This category lists the common terms used in EVE Online, aimed at new players and those unfamiliar with the terminology. Some entries are relatively specialized to EVE University, and because of this the definition of some terms may differ when used in other corporations. If any of the terminology is unclear be sure to ask in-game or on the forums for more clarification. ( To link to something on this page just link to the term as normal... for example [[Pod]] will link to that part of this page like so: Pod. )
- Wave, a typical greeting in chat channels.
- Salute, a typical greeting in chat channels, especially appropriate in ILN chat
- Salute (as performed by the Brave Newbies), Rumor has it that one of the leaders mistyped a salute like this, and it stuck, representative of BNI "always doing things wrong"
- Hurrah!, a typical greeting in chat channels.
- Cheerleader, a typical greeting in chat channels.
- Nullsec, or systems with a security status of 0.0. Typically found on the edges of the Galaxy, certain areas of this space can be claimed by Alliances. Also known as Outlaw Space, Null Security, Zero-Zero, Nought-point-Nought, NoSec, and others.
- While wormhole systems are technically 0.0 space, none of the above terms are usually used for wormholes. Refer instead to: W Space.
- See Classifications of Space for more details.
- An Afterburner: a module that boosts the speed of the ship when activated for closing down a target, or escaping an enemy. They can also be used to help boost your transversal speed against an enemy and therefore make it harder for bigger ships in particular to score a successful hit against you. (More...)
- When wrecks and containers are abandoned, they will turn blue. This means it's alright to loot and/or salvage them as an E-UNI member. While salvaging a yellow wreck will never flag you for theft, if a container is yellow and you loot it, you will be flagged for theft.
- Since owners have the option of abandoning their wrecks and containers, anyone looting and/or salvaging their property while it's yellow are in effect stealing from them. The owner may want to loot and/or salvage later on within two hours before they disappear by natural phenomenon and choose not to abandon them.
- Autocannon: a short range projectile turret
- A common abbreviation for Ancillary Current Router, a rig which increases the powergrid output of your ship by 10% per rig.
- A module that differs from a passive module in that it must be manually activated by the player for the effects to take place. Generally, these modules will require capacitor to run.
- Examples include most weapons, active hardeners or resistance boosters like Damage Controls. Also repairers, like Shield boosters or Armour repairers.
- More information on Modules can be found here.
- Assault Frigates, Tech 2 frigates specialising in high damage and tank. For more information, see Assault Frigates. Note that these ships were previously known as "Assault Ships", and some older material still refers to them as such.
- A common abbreviation for "away from keyboard" - what happens when you are not actively using your computer while EVE is running. There is an "AFK" channel on the UNI Mumble server, which should be used when you step away from your computer for a short break.
- Aggression (or Aggro) means to draw the hostile attention of another ship, typically an NPC pirate. Attacking one NPC in a group will usually aggro the others in the group. Performing an aggressive act against another EVE player will give you an aggression timer, which allows the player to attack the aggressor without CONCORD intervention. Certain aggressive acts in hisec space will cause immediate CONCORD intervention. (More...)
- To move in the direction of an object in space, such as a stargate, at 75% or more of max speed and within 5 degrees so you can instantly warp or be fleet-warped to the object. In fleet the command is often shortened to "A - point in space".
- A group of Corporations working together as a single unit.
- Alpha refers to the amount of damage done in a single volley from firing all weapons simultaneously. Sometimes sufficient to destroy a target before it can repair the damage. See Also: DPS.
- Is a tackler fitted for speed and fast locking. The alpha tackler's role is to tackle a enemy ship as soon as it appears before it can align and enter warp.
- Alpha Tacklers are almost always Tech 1 frigates or Interceptors due to their natural high speeds and lock time.
- An extra character (or Alt), often on a different account and played at the same time as a main character. Some examples of common Alts include: a Scanner or Scouting Alt, a Planetary Interaction Alt, and an Industry or Mining Alt. For further information on how to set up your own alternate character see How to start an Alt in EVE Online and Dual Character Training.
- A playable race in EVE, the Amarrians rule a vast Empire, the largest and oldest of the four empires. Ruled by a mighty Empress, this vast theocratic society is supported by a broad foundation of Minmatar slave labor. Amarrian citizens tend to be highly educated and fervent individuals, and as a culture adheres to the basic tenet that what others call slavery is in fact one step on a spiritual path towards fully embracing their faith. As a result, the Empire remains the most stable and militarily powerful nation-state in New Eden, despite several setbacks in recent history.
- Amarr Mining Campus, one of several campuses (locations dedicated to teaching particular facets of Eve) run by Eve University. As its name suggests, the Amarr Mining Campus is dedicated to mining and refining.
- Arbalest Missile Launcher. The best named variant for missile launchers. Available in all sizes, from rockets to siege launchers. See also: Named
- Arbitrator. A versatile Cruiser class vessel from the Amarr. Has tracking disruption and drone bonuses, along with significant drone capacity.
- Archeology is the practise of using the Archeology Skill in combination with an Analyzer module to rediscover ancient technologies.
- Archeology is done similar to Hacking.
- Archaeological Sites bear the Relic Site Cosmic Signature
- A low-slot active module which repairs a portion of armor damage to the ship it's fitted on, used on armor tanking ships.
- See also Remote Armor Repairer.
- Artillery Cannon: a long-range projectile turret
- Ancillary Shield Booster. A type of shield booster that boosts a large amount of shield hit points for its size. They consume a huge amount of capacitor to do so, but are designed to directly consume capacitor boosters instead of draining your ship's capacitor. Their disadvantages are the bulkiness of cap booster charges limiting the number your ship can carry, and the lengthy reload time to refill the module with charges.
- A rock in space. Can be found in asteroid belts, deadspace pockets, or Cosmic Anomalies. Most asteroids can be mined for ore, but some are purely decorative. For more info, see Asteroids and Ore.
- Astronomical Unit - One Astronomical Unit is roughly the distance from The Sun to The Earth: 149,597,871 Kilometers.
- To expose a seemingly easy target in order to lure an enemy fleet into committing to an engagement (Baiting Guide).
- A Blackbird
- Sometimes, an abbreviation for Battleships, from the U.S. Naval Designation for the Battleship Class.
- Ballistic Control System: A low slot module that increases the damage and rate of fire of missile launchers. Previously known as 'Ballistic Control Unit'.
- A common abbreviation for Battlecruisers.
- A large fleet (or in some cases, just any fleet larger than your own). Generally used as a pejorative term, suggesting that members of that fleet are relying on numbers to win. May also be referred to as a 'Zerg'.
- May also be used as a verb, for the act of winning a fight through numbers. For example a lone pilot who attacked an E-Uni bait ship and was killed by the reinforcements might claim to have been 'blobbed'.
- Black Ops, black operations.
- A very fast Tech 2 transport ship (with moderate cargo space), which can warp while cloaked. Blockade runners are specialised variants of the Tech 1 industrial ships, specifically designed to fly through dangerous parts of space. For more info, see blockade runner.
- A bloodline in EVE is a character's familial ancestry. There are three different bloodlines for every race to choose during character creation.
