Living in Wormhole Space

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File:Wormhole1024.jpg
Wormhole1024.jpg


Wormhole Space (W-space) is unique and very different from Known Space (K-space) in many different ways. Lack of local chat, randomness of exits coming out of a system, unique NPC ships (Sleepers), resources that are not available in high or low security space (High End Gas and Ore), lack of aggression timers are only few of the advantages. 

It is only natural that at some point short trips to W-space will seem less profitable then a long term operation from within a W-space System.

This Guide is meant to explain how to set up and maintain that kind of operation, it will show you how to successfully live in W-space. But I have to warn You, once you start living there, you might never want to go back to K-space!





Introduction to Wormhole Space

Wormhole Space, as mentioned above, is quite different from any environment You may have encountered before. These are few things you will need to know.

  • There are no Stargates in W-space. Once inside w-space, wormholes are the only way to get from one system to another, never go into w-space without a scan probe launcher and probes.
  • There is no local chat in W-space. You cannot see if there's someone new jumping into your system. 
  • There are no Asteroid Belts in W-space. The only source of Ore in W-space are Gravimetric sites.
  • Wormhole Systems can have an 'Anomaly' or Effects inside them that affects attributes of every ship in the system (Sleepers included).
  • Wormhole Systems can have Static exit wormholes, which means that a certain system will always spawn a wormhole leading to a specific System. Those can either be another W-space System or a K-space System. To determine the Systems Static connection go to Static Mapper, enter the Locus Signature of a system, and check for the probable static exit.
  • There are different Class types of W-space Systems. The class of a wormhole system does not affect the difficulty; it only affects the types of sites likely
    to spawn in the system. The Class of a system also affects the types of likely static exits. A Class 2 System will more likely have a High Sec K-space exit then a Class 3 System.
  • There is no Ice anywhere in W-space, You will have to import some of the POS fuel from K-space (some of it can be made using Planetary Interaction).
  • There are no stations or outposts in W-space. You wont be able to dock anywhere. Having and maintaining a POS is very important.

Picking the right System

Before you can even start thinking about moving into a W-space system You need to pick the right one for your needs and plans.


There are about 2500 Systems in W-space, each different and unique. Choosing the one You will like will take time and lots of effort. You will probably spend days or even weeks scouting before you find a system that suits Your needs. You will have to decide if you are going to live there by yourself or with a couple of friends. You will have to know what activities are you going to perform there (manufacturing, harvesting Gas and Ore, Killing Sleepers) and if you are going to be able to do those things alone or will it require a fleet. You'll have to know if the activity You picked will require frequent Logistic runs out to K-space.


All these things will affect Your choice of your home system.

  • Plan ahead on what kind of static you wish the system should have, look for that.
  • Keep in mind that some of the wormholes have mass restrictions. You won't be able to jump Capital Ships through most of them, and there are wormholes that won't even allow battleship sized ships.
  • Decide what Class of the system You're looking for, take into consideration the kinds of exploration sites the system is likely to spawn.