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{{Work in progress|Creating new pages for each HF site|[[User:Boniface Vachon|Boniface Vachon]] ([[User talk:Boniface Vachon|talk]]) 22:23, 19 August 2025 (UTC)}}
{{Main|Homefront operation}}
{{Main|Homefront operation}}
{{HomefrontOperationsLinks}}
{{HomefrontOperationsLinks}}
[[File:Raid- Deserters Hideout.jpg|thumb|left|Raid: Deserters Hideout]]
The Raid site features a central structure, a friendly NPC Freighter, and a defending hostile fleet tasked with protecting the area. During the encounter, hostile haulers will periodically spawn in close proximity to the structure and immediately attempt to align and warp out to safety. 
The primary objective is to tackle and destroy at least 3 of these haulers before they can escape, then recover their cargo (each with a volume of 3500{{m3}}) and successfully deliver it to the freighter located on the field. All of this must be accomplished within the strict 20-minute time limit, adding pressure to act quickly and efficiently. 
Be advised that enemy ships will aggressively target and destroy any drones deployed during the engagement, making drone usage a risky choice for capsuleers who rely heavily on them for damage or utility.
== Fleet size & composition ==<!-- clearly stating 5 or 3 man optimal fleet size + roles & Ship classes applicable. Not Including any detailed ships or fits -->
* Optimal fleet size: 5 ships
* Fleet composition: T1 Cruisers (DPS), T1 Logistic Cruisers (Logi), T1 Hauler
== Type of ships allowed ==<!-- Included to have a comprehensive page on the subject -->
This homefront operation takes place in a [[deadspace]] pocket with an acceleration gate that has ship restrictions.
* Tech 1 frigates, navy and pirate frigates
* Tech 1 destroyers, navy and pirate destroyers
* Tech 1 cruisers
* Tech 1 haulers, including the [[Squall]]
* [[Venture]]s
{{Note|You can view in-game ship restrictions for each Homefront Operation by opening the Opportunities window (ALT+J) and double-clicking on a mission.}}<gallery>
File:Homefronts_ship_restrictions.png|Homefront ship restrictions example
</gallery>


Raids are Homefront Operations found throughough high-security Empire space. They are designed for a fleet of 5 pilots. There are differences between the 4 regional variants: Narcotics Lab, Deserters Hideout, Black Market, and Hall of Sacrifice.
== Mission parameters ==
* Time-limit: 20 minutes
* Freighter cargo status: 0/3 pieces of loot delivered
<gallery>
File:Raid- Deserters Hideout Mission Parameters.jpg|Raid: Deserters Hideout Mission Parameters
File:Raid- Black Market Mission Parameters.jpg|Raid: Black Market Mission Parameters
</gallery>


The operation takes place in a [[Deadspace|deadspace pocket]] with an acceleration gate. The gate allows these ships:  
== Raids in different empires ==
* T1 Frigate (including Navy and Faction)
There are regional differences in the site’s description, hostile damage types or [[EWAR]] and friendlies.
* T1 Destroyer (including Navy and Faction)
{{Important note box|WARNING: Ship fittings are region-specific. Each faction has unique resistances and damage types. An improper fit can cost you your ship.}}
* T1 Cruisers (excluding Navy and faction)
{| class="wikitable"
* T1 Haulers
|- style="background-color: var(--background-color-warning-subtle);"
* Venture
! Region
* Noctis
! Site
! Damage types
! EWAR
!Weakness
! Friendlies
! Enemy Faction
|-
|[[File:Logo_faction_amarr_empire_clean.png|64x64px|Amarr space]] Amarr
|Raid: Hall of Sacrifice
|{{Damage to resist|Blood raiders}}
|[[File:Icon_energy_neutralizer_i.png|16x16px]] Neuts /
[[File:Icon_track_disruptor_64.png|16x16px]][[File:Icon_missile_guidance_computer_i.png|16x16px]] Weapon disruption
|{{Damagetype|ex}}
|Holder Providence
|[[Blood Raider Covenant|Blood Raiders]]
|-
|[[File:Logo_faction_caldari_state_clean.png|64x64px|Caldari space]] Caldari
|Raid: Black Market
|{{Damage to resist|Guristas}}
|[[File:Icon_target_max.png|16x16px]] ECM
|{{Damagetype|Em}}
|Charon Requisition
|[[Guristas Pirates|Guristas]]
|-
|[[File:Logo_faction_gallente_federation_clean.png|64x64px|Gallente space]] Gallente
|Raid: Narcotics Lab
|{{Damage to resist|Serpentis}}
|[[File:Icon_remote_sensor_dampening.png|16x16px]] Damps
|{{Damagetype|Em}}
|Obelisk Impound
|[[Serpentis]]
|-
|[[File:Logo_faction_minmatar_republic_clean.png|64x64px|Minmatar space]] Minmatar
|Raid: Deserters Hideout
|{{Damagetype|th|em}}
|[[File:Icon_target_max.png|16x16px]] ECM
|{{Damagetype|EX}}
|Fenrir Quartermaster
|[[Ashes of Turnur]]
|}