- Term describing standings towards other pilots/corps/alliances who are friendly. Comes from Overview colour of blue background with "+" sign in front. Light blue is for standings of around +5, dark blue for a standing of +10. Unfriendly pilots/corporations/alliances show up as red. See also the Uni's Rules of Engagement: Not Blue Shoot It (NBSI) and Not Red Don't Shoot (NRDS).
- Sensor / Shield / Capacitor Booster: A module used to increase the sensor capabilities, shield HP or capacitor charge.
- Medical Boosters, drugs that increase the pilot's abilities for a short time with possible side effects.
- Fleet Boosters: A character set to give buffs to the fleet.
- To warp to a nearby celestial, player, or bookmark and back at a closer range to avoid having to slow-boat to a target or destination.
- A Blueprint Copy, limited in the number of items it can produce. Usually copied or invented from a Blueprint Original (BPO), and sometimes dropped by rats.
- A Blueprint Original. These can range from a few thousand to billions of ISK in value. Often researched to decrease components and time required in production.
- Be Right There. Used in chat channels to inform others of your incoming status. See also, OMW.
- A common abbreviation for battleships.
- A static deployable device which creates a warp disruption effect, typically used on stargates in 0.0 space. Also used to refer to the field emitted by Interdictor and Heavy Interdictor class vessels, which has the same effect.
- Although bubbles stop ships from warping, they do not shut down MWDs.
- Usually refers to a tank which focuses entirely on increasing the ship's total effective hitpoints rather than on recovering them or repairing damage; a 'buffer' between you and destruction. Common in PvP.
- The act of colliding with another vessel in space, causing it to bounce away. Often used as a crowd control tactic and to stop a ship from warping away by preventing alignment. See Manual Piloting
- Bring Your Own Can is a reference to a mining fleet operation where you only receive boosts to mining, and you get to choose what you do with the ore.
- Bring Your Own Minerals is a reference to a program where you bring the necessary materials to produce the ship of choice and the Uni will build it for you. See also: BYOM
- A playable race in EVE. Founded on the tenets of patriotism and hard work that carried its ancestors through hardships on an inhospitable homeworld, the Caldari State is today a corporate dictatorship, led by rulers who are determined to see it return to the meritocratic ideals of old. Ruthless and efficient in the boardroom as well as on the battlefield, the Caldari are living emblems of strength, persistence, and dignity.
- Rigging space capacity. Each rigging module requires a certain amount of calibration to fit the module.
- A contextually derogatory or affectionate term for players or pursuits which are not PvP-centric. Common activities such as mining, production and PvE combat are often labeled such. See also Pubbie.
- To hold location at a specific point, waiting for targets. Usually at a stargate or station.
- Corporation, Alliance and Organization Discussions. A discussion forum on the official EVE Online forums dealing with politics, battle reports and corp/alliance press releases. Typically the home of trolls and forum warriors and off-limits to posts by IVY pilots. Sometimes misspelled as 'COAD'.
- Capacitor. This is the energy store for every vessel, which recharges over time. It is depleted by things like warping, and activating most modules. See also Cap Stable, Capacitor Recharge Rate, and Capital. For more details on managing your cap, see Capacitor Management 101.
- When your ship recharges capacitor faster than your modules consume it, allowing all modules to remain active indefinitely.More ...
- Proper name for the 'Pod'; your vehicle when you have no ship.
- Roleplay term for a player or character. See also: Pilot.
- A common short-form for Capacitor Control Circuit. See also: Energy Grid Rigs
- A common short-form for a Raven Navy Issue, a Caldari faction battleship.
- A common misspelling of CAOD.
- CONCORD is the law enforcement in New Eden; retaliates against hostile actions in high-security space and, to a limited extend, in low-security space. Response time can vary anywhere between instantaneous and several seconds, depending on the system's security status. CONCORD stands for Consolidated Cooperation and Relations Command.
- The sudden and unexpected destruction of your ship by CONCORD. Named after the 'Hadouken' move from the Street Fighter series of games.
- An abbreviation for conversation. When someone indicates to "start a convo" that usually means starting a private chat channel with just the two participants.
- A Corporation, for example EVE University or NPC Corporations such as the School of Applied Knowledge.
- Special mission areas consisting of a few star systems which have NPC agents in space. These agents can give you single-run missions, which often lead to blueprints for storyline modules.
- A common abbreviation for Covert Ops ships.
- Capacitor Power Relay. A Low Slot module which increases capacitor recharge at the expense of shield recharge rate. See: SPR.
- Central Processing Unit. Along with Powergrid, this is one of the two fitting requirements for most modules. CPU requirement for most modules are similar between module sizes.
- A flag which will cause you to be attacked by CONCORD in highsec. Players can freely shoot at you in all areas of space.
- CONCORD Spam Prevention Act. A 'CSPA charge' is a small amount of ISK which is levied on communications such as conversations and mail, which acts as a deterrent to spam. Players can remove the CSPA charge by either having good standings with other players or removing it for all incoming communication.
Curse of BWF
- The curse of BWF is a widely held belief that any corporation or alliance which holds the BWF-ZZ system in the Geminate region will shortly failscade.
- This seems to have been originated when The Big Blue collapsed, followed by various groups fighting over the system, each of who then collapsed in turn shortly after losing it.
- Some suspect that this may be linked to the EVE University war record, and how a large proportion of groups which attack EVE University tend to collapse.
- An orbital structure used to import and export goods to and from planets. Utilized by the Planetary Interaction mini-profession. See also, Colony Management, POCO.
- Cynosural Field. A beacon generated by a ship using a Cynosural Field Generator module, which allows Capital and Super-Capital ships to perform a jump. See also: Capital, SuperCap, Cynosural Field Theory.
- Sensor Dampening. This is the act of reducing the effectiveness of a target's sensors, increasing their lock time and/or reducing their maximum lock range.
- A component of Tech 2 invention, Datacores can be bought from the market or Research Agents by trading Research Points.
- Damage Control Unit. A module which provides extra shield and armor resistances, along with a 50%+ resistance on Structure. Very useful for making an escape. Also referred to as the "suitcase" or "briefcase" due the icon.
- Damage Dealer, a ship whose primary role in a fleet is to deal damage.
- May also refer to the Daredevil, a Serpentis faction frigate.
- A region of space which cannot be accessed via a normal warp, but typically via an acceleration gate. Attempting to warp directly in to deadspace, such as to a saved bookmark, will warp you to the entry point when returning. This type of space is commonly used for missions and complexes to prevent tactical use of your warp drive to make encounters in them trivial.
- Deadspace used to prevent the use of MWDs, but this is no longer the case.
- A special class of module, typically dropped by high level rats. Very expensive, but with significant bonuses to effectiveness.
- A War Declaration Shield (DecShield or Dec Shield), is a game mechanic that the University used to discourage casual war declarations by making them more expensive to the potential aggressor. This mechanic has since then been renderd useless with a recent expansion.
- Common abbreviations for the Destroyer Class of vessels.
- Game Developer. Within EvE and Dust 514 this term is in reference to CCP.
- Defensive Gate Camp. A command in fleet to hold on a gate at optimal range. See: Gatecamps.
