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| [[Category:Guides]]
| | #REDIRECT [[Planetary Industry]] |
| [[Category:Industry]]
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| [[Category:Planetary Interaction]]
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| == Overview ==
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| * What can you do with PI
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| * What Can't you do with PI
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| ** You cannot see or attack another player's on-planet assets. They are instanced, so potentially every player in the EVE universe could inhabit the same planet(s).
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| * What do you get out of investing time in PI
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| == Skills ==
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| * Planetology - int/mem 3x - The understanding of planet evolution and the fundamentals of resource extraction.
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| * Advanced Planetology - int/mem 5x - Advanced understanding of planet evolution and the fundamentals of resource extraction.
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| * Interplanetary Consolidation - cha/int 4x - For each rank in this skill, you may install a command center on one additional planet, to a maximum of 6 planets. You can have only one command center per planet. Cannot be trained on Trial Accounts.
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| *Command Center Upgrades - cha/int 4x - Each rank in this skill improves the quality of command facility available to you, in turn allowing for a greater number of connected facilities on that planet. Cannot be trained on Trial Accounts.
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| * Remote Sensing - int/mem 1x -The ability to gather and analyze remote sensing data from satellites in orbit around a planet and to produce proper calibrated surveys.
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| **Level 1: allows scans within 1 ly
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| **Level 2: allows scans within 3 ly
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| **Level 3: allows scans within 5 ly
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| **Level 4: allows scans within 7 ly
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| **Level 5: allows scans within 9 ly
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| == Planets ==
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| ''For more details, see [[Planets]]''
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| Planets come in all sorts of shapes and sizes, and accordingly provides differing materials
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| >> Suggestion: Table with resources on the X-axies, planet types on the Y axis and highlight the squares to show which planets contain which resources.
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| == Resources ==
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| * Raw Materials/uses
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| ** T1 Goods/uses
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| ** T2 Goods/uses
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| ** T3 Goods/uses
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| Needs tables and correlation to the [[Planets]] info.
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| == Industry ==
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| ''For more details, see [[Planetary Industry]]''
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| * What aspects of the economy are effected by PI
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| ** NPC Seeded Goods/Production materials
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| ** POS fuel, ect
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| * What ways are there to make money?
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| ** Strip mining/Extractors only
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| ** Low Level Production
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| ** High Level Production/Running multiple colonies that feed eachother/Buying goods off the market to feed production
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| == Colonies ==
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| * General concept
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| ** Setting up Command Centers, building off them
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| * Colony setups
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| ** Efficiently placing your building to maximize CPU/powergrid use and profit
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| ** Ratios of Extractors/Production Buildings/Links/Storage that a Command Center can handle at any one time
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| **Storage (Surface, orbital cargo links, classic station hangars, ect)
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| *Managing multiple colonies
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| **Up to 6 colonies
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| **Resource gathering colonies/production colonies
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| **Hauling between colonies
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| *Tips
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| **Struggles they may come up against, ect.
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| == Profit! ==
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| * Cultivating your colony
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| ** Keeping tabs on Extractors and relocating them or surveying for new resources when your current vein is depleted
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| ** Launching your goods for sale on the market
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| ** Restructuring a colony to meet current needs
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| ** Not forgetting it's there
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| * General guide to goods prices (post launch)
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| ==FAQ==
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| *Q: Can I colonize planets in wormholes?
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| **A: Yes you can.
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| *Q: Can I attack another player's planet?
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| **A: No you cannot. You can neither see nor attack another player's structures.
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| *Q:
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| **A:
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| *Q:
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| **A:
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| == Related Links ==
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| * [[Planetary Interaction Taskforce]] - central team organizing page
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| * [[Planets]] - details on planets
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