Difference between revisions of "User:Cassiel Seraphim/Sandbox"

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= New icons =
+
= Icons =
{| class="wikitable" valign="top" align="center" style="font-size:80%"
+
{| class="wikitable"
|-
+
! style="background-color:#222222;" | white
! style="background:#222222;" | Warp scrambling
+
! style="background-color:#222222;" | green
! style="background:#222222;" | Warp disrupting
+
! style="background-color:#222222;" | incursions
! style="background:#222222;" | Energy neutralizing
+
! style="background-color:#222222;" | checkers
! style="background:#222222;" | Target painting
+
! style="background-color:#222222;" | locked
! style="background:#222222;" | Webbing
+
! style="background-color:#222222;" | miscellaneous
! style="background:#222222;" | Jamming
 
! style="background:#222222;" | Hacking
 
 
|-
 
|-
 
|
 
|
[[image:icon_warp_scrambler_i.png|30px|Warp scrambling]]
+
[[image:icon_left.png|16px|link=]]
[[image:icon_warp_scrambler_ii.png|30px|Warp scrambling]]
+
[[image:icon_up.png|16px|link=]]
[[image:icon_warp_scrambler_faction.png|30px|Warp scrambling]]
+
[[image:icon_down.png|16px|link=]]
 +
[[image:icon_right.png|16px|link=]]
 
|
 
|
[[image:icon_warp_disruptor_i.png|30px|Warp disrupting]]
+
[[image:icon_left_green.png|16px|link=]]
[[image:icon_warp_disruptor_ii.png|30px|Warp disrupting]]
+
[[image:icon_up_green.png|16px|link=]]
[[image:icon_warp_disruptor_faction.png|30px|Warp disrupting]]
+
[[image:icon_down_green.png|16px|link=]]
 +
[[image:icon_right_green.png|16px|link=]]
 
|
 
|
[[image:icon_energy_neutralizer_i.png|30px|Energy neutralizing]]
+
[[image:icon_incursion_effect_cyno.png]]
[[image:icon_energy_neutralizer_ii.png|30px|Energy neutralizing]]
+
[[image:icon_incursion_effect_damage.png]]
[[image:icon_energy_neutralizer_faction.png|30px|Energy neutralizing]]
+
[[image:icon_incursion_effect_resists.png]]
|
+
[[image:icon_incursion_effect_bounties.png]]
[[image:icon_target_painter_i.png|30px|Target painting]]
 
[[image:icon_target_painter_ii.png|30px|Target painting]]
 
[[image:icon_target_painter_faction.png|30px|Target painting]]
 
|
 
[[image:icon_stasis_webifier_i.png|30px|Webbing]]
 
[[image:icon_stasis_webifier_ii.png|30px|Webbing]]
 
[[image:icon_stasis_webifier_faction.png|30px|Webbing]]
 
|
 
[[image:icon_multispectral_ecm_i.png|30px|Jamming]]
 
[[image:icon_multispectral_ecm_ii.png|30px|Jamming]]
 
[[image:icon_multispectral_ecm_faction.png|30px|Jamming]]
 
|
 
[[image:Icon_data_analyzer_i.png‎|30px|Hacking]]
 
[[image:Icon_data_analyzer_ii.png‎|30px|Hacking]]
 
|}
 
 
 
{| class="wikitable" valign="top" align="center" style="font-size:80%"
 
|-
 
! style="background:#222222;" | Scripts
 
! style="background:#222222;" | Sensor Boosters
 
! style="background:#222222;" | Ammo
 
|-
 
|
 
[[image:icon_tracking_speed_script.png|30px|Tracking Speed Script]]
 
[[image:icon_optimal_range_script.png|30px|Optimal Range Script]]
 
[[image:icon_scan_resolution_script.png|30px|Scan Resolution Script]]
 
[[image:icon_targeting_range_script.png|30px|Targeting Range Script]]
 
| -
 
<!--
 
[[image:icon_sensor_booster_i.png|30px|Sensor Booster]]
 
[[image:icon_sensor_booster_ii.png|30px|Sensor Booster]]
 
[[image:icon_sensor_booster_faction.png|30px|Sensor Booster]]
 
-->
 
|
 
[[image:icon_ammo_antimatter_faction.png|30px|Caldari Navy Antimatter Charge L]]
 
[[image:icon_ammo_emp_faction.png|30px|Republic Fleet EMP Charge L]]
 
[[image:icon_ammo_multifrequency_faction.png|30px|Imperial Navy Multifrequency L]]
 
[[image:icon_ammo_microwave_faction.png|30px|Imperial Navy Microwave L]]
 
[[image:icon_ammo_scorch.png|30px|Scorch L]]
 
|}
 
 
 
{| class="wikitable" valign="top" align="center" style="font-size:80%"
 
|-
 
! style="background:#222222;" | Hull
 
! style="background:#222222;" | Resists
 
! style="background:#222222;" | Damage
 
|-
 
|
 
[[image:icon_shield_glow.png|30px|Shield]]
 
[[image:icon_armour.png|30px|Armour]]
 
[[image:icon_hull.png|30px|Structure]]
 
|
 
[[Image:icon_resist_em.png|30px|Electromagnetic resistance]]
 
[[Image:icon_resist_therm.png|30px|Thermal resistance]]
 
[[Image:icon_resist_kin.png|30px|Kinetic resistance]]
 
[[Image:icon_resist_exp.png|30px|Explosive resistance]]
 
|
 
[[Image:icon_damage_em.png|30px|Electromagnetic damage]]
 
[[Image:icon_damage_therm.png|30px|Thermal damage]]
 
[[Image:icon_damage_kin.png|30px|Kinetic damage]]
 
[[Image:icon_damage_exp.png|30px|Explosive damage]]
 
|}
 
 
 
{| class="wikitable" valign="top" align="center" style="font-size:80%"
 
|-
 
! Hardeners
 
! DC
 
! Rigs
 
|-
 
|
 
[[Image:icon_hardener_exp_ii.png|30px|Explosive Deflection Field II]]
 
[[Image:icon_hardener_kin_ii.png|30px|Kinetic Deflection Field II]]
 
[[Image:icon_hardener_em_ii.png|30px|EM Ward Field II]]
 
[[Image:icon_hardener_therm_ii.png|30px|Thermic Deflection Field II]]
 
[[Image:icon_hardener_adaptive_ii.png|30px|Adaptive Invulnerability Field II]]
 
[[Image:icon_hardener_adaptive_deadspace.png|30px|Pithum C-Type Adaptive Invulnerability Field]]
 
[[image:icon shield amplifier deadspace.png|30px|Pithum C-Type EM Ward Amplifier]]
 
|
 
[[image:module icon damage control tech2.png|30px|Damage Control II]]
 
 
|
 
|
[[image:module icon shield rig tech1.png|30px|Shield Extender]]
 
[[image:module icon shield rig tech2.png|30px|Shield Extender II]]
 
<!--
 
 
26088      Large Core Defense Field Extender I
 
26448      Large Core Defense Field Extender II
 
26076      Large Anti-EM Screen Reinforcer I
 
26082      Large Anti-Thermal Screen Reinforcer I
 
26436      Large Anti-EM Screen Reinforcer II
 
26442      Large Anti-Thermal Screen Reinforcer II
 
-->
 
|}
 
 
= Template =
 
{| class="wikitable" style="font-size:95%;"
 
|-
 
! style="background:#222222;" | Electronic warfare
 
! style="background:#222222;" | Description
 
|-
 
| nowrap valign="middle" | [[image:icon_multispectral_ecm_i.png|30px|Jamming]][[image:icon_warp_scrambler_i.png|30px|Warp scrambling]][[image:icon_energy_neutralizer_i.png|30px|Energy neutralizing]][[image:icon_target_painter_i.png|30px|Target painting]][[image:icon_stasis_webifier_i.png|30px|Webbing]][[image:icon_shield_transporter_i.png|30px|Shield Transporter]][[image:icon_remote_ecm_burst_i.png|30px|Remote ECM Burst]][[image:Warfare-links.png|30px|Warfare Links]][[image:icon_drone_bandwith.png|20px|Fighter Bombers - Lirsautton Parichaya]]
 
| Textaboutsomething
 
|}
 
{| class="wikitable" style="font-size:95%;"
 
|-
 
! style="background:#222222;" | Icons
 
! style="background:#222222;" | Description
 
|-
 
| nowrap valign="middle" | [[image:icon_small_ship.png|16px|Small ship]][[image:icon_medium_ship.png|16px|Medium ship]][[image:icon_large_ship.png|16px|Large ship]][[image:icon_large_industrial_ship.png|16px|Large industrial ship]][[image:icon_capital_ship.png|16px|Capital ship]]
 
| Overview icons on player ships.
 
|-
 
| nowrap valign="middle" | [[image:icon_target_frigate.png|16px|Small target]][[image:icon_target_cruiser.png|16px|Medium target]][[image:icon_target_battleship.png|16px|Large target]]
 
| Overview icons for hostile NPC ships.
 
|-
 
| nowrap valign="middle" | [[image:icon_small_neutral_ship.png|16px|Small neutral ship]][[image:icon_medium_neutral_ship.png|16px|Medium neutral ship]][[image:icon_large_neutral_ship.png|16px|Large neutral ship]]
 
| Overview icons for friendly or neutral NPC ships.
 
|}
 
 
= More icons =
 
[[image:icon warp time.png]]
 
 
[[image:icon green check.png]]
 
[[image:icon green check.png]]
 
[[image:icon yellow circle.png]]
 
[[image:icon yellow circle.png]]
 
[[image:icon red x.png]]
 
[[image:icon red x.png]]
[[image:icon people.png]]
 
[[image:icon person.png]]
 
[[image:Icon forbidden.png]]
 
[[image:Icon x.png]]
 
[[image:Icon unknown.png]]
 
[[image:icon implant hardwiring.png]]
 
[[image:icon_leader.png]]
 
[[image:icon_peace.png]]
 
[[image:icon_ship.png]]
 
[[image:icon_ship_dark.png]]
 
[[image:icon_ship_other.png]]
 
[[image:icon_large_red_x.png]]
 
[[image:icon_large_green_check.png]]
 
 
[[image:icon_checkmark.png]]
 
[[image:icon_checkmark.png]]
 
[[image:icon_cancel.png]]
 
[[image:icon_cancel.png]]
 +
|
 
[[image:icon_locked.png]]
 
[[image:icon_locked.png]]
 
[[image:icon_unlocked.png]]
 
[[image:icon_unlocked.png]]
[[image:icon_pin.png]]
 
[[image:icon_fleet.png]]
 
[[image:icon_general.png]]
 
[[image:icon_incursion_effect_cyno.png]]
 
[[image:icon_incursion_effect_damage.png]]
 
[[image:icon_incursion_effect_resists.png]]
 
[[image:icon_incursion_effect_bounties.png]]
 
[[image:icon_warning.png]]
 
[[imagE:icon_stop.png]]
 
[[image:icon_talking.png]]
 
[[image:icon_broadcast.png]]
 
 
{|
 
| [[image:transparent.png|thumb|See-through!]]
 
|}
 
 
= Sansha's Manual =
 
{| class="wikitable" style="font-size:95%;"
 
|-
 
! width="100" style="background:#222222;" | Eystur Rhomben
 
! style="background:#222222;" | Defensive Data
 
! style="background:#222222;" | Offensive Data
 
|-
 
| valign="top" | http://image.eveonline.com/Render/17924_256.png
 
| nowrap valign="top" |
 
{| style="font-size:85%;border:0px solid black;"
 
|-
 
! colspan="2" | Ship Stats
 
!
 
