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{{MissionLinks}}'''Distribution missions''', also know as courier missions, are a type of mission given by distribution agents.
{{MissionLinks}}
'''Distribution missions''' are missions given by distribution agents. They are usually '''courier missions''' in which you have to transport some cargo for the agent. An exception to this are some low-level mission chains ([[A New Venture]], for example) which do involve combat. It is recommended having a small combat-capable ship (Frigate/Destroyer) at or near your mission base.


==Structure==
== Structure ==
A Distribution mission is a mission to take a piece of cargo from one station to another station. When a Distribution mission is accepted, the necessary cargo is spawned in your personal hangar at the pickup station. You then need to haul it to the destination ("drop off") station using your ship. Usually the agent location is either the "pick up" or "drop off" location. Once docked at the destination station you may complete the mission by talking to the agent. The cargo only counts as delivered if it is either in your personal hangar at the destination station or in your ship's cargo hold while you are docked at the destination station.
A courier mission is a mission to either collect a piece of cargo from one station and deliver it to another or to collect a piece of cargo from a deadspace location. When a courier mission is accepted, the necessary cargo is spawned in your personal hangar at the "Pickup Location". You then need to haul it to the "Drop-off Location" using your ship. Usually, the agent location is either the pickup or drop-off location. Once docked at the destination station you can complete the mission by talking to the agent. The cargo only counts as delivered if it is either in your personal hangar at the destination station or in your ship's cargo hold while you are docked at the destination station.


Distribution missions never spawn any hazards of their own; you only have to deal with the normal hazards of Stargate travel (gatecamps, suicide gankers, warp interdiction bubbles on Stargates in NullSec, and so on). Level 1 missions will keep you within the agent's constellation, level 2 and level 3 will possibly send you to a neighboring constellation, and level 4 missions will always send you to a neighboring constellation. <ref name="devblog758">https://community.eveonline.com/news/dev-blogs/courier-missions-revamp/</ref>
'''TIP:''' Although located in your ship inventory, cargo held in containers will not be accepted.
 
Aside from any mission-related hazards you only have to deal with the usual hazards of travel (Gatecamps, suicide gankers, Warp Interdiction on Stargates in Null security space, and so on). Level 1 missions will keep you within the agent's constellation, level 2 and level 3 will possibly send you to an adjacent constellation, level 4 missions will always send you to an adjacent constellation. <ref>Devblog: https://www.eveonline.com/news/view/courier-missions-revamp</ref>


It is worth noting that although you are at the destination station you can still talk to the original agent remotely to complete the mission without going back to the original station. They will be listed in the station's "Agents" tab after you dock, or you can start a conversation with them using your mission journal. However, until you fly back and dock at their station, they will not give you a new mission.
It is worth noting that although you are at the destination station you can still talk to the original agent remotely to complete the mission without going back to the original station. They will be listed in the station's "Agents" tab after you dock, or you can start a conversation with them using your mission journal. However, until you fly back and dock at their station, they will not give you a new mission.
{{Open journal}}
If a distribution mission has an item as a reward instead of ISK, then the item will appear in your personal hangar at the issuing agent's station, which is usually the pickup station.
== Ship choices ==
Level 1 and 2 distribution missions can be run using frigates, although you may need to use cargo modules in the low slots. Cargo size for L1/L2 missions can be up to 450{{m3}} in size. For level 3 and 4 distribution missions you will need a hauler as cargo sizes will be in the 4,000–8,000{{m3}} range. Note that it is beneficial to have more cargo room than required as you can then run missions for multiple agents at once.
=== Level 1 and level 2 ===
The [[Sunesis]] is a great option for Levels 1 and 2. It has a base cargo capacity of 600{{m3}}, which can be increased by Expanded Cargoholds. One can fit it to align in under two seconds even if skills are not especially good. This means most [[gatecamp]]s will struggle to lock fast enough. If fit with a bit of a shield tank there is also enough EHP that it's very difficult to be destroyed by a [[smartbomb]] camp. For the [[rig]]s, choose Hyperspatials to warp faster and thus reduce overall travel time, which has a greater benefit than adding any additional align time.