- A common abbreviation for Interdictors.
- A ship fitting which uses a large number of smartbombs, typically at least one of each damage type. Named for the graphical effects seen when they are fired.
- The automatically scanned overlay that activates upon entering a new solar system or undocking. Can be toggled to the always-on state by accessing the radial menu on the Scan Button of the HUD. See also, Discovery Scanner.
- Directional Scanner: A device inherently built into all ships which can detect objects in space within a limited and modifiable direction and range. If an object or entity is off-grid, D-Scanning will only reveal its presence, omitting it's relative distance. See also: Directional Scanner Guide.
- Dominix. A Gallentian Battleship Class vessel specializing in drone warfare. Highslots on a Dominix are frequently used for something other than guns, such as remote repair modules, energy neutralizers or smartbombs.
- Damage Per Second. A measure of the average sustained damage done over a period of time. See also: Alpha Strike.
- A common short-form for Dreadnoughts.
- Downtime. EVE servers are taken down briefly at 11:00-11:30 GMT every day (occasionally longer). Note that server maintenance may occur at any time but the term Downtime is generally in reference to the daily scheduled maintenance.
- Electronic Counter Measures. Modules used to break the target lock of a third party. Can be counteracted with ECCM. For further details see the relevant section of Ewar 101; for full details see our in-depth ECM guide.
- Electronic Counter-Counter Measures. Modules which boost the effectiveness of your sensors, making ECM less effective. See also, the ECM Guide and EWAR 101.
- EVE Fitting Tool. The standard out-of-game tool used to design ships by adding modules. Provides statistics based on setup and pilot skill including Tank and DPS statistics. See the Guide to using EFT or the 3rd Party Tools - EFT for more details.
- Effective Hit Points is a term used to describe the total amount of damage a ship can take before exploding, adjusted by resistances. For example a ship with 1000 HP and 50% resistances to all damage types has 2000 EHP.
- Empire Space. Space sovereignty held by NPC factions such as the Caldari, Amarr, Gallente and Minmatar. This will typically include both HiSec and LoSec systems. See Classifications of Space for more information.
- Short for: eve time. Example 22:00et = 22:00gmt. See also link : Eve time conversion. References: UT, EST, YC, UTC/GMT clock conversion
- Electronic Warfare modules apply a negative status effect on an enemy. See Target Painters, Sensor Dampers, ECM, Capacitor Warfare Guide, and the EWar 101 Guide.
- EVEMon: A 3rd Party comprehensive tool used primarily for long term skill planning and attribute optimization. EVEMon is also able to retrieve individualized information from in-game features such as the mail and notification systems, market and industry orders and much more.
- Faction Modules, Ships, and Ammunition are generally characterized by having better stats than their T1 and T2 counterparts, and are obtained obtained through running agent missions. Faction modules and ships are not often used in PvP, as their extra effectiveness does not, for many players, justify the cost of losing them. See also, Officer Modules.
- Failure Cascade. The collapse of a corporation or alliance in EVE, either though leadership problems or other issues. Typically starts with one of two actions by a member or members, eventually escalating to the collapse of the group. See also: Inside the Failure Cascade.
- A wardec where the corporation or alliance that issued the wardec refuses to undock or fight for the full duration of the war.
- A ship that is fit in a less than optimal way. Includes practices such as over-stacking modules, using modules of the wrong size, and using modules that do not match the bonuses or role intended for the ship itself.
- Fleet Commander. See also the FC Guide.
- See Fitting.
- The action of installing modules/rigs into a ship.
- The description of the set of modules/rigs that were installed into a ship.
- Fitting Modules/Fitting Rigs are modules or rigs fitted to your ship, to improve/change ship attributes, to allow you to fit other modules.
- ETF is a tool to aid with fits.
- See Fitting Guide and Fitting 101 for more.
- An engagement status caused by one or more illegal or semi-illegal activities. There are several types of flags that circumstantially differ. See Crimewatch for more details. See also: Suspect, Criminal.
- The act of being criminally flagged, either by having a security status of -5.0 or below, from committing acts of theft, or from being a war target. The default overview setting shows criminally flagged persons as having a red skull icon, with a flashing red background. Also referred to as 'Red Flashy'. See also: WT.
- The act of Can Flipping. This is a method employed by ore thieves, where they launch their own jetcan near your existing one, and then transfer your cargo to their can. This criminally flags them, and is invariably an attempt to gank the subject.
- A class of capital ship characterized by an exceedingly large cargo hold. Freighters are one of the few capital ship classes that can be piloted in HiSec, and unlike many other capital ships they can use Stargates though they do not possess Jump Drive capabilities. With very slow sub-warp and warp speeds, Freighters are the only ship type other than shuttles to be unable to fit modules, with few exceptions. Freighter cargo capacity is generally between 750,000 m3 and 950,000 m3 depending on skill level. See also: Indy.
- Five drones. So-called because a sub-capital ship (with one very rare exception) can only have, at most, five drones in space at any one time.
- Acronym for Factional Warfare. Pilots who join one of the two sides (two races per side) can fight against pilots from the other two races in all security classifications of space.
- Champions of liberty and fierce guardians of the human spirit, the Gallente Federation is the only true democracy in New Eden. Some of the most progressive leaders, scientists, and businessmen of the era have emerged from its diverse peoples. Pioneers of artificial intelligence, the Federation once relied almost entirely on drone fleets to defend its beliefs and borders. But the limitations of this technology and the lack of a human element—both in terms of a military strategy, and as a means of spreading influence— eventually reached a critical point. Today, Gallentean starships are manned by some of the bravest men and women of New Eden. (This is a playable race in EVE Online.)
- Fighting a one sided battle. For example a pilot in a Frigate would be considered 'Ganked' if he was involved in a fight with multiple Battleships.
- Also a general term for damage. A gank fit is designed to do high damage, with little set aside for tank. A gank module is a module that increases weapon damage.
- A Stargate. The usual means of travel between system systems for non-capital ships. See also: Cyno.
- An Acceleration Gate, used for travel into or through deadspace.
- Global Criminal Countdown. A 15 minute timer that is applied upon committing criminal acts that are against the Concord law. See also, Timers.
- Good fight. Usually said in local after a battle.
- To make a certain setup or attribute ineffective. Extreme version of Nerf. For example, fitting a Warp Core Stabiliser on a ship halves the lock distance and doubles the lock time, so fitting one would 'Gimp' the setup for a combat ship. See also: Buff, Nerf, Failfit.
'Grid' has two meanings:
- Powergrid is one of the two basic ship resources along with CPU used to fit modules on a ship, POS or Dropsuit . Modules intended for larger ships typically require substantially more 'grid.
- "The grid." Space in EVE is invisibly divided up into smaller sections called grids. A typical grid might be a sphere with a diameter of 250-350km, but its size and shape can be manipulated by players. See also On-Grid, Off Grid and Grid Fu.
- See Grid Manipulation.
- Giant Secure Container, the largest container which can be carried on a non-freighter ship. When anchored in space, the container can be protected with a password to prevent unauthorised access. GSCs are useful for hauling and mining.