! valign="middle" | [[Image:icon_resist_em.png|24px|Electromagnetic Resistance]]
 
!
 
! valign="middle" | [[Image:icon_resist_therm.png|24px|Thermal Resistance]]
 
!
 
! valign="middle" | [[Image:icon_resist_kin.png|24px|Kinetic Resistance]]
 
!
 
! valign="middle" | [[Image:icon_resist_exp.png|24px|Explosive Resistance]]
 
|-
 
| valign="middle" align="center" | [[image:icon_shield.png|24px|Shield Hit Points]]
 
| align="right" | 2,500 HP
 
|
 
| <div style="width:32px;background-color:#222222"><div style="width:14px;background-color:SlateBlue">&nbsp;60 %</div></div>
 
 
|
 
|
| <div style="width:32px;background-color:#222222"><div style="width:14px;background-color:Brown">&nbsp;60 %</div></div>
+
[[image:icon_fedo.png]]
|
+
[[image:source_book.png]]
| <div style="width:32px;background-color:#222222"><div style="width:14px;background-color:SlateGray">&nbsp;60 %</div></div>
+
[[image:concord_mtac.png]]
|
 
| <div style="width:32px;background-color:#222222"><div style="width:14px;background-color:Peru"> 60 %</div></div>
 
|-
 
| valign="middle" align="center" | [[image:icon_armour.png|24px|Armour Hit Points]]
 
| align="right" | 1,250 HP
 
|
 
| <div style="width:32px;background-color:#222222;border:0px;"><div style="width:9px;background-color:SlateBlue">&nbsp;43 %</div></div>
 
|
 
| <div style="width:32px;background-color:#222222;border:0px;"><div style="width:9px;background-color:Brown">&nbsp;43 %</div></div>
 
|
 
| <div style="width:32px;background-color:#222222;border:0px;"><div style="width:9px;background-color:SlateGray">&nbsp;43 %</div></div>
 
|
 
| <div style="width:32px;background-color:#222222;border:0px;"><div style="width:9px;background-color:Peru">&nbsp;43 %</div></div>
 
|-
 
| valign="middle" align="center" | [[image:icon_hull.png|24px|Structure Hit Points]]
 
| align="right" | 625 HP
 
|
 
| <div style="width:32px;background-color:#222222"><div style="width:0px;background-color:SlateBlue">&nbsp;0 %</div></div>
 
|
 
| <div style="width:32px;background-color:#222222"><div style="width:0px;background-color:Brown">&nbsp;0 %</div></div>
 
|
 
| <div style="width:32px;background-color:#222222"><div style="width:0px;background-color:SlateGray">&nbsp;0 %</div></div>
 
|
 
| <div style="width:32px;background-color:#222222"><div style="width:0px;background-color:Peru">&nbsp;0 %</div></div>
 
 
|}
 
|}
[[image:icon_shield_glow.png|24px|Effective Shield Hit Points]] XX,XXX Effective Shield Hit Points
 
  
| nowrap valign="top" |
+
{| class="wikitable"
{| style="font-size:85%;border:0px solid black;"
+
! style="background-color:#222222;" | Help/info
|-
+
! style="background-color:#222222;" | Post-its
! colspan="2" | Damage / Volley
+
! style="background-color:#222222;" | Settings
!
 
! valign="middle" | [[Image:icon_resist_em.png|24px|Electromagnetic Damage]]
 
!
 
! valign="middle" | [[Image:icon_resist_therm.png|24px|Thermal Damage]]
 
!
 
! valign="middle" | [[Image:icon_resist_kin.png|24px|Kinetic Damage]]
 
!
 
! valign="middle" | [[Image:icon_resist_exp.png|24px|Explosive Damage]]
 
|-
 
| valign="middle" align="center" | [[image:icon_turret.png|24px|Turret Damage]]
 
| align="right" | 2,500 HP
 
|
 
| valign="middle" align="center" | -
 
|
 
| valign="middle"  align="center"| -
 
|
 
| valign="middle"  align="center"| -
 
|
 
| valign="middle"  align="center"| -
 
 
|-
 
|-
| valign="middle" align="center" | [[image:icon_torpedoes.png|24px|Torpedo Damage]]
 
| align="right" | 1,250 HP
 
|
 
| valign="middle"  align="center"| -
 
 
|
 
|
| valign="middle"  align="center"| -
+
[[image:icon_show_info.png]]
 +
[[image:icon_help.png]]
 +
[[image:icon_help_square.png]]
 +
[[image:icon_information.png]]
 +
[[image:icon_information2.png]]
 +
[[image:icon_information_square.png]]
 
|
 
|
| valign="middle"  align="center"| -
+
[[image:icon_postit.png]]
 +
[[image:icon_postits.png]]
 +
[[image:icon_postit_block.png]]
 +
[[image:icon_pax_amarria.png]]
 
|
 
|
| valign="middle"  align="center"| -
+
[[image:icon_cogs.png]]
|}
+
[[image:icon_cog.png]]
[[image:icon_optimal_range_script.png|24px|Optimal Range Script]] 10km optimal + 1km falloff range<br>
+
[[image:icon_cog_bolt.png]]
[[image:icon_tracking_speed_script.png|24px|Tracking Speed Script]] 0,4 tracking speed<br>
 
[[image:icon_scan_resolution_script.png|24px|Signature Radius]]49 meter signature radius<br>
 
[[image:icon_targeting_range_script.png|24px|Targeting Range Script]] 12km attack range
 
|}
 
'''Eystur Rhomben:'''<br>
 
<font color=yellow>Subject:</font> Prototype Nation Vessel (ID: Eystur Rhomben)<br>
 
<font color=yellow>Military Specifications:</font> Frigate-class vessel. Significant microwarp velocity. Enhanced weapons systems.<br>
 
<font color=yellow>Additional Intelligence:</font> There were no reported civilian abductions from the Eystur VI invasion. The Eystur identifier suggests a small number of captives may have been initially unaccounted for. The Rhomben identifier suggests an overarching position within the lowest tier of the new Nation hierarchy, or alternatively, that it was created during the first phase of development.<br>
 
<i>Synopsis from ISHAEKA-0041. DED Special Operations.</i><br><i>Authorized for Capsuleer dissemination.</i> 
 
 
 
'''Electronic warfare:'''
 
{|
 
| [[image:icon_multispectral_ecm_i.png|30px|Jamming]] Jamming
 
|-
 
| [[image:icon_warp_scrambler_i.png|30px|Warp scrambling]] Warp scrambling
 
|-
 
| [[image:icon_energy_neutralizer_i.png|30px|Energy neutralizing]] Energy neutralizing
 
|-
 
| [[image:icon_target_painter_i.png|30px|Target painting]] Target painting
 
|-
 
| [[image:icon_stasis_webifier_i.png|30px|Webbing]] Webbing
 
 
|}
 
|}
  
 +
{| [[image:transparent.png|thumb|See-through!]] |}
 
= Progression template =
 
= Progression template =
 
<div style="width:50px;background-color:#222222"><div style="width:33px;background-color:green;">&nbsp;67%</div></div>
 
<div style="width:50px;background-color:#222222"><div style="width:33px;background-color:green;">&nbsp;67%</div></div>
Line 302: Line 71:
 
<div style="width:32px;background-color:#222222;font-size:85%"><div style="width:10px;background-color:SlateGray">&nbsp;33 %</div></div>
 
<div style="width:32px;background-color:#222222;font-size:85%"><div style="width:10px;background-color:SlateGray">&nbsp;33 %</div></div>
 
<div style="width:32px;background-color:#222222;font-size:85%"><div style="width:28px;background-color:Peru">&nbsp;90 %</div></div>
 
<div style="width:32px;background-color:#222222;font-size:85%"><div style="width:28px;background-color:Peru">&nbsp;90 %</div></div>
 
= Resists =
 
[[Image:icon_resist_em.png|32px|shield electromagnetic resistance]]
 
[[Image:icon_resist_therm.png|32px|shield thermal resistance]]
 
[[Image:icon_resist_kin.png|32px|shield kinetic resistance]]
 
[[Image:icon_resist_exp.png|32px|shield explosive resistance]]
 
  
 
= Resist-table =
 
= Resist-table =
Line 356: Line 119:
 
