Difference between revisions of "Golden Rules"

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[[Category:Getting Started]]
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This page contains some principles for thriving in New Eden, based on Akita T's [https://oldforums.eveonline.com/?a=topic&threadID=588605 golden rules for new players],  originally published on the old EVE Online forums.
:''These are based on Akita T's golden rules for new players, [http://www.eveonline.com/ingameboard.asp?a=topic&threadID=588605 originally published on the old forums].''
 
  
 
== Be able to afford a loss ==
 
== Be able to afford a loss ==
* Never fly something (or with something in the cargo) you can't afford to lose. Yes, not even in highsec. Meaning that you should not fly a ship you cannot afford to replace and refit.
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* Never fly something (or with something in the cargo) you can't afford to lose. Yes, not even in [[highsec]]. You should not fly a ship you cannot afford to replace and refit. (And remember to [[insure]] your ships!)
  
== Consent to PvP ==  
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== Everyone can scam ==
* You consent to PvP when you click "undock".
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* Scamming and unethical behavior some would consider griefing is not only allowed, it is sometimes rewarded by the game mechanics. Familiarize yourself with [[Scams in EVE Online|common scams]].
* You are not safe in 1.0 security space. CONCORD is there to punish, not to protect. Get used to the idea.
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* Harassment or real-life threats, though, are not ok, and you can get a shiny ban for them. Learn the difference.
* In most cases, the only way to be 100% safe from agression inside the game is to be docked in a station. Being cloaked in a secret safespot could work too.
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* People offering free stuff? Probably scammers. Be cautious.
 
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* Free stuff usually isn't. Not even minerals you mine yourself: these come with the opportunity cost of the time you spent mining them.
== Everyone can scam - and so can you ==
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* If it sounds too good to be true, it probably is. Paranoia pays off in New Eden. Double- and triple-check everything important.
* Never grant corporation rights to stuff you can't afford to lose either. No exceptions.
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* Never grant corporation rights to stuff you can't afford to lose. No exceptions.
* People offering free stuff? Probably traps. Be cautious.
 
* Free stuff usually isn't. Not even minerals you mine yourself.  
 
* If it sounds too good to be true, it probably is. Paranoia pays off here. Double-check everything.
 
* Scamming and unethical behavior some would consider griefing is not only allowed, it is encouraged and rewarded by the game mechanics.
 
* Harrasment or real-life threats are not ok, and you can get a shiny ban for them. Learn the difference.
 
  
 
== Experience matters, not ISK or Skills ==
 
== Experience matters, not ISK or Skills ==
* Just because some character is just a few minutes old doesn't mean he's a newbie. Many people have alts. The reverse is also possible, people come back after very long breaks, and characters are sold. You could see year-old newbies around too.
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* Just because some character is just a few minutes old doesn't mean they are a newbie. Many people have alts. The reverse is also possible, people come back after very long breaks, and characters are sold. You could see years-old newbies around too.
* Skills that take less than 1 day to train are short skills. Over one week is long.
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* [[Skills]] that take less than 1 day to train are short skills. Over one week is long.
* You're in this game for the ''long haul''. Don't expect to do something meaningful in the grand scheme of things in the first day of your first trial account ever.
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* You're in this game for the ''long haul''. New players can have a significant impact in PvP in cheap ships, but don't expect to be involved in grand power games or to undock a giant battleship in the first day of your first [[Alpha clone|alpha]] account ever.
* All other things being equal (experience, skills), superior numbers more often win a fight rather than superior ship value. However, things are hardly ever equal.
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* All other things (experience, skills) being equal, superior numbers win fights in EVE more often than superior ship value. However, things are hardly ever equal.
* Total skillpoints count doesn't matter much either, it's level of relevant skills to the current situation that does. Yes, that does mean a 2 mil SP combat-oriented newbie could badly beat up a 60 mil SP industry-oriented veteran.
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* Total skillpoint count doesn't matter much either: what is crucial is the level of skills relevant to the current situation. A new player with 2 million SP invested well in combat skills can defeat a veteran with 60 million SP oriented towards [[industry]].
  