- Gyrostabiliser. A low slot module that increases the damage and rate of fire of projectile turrets.
- A common abbreviation for Heavy Assault Cruisers.
- A common abbreviation for Heavy Assault Missiles.
- Hacking is the profession needed to successfully complete a Data Site Cosmic Signature.
- You will need the Hacking Skill, a Data Analyzer module. A Cargo Scanner module is also advisable to allow you to focus upon potentially profitable cans and to ignore the less so, by scanning the containers before hacking.
- Hacking involves a turn based minigame with the objective of reaching the System Core with your attacking virus while avoiding the system's defenses. You have two attempts to hack a can, upon failing the second it will self destruct destroying its contents.
- Upon successfully hacking a profession container smaller mini containers will spray out which may be tractored to your ship when they turn green. You may tractor only one can at a time using a special inbuilt tractor by simply left clicking upon it. There are several types of cans: Scraps (containing junk), Data (containing data sheets and blue prints), Equipment (containing salvage and resource) and Parts (containing salvage and resources). The cans only have a short lifetime before vanishing, requiring you to prioritise and tractor the profitable cans (hence the Cargo scanner). It can be advisable to have one or two other people to help tractor the cans. More details here.
- An identical system is used to 'hack' Relic Site Cosmic Signatures, though this requires the Archaeology skill and use of a Relic Analyzer module. The loot distribution in cans is also different on these sites.
- Skills trained by the player's character(s) using the game's training system, as opposed to the skills learned by the actual player through experience or study, which are referred to as Soft Skills.
- To move items such as freight, modules or ore, from one location to another. See the Hauling guide for more details.
- A tackler that focuses more on endurance instead of speed. Heavy tacklers typically tackle targets that have already been caught by faster alpha tacklers. Having both better defenses and capacitor stability than fragile alpha tacklers, heavy tacklers can maintain tackle for a much longer period, giving allies more time to destroy the target.
- Heavy Tacklers can be any combat ship class from frigates to battleships. The heavier ship classes acting as heavy tacklers tend to also serve as damage-dealers or bait.
- A common abbreviation for Heavy Interdiction Cruisers.
- An abbreviation for High Power Slot, that high power modules are placed in to when fitting your ship. See also, Mid and Low.
- High Security Space, with a security rating of 1.0 - 0.5. May also be abbeviated as "High sec" or "Hi-sec". CONCORD protection is provided here. See also: LoSec, 0.0, Empire. See Classifications of Space for more details.
- Hold On Contact. A command given by a Fleet Commander (FC) to stay in the vicinity of a star gate upon arrival, but not to jump.
- Hit Points. All ships have 3 levels of Hit Points - Shield, Armor and Structure. These can be repaired with the relevant modules. See also EHP.
- Heatsink. A low slot module that increases the damage and rate of fire of energy turrets.
- Heads Up Display. The visual display in space of ship statistics, controls and auxiliary settings.
- See: Structure.
- A common abbreviation for Industrials.
- Capacitor Injector. See: Booster (Capacitor).
- A method of safely undocking from a station by immediately warping to a bookmark directly off of the undock point. One places a bookmark straight ahead and far away (>150 km) from the station upon undocking, and then warps to this location to prevent themselves being targeted.
- A common abbreviation for Interceptors.
- Inter Stellar Kredits. The currency of EVE. The Icelandic króna also uses the same currency code.
- Inertia Stabilizers. A low slot module which increases maneuverability by reducing inertia. Increases the ship's signature radius as a trade-off. Not to be confused with "stabbed" which means having the Warp Core stabilized by a Warp Core Stabilizer.
- Ivy League can be referenced in two ways:
- The act of using ECM modules to jam the targeting systems of a ship. Not to be confused with Scram. See the ECM Guide.
- The temporary container created when jettisoning something from your cargo hold. Typically used to mine into or to transfer items between ships in space.
- See: Jump Clones
- Currently the largest trade hub in EVE. Due to the large population that travels to Jita, it is quite often very laggy. If the population reaches a certain amount a queue may form preventing immediate entry into the system. Caution: The local chat is almost entirely full of scams.
- "Jump, Jump, Jump" - A command given by a Fleet Commander (FC) to jump through a star gate.
- "Jump On Contact" - A command given by a Fleet Commander (FC) to jump immediately upon arrival at a stargate.
- The in-game jukebox, of somewhat questionable use. It has since been removed from the game.
- A separate body which your consciousness can be transferred to, preserving any implants and potentially moving across the galaxy instantaneously. The act of doing so makes your previous body a jump clone. See also: Jump Clone Guide
- Known Space, all systems, constellations and regions which appear on the star map; as opposed to Unknown Space (W Space).
- The Kill Rights system allows you to get revenge from another player who has previously destroyed your ship in Empire space (0.1 to 1.0 security systems). See also: EVElopedia: Kill Rights
- Killmails (or lossmails) are official records of combat in EVE. Although called a killmail, it is not an EVE Mail. Instead, they can be found in your combat log. In accordance with the Ivy League Policies, all kills/losses from PVP combat must be posted to the killboard - which should happen automatically. You still need to Comment on your kills/losses there though.
Refers to a fleet with a random or very mixed composition, rather than fleet built with a specific doctrine in mind.
- Actively maintaining movement and distance from an engaged enemy so as to mitigate their applied damage. Methods generally include being outside of the enemy's optimal range and moving in a way that is difficult for enemy weaponry to track. Kiting in PvP requires more forethought as the enemy must be tackled or tricked into not simply warping away. The term comes from the enemy's resemblance to a kite being pulled along from behind. See also, Manual Piloting.
- Large Armor Repairer. A low slot module that repairs the armor of a ship at a high capacitor cost. Largest of the non-capital armor repair modules, used on Battleship-class ships. See also: Armor Repairer
- "Looking for Armor Fleet." Often used for finding fleets in public incursions.
- "Looking for Shield Fleet." Used in chat channels often for finding fleets in public incursions.
- This is a state during wars, ordering pilots flying non-PvP ships to dock as there is a clear and present threat to them. See also: War Time Policy
- Logistics; ships whose primary role is supporting other ships (by e.g. repairing them in combat). More...
- Low Security Space, with a security rating of 0.4 - 0.1. No Concord protection is available here but violence can still affect your security status. This space is usually a buffer zone between HiSec and 0.0. See also: HiSec, 0.0, Empire. See Classifications of Space for more details.
- "Locust" missioning is group of people running missions in one big group, devouring a mission site, similar to a swarm of locusts. See Mission Fleet for more information.
- An abbreviation for Low Power Slot, that low power modules are placed in to when fitting your ship. See also, High and Mid.
- Loyalty Points. Provided by mission agents as payment for completing missions, these can be traded for items from that agent's corporation. LP's are not directly transferable between characters, and must be spent in the corresponding corporation's LP store.
- Large Shield Booster. A mid slot module that regenerates a ships shields upon activation. See Shield Boosters.
- Large Shield Extender. A mid slot module that increases the total shield capacity of a ship by a fixed amount. Generally fit on battlecruiser and battleship sized hulls. See also MSE, and SSE.
