Wartime Operations in EVE University

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This page is a consolidation of a number of existing wiki pages regarding wartime operations and EVE University.

There are many contributors for this material.

Wars are prevalent throughout New Eden, and despite operating in High Security space and maintaining neutrality, Eve University receives its share of wars. Hi Sec wars are a valid game mechanic and war is a significant feature of EVE Online.

Whether you are new or an experienced pilot, the University finds its strength in numbers. All University members, especially new, are highly encouraged to participate in wartime activities as the tackling or EWAR roles require only hours of training to fulfill and provide valuable support to the fleet. Even if PvP is not your primary game style you will learn a great deal and have some fun.

The Basics

To prepare yourself it is expected that you take some responsibility and read through this material and any links offered within. If the Uni is currently at war please remain docked if you are active on your Uni character while reviewing this.


Rules & Policies

Unless stated in the Wartime SOP, regulations not overwritten by the Wartime SOP still apply. For example, you still cannot engage blues even if they are flashing in your overview unless a Fleet Commander directs otherwise.

If you are unhappy with wartime in the Uni or the WSOP you should consider dropping for the duration from the Uni during the war. If you have roles you can simply resign those and you'll be able to quit the Uni to an NPC corporation immediately, and if you're looking to join another player corp you'll be able to accept invites to them immediately. You should know that any player corporation can be war decced so the only "safe" corporations from war are non Factional Warfare NPC Corporations. Please note that depending on circumstances it can take a bit of time to get back into the Uni.

Preparing to Fight

Choosing a Role

For new players, this is the least skill intensive and easiest role to fulfill. The role of a tackler is to immobilize an enemy and prevent them from escaping. Interceptors also fall into the role of tacklers, as their main job is to track and lock down targets quickly.

Another new player friendly role, electronic warfare is of high demand for Uni fleets. Read the guide for detailed explanations on each electronic warfare module.

Generally not recommended for new players, damage dealing requires a good amount of gunnery, missile, and related support skills. It is not about the biggest ship you can fly, it is about what ships you can fly well. At minimum, you must be able to fly a Cruiser and have the ability to work with EFT to improve and understand your ship.

Logistics (Logi) are cruisers that use modules to remotely heal other ships. Like Damage Dealers, this is not recommended for new players, although it is easier to get into. Requires good engineering, fitting, and tanking skills.