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Ellis Ofsol (talk | contribs) added interaction & standings info |
→Fleet size & composition: The 5 locally tanked DPS fleet composition I believe is a relic from before the changes that removed Navy cruisers from the site. Doing so may still be possible, but would require exceptional bling. Safe to say not common? |
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{{Main|Homefront operation}}{{HomefrontOperationsLinks}} | {{Main|Homefront operation}} | ||
{{HomefrontOperationsLinks}} | |||
[[File:Suspicious Signal- Vexor Cruiser .jpg|left|thumb|Suspicious Signal: Secure the Intel]] | [[File:Suspicious Signal- Vexor Cruiser .jpg|left|thumb|Suspicious Signal: Secure the Intel]] | ||
The objective of this site is to destroy a single tower-like structure located at the center. At the start, the structure is either invulnerable or cloaked, and it only becomes vulnerable once three hackable arrays (data cans) are successfully hacked. Each hacked array activates a 90-second timer. If all three are hacked around the same time, this creates a 90-second damage window on the tower. | The objective of this site is to destroy a single tower-like structure located at the center. At the start, the structure is either invulnerable or cloaked, and it only becomes vulnerable once three hackable arrays (data cans) are successfully hacked. Each hacked array activates a 90-second timer. If all three are hacked around the same time, this creates a 90-second damage window on the tower. The tower has 337,500 HP with no resistances. | ||
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* Optimal fleet size: 5 ships | * Optimal fleet size: 5 ships | ||
* Fleet composition: T1 Cruisers (DPS), T1 Logistic Cruisers (Logi) | * Fleet composition: T1 Cruisers (DPS), T1 Logistic Cruisers (Logi) | ||
Common group | Common group composition is 1 Logi and 4 DPS, among which 3 are [[hackers|Data Analyzer]]. | ||
== Type of ships allowed == | |||
This homefront operation takes place in a [[Deadspace|deadspace pocket]] with an acceleration gate that has ship restrictions. | This homefront operation takes place in a [[Deadspace|deadspace pocket]] with an acceleration gate that has ship restrictions. | ||
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* Tech 1 haulers, including [[Squall]] | * Tech 1 haulers, including [[Squall]] | ||
* [[Venture|Ventures]] | * [[Venture|Ventures]] | ||
{{Note|You can view in-game ship restrictions for each Homefront Operation by opening the Opportunities window (ALT+J) and double-clicking on a mission.}}<gallery> | |||
File:Homefronts_ship_restrictions.png|Homefront ship restrictions example | |||
</gallery> | |||
== Mission parameters == | == Mission parameters == | ||
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== Suspicious Signal in different empires == | == Suspicious Signal in different empires == | ||
There are regional differences in the site’s description, hostile | There are regional differences in the site’s description, hostile primary and secondary damage types, and [[EWAR]].{{Important note box|WARNING: Ship fittings are region-specific. Each faction has unique resistances and damage types. An improper fit can cost you your ship.}} | ||
{| class="wikitable" | {| class="wikitable" | ||
|- style="background-color: var(--background-color-warning-subtle);" | |||
! | ! Region | ||
! | ! Site | ||
! | ! Damage types | ||
! | ! EWAR | ||
! | ! Tower | ||
!Weakness | |||
! Enemy Faction | |||
|- | |- | ||
|[[File:Logo_faction_amarr_empire_clean.png|64x64px|Amarr space]] Amarr | |[[File:Logo_faction_amarr_empire_clean.png|64x64px|Amarr space]] Amarr | ||
