Difference between revisions of "Skills:Missile Launcher Operation"

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#REDIRECT[[Skills:Missiles]]
[[Category:Skills]]
 
 
 
These skills are important for anyone who uses [[Missile_Launchers|missile launchers]]. Training missile skills will be key for most Caldari combat pilots, but some Minmatar and Amarr ships use missiles too, as secondary or even as primary weapons.
 
 
 
Note that while the prerequisite skills for T2 turrets are hierarchical -- so, for example, you must train small T2 pulse lasers before training medium T2 pulses, and medium T2 pulses before training T2 large pulses -- the prerequisite skills for T2 missiles are not. You can train to use T2 cruise missiles or torpedoes without training T2 medium-sized missiles.
 
 
 
{{Skill
 
|skill=Bomb Deployment
 
|desc=Basic operation of bomb delivery systems. 5% reduction of Bomb Launcher reactivation delay per skill level.
 
|1=Perception
 
|2=Willpower
 
|mult=4x
 
|pre=[[Skills:Missiles#Missile_Bombardment|Missile Bombardment]] IV
 
|notes=This skill is used to launch [[Bombs|bombs]] from [[Frigate#Stealth_Bombers|stealth bombers]]. It is only useful to bomber pilots.
 
}}
 
 
 
{{Skill
 
|skill=Citadel Cruise Missiles
 
|desc=Skill at the handling and firing of Citadel Cruise Missiles. 5% bonus to Citadel Cruise Missile damage per skill level.
 
|1=Perception
 
|2=Willpower
 
|mult=7x
 
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] V, [[Skills:Missiles#Cruise_Missiles|Cruise Missiles]] V
 
|notes=For capital-ship-sized long-range missile launchers.<br>
 
}}
 
 
 
{{Skill
 
|skill=Citadel Torpedoes
 
|desc=Skill at the handling and firing of citadel torpedoes. 5% bonus to citadel torpedo damage per skill level.
 
|1=Perception
 
|2=Willpower
 
|mult=7x
 
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] IV, [[Skills:Missiles#Torpedoes|Torpedoes]] V
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Cruise Missile Specialization
 
|desc=Specialist training in the operation of advanced cruise missile launchers. 2% bonus per level to the rate of fire of modules requiring Cruise Missile Specialization.
 
|1=Perception
 
|2=Willpower
 
|mult=8x
 
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Cruise_Missiles|Cruise Missiles]] V
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Cruise Missiles
 
|desc=Skill at the handling and firing of very large guided missiles. 5% bonus to cruise missile damage per skill level.
 
|1=Perception
 
|2=Willpower
 
|mult=5x
 
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] V, [[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] III
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Defender Missiles
 
|desc=Skill with anti-missile missiles. Special: 5% bonus to defender missile max velocity per skill level.
 
|1=Perception
 
|2=Willpower
 
|mult=2x
 
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II
 
|notes=[[Missile_Launchers#Defender_Missiles|Defender missiles]] are not, in practice, very useful.<br>
 
}}
 
 
 
{{Skill
 
|skill=FoF Missiles
 
|desc=Skill with friend or foe missiles. Special: 5% bonus to F.O.F (light, heavy and cruise) damage per skill level.
 
|1=Perception
 
|2=Willpower
 
|mult=3x
 
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II
 
|notes=[[Missile_Launchers#Friend_or_Foe_Missiles|FoF missiles]] don't require designated targets -- instead, they attack any hostile things within range. They can be helpful if you're jammed by ECM, but they're only very situationally useful and need not be a high training priority.<br>
 
}}
 
 
 
{{Skill
 
|skill=Guided Missile Precision
 
|desc=Skill at precision missile homing. Proficiency at this skill increases the accuracy of a fired missile's exact point of impact, resulting in greater damage to small targets. 5% decreased factor of signature radius for light, heavy and cruise missile explosions per level of skill.
 
|1=Perception
 
|2=Willpower
 
|mult=5x
 
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] V
 
|notes=Helpful support skill once you start using medium and large missiles, as now and then you will need to kill small targets with them.<br>
 
}}
 
 
 
{{Skill
 
|skill=Heavy Assault Missile Specialization
 
|desc=Specialist training in the operation of advanced heavy assault missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Assault Missile Specialization.
 
|1=Perception
 
|2=Willpower
 
|mult=5x
 
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Heavy_Assault_Missiles|Heavy Assault Missiles]] V
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Heavy Assault Missiles
 
|desc=Skill with heavy assault missiles. Special: 5% bonus to heavy assault missile damage per skill level.
 