- Micro Auxiliary Power Core. A low slot module which provides 11-13 extra power grid. Ideal on frigates which typically have very little grid. On larger ships the modules which provide a percentage bonus to powergrid may be more useful.
- Macro Mining is the use of illegal 3rd party scripts to automate the mining process allowing a player to mine 23/7. Not only is it against the spirit of the game, it is also against the EULA of the game.
- If you are found one of two options can occur, if the pilot who spots you doesn't like macro miners, they may just suicide attack you. The other option is that CCP will delete everything within the account leaving you with nothing.
- DO NOT EVER USE A MACRO THEY ARE WRONG WRONG WRONG!
- Medium Armor Repairer. A low slot module that repairs a ships armor. Generally used on Cruiser and Battlecruiser-class ships. See also: Armor Repairer
- Mobile Depot. See also Mobile Depot
- Medium Shield Extender. A mid slot module that increases the total shield capacity of a ship by a fixed amount. Generally fit on frigate and cruiser sized hulls. See also, LSE, and SSE.
- Mercenary Corporation. A Corporation that takes contracts to kill, wardec and other things for ISK. A good place to find information ingame about mercenaries are the "Merc contracts" ingame chat.
- Merc. A member of a mercenary corporation. See alse: EVE Careers 101
- The relative quality of an item; the Meta Level of Civilian, Basic, and Tech 1 modules are all 0. Named Modules have Meta Levels of 1 to 4. Tech 2 modules generally have a Meta Level of 5. Faction and Storyline Modules have Meta Levels of 6 to 9. Officer Modules can be 10 or higher. Note that in some (but not all) cases the Meta 4 variation can be better than the Tech 2 one. See Techs, Tiers and Meta levels.
- Playing beyond the confines of the Eve universe to gain an advantage. Legitimate examples are propaganda and spying.
- Magnetic Field Stabilizer. A mid slot module that increases the damage and rate of fire of hybrid turrets.
- An abbreviation for Medium Power Slot, that medium power modules are placed in to when fitting your ship. See also, High and Low.
- Of the four major races of New Eden, none has endured more turmoil than the Minmatar. Once a thriving tribal civilization, the Minmatar were enslaved by the Amarr Empire for more than 700 years until a massive rebellion freed most, but not all, of those held in servitude. Modeling their recovery after the Federation's success, the Minmatar Republic was born. But despite rising to prominence on the world stage, more than one third of the present-day population remains enslaved. The Minmatar people today are resilient, ingenious, and hard-working. Many of them believe that democracy, though serving them well at first, will never restore what was taken from them so long ago. Instead, they long for a government truly reflective of their tribal culture, and remain deeply attached to their enslaved kindred. They will forever resent the Amarrians, and yearn for the days before their accursed ships ever reached their home skies. (This is a playable race in EVE Online.)
- Minerals. The building blocks of EVE - practically everything in space was manufactured by players, using minerals. The vast majority of minerals are obtained by refining ore which was first harvested from asteroids.
- Micro Jump Drive. A mid slot propulsion module that catapults the user forward 100KM in the direction that they are facing. Usable on Battleship sized hulls only. See also MWD, AB.
- Mining Laser Upgrade. A low slot module which Increases the yield of mining lasers at the cost of additional CPU usage.
- See: Modules.
- Fittings such as guns, turrets and repair systems on a ship.
- Mobile Tractor Unit. See also Mobile Tractor Unit
- Playing with two (or more) Eve accounts on one computer simultaneously. Note that whilst you can have up to three characters on one account, you cannot play them simultaneously, and you cannot play a trial account and a paid account at the same time either. Therefore, the only way to play with two (or more) characters at the same time is to have them on two separate, paid-for accounts.
- A voice chat application that EVE University uses. See Mumble.
- Megawatt. A unit to measure a ship's powergrid output (commonly called 'PG'). To compare to today's standards, most electric trains use 5 or 6 MW and nuclear plants can range around 500 to 1300 MW.
- MicroWarp Drive. A mid slot module used to travel very fast - something close to half way between an afterburner and the normal warp drive. MicroWarp Drives have the notable drawback of multiplying the users signature radius, thereby making smaller targets much easier to hit with larger weaponry. Up until September 1st, 2010 MicroWarp Drives were unable to be used in Deadspace areas. (See CCP Dropbear's post)
- Nanofiber Internal Structure. A low slot module which reduces the ships mass, therefore increasing agility and maximum velocity.
- Sometimes used as a prefix to indicate that a ship is fitted, probably with nanofibers, for high-speed, skirmishing combat -- hence 'nano-Drake', 'nano-Curse' &c &c
- Named Modules. These are modules with a meta level of 1-4, with increased capabilities or reduced fitting requirements, the 'Best Named' variants are often more valuable than the Tech II version, due to their rarity. Named modules cannot be crafted, and can only be obtained from NPC wrecks. See Meta.
- Not Blue, Shoot It. Policy used for threat assessment in a large majority of 0.0 space. Neutrals are considered hostile by default. See also: NRDS, Rules of Engagement
- Energy Neutraliser. A mid slot module that drains the capacitor of the target vessel. Neuts usually require large amounts of capacitor to activate, thereby making them unfeasible for many fits. See also: NOS, Capacitor Warfare Guide.
- A neutral corporation or alliance takes active steps to avoid entangling themselves in the affairs of others.
- This is accomplished by keeping recruitment open to a wide population, insisting on a corporate culture of helpfulness and various diplomatic efforts to demonstrate to other corporations and alliances our disinterest in their conflicts.
- New Eden is a galaxy and the main setting of EVE Online.
- See extensive definitions, explanations & funs about: Noobs
- Noobs on Patrol. One of a number of regular fleets within the Uni for pilots to gain experience in fleet operations
- Nosferatu. The common name for the 'Energy Vampire' modules. These take capacitor from the target ship, and add it to the attacking vessels capacitor. See also: Neut, Capacitor Warfare Guide.
- Non-Player Character. This includes Mission Agents, CONCORD, and the Pirates in Missions. Distinguished from players as showing on the overview as a plus, rather than a box. See also: Rat.
- NRDS is an acronym for "Not Red, Don't Shoot". A proper Overview Setup utilizes a red, flashing background for war targets and criminals. Thus NRDS means that unless the target is a war target, a criminal or an enemy of the NRDS organization, they are to remain unmolested. Most NRDS organizations hold to this modus operandi throughout Hi, Low and Null Security space. It should be mentioned that some NRDS organizations follow NBSI culture in specific areas of space such as Wormhole Space. See also: NBSI, Rules of Engagement.
- An extraordinary and elite version of a module. Obtained by looting one of the few 'Named' rats in EvE. Naming conventions for officer modules include the name of the pirate from which the module was looted. Incredibly rare and expensive, officer modules generally provide a very high statistical boost. More detail available here.
- "Offensive Gate Camp" - A command given in fleet to hold at a stargate inside the 2500m jump range. See also Gatecamps
- A tank effective against all 4 damage types. Useful when you can't predict your assailant's ammo type.
- On My Way. Used in chat channels to inform others of your incoming status. See also, BRT.
- Space is divided into grids by the game engine (see 'grid', above).