|}
 
|}
  
 +
= What happens when you disconnect from the game? =
 +
a) Your ship will only try to warp out once (1,000,000 km in a random direction), if for some reason you can't warp right then and there, there will be no more attempts to emergency warp. If you get killed, your pod will also try to warp out once, but like your ship just that one time.<br>
 +
b) Modules will continue to cycle while you have cap, hardeners will stay on, guns will continue to fire (while having ammo) etc.<br>
 +
c) Skills will continue to have an effect, modules like EANMs will continue to function at the same level even if you're disconnected.<br>
 +
d) If they stop shooting you at some point, you'll automatically log out of the game for real as soon as the timers run out, regardless how many times they've been refreshed (this was obvious but still thought I'd double-check it).
 +
 +
= Layered images =
 +
<!-- {{note box|The ingame browser won't recognize '''position:relative''' on a cell, so you need to wrap the '''position:absolute''' div-tag inside another '''position:relative''' div-tag.}} -->
 +
Sometimes it makes sense to manually build up an image comprised of an image and a tag, two or more images or a semi-transparent label over an image.
 +
{|
 +
| valign="top" |
 +
{| class="wikitable"
 +
! colspan="3" | Tech and faction
 +
|-
 +
| nowrap style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-3px; left:-1px">[[image:Icon_faction.png|16px|link=]]</div>[[image:Tempest_Fleet_Issue.jpg|64px]]</div>
 +
| nowrap style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-3px; left:-1px">[[image:Icon_tech2.png|16px|link=]]</div>[[image:Scimitar.jpg|64px]]</div>
 +
| nowrap style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-3px; left:-1px">[[image:Icon_tech3.png|16px|link=]]</div>[[image:Legion.jpg|64px]]</div>
 +
|}
 +
| valign="top" |
 +
{| class="wikitable"
 +
! colspan="3" | Mining
 +
|-
 +
<!-- Ore and reprocessing -->
 +
| nowrap style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:8px; left:10px">{{icon|small container|20|Best yield per volume of m3 for this type of ore.}}</div>{{icon|check|32|Best yield per volume of m3 for this type of ore.}}</div>
 +
| nowrap style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:8px; left:10px">[[image:icon_strip_miner_i.png|20px|Best yield per volume of m3 for this type of ore.]]</div>{{icon|check|32|Best yield per volume of m3 for this type of ore.}}</div>
 +
| nowrap style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:8px; left:10px">[[image:icon_miner_i.png|20px|Best yield per volume of m3 for this type of ore.]]</div>{{icon|check|32|Best yield per volume of m3 for this type of ore.}}</div>
 +
|}
 +
|}
 +
 +
{|
 +
| valign="top" |
 +
{| class="wikitable"
 +
! Tech & faction
 +
|-
 +
| nowrap style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-1px; left:-1px">[[image:Icon_tech2.png|24px|link=]]</div><div style="border:0px; position:absolute; top:104px; left:104px;">{{icon|ore|24}}</div>[[image:Prospect.jpg|128px]]</div>
 +
|}
 +
| valign="top" |
 +
{| class="wikitable"
 +
! Larger icon
 +
|-
 +
| nowrap style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-1px; left:-1px">[[image:Icon_faction.png|24px|link=]]</div><div style="border:0px; position:absolute; top:80px; left:80px;">{{icon|amarr2|48}}</div>[[image:Malediction.jpg|128px]]</div>
 +
|}
 +
| valign="top" |
 +
{| class="wikitable"
 +
! Larger still
 +
|-
 +
| nowrap style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-1px; left:-1px">[[image:Icon_tech1.png|24px|link=]]</div><div style="border:0px; position:absolute; top:64px; left:64px;">{{icon|gallente2|64}}</div>[[image:Dominix.jpg|128px]]</div>
 +
|}
 +
|}
 +
 +
{|
 +
| valign="top" |
 +
{| class="wikitable"
 +
! Label
 +
|-
 +
| nowrap style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; bottom:0px; left:0px; background:rgba(0,0,0,0.6); width:100%;"><p style="padding-left:6px;">[[Venture]]</p></div>[[image:Venture.jpg|128px]]</div>
 +
|}
 +
| valign="top" |
 +
{| class="wikitable"
 +
! Label too long
 +
|-
 +
| nowrap style="padding:0px;" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; bottom:0px; left:0px; background:rgba(0,0,0,0.6); width:100%;"><p style="padding-left:6px;">{{sh|Typhoon Fleet Issue}}</p></div>[[image:Typhoon Fleet Issue.jpg|128px]]</div>
 +
|}
 +
|}
 +
 +
= Pre-tag with markups =
 +
Sometimes you want to combine showing raw code, which is easily done with the {{co|violet|&lt;pre&gt;&lt;/pre&gt;}} html-tag or with the {{t|code}}-template, but also do some markup on it to illustrate what to change.
 +
 +
Here's an example of how it can be done, taken from the [[overview manipulation]] page:
 +
 +
<pre<includeonly></includeonly>>
 +
tabSetup:  {{co|lightgreen|-- This identifies the start of the code handling tabs.}}
 +
- - 0  {{co|lightgreen|-- First tab.}}
 +
  - - - bracket
 +
      - null
 +
    - - name
 +
      - {{co|slateblue|<b&gt;.  PvP  .</b&gt;}}  {{co|lightgreen|-- This is the value for 'name', which is the label for the tab.}}
 +
    - - overview
 +
      - {{co|slateblue|1a - pvp + drones}}  {{co|lightgreen|-- This is the name of the setting that's loaded into this tab.}}
 +
</pre<includeonly></includeonly>>
 +
 +
The key to make this kind of presentation work is to break up the pre-tag with another tag, opening it up with {{co|violet|&lt;pre&lt;includeonly&gt;&lt;/includeonly&gt;&gt;}} and then closing it with {{co|violet|&lt;/pre&lt;includeonly&gt;&lt;/includeonly&gt;&gt;}}, which will end up changing the parsing behaviour of the page and the end result is that you can combine the best of both worlds, a pre-formatted text you can markup with colours or other highlight-methods.
 +
 +
In the rare case your code or text has some templates or wiki-code you don't want to format, but still want to be able to add your own wiki commands you can take this even further by adding {{co|violet|&lt;nowiki&gt;}} to the opening pre-line and {{co|violet|&lt;/nowiki&gt;}} in the closing part then wrap any individual wiki-code inside with the reverse {{co|violet|&lt;/nowiki&gt;}} wiki-code {{co|violet|&lt;nowiki&gt;}} markup.
 +
 +
Since this opens up for html-tags as well as wiki-markups it might be necessary to break up tags or replace equal signs to get the parsed result to your liking. This can be done by using {{co|slateblue|&amp;lt;}} instead of {{co|violet|<}} and {{co|slateblue|&amp;gt;}} instead of {{co|violet|>}} for tags plus {{co|slateblue|&amp;#61;}} instead of {{co|violet|&#61;}} for the equal sign. Technically you only need to break the tag in one place to achieve this, like using {{co|slateblue|<pre&amp;gt;}} as this will be enough for the parser to ignore the incomplete tag, but sometimes it's worth changing both brackets to avoid any potential problems with the rest of the code.
 +
 +
= Useful HTML-codes =
 +
Sometimes you have templates that doesn't allow for showing things like {{co|violet|&#61;}}, {{co|violet|&lt;}} or {{co|violet|&gt;}}, then you can use the following:
 +
{|
 +
| valign="top" |
 +
{| class="wikitable" style="font-size:90%; text-align:center;"
 +
! Code
 +
! Result
 +
|-
 +
| {{co|slateblue|&amp;#61;}}
 +
| {{co|violet|&#61;}}
 +
|-
 +
| {{co|slateblue|&amp;lt;}}
 +
| {{co|violet|&lt;}}
 +
|-
 +
| {{co|slateblue|&amp;gt;}}
 +
| {{co|violet|&gt;}}
 +
|-
 +
| {{co|slateblue|&amp;amp;}}
 +
| {{co|violet|&}}
 +
|-
 +
| {{co|slateblue|&amp;#47;}}
 +
| {{co|violet|/}}
 +
|-
 +
| {{co|slateblue|&amp;#35;}}
 +
| {{co|violet|#}}
 +
|}
 +
| valign="top" | <br>For more HTML-codes, see this site:<br>[http://www.ascii.cl/htmlcodes.htm HTML Codes - Table of ascii characters and symbols]
 +
|}
 +
 +
= CSS table-magic =
 +
Sometimes you just want some more granular control over formatting in you table, be that row-wise or column-wise. A wonderful and might I add neat trick is to use {{co|violet|nth-child()}} or {{co|violet|nth-last-child()}} to select which columns (or other element) should be affected by a specific format through the parameter variable.
 +
 +
The parameter can allow you to do simple identifications like {{co|slateblue|(1)}} for '''first''', {{co|slateblue|(odd)}} for '''first, third, fifth etc''' or more grouped selections like {{co|slateblue|(-n+2)}} for '''first two columns''' etc. Then {{co|violet|nth-last-child()}} reverses it and {{co|slateblue|(1)}} turns to '''last''' and {{co|slateblue|(-n+2)}} to '''last two right-most columns''' for example.
 +
 +
Add the following CSS-snippet to the page/section before the actual table:
 +
<pre>
 +
{{#css:
 +
tr td:nth-child(-n+2) { text-align: left; }
 +
}}
 +
</pre>
 +
Then continue with the actual table:
 +
<pre>
 +
{| class="wikitable" style="text-align: center;"
 +
! Column 1
 +
! Column 2
 +
! Column 3
 +
! Column 4
 +
|-
 +
| Foo
 +
| Bar
 +
| 1
 +
| 2
 +
|}
 +
</pre>
 +
That will allow you to make a simple and clean table, that's easy for people to edit and read, without cluttering it up with various styles on a cell by cell basis when all you want to do is have a table mostly aligned one way but specifically tailor a few columns in a different way.
 +
 +
This is how it ends up, affected rows highlighted in {{co|slateblue|blue}}:
 +
{{#css:
 +
.testing tr td:nth-child(-n+2) { text-align: left; }
 +
}}
 +
{| class="wikitable testing" style="text-align: center;"
 +
! Column 1
 +
! Column 2
 +
! Column 3
 +
! Column 4
 +
|-
 +
| {{co|slateblue|Foo}}
 +
| {{co|slateblue|Bar}}
 +
| 1
 +
| 2
 +
|}
 +
This is of course not limited to columns, but can also easily be used to alternate background colours for rows etc. For more examples of how you can use the selector part, see [https://css-tricks.com/almanac/selectors/n/nth-child/ :nth-child selector]
  
