Difference between revisions of "Template:Ship"

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(writing the template's help section)
m (Rewrite. The old #if: {{{2}}} always tested true. Because the transcluded pages did/do their own testing for the value of mode that did not matter. It still does not matter, but the code here now at least functions as intended.)
 
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<noinclude>
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<includeonly>{{ #if:{{{1|}}}
This template works differently than other templates you'll find in the wiki. The main purpose of this template is to produce something like this {{Ship|Drake|tooltip}} (you can try hovering the text to see what i mean) or his bigger brother
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| {{ :{{{1}}}|mode= {{#if: {{{2|}}} | {{{2}}} | tooltip }} }}
{{Ship|Drake|box}}
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| {{Co|red|!!}} No ship name specified [[Template:Ship/doc|(please read the documentation.)]] {{Co|red|!!}}
With just typing something as simple as this
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}}</includeonly><noinclude>
<div style='background-color: #111111;border: 1px dashed #555555;color: #CCCCCC;line-height: 1.1em;padding: 1em;'>
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{{documentation}}
<span style='color:white'><nowiki>{{Ship|Drake|tooltip}}</nowiki></span> for the tooltip-look, and<br><br>
 
<span style='color:white'><nowiki>{{Ship|Drake|box}}</nowiki></span> for the bigger box-styled version
 
</div>
 
As you noticed, by using this template we don't need to write any additional ship information to produce something more informative, as long as the ship information is written on the [[Template:ShipDatabase|Template:ShipDatabase]]. This should cut down the time needed for editors and/or contributors to write articles which includes any particular ship information, not to mention the tooltip mode will enable users to put a hoverable ship information text on their articles. The tooltip mode can be used on any place on any form of wiki stylings or locations, for example inside a table or a list, since the hoverable text would be treated as a normal link by the wiki.
 
 
 
 
==Notes==
 
This template is the main and entry point for the Ship Template & Database. The contents and behaviour of this template directly affected by contents of the following templates :
 
*[[Template:ShipDatabase|Template:ShipDatabase]] : ''this is where the ship database is stored''
 
*<span style='color:red'>Template:ShipSelector</span> &sup1;
 
*<span style='color:red'>Template:ShipBoxLarge</span> &sup1;
 
*<span style='color:red'>Template:ShipBoxTooltip</span> &sup1;
 
::&sup1; these three templates are <span style='color:red'>not meant to be edited</span>, unless absolutely necessary.
 
All these five templates were designed to be work in conjunction to each other, meaning if one of them is missing, all five and especially this ship template won't work!
 
The reason why this template exi
 
 
</noinclude>
 
</noinclude>
{{ShipDatabase|{{{1}}}|{{{2}}}}}
 

Latest revision as of 12:05, 11 June 2023

Template documentation (for the above template, sometimes hidden or invisible)
Description
Using this template, you can embed any ship information available in our wiki to any other article. If you want to browse through the currently available ship list, please visit the Ship Database category or use the ships matrix.
Dependencies
Uses
{{ShipBoxTooltip}}
{{ShipBoxLarge}}
Syntax
{{Ship|<ship name>|<mode>}}
Parameters
ship name
The name of the ship, exactly as used in the Ship Database articles.
mode
This parameter controls whether a link with a ship information tool-tip ({{ShipBoxTooltip}}) or a box ({{ShipBoxLarge}} with the ship information is shown. The possible options are box which creates the box or tooltip which creates the link with the tool-tip. when no mode is given the template defaults to tooltip.
Samples
This is an example {{Ship|Raven Navy Issue}} of a link with tool-tip.
gives ...
This is an example Raven Navy Issue
Raven Navy Issue.jpg
CornerTFs.png
Raven Navy Issue
Faction Battleships Raven Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (8/0) Icon mid slot.png7 Icon low slot.png5
Icon powergrid.png12,000 MW Icon cpu.png780 tf
Icon velocity.png123 m/sec
Icon capacity.png800 m³
of a link with tool-tip.


Bug icon red.png Bug: 20220501: There is a problem with the link displaying as a box instead of as an inline element.

See Template talk:ShipBoxTooltip
Observation: When the doc page is transcluded into the template page the problem goes away.


{{Ship|Redeemer|box}}
gives ...
Black Ops: INFORMATION
Redeemer
CornerT2h.png
Amarr Empire
RELATED UNI-WIKI REFERENCES
fittings
8
high slots
highs
0
launcher hardpoints
launchers
6
turret hardpoints
turrets
4
middle slots
mediums
7
low slots
lows
drones & cargo
125 m³
drone capacity
drones
125 Mbit/sec
drone bandwidth
b/w
800 m³
cargo capacity
cargo
defense
4,375 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
53
shield explosive resistance
68
5,312 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
41
armor explosive resistance
49
target & nav
70.60 km
max. targeting range
tgt. range
333 m
ship signature radius
sig. radius
117 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Amarr Battleship bonuses (per skill level):
10% reduction in Large Energy Turret activation cost
10% bonus to Large Energy Turret rate of fire
Black Ops bonuses (per skill level):
7.5% bonus to Large Energy Turret tracking speed
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount
Role Bonus:
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
• No targeting delay after Cloaking Device deactivation
• Cloak reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in Cynosural Field Generator duration
650% bonus to ship max velocity when using Cloaking Devices
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.

Developer: Viziam

Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.

Visit Template:Ship/doc to edit this text! (How does this work?) (Refresh this text - why?)