|Suspicious Signal: Secure the Intel | |Suspicious Signal: | ||
Secure the Intel | |||
|{{Damage to resist|Minmatar}} | |{{Damage to resist|Minmatar}} | ||
|[[File:Icon_target_painter_i.png|16x16px]] Paints | |[[File:Icon_target_painter_i.png|16x16px]] Paints | ||
|Longshot Relay | |Longshot Relay | ||
|{{Damagetype|Em}} | |||
|[[Minmatar Republic]] | |[[Minmatar Republic]] | ||
|- | |- | ||
|[[File:Logo_faction_caldari_state_clean.png|64x64px|Caldari space]] Caldari | |[[File:Logo_faction_caldari_state_clean.png|64x64px|Caldari space]] Caldari | ||
|Suspicious Signal: Block the Broadcast | |Suspicious Signal: | ||
Block the Broadcast | |||
|{{Damage to resist|Gallente}} | |{{Damage to resist|Gallente}} | ||
|[[File:Icon_remote_sensor_dampening.png|16x16px]] Damps | |[[File:Icon_remote_sensor_dampening.png|16x16px]] Damps | ||
|Megafinance Siphoner | |Megafinance Siphoner | ||
|{{Damagetype|EM}} | |||
|[[Gallente Federation]] | |[[Gallente Federation]] | ||
|- | |- | ||
|[[File:Logo_faction_gallente_federation_clean.png|64x64px|Gallente space]] Gallente | |[[File:Logo_faction_gallente_federation_clean.png|64x64px|Gallente space]]Gallente | ||
|Suspicious Signal: Stop the Siphon | |Suspicious Signal: | ||
Stop the Siphon | |||
|{{Damage to resist|Caldari}} | |{{Damage to resist|Caldari}} | ||
|[[File:Icon_target_max.png|16x16px]] ECM | |[[File:Icon_target_max.png|16x16px]] ECM | ||
|Quantum-Override Broadcaster | |Quantum-Override Broadcaster | ||
|{{Damagetype|EM}} | |||
|[[Caldari State]] | |[[Caldari State]] | ||
|- | |- | ||
|[[File:Logo_faction_minmatar_republic_clean.png|64x64px|Minmatar space]] Minmatar | |[[File:Logo_faction_minmatar_republic_clean.png|64x64px|Minmatar space]]Minmatar | ||
|Suspicious Signal: Stop the Sabotage | |Suspicious Signal: | ||
Stop the Sabotage | |||
|{{Damage to resist|Amarr}} | |{{Damage to resist|Amarr}} | ||
|[[File:Icon_energy_neutralizer_i.png|16x16px]] Neuts / | |[[File:Icon_energy_neutralizer_i.png|16x16px]] Neuts / | ||
[[File:Icon_track_disruptor_64.png|16x16px]][[File:Icon_missile_guidance_computer_i.png|16x16px]] Weapon disruption | [[File:Icon_track_disruptor_64.png|16x16px]][[File:Icon_missile_guidance_computer_i.png|16x16px]] Weapon disruption | ||
|Sacred Exploiter | |Sacred Exploiter | ||
|{{Damagetype|EX}} | |||
|[[Amarr Empire]] | |[[Amarr Empire]] | ||
|} | |} | ||
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== Hostiles == | == Hostiles == | ||
A fleet consisting of frigates, destroyers, cruisers, and battlecruisers will be present upon arrival. They will concentrate their fire on one capsuleer ship at a time, beginning with the first vessel to enter the site, and may periodically switch targets as a group. An exception applies to hostiles with the ''Infiltrating, Evader, Spinner or Insurgent'' prefixes: these will immediately target any drones that are deployed, but will revert to attacking the currently focused capsuleer ship if no drones are present. | A fleet consisting of frigates, destroyers, cruisers, and battlecruisers will be present upon arrival. They will concentrate their fire on one capsuleer ship at a time, beginning with the first vessel to enter the site, and may periodically switch targets as a group. An exception applies to hostiles with the ''Infiltrating, Evader, Spinner or Insurgent'' prefixes: these will immediately target any drones that are deployed, but will revert to attacking the currently focused capsuleer ship if no drones are present. | ||
{| class="wikitable" | |||
<div style="display : flex; flex-wrap: wrap; gap: 1.5em;"> | |||
{| class="wikitable sortable" | |||
