Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Planetary Interaction: Difference between revisions

From EVE University Wiki
Vordel (talk | contribs)
No edit summary
Vordel (talk | contribs)
No edit summary
Line 15: Line 15:
* Remote Sensing - The ability to gather and analyze remote sensing data from satellites in orbit around a planet and to produce proper calibrated surveys.
* Remote Sensing - The ability to gather and analyze remote sensing data from satellites in orbit around a planet and to produce proper calibrated surveys.


== Industry ==
''For more details, see [[Planetary Industry]]''
* What aspects of the economy are effected by PI
** NPC Seeded Goods/Production materials
** POS fuel, ect
* What ways are there to make money?
** Strip mining/Extractors only
** Low Level Production
** High Level Production/Running multiple colonies that feed eachother/Buying goods off the market to feed production


== Planets ==
== Planets ==
Line 35: Line 23:


>> Suggestion: Table with resources on the X-axies, planet types on the Y axis and highlight the squares to show which planets contain which resources.
>> Suggestion: Table with resources on the X-axies, planet types on the Y axis and highlight the squares to show which planets contain which resources.


== Resources ==
== Resources ==
Line 43: Line 32:
** T3 Goods/uses
** T3 Goods/uses


Needs tables and correlation to the [[Planets]] info
Needs tables and correlation to the [[Planets]] info.
 
 
== Industry ==
''For more details, see [[Planetary Industry]]''
 
* What aspects of the economy are effected by PI
** NPC Seeded Goods/Production materials
** POS fuel, ect
 
* What ways are there to make money?
** Strip mining/Extractors only
** Low Level Production
** High Level Production/Running multiple colonies that feed eachother/Buying goods off the market to feed production




Line 64: Line 66:
*Tips
*Tips
**Struggles they may come up against, ect.
**Struggles they may come up against, ect.


== Profit! ==
== Profit! ==
Line 74: Line 77:


* General guide to goods prices (post launch)
* General guide to goods prices (post launch)


==FAQ==
==FAQ==

Revision as of 07:17, 26 April 2010

Overview

  • What can you do with PI
  • What Can't you do with PI
  • What do you get out of investing time in PI


Skills

  • Exoplanetology - The understanding of planet evolution and the fundamentals of resource extraction.
  • Advanced Exoplanetology - Advanced understanding of planet evolution and the fundamentals of resource extraction.
  • Remote Sensing - The ability to gather and analyze remote sensing data from satellites in orbit around a planet and to produce proper calibrated surveys.


Planets

For more details, see Planets

Planets come in all sorts of shapes and sizes, and accordingly provides differing materials

>> Suggestion: Table with resources on the X-axies, planet types on the Y axis and highlight the squares to show which planets contain which resources.


Resources

  • Raw Materials/uses
    • T1 Goods/uses
    • T2 Goods/uses
    • T3 Goods/uses

Needs tables and correlation to the Planets info.


Industry

For more details, see Planetary Industry

  • What aspects of the economy are effected by PI
    • NPC Seeded Goods/Production materials
    • POS fuel, ect
  • What ways are there to make money?
    • Strip mining/Extractors only
    • Low Level Production
    • High Level Production/Running multiple colonies that feed eachother/Buying goods off the market to feed production


Colonies

  • General concept
    • Setting up Command Centers, building off them
  • Colony setups
    • Efficiently placing your building to maximize CPU/powergrid use and profit
    • Ratios of Extractors/Production Buildings/Links/Storage that a Command Center can handle at any one time
    • Storage (Surface, orbital cargo links, classic station hangars, ect)
  • Managing multiple colonies
    • Up to 6 colonies
    • Resource gathering colonies/production colonies
    • Hauling between colonies


  • Tips
    • Struggles they may come up against, ect.


Profit!

  • Cultivating your colony
    • Keeping tabs on Extractors and relocating them or surveying for new resources when your current vein is depleted
    • Launching your goods for sale on the market
    • Restructuring a colony to meet current needs
    • Not forgetting it's there
  • General guide to goods prices (post launch)


FAQ

  • Q: Can I colonize planets in wormholes?
    • A:
  • Q:
    • A:
  • Q:
    • A:
  • Q:
    • A:

Related Links