Planetary Interaction is a very simple way to generate passive income in EVE with very little investment of both skills and ISK. There are a number of different ways to go about PI but in short, it is the process of setting up a robotic factory on a planet that will extract different resources depending on the type of planet and then manufacturer something out of those which we can sell on the market. PI products are used in a variety of activities across EVE including T2 production, Fuel production, Citadel components and even that nanite paste that you should be carrying is produced through PI.
The number of resources available on a planet scales by two factors.
The Security Status of a System will affect how abundant resources are on a planet. The lower the Security Status, the more resources there are.
The amount of factories operating on a planet will reduce the amount of resources you have access to as the resources will be spread between everyone. The more people using that planet, the less it will make for you.
These two factors lead to the myth that PI just isn't worth the hassle. That myth comes from people who try to do PI in HiSec. There you begin with planets that already have poor resources due to the high Security Status even before you have the unwashed masses sucking each planet dry for anything and everything. NullSec is different because the planets are rich in resources and the local traffic is very low, meaning we can easily turn a great profit for very little effort. Depending on the markets, very simple P0>P2 extraction planets can generate between 3-5M ISK a day. If you are running 5 planets, thats roughly 15-25M ISK or a fully fit T1 Cruiser, per day, for free.
With that in mind, why would anyone not want to do PI in NullSec if they are already living there? That said, you return will depending on the markets, how often you micromanage your setup and how efficient your planets are. Your millage will vary!
Recommended Skills
Recommended PI Skills
Advanced PI Skills
Recommended Ship skills
Advanced Ship Skills
~ X days and X hours
~ X days and X hours
~ X days and X hours
~ X days and X hours
Science IV
Remote Sensing III
Planetology IV
Advanced Planetology III
Command Center Upgrade IV
Interplanetary Consolidation IV
Command Center Upgrade V
Interplanetary Consolidation V
Afterburner III
Astrometrics I
CPU Management IV
Cloaking III
Gallente Industrial I
High Speed Maneuvering I
Hull Upgrades II
Mechanics I
Navigation I
Power Grid Management III
Shield Upgrades IV
Spaceship Command III
Tactical Shield Manipulation IV
Warpdrive Operation I
x
~ x days, x hours and x minutes worth of training in total (~ x million skillpoints)
Null-sec/WH PI Hauler
Epithal: Null-sec/WH PI Hauler
EFT
[Epithal, Null-sec/WH PI Hauler] Improved Cloaking Device II Core Probe Launcher I
Adaptive Invulnerability Field II EM Ward Field II Medium Shield Extender II 5MN Y-T8 Compact Microwarpdrive
Nanofiber Internal Structure II Warp Core Stabilizer I Warp Core Stabilizer I Warp Core Stabilizer I
Medium Low Friction Nozzle Joints I Medium Ancillary Current Router I Medium Core Defense Field Extender I
Core Scanner Probe I x8
FITTING DIFFICULTY
EVE VERSION
YC118 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Systems
This maps shows how local systems link together to form the NSC Syndicate backpocket. The deeper into the pocket you go, the safer you will be. Safer does not mean safe, however.
T22-QI
T22-QI - Planets
T22-QI I Plasma Radius 4480 Km
T22-QI II Barren Radius 3940 Km
T22-QI III Oceanic Radius 10050 Km
T22-QI IV Gas Radius 39140 Km
T22-QI V Gas Radius 34010 Km
T22-QI VI Gas Radius 65380 Km
T22-QI VII Barren Radius 5280 Km
T22-QI VIII Ice Radius 12100 Km
T22-QI - Planetary Resources and Products
Resources - P0
Basic - P1
Refined - P2
Specialized - P3
Advanced - P4
Aqueous Liquids
Base Metals
Carbon Compounds
Complex Organisms
Heavy Metals
Ionic Solutions
Micro Organisms
Noble Gas
Noble Metals
Non-CS Crystals
Planktic Colonies
Reactive Gas
Suspended Plasma