= Foo =
+
= Colours =
| Start = <table class="wikitable sortable" style="font-size:90%; vertical-align:middle; text-align:right; padding:0px; border-collapse:collapse;"><tr><th nowrap style="background:#222222;" data-sort-type="number"></th><th nowrap style="background:#222222;" data-sort-type="text">Name</th><th nowrap style="background:#222222;" data-sort-type="number">Sig<small>&nbsp;<ref>While using their propulsion module, they suffer the same signature bloom as players.</ref></small></th><th nowrap style="background:#222222;" data-sort-type="number">Speed<small>&nbsp;<ref>This is the speed of the ship while they try to get within orbit or as they try to chase after you, suffering the same signature bloom as players do with the propulsion module on. They will turn off any propulsion modules once they get close to their preferred orbit.</ref></small></th><th nowrap style="background:#222222;" data-sort-type="number">Orbit / Speed<small>&nbsp;<ref>Preferred orbit range and regular speed while orbiting, which is their regular speed without the propulsion module turned on.</ref></small></th><th nowrap style="background:#222222;" data-sort-type="number">Damage / Volley<small>&nbsp;<ref>Damage per second as well as damage per volley. Unless stated otherwise, turrets do an equal amount of EM and thermal damage while torpedoes do an equal amount of kinetic and explosive damage.</ref></small></th><th nowrap style="background:#222222;" data-sort-type="number">Range<small>&nbsp;<ref>This is the effective range of this ship, presented with two values for turrets, optimal and optimal + double falloff, as well as a single range for torpedoes.</ref></small></th><th nowrap style="background:#222222;" data-sort-type="number">Effective HP</th></tr>
+
{{#css:
| Start2 = <table class="wikitable sortable" style="font-size:90%; vertical-align:middle; text-align:right; padding:0px; border-collapse:collapse;"><tr><th nowrap style="background:#222222;" data-sort-type="number"></th><th nowrap style="background:#222222;" data-sort-type="text">Name</th><th nowrap style="background:#222222;" data-sort-type="number">Sig</th><th nowrap style="background:#222222;" data-sort-type="number">Speed</th><th nowrap style="background:#222222;" data-sort-type="number">Orbit / Speed</th><th nowrap style="background:#222222;" data-sort-type="number">Damage / Volley</th><th nowrap style="background:#222222;" data-sort-type="number">Range</th><th nowrap style="background:#222222;" data-sort-type="number">Effective HP</th></tr>
+
.wraps { line-height:100%; margin:0px; border:0px; border-spacing:0px; border-collapse:collapse; padding:0px; vertical-align:middle; }
| Renyn Meten = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">1 </span>[[image:icon_target_frigate.png|16px|Small target]]</td>
+
.wrap div { margin:0px; display:inline-block; vertical-align:middle; color:lightgray; }
<td nowrap style="vertical-align:middle;"><span style="display:none;">Renyn Meten </span><div style="text-align:left;">Renyn Meten [[image:icon_stasis_webifier_i.png|24px|Webbing - 60% speed reduction at 15 km range]]</div></td>
+
.bars { height:8px; }
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">33 </span>[[image:Icon_ship_sig.png|24px|Signature]] 33 m</td>
+
.text { padding-left:4px; padding-right:4px; text-align:left; }
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">2550 </span>[[image:Icon_velocity.png|24px|Velocity]] 2,550 m/s</td>
+
.text2 { padding-right:4px; padding-left:4px; text-align:right; }
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">9000 </span>9 km [[image:icon_orbit.png|24px|Orbit]] 410 m/s</td>
+
/* Green - orange (bright) */
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="width:0px; display:none;">192 </span>192 dps [[image:icon_turret.png|24px|Turret Damage]] 960 hp</td>
+
.c1 { background-color:#e15800; } .cc1 { color:#e15800; }
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">12000 </span>10 - 12 km [[image:Icon_target_range.png|22px|Effective range (from optimal up to double falloff)]]</td>
+
.c2 { background-color:#dd9900; } .cc2 {  color:#dd9900; }
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">8898 </span>9k ehp [[image:icon_hull.png|24px|Effective hit points (3,388 raw hit points)]]</td>
+
.c3 { background-color:#93D500; } .cc3 { color:#93D500; }
</tr>
+
.c4 { background-color:#51D200; } .cc4 { color:#51D200; }
| Antem Neo = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">3 </span>[[image:icon_target_cruiser.png|16px|Medium target]]</td>
+
/* Green - red (dark). */
<td nowrap style="vertical-align:middle;"><span style="display:none;">Antem Neo </span><div style="text-align:left;">Antem Neo </div></td>
+
.d1 { background-color:Maroon; } .dd1 { color:Maroon; }
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">184 </span>[[image:Icon_ship_sig.png|24px|Signature]] 184 m</td>
+
.d2 { background-color:Sienna; } .dd2 { color:Sienna; }
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">1350 </span>[[image:Icon_velocity.png|24px|Velocity]] 1,350 m/s</td>
+
.d3 { background-color:Olive; } .dd3 { color:Olive; }
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">140000 </span>140 km [[image:icon_orbit.png|24px|Orbit]] 205 m/s</td>
+
.d4 { background-color:ForestGreen; } .dd4 { color:ForestGreen; }
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="width:0px; display:none;">168 </span>168 dps [[image:icon_turret.png|24px|Turret Damage]] 840 hp</td>
+
/* Blue-purple (dark). */
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">176000 </span>146 - 176 km [[image:Icon_target_range.png|22px|Effective range (from optimal up to double falloff)]]</td>
+
.e1 { background-color:purple; } .ee1 { color:purple; }
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">87717 </span>88k ehp [[image:icon_hull.png|24px|Effective hit points (26,250 raw hit points)]]</td>
+
.e2 { background-color:rebeccapurple; } .ee2 { color:rebeccapurple; }
</tr>
+
.e3 { background-color:slateblue; } .ee3 { color:slateblue; }
| The Kundalini Manifest = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">5 </span>[[image:icon_target_battleship.png|16px|Large target]]</td>
+
.e4 { background-color:steelblue; } .ee4 { color:steelblue; }
<td nowrap style="vertical-align:middle;"><span style="display:none;">The Kundalini Manifest </span><div style="text-align:left;">The Kundalini Manifest [[image:icon_energy_neutralizer_i.png|24px|Energy neutralizing - 1,200 GJ every 24 seconds at 29 km range]][[image:icon_shield_transporter_i.png|24px|Shield Transporter - Repairs 4,500 hp for up to 3 targets below 50% at 52 km range]][[image:icon_remote_ecm_burst_i.png|24px|Remote ECM Burst]][[image:icon_drone_bandwith.png|24px|Fighter Bombers - Lirsautton Parichaya]]</div></td>
+
}}
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">14050 </span>[[image:Icon_ship_sig.png|24px|Signature]] 14,050 m</td>
+
Some colours I use.
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">75 </span>[[image:Icon_velocity.png|24px|Velocity]] 75 m/s</td>
+
{| cellspacing="4"
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">40000 </span>40 km [[image:icon_orbit.png|24px|Orbit]] 75 m/s</td>
+
| valign="top" |
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="width:0px; display:none;">-1 </span><span style="color: grey;">(no weapons)</span></td>
+
{| class="wikitable"
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">-1 </span><span style="color: grey; text-align:center;">(no weapons) </span></td>
+
! #
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">13996149 </span>13,996k ehp [[image:icon_hull.png|24px|Effective hit points (2,632,665 raw hit points)]]</td>
+
! style="background-color:#222222;" | C
</tr>
+
! style="background-color:#222222;" | D
| Vylade Dien = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">3 </span>[[image:icon_target_cruiser.png|16px|Medium target]]</td>
+
! style="background-color:#222222;" | E
<td nowrap style="vertical-align:middle;"><span style="display:none;">Vylade Dien </span><div style="text-align:left;">Vylade Dien [[image:Warfare-links.png|24px|Warfare Links - 20% increased resists for all friendly NPC]]</div></td>
+
|-
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">422 </span>[[image:Icon_ship_sig.png|24px|Signature]] 422 m</td>
+
| 4<br>3<br>2<br>1
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">170 </span>[[image:Icon_velocity.png|24px|Velocity]] 170 m/s</td>
+
| valign="top" |
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">120000 </span>120 km [[image:icon_orbit.png|24px|Orbit]] 170 m/s</td>
+
<font class="cc1">&#9608; #e15800</font><br>
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="width:0px; display:none;">-1 </span><span style="color: grey;">(no weapons)</span></td>
+
<font class="cc2">&#9608; #dd9900</font><br>
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">-1 </span><span style="color: grey; text-align:center;">(no weapons) </span></td>
+
<font class="cc3">&#9608; #93D500</font><br>
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">274918 </span>275k ehp [[image:icon_hull.png|24px|Effective hit points (73,150 raw hit points)]]</td>
+
<font class="cc4">&#9608; #51D200</font><br>
</tr>
+
| valign="top" |
| Uitra Telen = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">3 </span>[[image:icon_target_cruiser.png|16px|Medium target]]</td>
+
<font class="dd1">&#9608; Maroon</font><br>
<td nowrap style="vertical-align:middle;"><span style="display:none;">Uitra Telen </span><div style="text-align:left;">Uitra Telen </div></td>
+
<font class="dd2">&#9608; Sienna</font><br>
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">300 </span>[[image:Icon_ship_sig.png|24px|Signature]] 300 m</td>
+
<font class="dd3">&#9608; Olive</font><br>
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">1500 </span>[[image:Icon_velocity.png|24px|Velocity]] 1,500 m/s</td>
+
<font class="dd4">&#9608; ForestGreen</font>
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">30000 </span>30 km [[image:icon_orbit.png|24px|Orbit]] 260 m/s</td>
+
| valign="top" |
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="width:0px; display:none;">132 </span>132 dps [[image:icon_turret.png|24px|Turret Damage]] 660 hp</td>
+
<font class="ee1">&#9608; purple</font><br>
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">32500 </span>23 - 33 km [[image:Icon_target_range.png|22px|Effective range (from optimal up to double falloff)]]</td>
+
<font class="ee2">&#9608; rebeccapurple</font><br>
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">132070 </span>132k ehp [[image:icon_hull.png|24px|Effective hit points (36,190 raw hit points)]]</td>
+
<font class="ee3">&#9608; slateblue</font><br>
</tr>
+
<font class="ee4">&#9608; steelblue</font>
| Arnon Epithalamus = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">3 </span>[[image:icon_target_cruiser.png|16px|Medium target]]</td>
+
|}
<td nowrap style="vertical-align:middle;"><span style="display:none;">Arnon Epithalamus </span><div style="text-align:left;">Arnon Epithalamus [[image:icon_multispectral_ecm_i.png|24px|Jamming - 12 strength at 32+36 km range]]</div></td>
+
| valign="top" |
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">215 </span>[[image:Icon_ship_sig.png|24px|Signature]] 215 m</td>
+
{| class="wikitable"
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">1300 </span>[[image:Icon_velocity.png|24px|Velocity]] 1,300 m/s</td>
+
! style="background-color:#222222;" | Security status
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">50000 </span>50 km [[image:icon_orbit.png|24px|Orbit]] 210 m/s</td>
+
|-
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="width:0px; display:none;">164 </span>164 dps [[image:icon_torpedoes.png|22px|Torpedo Damage]] 900 hp</td>
+
| {{co|#2FEFEF|&#9608;}} 1.0 - #2FEFEF
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">112500 </span>< 113 km [[image:Icon_target_range.png|22px|Effective range]]</td>
+
|-
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">65415 </span>65k ehp [[image:icon_hull.png|24px|Effective hit points (24,255 raw hit points)]]</td>
+
| {{co|#48F0C0|&#9608;}} 0.9 - #48F0C0
</tr>
+
|-
| Outuni Mesen = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">5 </span>[[image:icon_target_battleship.png|16px|Large target]]</td>
+
| {{co|#00EF47|&#9608;}} 0.8 - #00EF47
<td nowrap style="vertical-align:middle;"><span style="display:none;">Outuni Mesen </span><div style="text-align:left;">Outuni Mesen [[image:icon_warp_disruptor_i.png|24px|Warp disrupting - 1 strength at 24 km range]][[image:icon_energy_neutralizer_i.png|24px|Energy neutralizing - 3,000 GJ every 24 seconds at 25 km range]][[image:icon_stasis_webifier_i.png|24px|Webbing - 60% speed reduction at 20 km range]]</div></td>
+
|-
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">400 </span>[[image:Icon_ship_sig.png|24px|Signature]] 400 m</td>
+
| {{co|#00F000|&#9608;}} 0.7 - #00F000
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">790 </span>[[image:Icon_velocity.png|24px|Velocity]] 790 m/s</td>
+
|-
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">18000 </span>18 km [[image:icon_orbit.png|24px|Orbit]] 110 m/s</td>
+
| {{co|#8FEF2F|&#9608;}} 0.6 - #8FEF2F
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="width:0px; display:none;">352 </span>352 dps [[image:icon_turret.png|24px|Turret Damage]] 1,760 hp</td>
+
|-
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">65000 </span>45 - 65 km [[image:Icon_target_range.png|22px|Effective range (from optimal up to double falloff)]]</td>
+
| {{co|#EFEF00|&#9608;}} 0.5 - #EFEF00
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">215104 </span>215k ehp [[image:icon_hull.png|24px|Effective hit points (92,400 raw hit points)]]</td>
+
|-
</tr>
+
| {{co|#D77700|&#9608;}} 0.4 - #D77700
| Intaki Colliculus = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">5 </span>[[image:icon_target_battleship.png|16px|Large target]]</td>
+
|-
<td nowrap style="vertical-align:middle;"><span style="display:none;">Intaki Colliculus </span><div style="text-align:left;">Intaki Colliculus [[image:icon_shield_transporter_i.png|24px|Shield Transporter - Repairs 380 hp for up to 3 targets below 50% at 25 km range]]</div></td>
+
| {{co|#F06000|&#9608;}} 0.3 - #F06000
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">320 </span>[[image:Icon_ship_sig.png|24px|Signature]] 320 m</td>
+
|-
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">980 </span>[[image:Icon_velocity.png|24px|Velocity]] 980 m/s</td>
+
| {{co|#F04800|&#9608;}} 0.2 - #F04800
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">50000 </span>50 km [[image:icon_orbit.png|24px|Orbit]] 140 m/s</td>
+
|-
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="width:0px; display:none;">225 </span>225 dps [[image:icon_torpedoes.png|22px|Torpedo Damage]] 1,800 hp</td>
+
| {{co|#D73000|&#9608;}} 0.1 - #D73000
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">168750 </span>< 169 km [[image:Icon_target_range.png|22px|Effective range]]</td>
+
|-
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">315598 </span>316k ehp [[image:icon_hull.png|24px|Effective hit points (138,600 raw hit points)]]</td>
+
| {{co|#F00000|&#9608;}} 0.0 - #F00000
</tr>
+
|}
| Romi Thalamus = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">3 </span>[[image:icon_target_cruiser.png|16px|Medium target]]</td>
+
| valign="top" |
<td nowrap style="vertical-align:middle;"><span style="display:none;">Romi Thalamus </span><div style="text-align:left;">Romi Thalamus </div></td>
+
{| class="wikitable"
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">200 </span>[[image:Icon_ship_sig.png|24px|Signature]] 200 m</td>
+
! style="background-color:#222222;" | Miscellanous
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">1520 </span>[[image:Icon_velocity.png|24px|Velocity]] 1,520 m/s</td>
+
|-
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">18000 </span>18 km [[image:icon_orbit.png|24px|Orbit]] 205 m/s</td>
+
|  
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="width:0px; display:none;">320 </span>320 dps [[image:icon_turret.png|24px|Turret Damage]] 1,600 hp</td>
+
<font style="color:coral;">&#9608; coral</font> (modules)<br>
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">33000 </span>23 - 33 km [[image:Icon_target_range.png|22px|Effective range (from optimal up to double falloff)]]</td>
+
<font style="color:wheat;">&#9608; wheat</font> (quotes)<br>
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">105551 </span>106k ehp [[image:icon_hull.png|24px|Effective hit points (43,750 raw hit points)]]</td>
+
<font style="color:slateblue;">&#9608; slateblue</font> (changes)<br>
</tr>
+
<font style="color:violet;">&#9608; violet</font> (tags)<br>
| Schmaeel Medulla = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">1 </span>[[image:icon_target_frigate.png|16px|Small target]]</td>
+
<font style="color:lightgreen;">&#9608; lightgreen</font> (comments)<br>
<td nowrap style="vertical-align:middle;"><span style="display:none;">Schmaeel Medulla </span><div style="text-align:left;">Schmaeel Medulla [[image:icon_warp_disruptor_i.png|24px|Warp disrupting - 1 strength at 30 km range]][[image:icon_stasis_webifier_i.png|24px|Webbing - 60% speed reduction at 15 km range]]</div></td>
+
<font style="color:#ffd75f;">&#9608; #ffd75f</font> (suspect)<br>
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">36 </span>[[image:Icon_ship_sig.png|24px|Signature]] 36 m</td>
+
<font style="color:red;">&#9608; red</font> (criminal & weapon)<br>
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">4000 </span>[[image:Icon_velocity.png|24px|Velocity]] 4,000 m/s</td>
+
<font style="color:cyan;">&#9608; cyan</font> (limited engagement)
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">12000 </span>12 km [[image:icon_orbit.png|24px|Orbit]] 640 m/s</td>
+
|}
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="width:0px; display:none;">50 </span>50 dps [[image:icon_turret.png|24px|Turret Damage]] 252 hp</td>
+
|}
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">20000 </span>12 - 20 km [[image:Icon_target_range.png|22px|Effective range (from optimal up to double falloff)]]</td>
+
 