The pocket contains a structure, an NPC Freighter, and a defending hostile fleet. Hostile haulers will spawn near the structure and attempt to warp out, the goal of the site is to destroy 3 of these haulers and deliver their cargo to the freighter before the 20 minute time limit runs out.
== Hostiles ==
A fleet consisting of frigates, destroyers, cruisers, and battlecruisers will be present upon arrival. They will concentrate their fire on one capsuleer ship at a time, beginning with the first vessel to enter the site, and may periodically switch targets as a group. An exception applies to hostiles with the ''Atgeir'', ''Blood'', ''Smuggler'' or ''Guard'' prefixes: these will immediately target any drones that are deployed, but will revert to attacking the currently focused capsuleer ship if no drones are present.


==Regional Differences==
<div style="display : flex; flex-wrap: wrap; gap: 1.5em;">
{| class="wikitable sortable"
|- style="background-color: var(--background-color-warning-subtle);"
! colspan="3" | [[File:Logo_faction_amarr_empire_clean.png|64x64px|Amarr space]]Raid: Hall of Sacrifice Temple
|- style="background-color: var(--background-color-warning-subtle);"
! Prefix !! Info !! Weakness
|-
| Damning || [[File:Icon_track_disruptor_64.png|16x16px]][[File:Icon_missile_guidance_computer_i.png|16x16px]] Weapon disruption || {{Damagetype|ex}}
|-
| Sanguinary || [[File:Icon_energy_neutralizer_i.png|16x16px]] Neuts || {{Damagetype|ex}}
|-
| Shepherd || Logi || {{Damagetype|ex}}
|-
| Venerated || DPS || {{Damagetype|ex}}
|-
| Offertory || Hauler || {{Damagetype|ex}}
|-
| Blood || Drone Aggro || {{Damagetype|ex}}
|}
{| class="wikitable sortable"
|- style="background-color: var(--background-color-warning-subtle);"
! colspan="3" | [[File:Logo_faction_caldari_state_clean.png|64x64px|Caldari space]]Raid: Black Market
|- style="background-color: var(--background-color-warning-subtle);"
! Prefix !! Info !! Weakness
|-
| Smuggler || Drone Aggro || {{Damagetype|Em}}
|-
| Blindsider || [[File:Icon_target_max.png|16x16px]] ECM || {{Damagetype|Em}}
|-
| Brutal || DPS || {{Damagetype|Em}}
|-
| Grim || DPS || {{Damagetype|Em}}
|-
| Sawbones || Logi || {{Damagetype|Em}}
|-
| Badger || Hauler || {{Damagetype|Em}}
|}
</div>
<div style="display : flex; flex-wrap: wrap; gap: 1.5em;">
{| class="wikitable sortable"
|- style="background-color: var(--background-color-warning-subtle);"
! colspan="3" | [[File:Logo_faction_gallente_federation_clean.png|64x64px|Gallente space]]Raid: Narcotics Lab
|- style="background-color: var(--background-color-warning-subtle);"
! Prefix !! Info !! Weakness
|-
| Bulwark || Logi || {{Damagetype|Em}}
|-
| Stalker || [[File:Icon_remote_sensor_dampening.png|16x16px]] Damps || {{Damagetype|Em}}
|-
| Sentinel || DPS || {{Damagetype|Em}}
|-
| Guard || Drone Aggro || {{Damagetype|Em}}
|-
| Tycoon || DPS || {{Damagetype|Em}}
|-
| Nereus || Hauler || {{Damagetype|Em}}
|}
{| class="wikitable sortable"
|- style="background-color: var(--background-color-warning-subtle);"
! colspan="3" | [[File:Logo_faction_minmatar_republic_clean.png|64x64px|Minmatar space]]Raid: Deserters Hideout
|- style="background-color: var(--background-color-warning-subtle);"
! Prefix !! Info !! Weakness
|-
| Atgeir || Drone Aggro || {{Damagetype|ex}}
|-
| Blight || [[File:Icon_target_max.png|16x16px]] ECM || {{Damagetype|ex}}
|-
| Skald || Logi || {{Damagetype|ex}}
|-
| Ulfhednar || DPS || {{Damagetype|ex}}
|-
| Vandal || DPS || {{Damagetype|ex}}
|-
| Plunder || Hauler || {{Damagetype|ex}}
|}
</div>


==Hostiles==
== Interaction & standings ==
Standing is lost when killing the pirate haulers in Raid operations in Amarr ([[Blood Raider Covenant|Blood Raiders]]), Caldari ([[Guristas Pirates|Guristas]]), and Gallente ([[Serpentis]]) space. However, in Minmatar space, engaging the [[Ashes of Turnur]], a criminal Minmatar faction, does not result in any standing gains or losses.