|- style="background-color: var(--background-color-warning-subtle);" | |||
! colspan="3" | [[File:Logo_faction_amarr_empire_clean.png|64x64px|Amarr space]]Suspicious Signal: Secure the Intel | |||
|- style="background-color: var(--background-color-warning-subtle);" | |||
! Prefix !! Info !! Weakness | |||
|- | |||
| Insurgent || Drone aggro || {{Damagetype|Em}} | |||
|- | |||
| Refuge || Logi || {{Damagetype|Em}} | |||
|- | |||
| Spymaster || DPS || {{Damagetype|Em}} | |||
|- | |||
| Spotter || [[File:Icon_target_painter_i.png|16x16px]] Paints || {{Damagetype|Em}} | |||
|- | |||
| Infiltrator || DPS || {{Damagetype|Em}} | |||
|} | |||
{| class="wikitable sortable" | |||
|- style="background-color: var(--background-color-warning-subtle);" | |||
! colspan="3" | [[File:Logo_faction_caldari_state_clean.png|64x64px|Caldari space]]Suspicious Signal: Block the Broadcast | |||
|- style="background-color: var(--background-color-warning-subtle);" | |||
! Prefix !! Info !! Weakness | |||
|- | |||
| Spinner || Drone aggro || {{Damagetype|EM}} | |||
|- | |||
| Exonerater || Logi || {{Damagetype|EM}} | |||
|- | |- | ||
| Diverter || [[File:Icon_remote_sensor_dampening.png|16x16px]] Damps || {{Damagetype|EM}} | |||
|- | |- | ||
| | | Compeller || DPS || {{Damagetype|EM}} | ||
| | |||
| | |||
|{{Damagetype|EM}} | |||
|- | |- | ||
| | | Veritas || DPS || {{Damagetype|EM}} | ||
| | |} | ||
|{{Damagetype| | </div> | ||
| | <div style="display : flex; flex-wrap: wrap; gap: 1.5em;"> | ||
| | {| class="wikitable sortable" | ||
| | |- style="background-color: var(--background-color-warning-subtle);" | ||
! colspan="3" | [[File:Logo_faction_gallente_federation_clean.png|64x64px|Gallente space]]Suspicious Signal: Stop the Siphon | |||
|- style="background-color: var(--background-color-warning-subtle);" | |||
! Prefix !! Info !! Weakness | |||
|- | |- | ||
| | | Scrubber || DPS || {{Damagetype|Em}} | ||
|DPS | |||
|{{Damagetype|Em | |||
|- | |- | ||
| | | Insurer || Logi || {{Damagetype|Em}} | ||
| | |||
|{{Damagetype|Em | |||
|- | |- | ||
| | | Evader || Drone aggro || {{Damagetype|Em}} | ||
| | |||
| | |||
|{{Damagetype| | |||
|- | |- | ||
| | | Eraser || DPS || {{Damagetype|Em}} | ||
| | |||
|- | |- | ||
| Falsifier || [[File:Icon_target_max.png|16x16px]] ECM || {{Damagetype|Em}} | |||
|} | |||
{| class="wikitable sortable" | |||
! | |- style="background-color: var(--background-color-warning-subtle);" | ||
! colspan="3" | [[File:Logo_faction_minmatar_republic_clean.png|64x64px|Minmatar space]]Suspicious Signal: Stop the Sabotage | |||
|- style="background-color: var(--background-color-warning-subtle);" | |||
! Prefix !! Info !! Weakness | |||
|- | |- | ||
| | | Proselytizer || DPS || {{Damagetype|EX}} | ||
|DPS | |||
|{{Damagetype|EX}} | |||
|- | |- | ||
| | | Saboteur || DPS || {{Damagetype|EX}} | ||
| | |||
| | |||
| | |||
|{{Damagetype|EX}} | |||
|- | |- | ||
| | | Infiltrating || Drone aggro || {{Damagetype|EX}} | ||
|Drone aggro | |||
| | |||
|{{Damagetype|EX}} | |||
|- | |- | ||
| | | Quietus || [[File:Icon_energy_neutralizer_i.png|16x16px]] Neuts || {{Damagetype|EX}} | ||
| | |||
|[[File:Icon_energy_neutralizer_i.png|16x16px]] Neuts | |||
|{{Damagetype|EX}} | |||
|- | |- | ||
| | | Justifier || Logi || {{Damagetype|EX}} | ||
| | |||
|{{Damagetype|EX}} | |||
|- | |- | ||
| | | Obscurer || [[File:Icon_track_disruptor_64.png|16x16px]][[File:Icon_missile_guidance_computer_i.png|16x16px]] Weapon disruption || {{Damagetype|EX}} | ||
|[[File:Icon_track_disruptor_64.png|16x16px]][[File:Icon_missile_guidance_computer_i.png|16x16px]] Weapon disruption | |||
|{{Damagetype|EX}} | |||
|} | |} | ||
</div> | |||