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">9234 </span>9k ehp [[image:icon_hull.png|24px|Effective hit points (5,775 raw hit points)]]</td>
+
= Gradients =
</tr>
+
{{#css:
| Niarja Myelen = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">1 </span>[[image:icon_target_frigate.png|16px|Small target]]</td>
+
.linear {
<td nowrap style="vertical-align:middle;"><span style="display:none;">Niarja Myelen </span><div style="text-align:left;">Niarja Myelen [[image:icon_multispectral_ecm_i.png|24px|Jamming - 6 strength at 32+36 km range]][[image:icon_energy_neutralizer_i.png|24px|Energy neutralizing - 450 GJ every 10 seconds at 18 km range]]</div></td>
+
  padding:0px;
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">53 </span>[[image:Icon_ship_sig.png|24px|Signature]] 53 m</td>
+
  background-image: linear-gradient(#00AA00, #AA0000);
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">2760 </span>[[image:Icon_velocity.png|24px|Velocity]] 2,760 m/s</td>
+
  background-image: -webkit-gradient(linear, left bottom, left top, color-stop(0, #00AA00), color-stop(1, #AA0000) );
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">15000 </span>15 km [[image:icon_orbit.png|24px|Orbit]] 405 m/s</td>
+
  background-color: #111111;  
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="width:0px; display:none;">-1 </span><span style="color: grey;">(no weapons)</span></td>
+
  height: 100%;
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">-1 </span><span style="color: grey; text-align:center;">(no weapons) </span></td>
+
}
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">3786 </span>4k ehp [[image:icon_hull.png|24px|Effective hit points (2,575 raw hit points)]]</td>
+
.linear2 {
</tr>
+
  padding:0px;  
| Mara Paleo = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">3 </span>[[image:icon_target_cruiser.png|16px|Medium target]]</td>
+
  background-image: linear-gradient(to right, #00AA00, #AA0000);
<td nowrap style="vertical-align:middle;"><span style="display:none;">Mara Paleo </span><div style="text-align:left;">Mara Paleo [[image:icon_shield_transporter_i.png|24px|Shield Transporter - Repairs 380 hp for up to 3 targets below 10% at 70 km range]]</div></td>
+
  background-image: -webkit-gradient(linear, left top, right top, color-stop(0, #00AA00), color-stop(1, #AA0000) );
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">65 </span>[[image:Icon_ship_sig.png|24px|Signature]] 65 m</td>
+
  background-color: #111111;  
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">2050 </span>[[image:Icon_velocity.png|24px|Velocity]] 2,050 m/s</td>
+
  width: 100%;
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">60000 </span>60 km [[image:icon_orbit.png|24px|Orbit]] 310 m/s</td>
+
}
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="width:0px; display:none;">-1 </span><span style="color: grey;">(no weapons)</span></td>
+
.radial{
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">-1 </span><span style="color: grey; text-align:center;">(no weapons) </span></td>
+
  padding:0px;
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">29505 </span>30k ehp [[image:icon_hull.png|24px|Effective hit points (8,085 raw hit points)]]</td>
+
  background-image: radial-gradient(#00AA00, #AA0000);  
</tr>
+
  background-image: -webkit-gradient(radial, center center, 0, center center, 75, color-stop(0, #00AA00), color-stop(1, #AA0000));
| Ostingele Tectum = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">5 </span>[[image:icon_target_battleship.png|16px|Large target]]</td>
+
  //background-image: -webkit-gradient(radial, center center, 0, center center, 141, from(black), to(white), color-stop(0, #00AA00), color-stop(1, #AA0000));
<td nowrap style="vertical-align:middle;"><span style="display:none;">Ostingele Tectum </span><div style="text-align:left;">Ostingele Tectum </div></td>
+
  background-color: #111111;
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">530 </span>[[image:Icon_ship_sig.png|24px|Signature]] 530 m</td>
+
}
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">850 </span>[[image:Icon_velocity.png|24px|Velocity]] 850 m/s</td>
+
}}
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">40000 </span>40 km [[image:icon_orbit.png|24px|Orbit]] 118 m/s</td>
+
You need the '''CSS''' script to handle both normal browsers supporting CSS3 and the ingame browser which do not, but apparently has some old webkit support.
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="width:0px; display:none;">528 </span>528 dps [[image:icon_turret.png|24px|Turret Damage]] 2,640 hp</td>
+
{| cellpadding="5" cellspacing="5"
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">65000 </span>45 - 65 km [[image:Icon_target_range.png|22px|Effective range (from optimal up to double falloff)]]</td>
+
| valign="top" | '''Linear'''<br>(vertical)
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">289853 </span>290k ehp [[image:icon_hull.png|24px|Effective hit points (105,000 raw hit points)]]</td>
+
{| class="wikitable" cellspacing="0" cellpadding="0"
</tr>
+
|-
| Deltole Tegmentum = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">5 </span>[[image:icon_target_battleship.png|16px|Large target]]</td>
+
! 1
<td nowrap style="vertical-align:middle;"><span style="display:none;">Deltole Tegmentum </span><div style="text-align:left;">Deltole Tegmentum [[image:icon_warp_disruptor_i.png|24px|Warp disrupting - 1 strength at 20 km range]][[image:icon_energy_neutralizer_i.png|24px|Energy neutralizing - 360 GJ every 12 seconds at 12 km range]][[image:icon_target_painter_i.png|24px|Target painting - 37,5% strength at 45+90 km range]]</div></td>
+
| rowspan="4" class="linear" style="width:2em;" |
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">540 </span>[[image:Icon_ship_sig.png|24px|Signature]] 540 m</td>
+
|-
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">850 </span>[[image:Icon_velocity.png|24px|Velocity]] 850 m/s</td>
+
! 2
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">12000 </span>12 km [[image:icon_orbit.png|24px|Orbit]] 118 m/s</td>
+
|-
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="width:0px; display:none;">818 </span>818 dps [[image:icon_torpedoes.png|22px|Torpedo Damage]] 4,500 hp</td>
+
! 3
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">45000 </span>< 45 km [[image:Icon_target_range.png|22px|Effective range]]</td>
+
|-
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">179075 </span>179k ehp [[image:icon_hull.png|24px|Effective hit points (73,150 raw hit points)]]</td>
+
! 4
</tr>
+
|}
| Yulai Crus Cerebi = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">5 </span>[[image:icon_target_battleship.png|16px|Large target]]</td>
+
| valign="top" | '''Linear'''<br>(horizontal)
<td nowrap style="vertical-align:middle;"><span style="display:none;">Yulai Crus Cerebi </span><div style="text-align:left;">Yulai Crus Cerebi </div></td>
+
{| class="wikitable"
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">400 </span>[[image:Icon_ship_sig.png|24px|Signature]] 400 m</td>
+
! 1
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">800 </span>[[image:Icon_velocity.png|24px|Velocity]] 800 m/s</td>
+
! 2
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">120000 </span>120 km [[image:icon_orbit.png|24px|Orbit]] 118 m/s</td>
+
! 3
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="width:0px; display:none;">397 </span>397 dps [[image:icon_turret.png|24px|Turret Damage]] 1,984 hp</td>
+
! 4
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">210000 </span>160 - 210 km [[image:Icon_target_range.png|22px|Effective range (from optimal up to double falloff)]]</td>
+
|-
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">117850 </span>118k ehp [[image:icon_hull.png|24px|Effective hit points (57,750 raw hit points)]]</td>
+
| colspan = 4 class="linear2" style="height:2em;" |  
</tr>
+
|}
| Auga Hypophysis = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">3 </span>[[image:icon_target_cruiser.png|16px|Medium target]]</td>
+
| valign="top" | '''Radial'''<br>
<td nowrap style="vertical-align:middle;"><span style="display:none;">Auga Hypophysis </span><div style="text-align:left;">Auga Hypophysis [[image:icon_warp_disruptor_i.png|24px|Warp disrupting - 2 strength at 9 km range]][[image:icon_stasis_webifier_i.png|24px|Webbing - 60% speed reduction at 10 km range]]</div></td>
+
{| class="wikitable" style="height:8em;"
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">325 </span>[[image:Icon_ship_sig.png|24px|Signature]] 325 m</td>
+
! +
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">1100 </span>[[image:Icon_velocity.png|24px|Velocity]] 1,100 m/s</td>
+
! 1
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">6000 </span>6 km [[image:icon_orbit.png|24px|Orbit]] 170 m/s</td>
+
! 2
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="width:0px; display:none;">480 </span>480 dps [[image:icon_turret.png|24px|Turret Damage]] 2,400 hp</td>
+
! 3
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">20000 </span>12 - 20 km [[image:Icon_target_range.png|22px|Effective range (from optimal up to double falloff)]]</td>
+
! 4
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">51597 </span>52k ehp [[image:icon_hull.png|24px|Effective hit points (31,185 raw hit points)]]</td>
+
|-
</tr>
+
| 1
| Tama Cerebellum = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">1 </span>[[image:icon_target_frigate.png|16px|Small target]]</td>
+
| rowspan = 4 colspan = 4 class="radial" style="width:8em;" |
<td nowrap style="vertical-align:middle;"><span style="display:none;">Tama Cerebellum </span><div style="text-align:left;">Tama Cerebellum [[image:icon_warp_disruptor_i.png|24px|Warp disrupting - 1 strength at 24 km range]]</div></td>
+
|-
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">39 </span>[[image:Icon_ship_sig.png|24px|Signature]] 39 m</td>
+
| 2
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">2100 </span>[[image:Icon_velocity.png|24px|Velocity]] 2,100 m/s</td>
+
|-
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">12000 </span>12 km [[image:icon_orbit.png|24px|Orbit]] 355 m/s</td>
+
| 3
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="width:0px; display:none;">300 </span>300 dps [[image:icon_torpedoes.png|22px|Torpedo Damage]] 2,700 hp</td>
+
|-
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">70200 </span>< 70 km [[image:Icon_target_range.png|22px|Effective range]]</td>
+
| 4
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">8103 </span>8k ehp [[image:icon_hull.png|24px|Effective hit points (5,390 raw hit points)]]</td>
+
|}
</tr>
+
|}
| Lirsautton Parichaya = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">3 </span>[[image:icon_target_cruiser.png|16px|Medium target]]</td>
+
 
