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Vanguard Incursion fits: Difference between revisions

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{{incursions_links}}
{{incursions links}} {{eunic}}
= Vanguard fittings =
Vanguard sites have fairly low damage output, compared to other incursion sites. As such, you often have the luxury of reducing your buffer somewhat in favour of more utility modules. See [[Fitting for Incursions]] for more information on what skills are recommended and the reason behind the fittings.


All fits use [http://forum.eveuniversity.org/viewtopic.php?f=31&t=63891&start=0 Miranda's new template], fits converted from [http://eve.sonicreality.x10.mx/template/ here].
== Vanguard fittings ==
The fits used by the [[EVE University Incursion Community]] focus around our need to be able to clear warp disrupt capable ships first, which are often small and hard to hit frigates. This sets us apart from most communities, in that we often favor short-range and high tracking with multiple webs and painters, as opposed to the more common long-range setups with dedicated webbers that other communities use.


=== Shields focus ===
It is recommended that you visit this page after reading [[Preparing for Incursions]] and [[Incursion fitting principles]]. These articles will guide you to a fuller understanding of how the modules in the fits below work, and together, meet the task of engaging small ships effectively. These articles also detail the theory and reasoning behind the fittings below, and additional information such as what skills are needed, what [[Incursion fitting principles#Recommended implants|implants]] are recommended and the like, is also placed there.
Currently we run almost exclusively shield fleets. Until we find a good solution for armour fleets and what fittings are reasonable to expect people to bring, this page will only show shield-fits so as not to give people the impression that armour fleets are common.


= Minimum fits =
Finally, the three guidelines below are vital to the success of the fleet. Please bear them in mind when fitting your first ship.
Below are entry-level minimum fits suitable for people to try out incursions, even if they cannot fly the more appropriate battleships or advanced hulls.


Remember that these ships are by no means efficient ships and that you should train out of battlecruisers as soon as possible and upgrade logistics with tech two rigs and modules as soon as your skills allow you to.
=== Armor focus ===
{|
| style="vertical-align: top;" | [[image:icon_armor_plate.png|56px|Armor focus]]
| In the [[EVE University Incursion Community]] we run armor fleets to provide easier progression to higher level sites and other communities as the majority of public incursion communities now favor armor tanking.
|}


We allow these ships in order to make it possible for new players to try out incursions, but they are vastly inferior to the recommended fits and in greater numbers pose a serious threat to fleet safety. Given the safety aspect of having sub-optimal ships in the fleet, it will be up to each individual fleet commander to decide how many battlecruisers the fleet can accommodate.
=== Don't compromise these fits ===
{|
| style="vertical-align: top;" | [[image:icon_large_red_x.png|56px|link=]]
| We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day, the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill and module matters.
|}


