slots label.png
5975_64.png
4833_64.png
3244_64.png
527_64.png
Fitting template low slots label.png
2048_64.png
2364_64.png
11269_64.png
11269_64.png
20353_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
23707_64.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Fitting template charge slots label.png
32014_64.png
12818_64.png
Icon dashed triangle.png
Icon dashed triangle.png
Icon dashed triangle.png
Fitting template rig slots label.png
31055_64.png
31055_64.png
31055_64.png
FITTING DIFFICULTY
WARSOP APPROVED
Pirate faction ship
EVE VERSION
PRE-RET 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Ashimmu can be useful for gate/station camps, as they combine the role of the Huginn and Curse into one ship. However, they don't operate as effectively as either one.
  • Upgrading to a Federation Navy Stasis Webifier is strongly encouraged, as it provides an extra 4 km in web range.
  • Meta 4 medium neuts have lower fitting requirements than the T2 versions, and have the same stats as of Retribution, so there's no reason to use the T2.
  • Ashimmu are slow and have no range bonuses to their EWAR modules. It is recommended that you use them only where the enemy fleet comp is known and will appear in a small area (station undocks, bubble camps). Any fleet action would be better served by flying a Curse or Rapier.
Neuting
Ashimmu: Neuting
SHIP INFO
EFT
[Ashimmu, Neuting]
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I

Experimental 10MN Microwarpdrive I
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I

Energized Adaptive Nano Membrane II
1600mm Reinforced Steel Plates II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Explosive Hardener II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Anti-EM Pump I

Hobgoblin II x2

Fitting template high slot label.png
16471_64.png
16471_64.png
16471_64.png
16471_64.png
16471_64.png
16471_64.png
Fitting template mid slots label.png
5975_64.png
4027_64.png
4027_64.png
4027_64.png
Fitting template low slots label.png
11269_64.png
20353_64.png
11644_64.png
11648_64.png
11646_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2456_64.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Fitting template charge slots label.png
Fitting template rig slots label.png
31055_64.png
31055_64.png
30999_64.png
FITTING DIFFICULTY
WARSOP APPROVED
Pirate Ship
EVE VERSION
RET 1.1
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • EHP (heat): 53.7k (64k)
  • Resists (heat): 72.6 (72.6) / 77.1 (82.7) / 73.6 (80) / 71.8 (78.7)
  • Needs at least one incoming (med or large) ET from a bonused Logi or a large from any ship


Tactics

Because the Ashimmu has no range bonuses to its neuts or webs, it must operate within 10-14 km of its target. Since it is an armor fitted ship, it will be quite slow at moving to attack a target. For most missions, a Curse or a Rapier will be much more useful for neuting or webbing a target. However, in very small gang fights in defined areas (bubble camps, station undocks), an Ashimmu can serve well. The Ashimmu is much cheaper than a neuting Legion and has a better Neuting/Mass ratio except for the eight neut version of the Legion with perfect skills. Its energy vampire bonus also makes it the perfect ship for webbing in w-space capital escalations.

Notes

For more information about capacitor warfare and other capacitor warfare using ships see the Capacitor Warfare Guide.


show advanced ships
Logo faction amarr empire.png
Amarr
Logo faction caldari state.png
Caldari
Logo faction gallente federation.png
Gallente
Logo faction minmatar republic.png
Minmatar
Dreadnoughts Revelation Phoenix Moros Naglfar
Titans Avatar Leviathan Erebus Ragnarok
ORE OrcaPrimaeNoctisCovetorRetrieverProcurerHulkSkiffMackinawRorqualVenture
Pirate Faction Ships EchoHematosImmolatorTaipanViolatorSuccubusPhantasmNightmareCruorAshimmuBhaalgornWormGilaRattlesnakeDaredevilVigilantVindicatorDramielCynabalMacharielRevenant
Unique Ships EchelonScorpion Ishukone WatchGnosisGoru's ShuttleGuristas ShuttleRaven State IssueOpux Luxury YachtMegathron Federate IssueInterbus ShuttleZephyrTempest Tribal IssueApotheosis
Personal tools
Namespaces
Variants
Actions
Navigation
EVE University
Toolbox