Difference between revisions of "Mission fleets"

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per participant (including themselves), usually in the form of a share per mission run or a share per 15/30/60 minutes elapsed. After the fleet has finished, the loot is sold or reprocessed and the salvager(s) give each player their portion of the earnings based on their shares.  
 
per participant (including themselves), usually in the form of a share per mission run or a share per 15/30/60 minutes elapsed. After the fleet has finished, the loot is sold or reprocessed and the salvager(s) give each player their portion of the earnings based on their shares.  
  
'''Stealing from locust fleets is strictly forbidden... you will be reported as a corp thief'''. There is a fleet option for loot logging, so it is easy to prove. This applies to salvagers and main fleet members alike.  
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<span style="color:#FF0000">'''Stealing from locust fleets is strictly forbidden... you will be reported as a corp thief'''</span>. There is a fleet option for loot logging, so it is easy to prove. This applies to salvagers and main fleet members alike.  
  
 
{{FleetOpNav}}
 
{{FleetOpNav}}

Revision as of 13:02, 13 October 2010

Standings Fleet

A standings fleet (sometimes called a spider fleet) is the name for a corporate mission running fleet in which each member runs whatever missions they have individually. The members of the fleet share mission rewards: loyalty points, ISK, and corporate standing increases. [There is no obligation to share either loot or salvage]. An additional benefit of spider fleets is that if you run into trouble finishing a mission, the missions chat is ready made to ask for assistance, but be sure to state what system your difficult mission is in.

To join the standings fleet, make sure to be in the "missions.e-uni" channel and read the rules in the Message of the Day.

Choose the Fleet Neocom button, go to the Fleet Finder tab, then select "get fleet" button. You will be given a search box that allows you to select certain restrictions and parameters. You want to select Corporation fleet but do not select any other more restrictive criteria. If there is an existing standings fleet it will come up with some welcome message. Select join and you will automatically be added to the fleet and a fleet chat window will be opened. We do not chat in the fleet window instead we chat in the missions.e-uni channel.

Once in the fleet, you are expected to be missioning. Free loading in this fleet will be considered corp theft. Use some common sense. You do not need to drop from fleet while salvaging. If you're going to change locations and not be missioning for 20 jumps, leave the fleet and rejoin when you reach your destination. Run your missions and when you do your turn in you will be given a window that asks if you want to share rewards with fleet members or to claim them for yourself. Choose the top option which is to share the rewards.

Please note that rewards only share between a maximum of 10 members in a fleet. If there are more than 10 members interested in a spider fleet, create two separate fleets until the number goes down to 10 or less and then consolidate the fleets.

In the event you find no fleet available it pays to ask in the "missions.e-uni" channel if there is a spider fleet in case the person who formed the fleet did not know the proper way to list it under the fleet finder.

If there is no existing fleet, just start it up yourself. To start a standings fleet, open the Fleet window from the Neocom, go to the My Fleet tab, and press the "Form Fleet" button. Afterwards you need to list it in the Fleet Finder. Select the "Fleet Finder" tab, then the subtab "My Advert" and then "Create Advert". A window will open and you should fill it in as you want. Mentioning the fact that it's a Standings Fleet it probably a good idea, and be sure to set it to Corporation only.

See the Fleetwindow and fleetfinder article for more detailed information.

Fleet Protocol

After joining or creating the fleet, you're obligated to run missions; no moochers! Upon completion of a mission, you should notify the others using the "Missions.E-UNI" channel with the following syntax: [$$$$$][CORP]

[$$$$$] implies a dollar sign for each level of the mission

[CORP] implies the corp's ticker name you ran the mission for.

For example, after completing a level 2 mission for Minmitar Mining Corporation you should say the following in Missions.E-UNI: "$$ MMC". This is so all fleet members can ensure everyone is contributing.

All fleet related chat should be kept to the Missions.E-UNI channel to minimize window swapping.

Locust Fleet

A locust fleet is a fleet of many players all completing the same (commonly level 4) mission together. Upon completion of a mission, the mission owner will choose the option to split the mission rewards among all fleet members. This equally splits the mission's reward, bonus, loyalty point payout, and standings increase among up to 10 fleet members. Additionally, bounties are split among everyone at the combat site.

Locust fleets should use their fleet chat or TeamSpeak to coordinate, not the missions.e-uni channel.

Roles and Guidelines

A common question is what should you bring to a locust fleet. Here are some general roles and guidelines, but keep in mind that everyone who runs a locust fleet runs it their own way.

-Tank: A ship designated to receive aggression from the NPCs, the tank is usually a BS or better ship (for level 4 missions) capable of permanently tanking the mission it is running. There are usually 1-3 tanks per 10 person fleet, but it never hurts to have more.

-Damage Dealers (DD): The DD role is to kill as many enemy ships as quickly as possible. DD ships are usually BC or better for level 4 missions. DD ships must still be capable of tanking due to aggro sometimes splitting up from NPCs, but it should not be their primary role. There are usually 6-8 DD per 10 person fleet.

-Salvagers: A salvager is a person who stays behind the fleet, collecting loot and salvaging NPC wrecks. This is an ideal role for a newer player looking to earn isk and standings, since it can be done with a destroyer. It is normally not advised that the salvager go to the combat site with the main fleet until all NPCs have been destroyed. There are usually 1-2 salvagers per 10 person fleet.


If you want to bring a smaller ship or you are unsure about what to bring, ask whoever is running the fleet.

Joining a Locust Fleet

To join a locust fleet, you can usually find it through the fleet finder via the neocom's Fleet icon (red background with gold chevrons and stars). If there is no fleet posted, or you are having trouble locating the fleet finder, ask in "missions.e-uni". If no locust fleet is running and you have access to lucrative missions, you're welcome to start a locust fleet of your own.

Loot

Loot and salvage should be equally split among all fleet members. This becomes complicated, since members tend to come and go over the course of the fleet. The easiest way to resolve this is to have the salvager(s) keep a tally of "shares" per participant (including themselves), usually in the form of a share per mission run or a share per 15/30/60 minutes elapsed. After the fleet has finished, the loot is sold or reprocessed and the salvager(s) give each player their portion of the earnings based on their shares.

Stealing from locust fleets is strictly forbidden... you will be reported as a corp thief. There is a fleet option for loot logging, so it is easy to prove. This applies to salvagers and main fleet members alike.