<td nowrap style="vertical-align:middle;"><span style="display:none;">Lirsautton Parichaya </span><div style="text-align:left;">Lirsautton Parichaya [[image:icon_multispectral_ecm_i.png|24px|Jamming - 12 strength at 72+50 km range]]</div></td>
+
= Tooltips =
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">125 </span>[[image:Icon_ship_sig.png|24px|Signature]] 125 m</td>
+
{{#css:
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">1400 </span>[[image:Icon_velocity.png|24px|Velocity]] 1,400 m/s</td>
+
 
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">7500 </span>8 km [[image:icon_orbit.png|24px|Orbit]] 158 m/s</td>
+
.tooltip { outline:none; position: relative }
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="width:0px; display:none;">440 </span>440 dps [[image:icon_torpedoes.png|22px|Torpedo Damage]] 6,600 hp</td>
+
.tooltip:hover span { display: inline-block; }
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">68750 </span>< 69 km [[image:Icon_target_range.png|22px|Effective range]]</td>
+
 
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">25032 </span>25k ehp [[image:icon_hull.png|24px|Effective hit points (19,500 raw hit points)]]</td>
+
.tooltip span {
</tr>
+
  z-index: 10;
| Eystur Rhomben = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">1 </span>[[image:icon_target_frigate.png|16px|Small target]]</td>
+
  position: absolute;
<td nowrap style="vertical-align:middle;"><span style="display:none;">Eystur Rhomben </span><div style="text-align:left;">Eystur Rhomben </div></td>
+
  display: none;
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">49 </span>[[image:Icon_ship_sig.png|24px|Signature]] 49 m</td>
+
  padding: 8px;
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">3360 </span>[[image:Icon_velocity.png|24px|Velocity]] 3,360 m/s</td>
+
  width: 300px;
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">11000 </span>11 km [[image:icon_orbit.png|24px|Orbit]] 560 m/s</td>
+
  line-height: 1em;
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="width:0px; display:none;">120 </span>120 dps [[image:icon_turret.png|24px|Turret Damage]] 600 hp</td>
+
  color: black;
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">12000 </span>10 - 12 km [[image:Icon_target_range.png|22px|Effective range (from optimal up to double falloff)]]</td>
+
  background: #aaaaaa;
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">9067 </span>9k ehp [[image:icon_hull.png|24px|Effective hit points (4,375 raw hit points)]]</td>
+
  border: 1px solid #222222;
</tr>
+
  border-radius: 8px;
| Uroborus = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">5 </span>[[image:icon_target_battleship.png|16px|Large target]]</td>
+
  text-decoration: none;
<td nowrap style="vertical-align:middle;"><span style="display:none;">Uroborus </span><div style="text-align:left;">Uroborus [[image:icon_energy_neutralizer_i.png|24px|Energy neutralizing - 1,200 GJ every 24 seconds at 29 km range]][[image:icon_shield_transporter_i.png|24px|Shield Transporter - Repairs 4,500 hp for up to 3 targets below 50% at 52 km range]][[image:icon_remote_ecm_burst_i.png|24px|Remote ECM Burst]][[image:icon_drone_bandwith.png|24px|Fighter Bombers - Lirsautton Parichaya]]</div></td>
+
  box-shadow: 2px 2px 4px #000000;
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">14050 </span>[[image:Icon_ship_sig.png|24px|Signature]] 14,050 m</td>
+
  white-spacing:
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">75 </span>[[image:Icon_velocity.png|24px|Velocity]] 75 m/s</td>
+
}
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">40000 </span>40 km [[image:icon_orbit.png|24px|Orbit]] 75 m/s</td>
+
 
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="width:0px; display:none;">-1 </span><span style="color: grey;">(no weapons)</span></td>
+
.tooltip.right span { left: 100%; margin-left: 1em; margin-top: -.5em; }
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">-1 </span><span style="color: grey; text-align:center;">(no weapons) </span></td>
+
.tooltip.left  span { right: 100%; margin-right: 1em; margin-top: -.5em; }
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">13996149 </span>13,996k ehp [[image:icon_hull.png|24px|Effective hit points (2,632,665 raw hit points)]]</td>
+
.tooltip.up    span { bottom: 0; margin-bottom: 1.5em; }
</tr>
+
.tooltip.down  span { top: 0; margin-top: 1.5em; }
| Orkashu Pontine = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">1 </span>[[image:icon_target_frigate.png|16px|Small target]]</td>
+
 
<td nowrap style="vertical-align:middle;"><span style="display:none;">Orkashu Pontine </span><div style="text-align:left;">Orkashu Pontine </div></td>
+
}}
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">49 </span>[[image:Icon_ship_sig.png|24px|Signature]] 49 m</td>
+
 
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">3360 </span>[[image:Icon_velocity.png|24px|Velocity]] 3,360 m/s</td>
+
'''Normal''' tooptip: {{tooltip|Example1|Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris.}} (lots of text) {{tooltip|Example2|Lorem ipsum dolor sit amet.}} (short text).
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">11000 </span>11 km [[image:icon_orbit.png|24px|Orbit]] 560 m/s</td>
+
 
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="width:0px; display:none;">120 </span>120 dps [[image:icon_turret.png|24px|Turret Damage]] 600 hp</td>
+
 
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">12000 </span>10 - 12 km [[image:Icon_target_range.png|22px|Effective range (from optimal up to double falloff)]]</td>
+
Let's see what the <font color="wheat"><span class="tooltip up">tooltip up<span>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris.</span></span></font> does compared to <font color="lime"><span class="tooltip right">tooltip right<span>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris.</span></span></font> as well as how <font color="crimson"><span class="tooltip left">tooltip left<span>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris.</span></span></font> differ from <font color="magenta"><span class="tooltip down">tooltip down<span>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris.</span></span></font> when put in the end. Does this <font color="cyan"><span class="tooltip">normal tooltip<span>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris.</span></span></font> change?
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">3627 </span>4k ehp [[image:icon_hull.png|24px|Effective hit points (1,750 raw hit points)]]</td>
+
 
</tr>
+
Now how about an image like this? <span class="tooltip up">{{icon|web|32}}<span style="font-size:90%">{{icon|web|20}} -60% speed reduction at 30 km.</span></span> or a larger one like <span class="tooltip down">{{icon|amarr|64}}<span>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris.</span></span>
| Citizen Astur = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">5 </span>[[image:icon_target_battleship.png|16px|Large target]]</td>
+
 