If a Distribution mission has an item as a reward instead of ISK, then the item will appear in your personal hangar at the agent's station (which may or may not be the dropoff location for the mission).
If the Sunesis is too expensive, or [[autopilot]] is used a lot, the next ideal ship is a  [[Frigates#Exploration|T1 exploration frigate]] ([[Magnate]], [[Heron]], [[Imicus]], [[Probe]]). They all have a base cargo capacity of 400{{m3}}, so it is suggested to fit at least one Expanded Cargohold. Align times of under three seconds with fitting and good skills, but one cannot go under two seconds (at least not reasonably) without losing out more in other areas. This means gatecamps in lowsec might have an easier time. In lowsec, you might want to use the [[Cloak trick|MWD + cloak trick]] or fit a Shield Extender, Warp Core Stabilizer and some Nanofiber Internal Structures. The most versatile of the T1 exploration frigates for Level 1 and 2 missions is the [[Magnate]] due to its 4 low slots, which can be used to hold up to 4 modules. Swapping in and out Cargo Expanders will save one from having to do multiple trips and could occasionally be used to hold two level 1 mission's worth of cargo. If fewer Expanded Cargoholds are needed, one can swap them out between missions. Even if Cargo Expanders are not wanted, it's still the ideal ship because one can fit up to 4 Nanofiber Internal Structures which helps to increase top speed and align time, which can help if autopilot is used a lot.


Level 1 and 2 Distribution missions can be run using frigates, although you may need to use cargo modules in the low slots.  Cargo size for L1/L2 missions can be up to 450 {{m3}} in size. This is easily accomplishable with an exploration frigate, although in the case of maximum size cargo, a Cargohold Extender module may be required (the [[Magnate]] has the most low slots and may be of use here). For level 3 and 4 courier missions, you will need an industrial hauler because cargo sizes will be in the {{gaps|4|000}}–{{gaps|8|000}} {{m3}} range.
If flying a T1 Exploration Frigate, keep in mind that some of the Level 1 and 2 missions do have some combat, so having a weapon in the high slot and/or combat drones is important to save time in swapping ships. Any weapon will work, but a Small Laser in the high slot is preferred since lasers do not need any type of ammo other than a standard crystal; having no ammo in cargo is ideal since it keeps one from mixing ammo and mission cargo. The other high slot could be a Mining Laser; this is ideal, as one mission in particular requires the mining of every last rock in order to find a specific item. Mining drones will work for that mission but are much slower compared to being able to quickly cycle a mining laser. As for the drones, some missions do leave behind salvage, so a mix of salvage and combat drones is optimal. Mid slot should be an afterburner, which is used for combat, collecting salvage and is also engaged if autopilot has been activated for a portion of the journey.


==Ship choices==
=== Level 3 and level 4 ===
As the required capacity can range up to 4,200{{m3}} for level 3 and 8,000{{m3}} for level 4, you will need to move up from a frigate to a bigger ship. A good option which is cheap and has low skill requirements are [[Haulers#Fast_transports|T1 fast transports]] ([[Sigil]], [[Badger]], [[Nereus]], [[Wreathe]]) which are all able to reach the required cargo capacity with sufficient expanded cargohold even at low skill. While you're going to need to be able to fit up to 8,000{{m3}}, most missions require 4,000-5,000{{m3}} which will allow fitting more inertial stabilizers for a faster align speed. Hyperspatial rigs are used for higher warp speed. Cloak and MWD are nice to have for the [[Cloak trick|MWD + cloak trick]]. Anything that increases warp speed, increases agility, or decreases inertial modifiers will help speed up your distribution runs. While there are some differences between the different fast transports, you mostly want to go for the one where you have the best skills.


You will likely move up from your Venture to an [[Industrial]] ship. Your goal in hauling is always to move as much as you can as fast as you can, and whichever industrial you choose should be able to handle level II and III missions. Level IV missions can require up to 8,000 {{m3}} of cargo space - keep that in mind as you shop for ships later in your career.
=== All levels ===
[[Blockade Runners]] are arguably the best option for distribution missions all around. All of them can carry more than 8k{{m3}} if you fill the lows with expanded cargoholds. Their align time is generally decent and you can switch lows for inertia stabs if you don't need the full cargo capacity. They warp fast with a base speed of 6 AU/s which goes up to 7.5 AU/s with skills and even 11.4 AU/s with T2 hyperspatial rigs which are usually used. A covert cloak increases the safety and you can even fit an interdiction nullifier to avoid bubbles in nullsec.
All blockade runners are decent options. The [[Prowler]] and [[Viator]] might be a little bit better but if you have committed to another T2 option, rather just stick with it.