=== Logistics ===
=== Improving fits ===
===== Scimitar =====
{|
{{ShipFitting|
| style="vertical-align: top;" | [[image:icon_large_green_check.png|56px|link=]]
ship=Scimitar|
| These fits are tailored in order to get a solidly tanked ship with a good level of performance, for you to begin running incursions. However, there is room for individual taste and preference. See the [[Ship progression in Incursions|ship progression]] page as well as the [[Incursion fitting principles#Upgrade priorities|upgrade priorities]] section of the '''fitting principles''' page for more guidance on progression in terms of ship upgrades and fits as well as skills.
shipTypeID=11978|
|}
fitName=Incursions (starter fit)|
fitID=Incursions-(starter-fit)|
high1name=Large S95a Partial Shield Transporter|
high1typeID=8641|
high2name=Large S95a Partial Shield Transporter|
high2typeID=8641|
high3name=Large S95a Partial Shield Transporter|
high3typeID=8641|
high4name=Large S95a Partial Shield Transporter|
high4typeID=8641|
mid1name=Adaptive Invulnerability Field II|
mid1typeID=2281|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=Large Shield Extender II|
mid3typeID=3841|
mid4name=Cap Recharger II|
mid4typeID=2032|
mid5name=Cap Recharger II|
mid5typeID=2032|
low1name=Capacitor Power Relay II|
low1typeID=1447|
low2name=Capacitor Power Relay II|
low2typeID=1447|
low3name=Capacitor Power Relay II|
low3typeID=1447|
low4name=Dark Blood Power Diagnostic System|
low4typeID=14134|
drone1name=Light Shield Maintenance Bot I x1|
drone1typeID=23719|
drone2name=Medium Shield Maintenance Bot I x4|
drone2typeID=23717|
drone3name=open|
drone4name=open|
drone5name=open|
rig1name=Medium Ancillary Current Router I|
rig1typeID=31360|
rig2name=Medium Capacitor Control Circuit I|
rig2typeID=31372|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=11978:8641;4:2032;2:2281;2:3841;1:1447;3:14134;1:31360;1:31372;1:23717;4:23719;1::|
skills=|
notes=}}
{{ShipFitting|
ship=Scimitar|
shipTypeID=11978|
fitName=Incursions (alternative starter fit)|
fitID=Incursions-(alternative-starter-fit)|
high1name=Large S95a Partial Shield Transporter|
high1typeID=8641|
high2name=Large S95a Partial Shield Transporter|
high2typeID=8641|
high3name=Large S95a Partial Shield Transporter|
high3typeID=8641|
high4name=Large S95a Partial Shield Transporter|
high4typeID=8641|
mid1name=Adaptive Invulnerability Field II|
mid1typeID=2281|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=Large Shield Extender II|
mid3typeID=3841|
mid4name=Cap Recharger II|
mid4typeID=2032|
mid5name=Cap Recharger II|
mid5typeID=2032|
low1name=Capacitor Power Relay II|
low1typeID=1447|
low2name=Capacitor Power Relay II|
low2typeID=1447|
low3name=Capacitor Power Relay II|
low3typeID=1447|
low4name=Capacitor Power Relay II|
low4typeID=1447|
drone1name=Light Shield Maintenance Bot I x1|
drone1typeID=23719|
drone2name=Medium Shield Maintenance Bot I x4|
drone2typeID=23717|
drone3name=open|
drone4name=open|
drone5name=open|
rig1name=Medium Ancillary Current Router I|
rig1typeID=31360|
rig2name=Medium Ancillary Current Router I|
rig2typeID=31360|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=11978:8641;4:2032;2:2281;2:3841;1:1447;4:31360;2:23717;4:23719;1::|
skills=|
notes=}}


===== Basilisk =====
<!-- Old Parser, deadlink: fits converted from [http://eve.sonicreality.x10.mx/template/]. Use The utility from https://github.com/Hirmuolio/ShipFitting-template-creator/releases. -->
{{ShipFitting|
All fits use [[User:Miranda mclaughlin|Miranda]]'s [[Template:ShipFitting|ShipFitting template]] which is easily used with the in-game Fitting tool. If you click the {{button|EFT}} button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the {{button|SKILLS}} and {{button|NOTES}} sections as well; they contain valuable information about the fit and if there are any common tweaks you could do.
ship=Basilisk|
shipTypeID=11985|
fitName=Incursions (starter fit)|
fitID=Incursions-(starter-fit)|
high1name=Large S95a Partial Shield Transporter|
high1typeID=8641|
high2name=Large S95a Partial Shield Transporter|
high2typeID=8641|
high3name=Large S95a Partial Shield Transporter|
high3typeID=8641|
high4name=Large S95a Partial Shield Transporter|
high4typeID=8641|
high5name=Large 'Regard' Power Projector|
high5typeID=16487|
high6name=Large 'Regard' Power Projector|
high6typeID=16487|
mid1name=Adaptive Invulnerability Field II|
mid1typeID=2281|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=EM Ward Field II|
mid3typeID=2301|
mid4name=Large Shield Extender II|
mid4typeID=3841|
mid5name=Experimental 10MN Afterburner I|
mid5typeID=6005|
low1name=Damage Control II|
low1typeID=2048|
low2name=Power Diagnostic System II|
low2typeID=1541|
drone1name=Light Shield Maintenance Bot I x5|
drone1typeID=23719|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
rig1name=Medium Ancillary Current Router I|
rig1typeID=31360|
rig2name=Medium Ancillary Current Router I|
rig2typeID=31360|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=11985:8641;4:16487;2:2281;2:2301;1:3841;1:6005;1:1541;1:2048;1:31360;2:23719;5::|
skills=|
notes=}}


=== Battlecruisers ===
== Damage Dealer Ships ==
The following fits will have target painter modules instead of '''Federation Navy Stasis Webifier''' modules due to the limitations on faction modules during war. If we're currently not at war and you have the CPU to spare, the target painter modules should be upgraded to a web (with the exception of the Drake).
These fits are minimum fits, able to contribute to fleet efficiency. Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.
<tabs>


