Caracal Navy Issue

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Caracal Navy Issue
Caracal Navy Issue
Caldari State
Caldari State
ECM PRIORITY
LOW
Gravimetric
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets with this priority level. The priority displayed here were meant only as a basic guideline for prioritizing targets on theoritical level, actual field priority may differ on certain circumstances.


Faction Cruisers
Caracal Class

Contents

Created specifically in order to counter the ever-increasing numbers of pirate invaders in Caldari territories, the Navy Issue Caracal has performed admirably in its task. Sporting added defensive capability as well as increased fitting potential, it is seeing ever greater use in defense of the homeland.

SHIP BONUSES

Caldari Cruiser Skill Bonus: 5% bonus Kinetic Missile Damage and 10% bonus to Missile Velocity per level.

Required Skills
  • Caldari Cruiser IV5d 5h 42m
    • Spaceship Command III4h 26m
    • Caldari Frigate IV2d 2h 17m
Training Time what's this?
7d 12h 26m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Caracal
Caracal
Caracal
Standard CruisersCaracal Class
high slots5
(5/2)
middle slots5
low slots2
powergrid530 MW
cpu output350 tf
max. velocity178 m/s
cargo capacity450 m³
,
Cerberus
Cerberus
Cerberus
Heavy Assault ShipsCaracal Class
high slots6
(5/0)
middle slots5
low slots4
powergrid635 MW
cpu output440 tf
max. velocity175 m/s
cargo capacity650 m³

Ship Attributes

Fittings
Powergrid
powergrid
690 MW
CPU
cpu output
415 tf
Capacitor
capacitor
1,375 GJ
High
high slots
6
Launchers
launcher slots
6
Turrets
turret slots
2
Medium
middle slots
5
Low
low slots
4
Navigation
Max Velocity
max. velocity
164 m/s
Inertia Modifier
inertia modifier (agility)
0.42
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
5.59 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of it's top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
15 m³
Drone Bandwith
drone bandwith
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
57 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
18 points
Sig. Radius
ship signature radius
130 m
Scan Res.
scan resolution
242 mm
Structure
Structure Hitpoints
structure hitpoints
2,285 HP
Mass
ship mass
9,600,000 kg
Volume
ship volume
101,000 m³
Capacity
cargo capacity
250 m³
Shields
Shield Capacity
shields
2,813 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
1,993 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
45
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

You can write a summary for Caracal Navy Issue here.

Skills

Further information about additional or recommended skills to pilot Caracal Navy Issue for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Caracal Navy Issue.

Tactics

No sub-article about Caracal Navy Issue roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Caracal Navy Issue here.


 
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