For small volume missions T1 exploration ships are best as they have largest cargo holds among frigates.
'''Warning: Blockade Runners are considered high value targets. As they can't be cargo scanned most gankers will assume they have valuable cargo and gank them whenever they catch them. Be very careful running distribution missions in Blockade Runners around populated areas.'''


==Standing grind==
That said, the cloak makes it fairly safe. Don't go afk while undocked. In ganking hotspots such as the Jita tradehub station, you might want to use [[Bookmark#Instadock|dock]] and [[Bookmark#Insta-undock|undock]] bookmarks.


Distribution missions are by far the fastest mission type. As a result blitzing distribution missions is the fastest way to receive storyline missions. Even though the distribution missions give low corporation standing gain the storyline mission will give more noticeable corporation standing gain and slow faction standings.
== Standings grind ==
Distribution missions are fast to complete and thus you can quickly finish 16 missions to gain a [[storyline mission]]. This is especially true if you have multiple agents close together ideally in one system or even station.
Storyline missions are especially wanted for faction standings. So distribution missions are a good way to increase those. If this is the best way depends on a lot of factors. You might rather just first focus on corporation standings and just slowly get storyline missions while doing [[security missions]]. There are also one time alternatives to gain faction standings such as [[Career Agents]], [[Circle Missions]], and [[COSMOS]]. [[Epic arcs]] also give faction standings and can be done every three months.


==References==
== References ==
<references />
<references />


[[Category:Missions]]
[[Category:Missions]]

Latest revision as of 08:05, 2 August 2025

Distribution missions are missions given by distribution agents. They are usually courier missions in which you have to transport some cargo for the agent. An exception to this are some low-level mission chains (A New Venture, for example) which do involve combat. It is recommended having a small combat-capable ship (Frigate/Destroyer) at or near your mission base.

Structure

A courier mission is a mission to either collect a piece of cargo from one station and deliver it to another or to collect a piece of cargo from a deadspace location. When a courier mission is accepted, the necessary cargo is spawned in your personal hangar at the "Pickup Location". You then need to haul it to the "Drop-off Location" using your ship. Usually, the agent location is either the pickup or drop-off location. Once docked at the destination station you can complete the mission by talking to the agent. The cargo only counts as delivered if it is either in your personal hangar at the destination station or in your ship's cargo hold while you are docked at the destination station.

TIP: Although located in your ship inventory, cargo held in containers will not be accepted.

Aside from any mission-related hazards you only have to deal with the usual hazards of travel (Gatecamps, suicide gankers, Warp Interdiction on Stargates in Null security space, and so on). Level 1 missions will keep you within the agent's constellation, level 2 and level 3 will possibly send you to an adjacent constellation, level 4 missions will always send you to an adjacent constellation. [1]

It is worth noting that although you are at the destination station you can still talk to the original agent remotely to complete the mission without going back to the original station. They will be listed in the station's "Agents" tab after you dock, or you can start a conversation with them using your mission journal. However, until you fly back and dock at their station, they will not give you a new mission.

With the Viridian expansion the mission journal was removed from the Neocom and the short-cut settings. Its keyboard short-cut was assigned to the newly introduced opportunities window.

Till the 2nd December 2025, the mission journal could still be called using the slash command /open journal in any of the chat windows.

In the Version 23.02 release 2025-12-02.1 CCP announced: Slash commands via chat have been disabled.


If a distribution mission has an item as a reward instead of ISK, then the item will appear in your personal hangar at the issuing agent's station, which is usually the pickup station.

Ship choices

Level 1 and 2 distribution missions can be run using frigates, although you may need to use cargo modules in the low slots. Cargo size for L1/L2 missions can be up to 450 m3 in size. For level 3 and 4 distribution missions you will need a hauler as cargo sizes will be in the 4,000–8,000 m3 range. Note that it is beneficial to have more cargo room than required as you can then run missions for multiple agents at once.

Level 1 and level 2

The Sunesis is a great option for Levels 1 and 2. It has a base cargo capacity of 600 m3, which can be increased by Expanded Cargoholds. One can fit it to align in under two seconds even if skills are not especially good. This means most gatecamps will struggle to lock fast enough. If fit with a bit of a shield tank there is also enough EHP that it's very difficult to be destroyed by a smartbomb camp. For the rigs, choose Hyperspatials to warp faster and thus reduce overall travel time, which has a greater benefit than adding any additional align time.