- An object or ship is on-grid with you if you and it share the same grid. An on-grid ship will show up on your overview unless it's cloaked or your overview is set not to show that type of ship.
- An object or ship is off-grid when it isn't sharing the same grid with you. Technically this could include anything anywhere else in system, but 'off-grid' is commonly used to refer to a position nearby but not on-grid, so for example a bookmark 800km off a gate is an 'off-grid bookmark'.
- Out of Corporation. Generally referring to assistance from outside a player's corporation/alliance. See Alt, RR.
- Overpowered. A comparative term describing an entity or tactic with excessive and superior power. Often used in EvE to compare a ship to others of its class. (i.e. The Machariel is OP compared to other battleships ) Labeling something overpowered generally couples with it the implication that the subject at hand requires a mechanical reduction in effectiveness, or nerf. See: nerf
- Operations. Like in "Covert Ops" -> Covert Operations.
- Operational Security; rules which aim to prevent the enemies of Eve University finding out e.g. where a fleet is at the moment. More...
- Material obtained by mining asteroids. When refined, ore produces minerals which are used in the manufacturing of ships, structures and modules. More...
- Outer Ring Excavations. An NPC Corp based in the the Outer Ring region. Aside from cargo haulers, ORE is responsible for designing almost all of the industrial vehicles in EvE. See Mining Barges, Exhumers, Venture, Orca, Rorqual, Noctis, Primae.
- An outlaw is someone with a security status of -5 or less.
- The Overview is used to identify and target objects within your current solar system.
- In EVE Online, the overview is the only practical way to organise and view stuff. It is a powerful, (almost) fully customisable list of interactive items. It is one of the most important parts of EVE’s interface, and will help you in PvP, running missions, mining, traveling - practically every activity in EVE requires use of the overview. It is vitally important that you set up your overview in a way that is not confusing, and will allow you to easily see whatever you want to see at any given time. The consequences of not setting up your overview properly could range from not being able to see a war target and subsequently getting destroyed, to ﬁring on your own ally because he appeared as a hostile, to being destroyed by NPC pirates that didn’t even show up on your screen.
- For information on how to setup your overview, please see Overview Guide.
- Target Painter. A mid slot Module which increases the signature radius of an enemy, allowing missiles do more damage and turrets/drones hit more easily. See the target painting section in our EWar 101 Guide.
- A module that differs from an active module in that it does not require manual activation and benefits of that particular module will always be in effect as long as it is online. These modules require no capacitor usage.
- Examples include Heat Sinks, and Energized adaptive nano membranes (EANM).
- More information on Modules can be found here.
- Power Diagnostic System. A low slot module which increases the effectiveness of the Shield, Capacitor and Power Grid by a small amount. Previously known as the 'Power Diagnostic Unit'. See also: RCU.
- See: Power Grid.
- Planetary Interaction: mining on planets
- A picket is a military term that refers to soldiers placed at a forward position to warn against enemy advance. These are often cloak-enabled ships which are set outside of gates/stations to watch for enemy activity.
- A roleplay term for a character or player.
- Typically a player involved in one of the many forms of in-game piracy. Not to be confused with NPC pirates called Rats. See also Known Pirate Systems.
- Deadspace Complex; a static NPC combat area. These exist both as locations marked by anomaly beacons, and as signatures that must be first scanned down.
- Pilot's License EXtension, a CCP approved method of both converting real-world money into ISK, and paying for the game using ISK.
- The egg-shaped escape pod or capsule which players pilot. This interfaces with a ship and is ejected on ship destruction. To be 'podded' is to have your escape pod destroyed.
- The value warp scrambling is measured in. To successfully escape, you need greater than or equal negative points of scramble than the hostile. See also: Scram, WCS.
- A Warp Disruptor or Warp Scrambler module (though Warp Scramblers are usually called "scrams" to distinguish them).
- The act of using a targeted warp jammer on a ship. e.g. "I have pointed the drake".
- The act of destroying a vessel, either player or NPC controlled.
- Player Owned Starbase/Structure. The collective term for a control tower and 'POS Modules' anchored in orbit of a moon. These can be used for roles including but not limited to research, mining, refining, production and defence. These can be anchored in space anywhere in the Universe, although the requirements to do so and logistics needed to maintain them vary widely by location.
- A prime example is the Ivy League Research and Development POS located in Aldrat. See Harmonia.
- Learn more at POS and YOU, POS Structures, and POS Refining. Dooobles' POS Guide will tell you important considerations you need to take into account because you are a university member, it also has a few very good external links.
- A static flow of energy constantly generated by the reactor of a ship, POS or Dropsuit. Powergrid is used for fitting modules and is measured in megawatts. More ...
- Players using probes to find exploration sites or other ships. More...
- Pator Tech School, home of EVE University.
- A derogatory term used for the purpose of invalidating or excluding players who are not a part of a certain group. Supposedly originating in the Something Awful forums, this term was popularized by members of The Goonswarm Federation. See also Carebear.
- Player versus Environment. Typically mission running against pirates, but also includes any activity involving killing other NPCs. See also: Carebear, PvP.
- Player versus Player. Player combat, either through war, piracy, or control of 0.0 space. See also Carebear, PvE.
- Purchase Your Own Ship is a reference to a program where you purchase ships at cost + 4%. See also: PYOS.
- Cry / Crying. For example: "That pirate destroyed my new ship and podded me QQ." So named, because the uppercase letters QQ look like eyes with tears flowing from them.
- Quick Response Fleet. For example: "There were WTs in Aldrat so I formed a QRF."
- "Quick Reaction Force": when the rest of the campus responds to a pilot that is being aggressed or has tackle on something.
COMING SOON : A dedicated Uni Quick Reaction Force (QRF) is being created which will train Unistas in Fleet Procedures, Comms & Tactics, and then take the fight to War Targets (October 2013)
- An intuitive pop-up menu accessed in space by holding down the left mouse button on an item or entity. See Radial Menu.
- A ransom in EVE means you hold something or someone as hostage and ransom the owner to release it. In EVE it usually happens when someone is tackled by an overwhelming force and required to pay ransom to stay alive. Most of the times you get destroyed even after paying up.
- NPC Pirates. Often spawning at asteroid belts and around jump gates. Not to be confused with player pirates. See also: Pirate.
- The act of hunting NPC pirates for security standing increases or bounties. For more information, see Ratting 101.
- Reactor Control Unit. A module which increases the powergrid available on a vessel. See also: PDS.
- Repair. Refers to the action of repairing, or modules which used to repair damage to a vessels armor or hull. See also: Armor Repairer
- Rapid Launch, Real Life.
- The Rules of Engagement. The set of rules governing which PvP actions are allowed. Typically simplified as NBSI or NRDS, but is often detailed in larger groups.
- Rate Of Fire. The frequency which a turret, missile launcher or other module is activated.
- Refers to specific access and corporation management rights authorized to individual pilots (usually as part of a title or management position). For more information, see: Roles and Access Rights.