 
== Bigger is not always better ==  
 
== Bigger is not always better ==  
* More expensive stuff is not always better stuff.
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* More expensive stuff is not always better stuff. It may just make you more of a target.
 
* Slightly better stuff usually costs many times more than slightly worse stuff. Choose wisely.
 
* Slightly better stuff usually costs many times more than slightly worse stuff. Choose wisely.
* Tech-2 is usually cheaper and better, but harder to fit. Sometimes it's not better. Other times it's not cheaper. And occasionally, neither cheaper nor better.
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* [[Tech 2]] modules are usually cheaper and better than meta/faction/deadspace modules, but harder to fit. Sometimes Tech 2 isn't better. Other times, it's not cheaper. And occasionally, it is neither cheaper nor better.
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* Ships of all sizes have functions to which they are well-suited. Small ships remain useful in high-level play.
 
* There are no "solopwnmobiles" in EVE. Everything you can fly blows up if it's shot hard enough.
 
* There are no "solopwnmobiles" in EVE. Everything you can fly blows up if it's shot hard enough.
 
* With enough skills and experience, ship size really doesn't matter all that much.
 
* With enough skills and experience, ship size really doesn't matter all that much.
  
 
== Use the in-game info ==
 
== Use the in-game info ==
* Show Info and Variants->Compare are your best friends. Use it on all stuff you can.
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* Show Info and Variants->Compare are your best friends. Use these on everything you're even vaguely interested in.
* ''Always'' check your ship insurance before you undock. If it's a T2 ship however... not ''that'' important.
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* ''Always'' check your ammo, nanite paste, drones, repairs, and ship [[insurance]] before you undock. Check your [[Home Station]] before you undock for flight in [[nullsec]].  
  
 
== Unfair circumstances? ==
 
== Unfair circumstances? ==
* There is no such thing as "a fair fight" or "an unfair fight". There's only a fight. Circumstances are irrelevant.
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* There is no such thing as "a fair fight" or "an unfair fight". There's only a fight. EVE is a game of highly asymmetric PvP.
* Just because you ''can'' fly something doesn't mean you ''should''.
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* Just because you ''can'' fly something doesn't mean you ''should''. Keep in mind the value of [[support skills]] alongside the base skills necessary to sit in a particular hull.
  
 
== You will lose stuff, don't worry! ==
 
== You will lose stuff, don't worry! ==
 
* If you PvP long enough, you ''will'' lose your ship. It's only a matter of where and when.
 
* If you PvP long enough, you ''will'' lose your ship. It's only a matter of where and when.
* If you logoff in space without a PvP timer, you're only safe after 2 minutes... and then only until you log back in. If you logoff with a PvP timer, it's at least 15 minutes. Bottom line, once a fight started, don't logoff. You'll only die anyway.
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* If you log off in space without a [[Timers#Combat Timers|log-off timer]], you're only safe after sixty seconds<ref>EVE Help center article: [https://support.eveonline.com/hc/en-us/articles/203208932-Weapon-and-Logoff-Timers Weapon and Logoff Timers]</ref>... and then only until you log back in. If you log off with a log-off timer, it's either 5&nbsp;minutes for a non-capsuleer timer or at least 15&nbsp;minutes for a capsuleer timer, which will be renewed if you are shot. Bottom line, once a fight has started, don't log off. You'll only die anyway.
* Somebody, somewhere has better skills than you, more experience than you, is smarter than you, has more friends than you and can stay online longer than you. Just pray he's not out to get you.
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* Somebody, somewhere has better skills than you, more experience than you, is smarter than you, has more friends than you and can stay online longer than you. Hope that they are not out to get you. And remember that you might be that person for someone else.
* If you lose stuff, it's ''almost always your fault''. Really, only yours.
 