==Rewards==
== Finding sites ==
Rewards for Raid sites come in the form of ISK payouts on site completion. Payout amount follows the standard 5-pilot Homefront Operation payout structure, giving the maximum payout per pilot of 15,486,410 ISK with a fleet of 5.
'''Homefront operations''' are [[Cosmic Anomalies]] located in empire owned [[High Security]] systems, mostly focused around [[trade hubs]] or [[career agent]] systems.
 
* Opportunities window >  Homefront Operations tab: will render a list of the available homefronts within a limited range.
* Agency window > Homefront Operations tab: will give you a more detailed filtering ability that allows you to search any region.
* Probe Scanner  > Displays all available anomalies in the system, including their distance in AU, with options to warp or align to them.
<gallery>
File:Opportunities Window.jpg|Opportunities > Homefront Operations
File:Agency Window Homefronts.jpg|Agency > Homefront Operations
File:Probe Scanner- Homefront Anomalies.png|Probe Scanner > Homefront Anomalies
</gallery>
 
== Rewards ==
Rewards for Raid sites come in the form of ISK payouts on site completion. Payout amount follows the standard 5-pilot Homefront Operation payout structure, giving the maximum payout per pilot of 15,486,410 ISK with a fleet of 5.  


To be eligible for payout, pilots need to contribute to the site in one of three ways:
To be eligible for payout, pilots need to contribute to the site in one of three ways:
* Deal 1000 damage
* Deal 1000 damage
* Remote shield or armor repair 1000 damage
* Remote shield or armor repair 1000 damage
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Any pilots in the site who did not contribute will not get paid and will not count in the calculation for the rest of the fleet. For example, in a fleet of 5 if one pilot does not contribute, the remaining 4 pilots would be paid 11,614,810 ISK instead of 15,486,410 ISK.
Any pilots in the site who did not contribute will not get paid and will not count in the calculation for the rest of the fleet. For example, in a fleet of 5 if one pilot does not contribute, the remaining 4 pilots would be paid 11,614,810 ISK instead of 15,486,410 ISK.
[[File:Graph_ISK_Payout_per_Pilot_vs._Number_of_Pilots_(5-person_Homefronts).svg|alt=Graph showing ISK Payout per Pilot vs Number of Pilots for 5-person Homefronts, max is 15,486,410 ISK at 5 players|center|thumb|500x500px|Homefront Operation: 5 pilot mission ISK payout]]


[[File:Graph_ISK_Payout_per_Pilot_vs._Number_of_Pilots_(5-person_Homefronts).svg|alt=Graph showing ISK Payout per Pilot vs Number of Pilots for 5-person Homefronts, max is 15,486,410 ISK at 5 players|500px]]
== Gallery ==
 
<gallery>
File:Raid- Deserters Hideout.jpg|Raid: Deserters Hideout - Scenic
File:Raid- Black Market Structure.jpg|Raid: Black Market - Site Overview
File:Raid- Narcotics Lab - Nereus Mule.jpg|Raid: Narcotics Lab - Nereus Mule
File:Raid- Narcotics Lab - Site Overview.jpg|Raid: Narcotics Lab - Site Overview
File:Raid Fleet Warping.jpg|Raid: Deserters Hideout - Fleet warp
File:How to Raid Deserters Hideout.png|Raid: Deserters Hideout - Strategy
</gallery>
[[Category:Homefront Operations]]
[[Category:Homefront Operations]]

Latest revision as of 08:17, 29 September 2025

Main article: Homefront operation
Raid: Deserters Hideout

The Raid site features a central structure, a friendly NPC Freighter, and a defending hostile fleet tasked with protecting the area. During the encounter, hostile haulers will periodically spawn in close proximity to the structure and immediately attempt to align and warp out to safety.

The primary objective is to tackle and destroy at least 3 of these haulers before they can escape, then recover their cargo (each with a volume of 3500 m3) and successfully deliver it to the freighter located on the field. All of this must be accomplished within the strict 20-minute time limit, adding pressure to act quickly and efficiently.

Be advised that enemy ships will aggressively target and destroy any drones deployed during the engagement, making drone usage a risky choice for capsuleers who rely heavily on them for damage or utility.

Fleet size & composition

  • Optimal fleet size: 5 ships
  • Fleet composition: T1 Cruisers (DPS), T1 Logistic Cruisers (Logi), T1 Hauler

Type of ships allowed

This homefront operation takes place in a deadspace pocket with an acceleration gate that has ship restrictions.