- A fleet maneuver consisting of one ship leading the rest of the fleet from location to location in space. The purpose of a Rolling Safespot is to make the fleet harder to scan down. A fast ship, such as an interceptor equipped with a MWD continuously burns away from the fleet at a Safespot. Fleet members then warp to the interceptor each time it gets over 150km away.
- An area of deadspace which can only be accessed via an acceleration gate. Mission pockets generally consist of several rooms connected by acceleration gates.
- A form of ship modification which improves one base statistic, usually at the cost of worsening another. The drawbacks inherent in using most rigs can be mitigated with certain skills. Once fit, rigs cannot be removed from a ship without being destroyed in the process. See Rigs.
- Remote Repair - Generally referring to a spider tanked Battleship fleet where members repair each other.
- Remote Sensor Booster. See: Booster
- Remote Sensor Dampener. See: Damp
- Red vs Blue, two high-sec corporations which are permanently at war with each other, with the aim of providing lots of fun PvP experience for their members. More...
- Safety System. Helps prevent accidental acts of agressions that would cause the pilot to otherwise gain the Criminal or Suspect flags. Can be set to only allow friendly, suspicious, and all acts.
- Small Armor Repairer. Smallest of the armor repair modules, used on Frigate-class ships. See Also: Armor Repairer
- A location in space, away from planets, moons, stations and anything else other players can immediately warp to. Typically a 'breathing space' where you can be relatively out of the way, though you can still be scanned down with probes unless you are cloaked. Abbrev. 'SS'
- Is the art of extracting valuable materials from wrecks in space. These Salvaged materials can be sold on the market for profit or used in Rig Production.
- The Salvaging Skill and Salvager is required.
- Destroyers are particularly well suited for new player salvaging operations due to the fact that they have 8 high slots. With four Salvager modules and four small Tractor Beams modules you can clear up a mission of loot and salvaged wrecks very quickly.
- The Noctis is specifically designed for salvaging; although it requires a couple more skills, it's highly recommended if you enjoy salvaging and its ISK rewards.
- Salvaging with a ship for that purpose may also may get you invited to level four missions by veteran players to split the salvage while they destroy high bounty rats. This can be a boon to a new player's wallet.
- There are also Salvage Drones, that can be used.
- Salvaging professionally is all about speed; higher salvaging skills, T1/T2 modules, rigs and even implants all increase your salvage chances as a percentage. In short, the higher your percentage, the faster you gain access to the wreckage. Salvage Guide
- Squad Commander
- To deceive other players using tricky contracts, social engineering, etc. University pilots are not allowed to scam.
- To find something (a ship, a wormhole, a cosmic signature, etc) using scan probes.. More...
- A figure which, together with your target's signature radius, determines the speed your ship's sensors lock onto a new target. You can find it on your fitting screen.
- Not to be confused with signature resolution, which is different from sig radius or scan resolution.
- Scramble. The act of warp scrambling a target, which prevents them from warping. Different modules have different point strengths. See also: Point, WCS.
- Charges that can be loaded into certain modules to boost an ability at the cost of another. See Scripts.
- Security Rating. This can refer to a star system using the range 0.0 to 1.0, or person using the range -10 to +10. The higher the number the more secure the system. The same should not be assumed for people. More...
- The classification of extra-large high damage modules used by dreadnoughts, typically used to lay siege to a POS.
Signature or Signature Radius
- Normally when EVE players say 'signature' they mean 'signature radius'. This, roughly speaking, represents your ship's footprint on enemy sensors. The bigger it is the easier it is for guns to hit you, the faster enemies can lock on to you and the more damage you take from missiles. You can find it on the fitting screen, for more info see signature radius.
- Not to be confused with signature resolution.
- A figure, found in the Attributes tab of any turret, which, roughly speaking, represents that turret's ability to aim at the sensor footprint of its target. The bigger the sig res, the less chance that turret has to hit small enemies. See the relevant section of the Gunnery Guide for more details.
- Not to be confused with signature radius or scan resolution!
- Singularity. The public test server where changes to EVE are tested on before becoming live. Check the How to connect to the test server guide for information on how to log on to the test server.
- In any lists, barring the super-serious stuff, "There is no six!" appears between items five and seven. This is a tradition which goes back many years, and was started by Silentbrick.
- Watch the Monty Python 'Australian University of Woolloomooloo' Sketch and skip to 2:18 for the origin of it.
- A maneuver in which a ship that is being pursued first speeds away from the pursuer, then reverses direction onto a collision course. The purpose of the maneuver is closing the distance between the two ships rapidly, getting closer to the pursuer than what it would otherwise allow, for example in order to force the faster ship into Scram range.
- The category of module. There are three module types, typically categorised by CPU and Power Grid usage - High (weaponry), Medium (shield tanking and EW), Low (armor tanking and bonuses). See also: Rig
- Moving around in space at sub-warp velocities (as opposed to warping). Also spelled "slowboat".
- Talking trash, taunting, or annoying people in local chat. This behavior is not allowed for University members.
- See: Smartbomb.
- An area affect weapon which causes damage to everything within a fixed distance of your ship. Not at all smart, and will damage neutrals and friendlies, so not recommended for HiSec space.
- Skills learned by the actual player through experience or study, as opposed to the skills trained by the player's character(s) using the game's training system, which are referred to as Hard Skills.
- Solitude is a Region of space, which has a HiSec island. Project Solitude is a small Campus of Eve University, located there.
- The ownership of a star system by a group. This may be an NPC faction, or an Alliance in 0.0, and in the latter case is usually strictly defended.
- Skill Points. The points gained by training skills.
- A standings fleet in which each member runs whatever missions they have independently from each other. The members of the fleet share the mission rewards when a mission is turned in. See Mission Fleet for more information.
- A form of tanking that requires two or more ships that use remote armor or remote shield repairer modules on each other.
- The act of manually approaching a target via a continuously diagonal vector. See Manual Piloting.
- Shield Power Relay. A module which increases the shield recharge rate in exchange for reducing the capacitor recharge rate. Shield Power Relays can be fit in low slots. See: CPR.
- Small Shield Extender. A mid slot module which increases the total shield capacity of a ship by a fixed amount. Generally fit on frigate sized hulls. See also, LSE, and MSE.
- Warp Core Stabilizer. See: WCS.
- The act of spinning the camera around and around your ship whilst it is docked in a station, usually as a display of boredom during a Wardec/LockDown.
- The rating of how much a pilot or group is liked by another group, in the range -10 to +10
- With respect to NPC standings; there are 2 different values shown in the game: Actual and Effective standings. Effective is only shown to the pilot viewing their own information and is the result of social skills having been applied to the base standings. See Mission Standings for more detail.
- A special type of module, typically with reduced fitting requirements, looted from missions or as a reward for completing cosmos missions.
- Storyline missions are special missions usually provided once you have completed 16 missions of the same level for a single faction. These lead to large increases in standings with that faction and may lead to reduction in standing with another faction.
- Strontium Clathrates. The secondary fuel used by a POS when it enters reinforced mode. Also, a byproduct of refining ice. See POS and You.
- Sometimes referred to as Hull, this is the physical structure of a ship, beyond the shields and armor.