|1=Perception
 
|2=Willpower
 
|mult=3x
 
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] III, [[Skills:Missiles#Standard_Missiles|Standard Missiles]] III
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Heavy Missile Specialization
 
|desc=Specialist training in the operation of advanced heavy missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Missile Specialization.
 
|1=Perception
 
|2=Willpower
 
|mult=5x
 
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] V
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Heavy Missiles
 
|desc=Skill with heavy missiles. Special: 5% bonus to heavy missile damage per skill level.
 
|1=Perception
 
|2=Willpower
 
|mult=3x
 
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] III, [[Skills:Missiles#Standard_Missiles|Standard Missiles]] III
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Missile Bombardment
 
|desc=Proficiency at long-range missile combat. 10% bonus to all missiles' maximum flight time per level.
 
|1=Perception
 
|2=Willpower
 
|mult=2x
 
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I
 
|notes=A flight time bonus is effectively a range bonus.<br>
 
}}
 
 
 
{{Skill
 
|skill=Missile Launcher Operation
 
|desc=Basic operation of missile launcher systems. 2% Bonus to missile launcher rate of fire per skill level.
 
|1=Perception
 
|2=Willpower
 
|mult=1x
 
|pre=none
 
|notes=The base skill of the missiles category. Plan to train it to V in the medium term if you use missiles, even if you only use them as a secondary weapon.<br>
 
}}
 
 
 
{{Skill
 
|skill=Missile Projection
 
|desc=Skill at boosting missile bay trigger circuits and enhancing guided missiles' ignition systems. 10% bonus to all missiles' maximum velocity per level.
 
|1=Perception
 
|2=Willpower
 
|mult=4x
 
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] III
 
|notes=A bonus to velocity is a bonus to missile range.<br>
 
}}
 
 
 
{{Skill
 
|skill=Rapid Launch
 
|desc=Proficiency at rapid missile launcher firing. 3% bonus to missile launcher rate of fire per level.
 
|1=Perception
 
|2=Willpower
 
|mult=2x
 
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II
 
|notes=DPS boost. Essential support skill.<br>
 
}}
 
 
 
{{Skill
 
|skill=Rocket Specialization
 
|desc=Specialist training in the operation of advanced rocket launchers. 2% bonus per level to the rate of fire of modules requiring Rocket Specialization.
 
|1=Perception
 
|2=Willpower
 
|mult=3x
 
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Rockets|Rockets]] V
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Rockets
 
|desc=Skill with small short range missiles. Special: 5% bonus to rocket damage per skill level.
 
|1=Perception
 
|2=Willpower
 
|mult=1x
 
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Standard Missile Specialization
 
|desc=Specialist training in the operation of advanced standard missile launchers and assault launchers. 2% bonus per level to the rate of fire of modules requiring Standard Missile Specialization.
 
|1=Perception
 
|2=Willpower
 
|mult=3x
 
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Standard_Missiles|Standard Missiles]] V
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Standard Missiles
 
|desc=Skill with manually targeted missiles. Special: 5% Bonus to light missile damage per skill level.
 
|1=Perception
 
|2=Willpower
 
|mult=2x
 
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Target Navigation Prediction
 
|desc=Proficiency at optimizing a missile's flight path to negate the effects of a target's speed upon the explosion's impact. 10% decrease per level in factor of target's velocity for all missiles.
 
|1=Perception
 
|2=Willpower
 
|mult=2x
 
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II
 
|notes=Like Guided Missile Precision, this skill helps you hurt small targets with large missiles.<br>
 
}}
 
 
 
{{Skill
 
|skill=Torpedo Specialization
 
|desc=Specialist training in the operation of advanced siege launchers. 2% bonus per level to the rate of fire of modules requiring Torpedo Specialization.
 
|1=Perception
 
|2=Willpower
 
|mult=8x
 
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Torpedoes|Torpedoes]] V
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Torpedoes
 
|desc=Skill at the handling and firing of torpedoes. 5% bonus to torpedo damage per skill level.
 
|1=Perception
 
|2=Willpower
 
|mult=4x
 
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] IV, [[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] III
 
|notes=<br>
 
}}
 
 
 
{{Skill
 
|skill=Warhead Upgrades
 
|desc=Proficiency at upgrading missile warheads with deadlier payloads. 2% bonus to all missile damage per skill level.
 
|1=Perception
 
|2=Willpower
 
|mult=5x
 
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] IV
 
|notes=DPS boost. Essential support skill.<br>
 
}}
 

Latest revision as of 20:37, 11 January 2014

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