  
<!-- test of comments -->
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== See also ==
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* EVE forum post: [https://forums.eveonline.com/t/8-golden-rules-for-eve-online/3973 8 Golden Rules for EVE Online]
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== References ==
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<references />
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[[Category:Getting Started]]

Latest revision as of 11:51, 6 October 2022

This page contains some principles for thriving in New Eden, based on Akita T's golden rules for new players, originally published on the old EVE Online forums.

Be able to afford a loss

  • Never fly something (or with something in the cargo) you can't afford to lose. Yes, not even in highsec. You should not fly a ship you cannot afford to replace and refit. (And remember to insure your ships!)

Everyone can scam

  • Scamming and unethical behavior some would consider griefing is not only allowed, it is sometimes rewarded by the game mechanics. Familiarize yourself with common scams.
  • Harassment or real-life threats, though, are not ok, and you can get a shiny ban for them. Learn the difference.
  • People offering free stuff? Probably scammers. Be cautious.
  • Free stuff usually isn't. Not even minerals you mine yourself: these come with the opportunity cost of the time you spent mining them.
  • If it sounds too good to be true, it probably is. Paranoia pays off in New Eden. Double- and triple-check everything important.
  • Never grant corporation rights to stuff you can't afford to lose. No exceptions.

Experience matters, not ISK or Skills

  • Just because some character is just a few minutes old doesn't mean they are a newbie. Many people have alts. The reverse is also possible, people come back after very long breaks, and characters are sold. You could see years-old newbies around too.
  • Skills that take less than 1 day to train are short skills. Over one week is long.
  • You're in this game for the long haul. New players can have a significant impact in PvP in cheap ships, but don't expect to be involved in grand power games or to undock a giant battleship in the first day of your first alpha account ever.
  • All other things (experience, skills) being equal, superior numbers win fights in EVE more often than superior ship value. However, things are hardly ever equal.
  • Total skillpoint count doesn't matter much either: what is crucial is the level of skills relevant to the current situation. A new player with 2 million SP invested well in combat skills can defeat a veteran with 60 million SP oriented towards industry.

Bigger is not always better

  • More expensive stuff is not always better stuff. It may just make you more of a target.
  • Slightly better stuff usually costs many times more than slightly worse stuff. Choose wisely.
  • Tech 2 modules are usually cheaper and better than meta/faction/deadspace modules, but harder to fit. Sometimes Tech 2 isn't better. Other times, it's not cheaper. And occasionally, it is neither cheaper nor better.
  • Ships of all sizes have functions to which they are well-suited. Small ships remain useful in high-level play.
  • There are no "solopwnmobiles" in EVE. Everything you can fly blows up if it's shot hard enough.
  • With enough skills and experience, ship size really doesn't matter all that much.

Use the in-game info

  • Show Info and Variants->Compare are your best friends. Use these on everything you're even vaguely interested in.
  • Always check your ammo, nanite paste, drones, repairs, and ship insurance before you undock. Check your Home Station before you undock for flight in nullsec.

Unfair circumstances?

  • There is no such thing as "a fair fight" or "an unfair fight". There's only a fight. EVE is a game of highly asymmetric PvP.
  • Just because you can fly something doesn't mean you should. Keep in mind the value of support skills alongside the base skills necessary to sit in a particular hull.

You will lose stuff, don't worry!

  • If you PvP long enough, you will lose your ship. It's only a matter of where and when.
  • If you log off in space without a log-off timer, you're only safe after sixty seconds[1]... and then only until you log back in. If you log off with a log-off timer, it's either 5 minutes for a non-capsuleer timer or at least 15 minutes for a capsuleer timer, which will be renewed if you are shot. Bottom line, once a fight has started, don't log off. You'll only die anyway.
  • Somebody, somewhere has better skills than you, more experience than you, is smarter than you, has more friends than you and can stay online longer than you. Hope that they are not out to get you. And remember that you might be that person for someone else.

See also

References

  1. ^ EVE Help center article: Weapon and Logoff Timers