  • Tech 1 frigates, navy and pirate frigates
  • Tech 1 destroyers, navy and pirate destroyers
  • Tech 1 cruisers
  • Tech 1 haulers, including the Squall
  • Ventures

Note: You can view in-game ship restrictions for each Homefront Operation by opening the Opportunities window (ALT+J) and double-clicking on a mission.

Mission parameters

  • Time-limit: 20 minutes
  • Freighter cargo status: 0/3 pieces of loot delivered

Raids in different empires

There are regional differences in the site’s description, hostile damage types or EWAR and friendlies.

WARNING: Ship fittings are region-specific. Each faction has unique resistances and damage types. An improper fit can cost you your ship.
Region Site Damage types EWAR Weakness Friendlies Enemy Faction
Amarr space Amarr Raid: Hall of Sacrifice Electromagnetic damage EMThermal damage Th Neuts /

Weapon disruption

Explosive damage Ex Holder Providence Blood Raiders
Caldari space Caldari Raid: Black Market Kinetic damage KinThermal damage Th ECM Electromagnetic damage EM Charon Requisition Guristas
Gallente space Gallente Raid: Narcotics Lab Thermal damage ThKinetic damage Kin Damps Electromagnetic damage EM Obelisk Impound Serpentis
Minmatar space Minmatar Raid: Deserters Hideout Thermal damage ThElectromagnetic damage EM ECM Explosive damage Ex Fenrir Quartermaster Ashes of Turnur

Hostiles

A fleet consisting of frigates, destroyers, cruisers, and battlecruisers will be present upon arrival. They will concentrate their fire on one capsuleer ship at a time, beginning with the first vessel to enter the site, and may periodically switch targets as a group. An exception applies to hostiles with the Atgeir, Blood, Smuggler or Guard prefixes: these will immediately target any drones that are deployed, but will revert to attacking the currently focused capsuleer ship if no drones are present.

Amarr spaceRaid: Hall of Sacrifice Temple
Prefix Info Weakness
Damning Weapon disruption Explosive damage Ex
Sanguinary Neuts Explosive damage Ex
Shepherd Logi Explosive damage Ex
Venerated DPS Explosive damage Ex
Offertory Hauler Explosive damage Ex
Blood Drone Aggro Explosive damage Ex
Caldari spaceRaid: Black Market
Prefix Info Weakness
Smuggler Drone Aggro Electromagnetic damage EM
Blindsider ECM Electromagnetic damage EM
Brutal DPS Electromagnetic damage EM
Grim DPS Electromagnetic damage EM
Sawbones Logi Electromagnetic damage EM
Badger Hauler Electromagnetic damage EM
Gallente spaceRaid: Narcotics Lab
Prefix Info Weakness
Bulwark Logi Electromagnetic damage EM
Stalker Damps Electromagnetic damage EM
Sentinel DPS Electromagnetic damage EM
Guard Drone Aggro Electromagnetic damage EM
Tycoon DPS Electromagnetic damage EM
Nereus Hauler Electromagnetic damage EM
Minmatar spaceRaid: Deserters Hideout
Prefix Info Weakness
Atgeir Drone Aggro Explosive damage Ex
Blight ECM Explosive damage Ex
Skald Logi Explosive damage Ex
Ulfhednar DPS Explosive damage Ex
Vandal DPS Explosive damage Ex
Plunder Hauler Explosive damage Ex

Interaction & standings

Standing is lost when killing the pirate haulers in Raid operations in Amarr (Blood Raiders), Caldari (Guristas), and Gallente (Serpentis) space. However, in Minmatar space, engaging the Ashes of Turnur, a criminal Minmatar faction, does not result in any standing gains or losses.

Finding sites

Homefront operations are Cosmic Anomalies located in empire owned High Security systems, mostly focused around trade hubs or career agent systems.

  • Opportunities window > Homefront Operations tab: will render a list of the available homefronts within a limited range.
  • Agency window > Homefront Operations tab: will give you a more detailed filtering ability that allows you to search any region.
  • Probe Scanner > Displays all available anomalies in the system, including their distance in AU, with options to warp or align to them.

Rewards

Rewards for Raid sites come in the form of ISK payouts on site completion. Payout amount follows the standard 5-pilot Homefront Operation payout structure, giving the maximum payout per pilot of 15,486,410 ISK with a fleet of 5.

To be eligible for payout, pilots need to contribute to the site in one of three ways:

  • Deal 1000 damage
  • Remote shield or armor repair 1000 damage
  • Deliver cargo to the NPC freighter

Any pilots in the site who did not contribute will not get paid and will not count in the calculation for the rest of the fleet. For example, in a fleet of 5 if one pilot does not contribute, the remaining 4 pilots would be paid 11,614,810 ISK instead of 15,486,410 ISK.

Graph showing ISK Payout per Pilot vs Number of Pilots for 5-person Homefronts, max is 15,486,410 ISK at 5 players
Homefront Operation: 5 pilot mission ISK payout

Gallery