== Interaction & standings == | == Interaction & standings == | ||
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== Rewards == | == Rewards == | ||
Rewards for Suspicious Signal sites come in two forms: (1) ISK payout upon site completion, and (2) site-specific loot from the hackable arrays. Each of the hackable arrays will drop between 1 and 3 units of loot per hack. These can be sold for 350,000 ISK per unit to NPC buy orders in certain regions of highsec. <gallery> | Rewards for Suspicious Signal sites come in two forms: (1) ISK payout upon site completion, and (2) site-specific loot from the hackable arrays. Each of the hackable arrays will drop between 1 and 3 units of loot per hack. These can be sold for 350,000 ISK per unit to NPC buy orders in certain regions of highsec. <gallery> | ||
File:Suspicious Signal- NPC loot Minmatar.jpg|[[Homefront operation#Suspicious Signal|Suspicious Signal: Stop the Sabotage]] - Array Loot | File:Suspicious Signal- NPC loot Minmatar.jpg|[[Homefront operation#Suspicious Signal|Suspicious Signal: Stop the Sabotage]] - Array Loot | ||
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Payout amount follows the standard 5-pilot Homefront Operation payout structure, giving the maximum payout per pilot of 15,486,410 ISK with a fleet of 5. | Payout amount follows the standard 5-pilot Homefront Operation payout structure, giving the maximum payout per pilot of 15,486,410 ISK with a fleet of 5. | ||
[[File:Graph_ISK_Payout_per_Pilot_vs._Number_of_Pilots_(5-person_Homefronts).svg|alt=Graph showing ISK Payout per Pilot vs Number of Pilots for 5-person Homefronts, max is 15,486,410 ISK at 5 players| | [[File:Graph_ISK_Payout_per_Pilot_vs._Number_of_Pilots_(5-person_Homefronts).svg|alt=Graph showing ISK Payout per Pilot vs Number of Pilots for 5-person Homefronts, max is 15,486,410 ISK at 5 players|500px]] | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
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File:Destroyed Sacred Exploiter.png|Suspicious Signal: Stop the Sabotage - Destroyed Sacred Exploiter | File:Destroyed Sacred Exploiter.png|Suspicious Signal: Stop the Sabotage - Destroyed Sacred Exploiter | ||
</gallery> | </gallery> | ||
[[Category:Homefront Operations]] | [[Category:Homefront Operations]] | ||
Latest revision as of 13:09, 6 November 2025
- Main article: Homefront operation
| Homefront Operations |
|---|
|
|
| Universal Sites |

The objective of this site is to destroy a single tower-like structure located at the center. At the start, the structure is either invulnerable or cloaked, and it only becomes vulnerable once three hackable arrays (data cans) are successfully hacked. Each hacked array activates a 90-second timer. If all three are hacked around the same time, this creates a 90-second damage window on the tower. The tower has 337,500 HP with no resistances.
Be advised that enemy ships will aggressively target and destroy any drones deployed during the engagement, making drone usage a risky choice for capsuleers who rely heavily on them for damage or utility.
-
Suspicous Signal: Secure the Intel - Site Overview
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Suspicious Signal: Secure the Intel - Armor Array
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Suspicious Signal: Secure the Intel - Tower Destruction
Fleet size & composition
- Optimal fleet size: 5 ships
- Fleet composition: T1 Cruisers (DPS), T1 Logistic Cruisers (Logi)
Common group composition is 1 Logi and 4 DPS, among which 3 are Data Analyzer.
Type of ships allowed
This homefront operation takes place in a deadspace pocket with an acceleration gate that has ship restrictions.