If the Sunesis is too expensive, or autopilot is used a lot, the next ideal ship is a T1 exploration frigate (Magnate, Heron, Imicus, Probe). They all have a base cargo capacity of 400 m3, so it is suggested to fit at least one Expanded Cargohold. Align times of under three seconds with fitting and good skills, but one cannot go under two seconds (at least not reasonably) without losing out more in other areas. This means gatecamps in lowsec might have an easier time. In lowsec, you might want to use the MWD + cloak trick or fit a Shield Extender, Warp Core Stabilizer and some Nanofiber Internal Structures. The most versatile of the T1 exploration frigates for Level 1 and 2 missions is the Magnate due to its 4 low slots, which can be used to hold up to 4 modules. Swapping in and out Cargo Expanders will save one from having to do multiple trips and could occasionally be used to hold two level 1 mission's worth of cargo. If fewer Expanded Cargoholds are needed, one can swap them out between missions. Even if Cargo Expanders are not wanted, it's still the ideal ship because one can fit up to 4 Nanofiber Internal Structures which helps to increase top speed and align time, which can help if autopilot is used a lot.

If flying a T1 Exploration Frigate, keep in mind that some of the Level 1 and 2 missions do have some combat, so having a weapon in the high slot and/or combat drones is important to save time in swapping ships. Any weapon will work, but a Small Laser in the high slot is preferred since lasers do not need any type of ammo other than a standard crystal; having no ammo in cargo is ideal since it keeps one from mixing ammo and mission cargo. The other high slot could be a Mining Laser; this is ideal, as one mission in particular requires the mining of every last rock in order to find a specific item. Mining drones will work for that mission but are much slower compared to being able to quickly cycle a mining laser. As for the drones, some missions do leave behind salvage, so a mix of salvage and combat drones is optimal. Mid slot should be an afterburner, which is used for combat, collecting salvage and is also engaged if autopilot has been activated for a portion of the journey.

Level 3 and level 4

As the required capacity can range up to 4,200 m3 for level 3 and 8,000 m3 for level 4, you will need to move up from a frigate to a bigger ship. A good option which is cheap and has low skill requirements are T1 fast transports (Sigil, Badger, Nereus, Wreathe) which are all able to reach the required cargo capacity with sufficient expanded cargohold even at low skill. While you're going to need to be able to fit up to 8,000 m3, most missions require 4,000-5,000 m3 which will allow fitting more inertial stabilizers for a faster align speed. Hyperspatial rigs are used for higher warp speed. Cloak and MWD are nice to have for the MWD + cloak trick. Anything that increases warp speed, increases agility, or decreases inertial modifiers will help speed up your distribution runs. While there are some differences between the different fast transports, you mostly want to go for the one where you have the best skills.

All levels

Blockade Runners are arguably the best option for distribution missions all around. All of them can carry more than 8k m3 if you fill the lows with expanded cargoholds. Their align time is generally decent and you can switch lows for inertia stabs if you don't need the full cargo capacity. They warp fast with a base speed of 6 AU/s which goes up to 7.5 AU/s with skills and even 11.4 AU/s with T2 hyperspatial rigs which are usually used. A covert cloak increases the safety and you can even fit an interdiction nullifier to avoid bubbles in nullsec. All blockade runners are decent options. The Prowler and Viator might be a little bit better but if you have committed to another T2 option, rather just stick with it.

Warning: Blockade Runners are considered high value targets. As they can't be cargo scanned most gankers will assume they have valuable cargo and gank them whenever they catch them. Be very careful running distribution missions in Blockade Runners around populated areas.

That said, the cloak makes it fairly safe. Don't go afk while undocked. In ganking hotspots such as the Jita tradehub station, you might want to use dock and undock bookmarks.

Standings grind

Distribution missions are fast to complete and thus you can quickly finish 16 missions to gain a storyline mission. This is especially true if you have multiple agents close together ideally in one system or even station. Storyline missions are especially wanted for faction standings. So distribution missions are a good way to increase those. If this is the best way depends on a lot of factors. You might rather just first focus on corporation standings and just slowly get storyline missions while doing security missions. There are also one time alternatives to gain faction standings such as Career Agents, Circle Missions, and COSMOS. Epic arcs also give faction standings and can be done every three months.

References