- Empire piracy where an attacking pilot will attempt to kill its target before the CONCORD response eliminates them. Usually an alt of the attacker stands by to loot the victim. This form of piracy is only considered profitable when the victim's loot is greater than the cost of the pirate's ship. Piracy is actively discouraged by the EVE University rules.
- A common abbreviation for Super-Capital ships, such as the Supercarriers and Titans. See also: Cyno.
- An engagement status or "Flag" gained by illicit actions in Empire space. Any player may aggress the holder of a Suspect Flag without CONCORD retribution nor loss of Security Status. The Suspect Flag lasts 15 minutes. Also referred to as GCC (its old name). One of the conditions under which a target becomes flashy.
- A term used by some players to describe a hyphen(-). This is usually used when giving system names, for example: The system B-DBYQ would be "B 'Tac' DBYQ" or "B 'Tac' D" for short.
- The act of preventing a hostile ship from escaping and/or to hold it in place so it can be destroyed. See also: Scram, Web, Tackling.
- One tasked with pinning down the enemy with Warp Jammers and Stasis Webifiers. T1 Frigates are considered to be ideally suited for the tackling role as they are fast moving, fast locking, quick to train for, and inexpensive to replace. More advanced players tend toward using Interceptors or Interdictors as dedicated tackling vessels.
- The measure of the damage absorption capability of a ship. Both armor tanks and shield tanks are used. Tanks can actively use modules to regenerate the absorption, and other ships may remotely repair the tank as part of spider tanking. Shields can be passively tanked by using and improving the natural regeneration of the shields. Buffer tanks just have massive amounts of absorption with no regeneration. Speed tanking is damage avoidance through speed rather than true damage absorption. See also: Gank.
- Tracking Computer. A module that improves turret tracking and weapon range. Tracking computers can be fit in mid slots.
- Tracking Disruptor. A module that disrupts enemy turret range and the tracking speed of enemy turrets. Tracking Disruptors can be fit in mid slots.
- Tracking Enhancer. A module that improves turret tracking and turret weapon range. Tracking Enhancers can be fit in low slots.
- Teraflops. A unit used to measure a ship's computing power (commonly called 'CPU'). A simple calculator uses about 10FLOPS (FLoating Operations Per Second). A terraflops is a trillion FLOPS. To compare to today's standards, in 2008 an IBM supercomputer reached 1.105 petaflops (1.105 quadrillion FLOPS) or 1,105 terraflops.
- Time Dilation. A server side optimization developed by CCP to slow down time when a system is under heavy load, as when a large fleet engagement is taking place. This results in more consistent average module activation delay for all parties.
- An ongoing rebalancing of ships in EVE according to roles rather than performance. The rebalancing started with the Retribution expansion, is ongoing, and aims to rebalance ships so that the ships within a given class (e.g. Amarr frigates) fulfill different roles (e.g. combat ships (good damage and defence, but slow), attack (good damage and speed, but weak defences), support (assists friendly ships and hinders enemy ships), etc.) rather than being a linear progression from less to more powerful. For more information, see this dev blog on the ship rebalancing.
- A ship fit optimized for maximum survivability when traveling. When traveling around hostiles (e.g. during wartime or in low/null security space) it is often desirable to fit your ship to escape danger and then refit at your destination for another role. A travel fit can include a cloak and MWD to enable the MWD+cloak trick, WCS, agility mods, ECM, extra tank, etc...
- Target Painter. A mid slot module used to increase the Signature radius of the target ship by a percentage, making it easier to hit with larger weaponry.
- Tranquility. The main server cluster which EVE is played on.
- TeamSpeak. A third-party communications software utility. Historically the term referred to the University's TeamSpeak server. For Uni use, it has been replaced with Mumble.
- Tech 1 refers to standard modules and ships with basic stats. They are usually cheap, but flexible, and are used in the process of creating Tech 2 equipment and ships. See Techs, Tiers and Meta levels.
- Tech 2 refers to improved modules and ships, which are generally more expensive and often have far better stats and greater suitability to specialized roles. Note that Tech 2 modules generally require more ship resources to function than their Tech 1 and Faction counterparts.
- Tech 3 is an even higher level of technological advancement than Tech 2 and is currently only found in the Strategic Cruiser class of ships. Tech 3 technology is highly modular and customizable. It is also only obtained by manufacturing resources located in wormhole space and thus comes with much greater monetary cost.
- Unista is an internal name used for people that are currently in the EVE University corporation.
- Universal Time. See link: Universal Time
- The most basic modules above Civilian Modules - often used in contests to provide a level playing field.
- Special terminology used to denote those who attack the University in the belief they will get easy kills. See: WT.
- War Declaration. The act of declaring war on another group, which involves a payment to CONCORD in order for them to ignore the hostilities in HiSec. Often used to disrupt the functions of a large 0.0 alliance, or grief a vulnerable organization in HiSec space where they would normally be safe. See Also: Faildec
- The act of moving at faster-than-light speeds within a star system. See also: Jump.
- Wing Commander
- Warp Core Stabilizer. A low slot module used to help negate the effect of warp disruption. Note that WCS's are generally not recommended for combat fit ships, but instead are used primarily for transit through hostile territory, for which more than one WCS is often recommended. WCS's do not negate interdiction bubbles. See also: Point, Scram.
- Stasis Webifier. A mid slot module which reduces the targets top speed by a percentage. Webs are often used when tackling. See also: Scram, Point.
- See Wormhole.
- Work In Progress. See also 
- Wait List. Usually used to queue up pilots for incursion running. See incursions
- Wormhole Space, where you will be taken if you scan down a wormhole and enter it. Opposite of K Space.
- War Target. Denoted on the overview by a red backed star. This is a group who have paid for the ability to attack the corporation or alliance you are in without any security standings loss or retribution from CONCORD in HiSec and LowSec space.
- Exing up is the act of indicating your availability for a fleet by placing the letter "x" in the chat window. Sometimes more information will be requested along with the "x," such as the ship your are flying in or the roll you are ready to fulfill in the fleet. See Joining a Fleet.
- Being targeted by someone, or to target someone, without aggression. Commonly used for intimidation, so that the target will attack first. It allows you to attack without being concordokken and prevents the target from jumping through a stargate or dock up in a station. The term comes from seeing the normally white bracket on your overview turning yellow, notifying you are targeted. See Aggression
- The Yoiul Conference was a gathering of all the major factions, held aboard the Jovian Cruiser 'Yoiul', and is the epoch for years in EVE, with the event marking YC0.
- These dates transfer to Real World time, by adding/subtracting 1898. For example:
- YC106 - 2004
- YC107 - 2005
- YC110 - 2008
- YC111 - 2009
- YC114 - 2012
- YC115 - 2013
- YC116 - 2014
- More information can be found in this EVE Chronicle.
- The Yulai Convention is an RP term for a number of game mechanics and systems within EVE.
- It is primarily seen in war CONCORD mails when an the attacking party leaves a bill unpaid, leading to a mail stating that "CONCORD has declared this war invalid as it breaches one or more articles in the Yulai Convention".
- The convention also covers the definitions of time used by the four major empires, meaning that all time systems in New Eden run on the Gregorian calendar, using the UTC clock.