<td nowrap style="vertical-align:middle;"><span style="display:none;">Citizen Astur </span><div style="text-align:left;">Citizen Astur [[image:icon_warp_disruptor_i.png|24px|Warp disrupting - 1 strength at 20 km range]][[image:icon_energy_neutralizer_i.png|24px|Energy neutralizing - 360 GJ every 12 seconds at 12 km range]][[image:icon_target_painter_i.png|24px|Target painting - 37,5% strength at 45+90 km range]]</div></td>
+
= Warp disruption =
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">540 </span>[[image:Icon_ship_sig.png|24px|Signature]] 540 m</td>
+
Certain actions are prevented by '''warp disruption''':
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">850 </span>[[image:Icon_velocity.png|24px|Velocity]] 850 m/s</td>
+
{| class="wikitable" style="text-align:center;"
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">12000 </span>12 km [[image:icon_orbit.png|24px|Orbit]] 118 m/s</td>
+
! Actions and restrictions
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="width:0px; display:none;">818 </span>818 dps [[image:icon_torpedoes.png|22px|Torpedo Damage]] 4,500 hp</td>
+
! {{icon|point|64|Warp disruption}}<br>Warp disruption
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">45000 </span>< 45 km [[image:Icon_target_range.png|22px|Effective range]]</td>
+
! {{icon|scram|64|Warp scrambling}}<br>Warp scrambling
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">179075 </span>179k ehp [[image:icon_hull.png|24px|Effective hit points (73,150 raw hit points)]]</td>
+
! https://image.eveonline.com/Type/22778_64.png<br>Interdiction probe
</tr>
+
! https://image.eveonline.com/Type/28654_64.png<br>Interdiction field
| Slave 32152 = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">5 </span>[[image:icon_target_battleship.png|16px|Large target]]</td>
+
! https://image.eveonline.com/Type/29003_64.png<br>Infinity-point
<td nowrap style="vertical-align:middle;"><span style="display:none;">Slave 32152 </span><div style="text-align:left;">Slave 32152 [[image:icon_warp_disruptor_i.png|24px|Warp disrupting - 1 strength at 20 km range]][[image:icon_energy_neutralizer_i.png|24px|Energy neutralizing - 360 GJ every 12 seconds at 12 km range]][[image:icon_target_painter_i.png|24px|Target painting - 37,5% strength at 45+90 km range]]</div></td>
+
! https://image.eveonline.com/Type/45010_64.png<br>Infinity-scram
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">540 </span>[[image:Icon_ship_sig.png|24px|Signature]] 540 m</td>
+
|-
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">850 </span>[[image:Icon_velocity.png|24px|Velocity]] 850 m/s</td>
+
| style="text-align:left;" | Activating your '''Warp Drive'''
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">12000 </span>12 km [[image:icon_orbit.png|24px|Orbit]] 118 m/s</td>
+
| {{icon|x}} || {{icon|x}} || {{icon|x}} || {{icon|x}} || {{icon|x}} || {{icon|x}}
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="width:0px; display:none;">818 </span>818 dps [[image:icon_torpedoes.png|22px|Torpedo Damage]] 4,500 hp</td>
+
|-
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">45000 </span>< 45 km [[image:Icon_target_range.png|22px|Effective range]]</td>
+
| style="text-align:left;" | Activating an '''Acceleration Gate'''
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">179075 </span>179k ehp [[image:icon_hull.png|24px|Effective hit points (73,150 raw hit points)]]</td>
+
| {{icon|x}} || {{icon|x}} || {{icon|check}} || {{icon|check}} || {{icon|x}} || {{icon|x}}
</tr>
+
|-
| Slave Tama01 = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">5 </span>[[image:icon_target_battleship.png|16px|Large target]]</td>
+
| style="text-align:left;" | Activating a '''Star Gate''' (sub-capital ships)
<td nowrap style="vertical-align:middle;"><span style="display:none;">Slave Tama01 </span><div style="text-align:left;">Slave Tama01 [[image:icon_warp_disruptor_i.png|24px|Warp disrupting - 1 strength at 20 km range]][[image:icon_energy_neutralizer_i.png|24px|Energy neutralizing - 360 GJ every 12 seconds at 12 km range]][[image:icon_target_painter_i.png|24px|Target painting - 37,5% strength at 45+90 km range]]</div></td>
+
| {{icon|check}} || {{icon|check}} || {{icon|check}} || {{icon|check}} || {{icon|check}} || {{icon|check}}
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">540 </span>[[image:Icon_ship_sig.png|24px|Signature]] 540 m</td>
+
|-
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">850 </span>[[image:Icon_velocity.png|24px|Velocity]] 850 m/s</td>
+
| style="text-align:left;" | Activating a '''Star Gate''' (capital ships)
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">12000 </span>12 km [[image:icon_orbit.png|24px|Orbit]] 118 m/s</td>
+
| {{icon|check}} || {{icon|check}} || {{icon|check}} || {{icon|check}} || {{icon|x}} || {{icon|x}}
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="width:0px; display:none;">818 </span>818 dps [[image:icon_torpedoes.png|22px|Torpedo Damage]] 4,500 hp</td>
+
|-
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">45000 </span>< 45 km [[image:Icon_target_range.png|22px|Effective range]]</td>
+
| style="text-align:left;" | Activating a [[Microwarpdrive]] (MWD)
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">179075 </span>179k ehp [[image:icon_hull.png|24px|Effective hit points (73,150 raw hit points)]]</td>
+
| {{icon|check}} || {{icon|x}} || {{icon|check}} || {{icon|check}} || {{icon|check}} || {{icon|x}}
</tr>
+
|-
| Slave Heavenbound02 = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">5 </span>[[image:icon_target_battleship.png|16px|Large target]]</td>
+
| style="text-align:left;" | Activating a [[Micro Jump Drive]] (MJD)
<td nowrap style="vertical-align:middle;"><span style="display:none;">Slave Heavenbound02 </span><div style="text-align:left;">Slave Heavenbound02 [[image:icon_warp_disruptor_i.png|24px|Warp disrupting - 1 strength at 20 km range]][[image:icon_energy_neutralizer_i.png|24px|Energy neutralizing - 360 GJ every 12 seconds at 12 km range]][[image:icon_target_painter_i.png|24px|Target painting - 37,5% strength at 45+90 km range]]</div></td>
+
| {{icon|check}} || {{icon|x}} || {{icon|check}} || {{icon|check}} || {{icon|check}} || {{icon|x}}
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">540 </span>[[image:Icon_ship_sig.png|24px|Signature]] 540 m</td>
+
|-
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">850 </span>[[image:Icon_velocity.png|24px|Velocity]] 850 m/s</td>
+
| style="text-align:left;" | Activating a [[Micro Jump Drive Field Generator]]&nbsp;  
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">12000 </span>12 km [[image:icon_orbit.png|24px|Orbit]] 118 m/s</td>
+
| {{icon|check}} || {{icon|x}} || {{icon|check}} || {{icon|check}} || {{icon|check}} || {{icon|x}}
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="width:0px; display:none;">818 </span>818 dps [[image:icon_torpedoes.png|22px|Torpedo Damage]] 4,500 hp</td>
+
|-
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">45000 </span>< 45 km [[image:Icon_target_range.png|22px|Effective range]]</td>
+
| style="text-align:left;" | Activating a [[Jump Drive]]
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">179075 </span>179k ehp [[image:icon_hull.png|24px|Effective hit points (73,150 raw hit points)]]</td>
+
| {{icon|x}} || {{icon|x}} || {{icon|x}} || {{icon|x}} || {{icon|x}} || {{icon|x}}
</tr>
+
|-
| Slave Endoma01 = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">5 </span>[[image:icon_target_battleship.png|16px|Large target]]</td>
+
| style="text-align:left;" | Docking in a '''Station'''
<td nowrap style="vertical-align:middle;"><span style="display:none;">Slave Endoma01 </span><div style="text-align:left;">Slave Endoma01 [[image:icon_warp_disruptor_i.png|24px|Warp disrupting - 1 strength at 20 km range]][[image:icon_energy_neutralizer_i.png|24px|Energy neutralizing - 360 GJ every 12 seconds at 12 km range]][[image:icon_target_painter_i.png|24px|Target painting - 37,5% strength at 45+90 km range]]</div></td>
+
| {{icon|check}} || {{icon|check}} || {{icon|check}} || {{icon|check}} || {{icon|check}} || {{icon|check}}
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">540 </span>[[image:Icon_ship_sig.png|24px|Signature]] 540 m</td>
+
|-
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">850 </span>[[image:Icon_velocity.png|24px|Velocity]] 850 m/s</td>
+
| style="text-align:left;" | Docking in an [[Upwell structures|Upwell structure]]
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">12000 </span>12 km [[image:icon_orbit.png|24px|Orbit]] 118 m/s</td>
+
| {{icon|x}} || {{icon|x}} || {{icon|check}} || {{icon|check}} || {{icon|x}} || {{icon|x}}
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="width:0px; display:none;">818 </span>818 dps [[image:icon_torpedoes.png|22px|Torpedo Damage]] 4,500 hp</td>
+
|}
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">45000 </span>< 45 km [[image:Icon_target_range.png|22px|Effective range]]</td>
 
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">179075 </span>179k ehp [[image:icon_hull.png|24px|Effective hit points (73,150 raw hit points)]]</td>
 
</tr>
 
| Sansha's Nation Commander = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">1 </span>[[image:icon_target_frigate.png|16px|Small target]]</td>
 
<td nowrap style="vertical-align:middle;"><span style="display:none;">Sansha's Nation Commander </span><div style="text-align:left;">Sansha's Nation Commander [[image:icon_warp_disruptor_i.png|24px|Warp disrupting - 1 strength at 24 km range]]</div></td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">39 </span>[[image:Icon_ship_sig.png|24px|Signature]] 39 m</td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">2100 </span>[[image:Icon_velocity.png|24px|Velocity]] 2,100 m/s</td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">12000 </span>12 km [[image:icon_orbit.png|24px|Orbit]] 355 m/s</td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="width:0px; display:none;">1250 </span>1,250 dps [[image:icon_torpedoes.png|22px|Torpedo Damage]] 11,250 hp</td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">70200 </span>< 70 km [[image:Icon_target_range.png|22px|Effective range]]</td>
 
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">8103 </span>8k ehp [[image:icon_hull.png|24px|Effective hit points (5,390 raw hit points)]]</td>
 
</tr>
 
| Gang booster test NPC = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">3 </span>[[image:icon_target_cruiser.png|16px|Medium target]]</td>
 
<td nowrap style="vertical-align:middle;"><span style="display:none;">Gang booster test NPC </span><div style="text-align:left;">Gang booster test NPC [[image:Warfare-links.png|24px|Warfare Links - 20% increased resists for all friendly NPC]]</div></td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">422 </span>[[image:Icon_ship_sig.png|24px|Signature]] 422 m</td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">170 </span>[[image:Icon_velocity.png|24px|Velocity]] 170 m/s</td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">120000 </span>120 km [[image:icon_orbit.png|24px|Orbit]] 170 m/s</td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="width:0px; display:none;">-1 </span><span style="color: grey;">(no weapons)</span></td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">-1 </span><span style="color: grey; text-align:center;">(no weapons) </span></td>
 
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">274918 </span>275k ehp [[image:icon_hull.png|24px|Effective hit points (73,150 raw hit points)]]</td>
 
</tr>
 
| Jel Rhomben = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">1 </span>[[image:icon_target_frigate.png|16px|Small target]]</td>
 
<td nowrap style="vertical-align:middle;"><span style="display:none;">Jel Rhomben </span><div style="text-align:left;">Jel Rhomben </div></td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">49 </span>[[image:Icon_ship_sig.png|24px|Signature]] 49 m</td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">3360 </span>[[image:Icon_velocity.png|24px|Velocity]] 3,360 m/s</td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">11000 </span>11 km [[image:icon_orbit.png|24px|Orbit]] 560 m/s</td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="width:0px; display:none;">48 </span>48 dps [[image:icon_turret.png|24px|Turret Damage]] 240 hp</td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">12000 </span>10 - 12 km [[image:Icon_target_range.png|22px|Effective range (from optimal up to double falloff)]]</td>
 
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">3264 </span>3k ehp [[image:icon_hull.png|24px|Effective hit points (1,575 raw hit points)]]</td>
 
</tr>
 
| Youl Meten = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">1 </span>[[image:icon_target_frigate.png|16px|Small target]]</td>
 
<td nowrap style="vertical-align:middle;"><span style="display:none;">Youl Meten </span><div style="text-align:left;">Youl Meten [[image:icon_stasis_webifier_i.png|24px|Webbing - 50% speed reduction at 10 km range]]</div></td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">33 </span>[[image:Icon_ship_sig.png|24px|Signature]] 33 m</td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">2550 </span>[[image:Icon_velocity.png|24px|Velocity]] 2,550 m/s</td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">8000 </span>8 km [[image:icon_orbit.png|24px|Orbit]] 410 m/s</td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="width:0px; display:none;">38 </span>38 dps [[image:icon_turret.png|24px|Turret Damage]] 192 hp</td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">12000 </span>10 - 12 km [[image:Icon_target_range.png|22px|Effective range (from optimal up to double falloff)]]</td>
 
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">3217 </span>3k ehp [[image:icon_hull.png|24px|Effective hit points (1,225 raw hit points)]]</td>
 
</tr>
 
| Orkashu Myelen = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">1 </span>[[image:icon_target_frigate.png|16px|Small target]]</td>
 
<td nowrap style="vertical-align:middle;"><span style="display:none;">Orkashu Myelen </span><div style="text-align:left;">Orkashu Myelen [[image:icon_multispectral_ecm_i.png|24px|Jamming - 3 strength at 32+36 km range]][[image:icon_energy_neutralizer_i.png|24px|Energy neutralizing - 75 GJ every 10 seconds at 5.25 km range]]</div></td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">53 </span>[[image:Icon_ship_sig.png|24px|Signature]] 53 m</td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">2760 </span>[[image:Icon_velocity.png|24px|Velocity]] 2,760 m/s</td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">4500 </span>5 km [[image:icon_orbit.png|24px|Orbit]] 405 m/s</td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="width:0px; display:none;">-1 </span><span style="color: grey;">(no weapons)</span></td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">-1 </span><span style="color: grey; text-align:center;">(no weapons) </span></td>
 
