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===Direct warp into Deadspace. No Gate=== | ===Direct warp into Deadspace. No Gate=== | ||
{{NPCTableHead|Initial Group on Warp In | [http://i609.photobucket.com/albums/tt174/climb22033/Reclamation5am-1.jpg"%20title="Initial%20group%20that%20spawns%20over%208%20minutes"%20alt="Initial%20group%20that%20spawns%20over%208%20minutes Image showing warp in position.] | ||
Ships spawn steadily over 8 minutes. Ships 50 -100km from warp-in | |||
{{NPCTableHead|Initial Group on Warp In Ships spawn steadily over 8 minutes. Ships 50 -100km from warp-in}} | |||
{{NPCTableRow| Frigates |10 |Divine Imperial Imran/Sixtus - orbits at 4km, '''Web/Scramble'''|point=yes}} | {{NPCTableRow| Frigates |10 |Divine Imperial Imran/Sixtus - orbits at 4km, '''Web/Scramble'''|point=yes}} | ||
Revision as of 19:59, 4 November 2017
name=Reclamation, Level 5 Template:Survival copy
| Type | Encounter |
| Faction | Amarr |
| Best damage to deal | |
| Damage to resist | |
| Warp disruption | All Frigates |
| EWAR | Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter |
Direct warp into Deadspace. No Gate
Initial Group on Warp In Ships spawn steadily over 8 minutes. Ships 50 -100km from warp-in
) }}
Timed Spawns - appear over time, one at a time, in this order
Neutralizer Spawns - Just shooting each Neutralizer will cause spawns
| WD | EWAR | L
| ||
|---|---|---|---|---|
| 3 x Tower Sentry Amarr IIIs | ||||
| 4-6 x Cruisers Divine Imperial Ambrose/Basil - orbits at 7-19k | Neut |
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- Use a Passive Tank or plan a capacitor that receives an additional 120 units/s
- Maximum damage dealing of initial group if it gets into range is 2222 hp/s (EM 54%, Therm 46%)
- Set drones to Passive if you don't want them triggering the Neutralizer Spawns
- Destroying closest Asteroid Micro-Colony (62,000 hp) and the Imperial Templar Diviner triggers Objective Complete
| WD | EWAR | L
| ||
|---|---|---|---|---|
| 4-6 x Cruisers Divine Imperial Ambrose/Basil - orbits at 7-19k | Neut |
|||