- Tech 1 frigates, navy and pirate frigates
- Tech 1 destroyers, navy and pirate destroyers
- Tech 1 cruisers
- Tech 1 haulers, including Squall
- Ventures
| You can view in-game ship restrictions for each Homefront Operation by opening the Opportunities window (ALT+J) and double-clicking on a mission. |
-
Homefront ship restrictions example
Mission parameters
- Time-limit: 20 minutes
- Longshot Relay Health
- Hackable Array (A) (B) (C): 90 seconds
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Suspicious Signal: Secure the Intel - Mission Parameters
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Suspicious Signal: Stop the Sabotage - Mission Parameters
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Suspicious Signal: Block the Broadcast - Mission Parameters
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Suspicious Signal: Stop the Siphon - Mission Parameters
Suspicious Signal in different empires
There are regional differences in the site’s description, hostile primary and secondary damage types, and EWAR.
| Region | Site | Damage types | EWAR | Tower | Weakness | Enemy Faction |
|---|---|---|---|---|---|---|
| Suspicious Signal:
Secure the Intel |
Longshot Relay | Minmatar Republic | ||||
| Suspicious Signal:
Block the Broadcast |
Megafinance Siphoner | Gallente Federation | ||||
| Suspicious Signal:
Stop the Siphon |
Quantum-Override Broadcaster | Caldari State | ||||
| Suspicious Signal:
Stop the Sabotage |
Sacred Exploiter | Amarr Empire |
Hostiles
A fleet consisting of frigates, destroyers, cruisers, and battlecruisers will be present upon arrival. They will concentrate their fire on one capsuleer ship at a time, beginning with the first vessel to enter the site, and may periodically switch targets as a group. An exception applies to hostiles with the Infiltrating, Evader, Spinner or Insurgent prefixes: these will immediately target any drones that are deployed, but will revert to attacking the currently focused capsuleer ship if no drones are present.
| Prefix | Info | Weakness |
|---|---|---|
| Insurgent | Drone aggro | |
| Refuge | Logi | |
| Spymaster | DPS | |
| Spotter | ||
| Infiltrator | DPS | |
| Prefix | Info | Weakness |
|---|---|---|
| Spinner | Drone aggro | |
| Exonerater | Logi | |
| Diverter | ||
| Compeller | DPS | |
| Veritas | DPS | |
| Prefix | Info | Weakness |
|---|---|---|
| Scrubber | DPS | |
| Insurer | Logi | |
| Evader | Drone aggro | |
| Eraser | DPS | |
| Falsifier | ||
| Prefix | Info | Weakness |
|---|---|---|
| Proselytizer | DPS | |
| Saboteur | DPS | |
| Infiltrating | Drone aggro | |
| Quietus | ||
| Justifier | Logi | |
| Obscurer | ||
Interaction & standings
No standing is gained or lost when fighting the Amarr Empire, Caldari State, Gallente Federation, or Minmatar Republic ships present in the Suspicious Signal operations.
Finding sites
Homefront operations are Cosmic Anomalies located in empire owned High Security systems, mostly focused around trade hubs or career agent systems.
- Opportunities window > Homefront Operations tab: will render a list of the available homefronts within a limited range.
- Agency window > Homefront Operations tab: will give you a more detailed filtering ability that allows you to search any region.
- Probe Scanner > Displays all available anomalies in the system, including their distance in AU, with options to warp or align to them.
-
Opportunities > Homefront Operations
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Agency > Homefront Operations
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Probe Scanner > Homefront Anomalies
Rewards
Rewards for Suspicious Signal sites come in two forms: (1) ISK payout upon site completion, and (2) site-specific loot from the hackable arrays. Each of the hackable arrays will drop between 1 and 3 units of loot per hack. These can be sold for 350,000 ISK per unit to NPC buy orders in certain regions of highsec.
-
Suspicious Signal: Stop the Sabotage - Array Loot
-
Suspicious Signal: Secure the Intel - Array Loot
Payout amount follows the standard 5-pilot Homefront Operation payout structure, giving the maximum payout per pilot of 15,486,410 ISK with a fleet of 5.
Gallery
-
Suspicious Signal: Stop the Sabotage - Designated Cans, Warp-in Vector
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Transmission: Succesful Hacking
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Suspicious Signal: Stop the Sabotage - Site Overview
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Suspicious Signal: Stop the Sabotage - Hacking Vexor
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Suspicious Signal: Stop the Sabotage - Destroyed Sacred Exploiter