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">2762 </span>3k ehp [[image:icon_hull.png|24px|Effective hit points (1,890 raw hit points)]]</td>
 
</tr>
 
| Raa Thalamus = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">3 </span>[[image:icon_target_cruiser.png|16px|Medium target]]</td>
 
<td nowrap style="vertical-align:middle;"><span style="display:none;">Raa Thalamus </span><div style="text-align:left;">Raa Thalamus </div></td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">200 </span>[[image:Icon_ship_sig.png|24px|Signature]] 200 m</td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">1520 </span>[[image:Icon_velocity.png|24px|Velocity]] 1,520 m/s</td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="display:none;">18000 </span>18 km [[image:icon_orbit.png|24px|Orbit]] 205 m/s</td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:center;"><span style="width:0px; display:none;">80 </span>80 dps [[image:icon_turret.png|24px|Turret Damage]] 400 hp</td>
 
<td nowrap style="width:auto; vertical-align:middle; text-align:right;"><span style="display:none;">33000 </span>23 - 33 km [[image:Icon_target_range.png|22px|Effective range (from optimal up to double falloff)]]</td>
 
<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">37998 </span>38k ehp [[image:icon_hull.png|24px|Effective hit points (15,750 raw hit points)]]</td>
 
</tr>
 
| End = </table>
 
| End2 = <tr class="sortbottom"><td colspan="8" style="background:#222222;"><div style="text-align:center; font-size:90%;">Everytime you pull ore from the asteroid, there is a chance of a new spawn containing these new or a combination of these and some of the frigates above.</div></td></tr></table>
 

Latest revision as of 19:34, 29 January 2021

Icons

white green incursions checkers locked miscellaneous

Icon left.png Icon up.png Icon down.png Icon right.png

Icon left green.png Icon up green.png Icon down green.png Icon right green.png

Icon incursion effect cyno.png Icon incursion effect damage.png Icon incursion effect resists.png Icon incursion effect bounties.png

Icon green check.png Icon yellow circle.png Icon red x.png Icon checkmark.png Icon cancel.png

Icon locked.png Icon unlocked.png

Icon fedo.png Source book.png Concord mtac.png

Help/info Post-its Settings

Icon show info.png Icon help.png Icon help square.png Icon information.png Icon information2.png Icon information square.png

Icon postit.png Icon postits.png Icon postit block.png Icon pax amarria.png

Icon cogs.png Icon cog.png Icon cog bolt.png

Progression template

 67%

For resists:

 60 %
 43 %
 33 %
 90 %

Resist-table

Ship Stats shield electromagnetic resistance shield thermal resistance shield kinetic resistance shield explosive resistance
Icon shield.png 2,500 HP
 60 %
60 %
60 %
60 %
borderless 1,250 HP
 43 %
 43 %
 43 %
 43 %
Icon hull.png 625 HP
 0 %
 0 %
 0 %
 0 %

What happens when you disconnect from the game?

a) Your ship will only try to warp out once (1,000,000 km in a random direction), if for some reason you can't warp right then and there, there will be no more attempts to emergency warp. If you get killed, your pod will also try to warp out once, but like your ship just that one time.
b) Modules will continue to cycle while you have cap, hardeners will stay on, guns will continue to fire (while having ammo) etc.
c) Skills will continue to have an effect, modules like EANMs will continue to function at the same level even if you're disconnected.
d) If they stop shooting you at some point, you'll automatically log out of the game for real as soon as the timers run out, regardless how many times they've been refreshed (this was obvious but still thought I'd double-check it).

Layered images

Sometimes it makes sense to manually build up an image comprised of an image and a tag, two or more images or a semi-transparent label over an image.

Tech and faction
Icon faction.png
Tempest Fleet Issue.jpg
Icon tech2.png
Scimitar.jpg
Icon tech3.png
Legion.jpg
Mining
Best yield per volume of m3 for this type of ore.
Best yield per volume of m3 for this type of ore.
Best yield per volume of m3 for this type of ore.
Best yield per volume of m3 for this type of ore.
Best yield per volume of m3 for this type of ore.
Best yield per volume of m3 for this type of ore.
Tech & faction
Icon tech2.png
Logo faction outer ring excavations.png
Prospect.jpg
Larger icon
Icon faction.png
Logo faction amarr empire clean.png
Malediction.jpg
Larger still
Icon tech1.png
Logo faction gallente federation clean.png
Dominix.jpg
Label
Label too long

Pre-tag with markups

Sometimes you want to combine showing raw code, which is easily done with the <pre></pre> html-tag or with the {{code}}-template, but also do some markup on it to illustrate what to change.

Here's an example of how it can be done, taken from the overview manipulation page:

tabSetup:  -- This identifies the start of the code handling tabs.
- - 0  -- First tab.
  - - - bracket
      - null
    - - name
      - <b>.  PvP  .</b>  -- This is the value for 'name', which is the label for the tab.
    - - overview
      - 1a - pvp + drones  -- This is the name of the setting that's loaded into this tab.

The key to make this kind of presentation work is to break up the pre-tag with another tag, opening it up with <pre<includeonly></includeonly>> and then closing it with </pre<includeonly></includeonly>>, which will end up changing the parsing behaviour of the page and the end result is that you can combine the best of both worlds, a pre-formatted text you can markup with colours or other highlight-methods.

In the rare case your code or text has some templates or wiki-code you don't want to format, but still want to be able to add your own wiki commands you can take this even further by adding <nowiki> to the opening pre-line and </nowiki> in the closing part then wrap any individual wiki-code inside with the reverse </nowiki> wiki-code <nowiki> markup.

Since this opens up for html-tags as well as wiki-markups it might be necessary to break up tags or replace equal signs to get the parsed result to your liking. This can be done by using &lt; instead of < and &gt; instead of > for tags plus &#61; instead of = for the equal sign. Technically you only need to break the tag in one place to achieve this, like using <pre&gt; as this will be enough for the parser to ignore the incomplete tag, but sometimes it's worth changing both brackets to avoid any potential problems with the rest of the code.

Useful HTML-codes

Sometimes you have templates that doesn't allow for showing things like =, < or >, then you can use the following:

Code Result
&#61; =
&lt; <
&gt; >
&amp; &
&#47; /
&#35; #

For more HTML-codes, see this site:
HTML Codes - Table of ascii characters and symbols

CSS table-magic

Sometimes you just want some more granular control over formatting in you table, be that row-wise or column-wise. A wonderful and might I add neat trick is to use nth-child() or nth-last-child() to select which columns (or other element) should be affected by a specific format through the parameter variable.

The parameter can allow you to do simple identifications like (1) for first, (odd) for first, third, fifth etc or more grouped selections like (-n+2) for first two columns etc. Then nth-last-child() reverses it and (1) turns to last and (-n+2) to last two right-most columns for example.

Add the following CSS-snippet to the page/section before the actual table:

{{#css:
 tr td:nth-child(-n+2) { text-align: left; }
}}

Then continue with the actual table:

{| class="wikitable" style="text-align: center;"
! Column 1
! Column 2
! Column 3
! Column 4
|-
| Foo
| Bar
| 1
| 2
|}

That will allow you to make a simple and clean table, that's easy for people to edit and read, without cluttering it up with various styles on a cell by cell basis when all you want to do is have a table mostly aligned one way but specifically tailor a few columns in a different way.

This is how it ends up, affected rows highlighted in blue:

Column 1 Column 2 Column 3 Column 4
Foo Bar 1 2

This is of course not limited to columns, but can also easily be used to alternate background colours for rows etc. For more examples of how you can use the selector part, see :nth-child selector

Colours

Some colours I use.

# C D E
4
3
2
1

█ #e15800
█ #dd9900
█ #93D500
█ #51D200

█ Maroon
█ Sienna
█ Olive
█ ForestGreen

█ purple
█ rebeccapurple
█ slateblue
█ steelblue

Security status
1.0 - #2FEFEF
0.9 - #48F0C0
0.8 - #00EF47
0.7 - #00F000
0.6 - #8FEF2F
0.5 - #EFEF00
0.4 - #D77700
0.3 - #F06000
0.2 - #F04800
0.1 - #D73000
0.0 - #F00000
Miscellanous

█ coral (modules)
█ wheat (quotes)
█ slateblue (changes)
█ violet (tags)
█ lightgreen (comments)
█ #ffd75f (suspect)
█ red (criminal & weapon)
█ cyan (limited engagement)

Gradients

You need the CSS script to handle both normal browsers supporting CSS3 and the ingame browser which do not, but apparently has some old webkit support.

Linear
(vertical)
1
2
3
4
Linear
(horizontal)
1 2 3 4
Radial
+ 1 2 3 4
1
2
3
4

Tooltips

Normal tooptip: Example1Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris. (lots of text) Example2Lorem ipsum dolor sit amet. (short text).


Let's see what the tooltip upLorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris. does compared to tooltip rightLorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris. as well as how tooltip leftLorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris. differ from tooltip downLorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris. when put in the end. Does this normal tooltipLorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris. change?

Now how about an image like this? Icon stasis webifier i.pngIcon stasis webifier i.png -60% speed reduction at 30 km. or a larger one like Logo faction amarr empire.pngLorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris.

Warp disruption

Certain actions are prevented by warp disruption:

Actions and restrictions Warp disruption
Warp disruption
Warp scrambling
Warp scrambling
22778_64.png
Interdiction probe
28654_64.png
Interdiction field
29003_64.png
Infinity-point
45010_64.png
Infinity-scram
Activating your Warp Drive Icon large red x.png Icon large red x.png Icon large red x.png Icon large red x.png Icon large red x.png Icon large red x.png
Activating an Acceleration Gate Icon large red x.png Icon large red x.png Icon large green check.png Icon large green check.png Icon large red x.png Icon large red x.png
Activating a Star Gate (sub-capital ships) Icon large green check.png Icon large green check.png Icon large green check.png Icon large green check.png Icon large green check.png Icon large green check.png
Activating a Star Gate (capital ships) Icon large green check.png Icon large green check.png Icon large green check.png Icon large green check.png Icon large red x.png Icon large red x.png
Activating a Microwarpdrive (MWD) Icon large green check.png Icon large red x.png Icon large green check.png Icon large green check.png Icon large green check.png Icon large red x.png
Activating a Micro Jump Drive (MJD) Icon large green check.png Icon large red x.png Icon large green check.png Icon large green check.png Icon large green check.png Icon large red x.png
Activating a Micro Jump Drive Field Generator  Icon large green check.png Icon large red x.png Icon large green check.png Icon large green check.png Icon large green check.png Icon large red x.png
Activating a Jump Drive Icon large red x.png Icon large red x.png Icon large red x.png Icon large red x.png Icon large red x.png Icon large red x.png
Docking in a Station Icon large green check.png Icon large green check.png Icon large green check.png Icon large green check.png Icon large green check.png Icon large green check.png
Docking in an Upwell structure Icon large red x.png Icon large red x.png Icon large green check.png Icon large green check.png Icon large red x.png Icon large red x.png