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"Normally, we would launch a whole campaign to remove CONCORD scum from our space, but my superiors want to see you handle this situation."

Angel Sound is the Angel Cartel Epic Arc which takes place in the Angel controlled Curse Null Security Region.

Overview

You will fight:

  • Frigates
  • Destroyers
  • a few Cruisers

You will get:

  • 1x Domination Target Painter for completing Wrath of Angels
  • 1x Cynabal Blueprint Copy (one run) and +30% base Angel Cartel Faction Standing (with no derived standings) from completing the final Mission
  • ~65M ISK
  • ~15% Archangels and Dominations Corporation Standings

You will lose:

  • 2.4% Minmatar Republic Faction Standing
  • minor amount of Guristas Pirates Faction Standing

Starting Agents

Angel Sound Starting Agents
Agent[1] Corporation[1] Faction[1] System Region Mission
Aton Hordner Republic Security Service Minmatar Republic Egbinger[2] Molden Heath The Balance of Power
Arajna Ashia Amarr Navy Amarr Empire Sendaya[3] Derelik Mistaken Identity
Ellar Stin Dominations Angel Cartel Konora[4] Metropolis Headhunted
  1. ^ a b c You need at least -2.00 Standing with all and at least 3.00 Standing with the Agent, their Corporation or Faction.
  2. ^ Minmatar Shipyards Beacon.
  3. ^ Abandoned Research Station Sigma Nine Beacon.
  4. ^ The Coward Ellar Stin Beacon. Note that the empire space route to get here takes you through Frulegur, which is often gate-camped.


General Advice

Pirate Epic Arcs take place in Null Security Regions. This means:

  • Warp Disruption Fields created by Interdictors and Mobile Warp Disruptors can be used against you by other players.
  • You may be hunted down by capsuleers roaming the region. Capsuleers know in which systems the Epic Arc takes place.
  • There are few NPC stations, making docking up for repairs or safety difficult.
  • Local markets may be inaccessible when in player structures, very expensive or not stocked.
  • Consider first visiting the area first in a cheap, fast frigate, to make tactical gate, instant-undock and safe spot bookmarks.
  • Utilize EVE-Survival for a breakdown of targets and hostile NPCs as you work through the missions.

Preparation - Fitting Your Ship

The main challenge of the Epic Arc are not hostile hostile NPCs, but hostile capsuleers. The pirate Epic Arc missions can only be done with T1/T2 Frigates or T1/T2/T3 Destroyers due to Acceleration Gates being ship type restricted.

Consider the following:

  • An Interceptor can be fit with an Interdiction Nullifier to ignore Warp Disruption Fields. Having this ability will grant you a major advantage.
  • If you decide against using an Interceptor and go for another ship type, consider bringing a Mobile Depot and a Travel fit to switch to.
  • Focus on being hard to catch, consider using a Microwarpdrive and also reducing your align time. Below 2 seconds is ideal when travelling.
  • Bring a generous amount of ammunition. If you have room, bring ammunition for a variety of engagement distances.
  • If you have the Thermodynamics skill trained, bring Nanite Repair Paste to repair heat damage.
  • Avoid naming your ship in a fashion that denotes your intended activity.
  • Fly what you can afford to lose.

For the Smash and Grab Arc:

  • The majority of targets primarily deal and are also weak to kinetic damage.
  • Spy Games requires you to either have a Tractor Beam and a weapon system capable of dealing damage at over 16 km or be capable of dealing over 150 DPS to break through the forcefield
  • Spy games can be avoided by choosing 'Threat Assessment' (Irichi Path) instead of 'Smoke and Mirrors' (Kori Path). However, this path will see you face a Caldari State Kerai Battlecruiser in the final mission. This ship can be easily speed tanked, but can be difficult to kill with T1 weapons and low skills, as it regenerates 150 shield every 5 seconds.

For the Angel Sound Arc:

  • The entire arc features sizeable combat portions against a variety of enemy ships with high resistances. Plan ahead according to the path you wish to take and double up on ammunition.
  • Depending on the path you take in chapter 2, you will be fighting against Sansha’s Nation (if picking Utopia), Guristas and Minmatar enemies. Your ship should be able to comfortably dish out EM, Kinetic and Explosive damage, respectively, to match the NPC resists and maximize your damage output.

Execution - Maneuvres On Grid

  • Focus on the objectives. Many missions do not require you to kill everything. The less time you spend in a mission pocket, the less time you spend being stuck in one location.
  • Your main defence is staying mobile - if anything reduces your speed or prevents you from warping out, kill it first.
  • Some missions include enemy ship combinations that can be quite punishing, especially for newer players. Don't be afraid to kill a few, dock up and repair. Rinse and repeat.

Execution - Utilizing Information Warfare

You will have to travel through hostile space constantly. Being aware of what happens in the systems surrounding you and on your path will help you avoid being caught.

  • Use tools such as zkillboard, EVE Gatecheck and Dotlan to stay up-to-date on what's happening.
  • When in a system, keep an eye on local, but never speak. You don't want to give away the fact that you're active.
  • D-Scan is your lifeline. Do a 360 scan every few seconds while running your missions. Look for combat scanner probes first and foremost - they are the only way hostile capsuleers can find you inside a mission deadspace pocket.
  • Keep an eye out for other ships so you know who's active in the system. If you see Assault Frigates or Interceptors they're most likely doing the Epic Arc themselves, hunting you or both.


External links