===== Hurricane =====
<tab name="Starter Battleships">
{{ShipFitting|
=== Starter Battleships ===
ship=Hurricane|
shipTypeID=24702|
fitName=Incursions (shield with autocannons)|
fitID=Incursions-(shield-with-autocannons)|
high1name=425mm Medium 'Scout' Autocannon I|
high1typeID=9135|
high2name=425mm Medium 'Scout' Autocannon I|
high2typeID=9135|
high3name=425mm Medium 'Scout' Autocannon I|
high3typeID=9135|
high4name=425mm Medium 'Scout' Autocannon I|
high4typeID=9135|
high5name=425mm Medium 'Scout' Autocannon I|
high5typeID=9135|
high6name=425mm Medium 'Scout' Autocannon I|
high6typeID=9135|
high7name=Drone Link Augmentor I|
high7typeID=23527|
mid1name=Large Shield Extender II|
mid1typeID=3841|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=Adaptive Invulnerability Field II|
mid3typeID=2281|
mid4name=EM Ward Field II|
mid4typeID=2301|
low1name=Gyrostabilizer II|
low1typeID=519|
low2name=Gyrostabilizer II|
low2typeID=519|
low3name=Gyrostabilizer II|
low3typeID=519|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Damage Control II|
low6typeID=2048|
drone1name=Hobgoblin II x6|
drone1typeID=2456|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Republic Fleet EMP M x32000|
charge1typeID=21896|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Anti-Thermal Screen Reinforcer I|
rig1typeID=31754|
rig2name=Medium Projectile Burst Aerator I|
rig2typeID=31670|
rig3name=Medium Core Defense Field Extender I|
rig3typeID=31790|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=24702:9135;6:23527;1:2281;2:2301;1:3841;1:519;3:1999;2:2048;1:31670;1:31754;1:31790;1:2456;6:21896;32000::|
skills=|
notes=}}


===== Harbinger =====
==== Praxis ====
{{ShipFitting|
{{important note box
ship=Harbinger|
|Unlike other ships with fits listed here, '''the Praxis is not used by Headquarters communities''' due to its low speed and base HP. As a consequence, the fits below are rigged for use in Vanguards only.
shipTypeID=24696|
}}
fitName=Incursions (shield with pulses)|
fitID=Incursions-(shield-with-pulses)|
high1name=Heavy Modulated Pulse Energy Beam I|
high1typeID=6923|
high2name=Heavy Modulated Pulse Energy Beam I|
high2typeID=6923|
high3name=Heavy Modulated Pulse Energy Beam I|
high3typeID=6923|
high4name=Heavy Modulated Pulse Energy Beam I|
high4typeID=6923|
high5name=Heavy Modulated Pulse Energy Beam I|
high5typeID=6923|
high6name=Heavy Modulated Pulse Energy Beam I|
high6typeID=6923|
high7name=open|
mid1name=Adaptive Invulnerability Field II|
mid1typeID=2281|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=Large Shield Extender II|
mid3typeID=3841|
mid4name=EM Ward Amplifier II|
mid4typeID=2553|
low1name=Heat Sink II|
low1typeID=2364|
low2name=Heat Sink II|
low2typeID=2364|
low3name=Heat Sink II|
low3typeID=2364|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Damage Control II|
low6typeID=2048|
drone1name=Hobgoblin II x5|
drone1typeID=2456|
drone2name=Medium Shield Maintenance Bot I x5|
drone2typeID=23717|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Imperial Navy Multifrequency M x14|
charge1typeID=23089|
charge2name=Imperial Navy Standard M x14|
charge2typeID=23097|
charge3name=Imperial Navy Radio M x14|
charge3typeID=23103|
charge4name=open|
charge5name=open|
rig1name=Medium Core Defense Field Extender I|
rig1typeID=31790|
rig2name=Medium Core Defense Field Extender I|
rig2typeID=31790|
rig3name=Medium Anti-Thermal Screen Reinforcer I|
rig3typeID=31754|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=24696:6923;6:2281;2:2553;1:3841;1:1999;2:2048;1:2364;3:31754;1:31790;2:2456;5:23717;5:23089;14:23097;14:23103;14::|
skills=EM Shield Compensation III or IV|
notes=}}


===== Brutix =====
The {{sh|Praxis}} has some upsides over the other T1 battleships listed, namely having seven mid and low slots, an ample drone bay with room for both lights and sentries, and a drone damage bonus. This also means that it can support energy turrets while also having spare mid slots for application. However, it has less resists versus kinetic/explosive damage, and low buffer.
{{ShipFitting|
{{ShipFitting
ship=Brutix|
| ship=Praxis
shipTypeID=16229|
| fitName= E-UNI Incursions Starter (Vanguard, Pulse)
fitName=Incursions (shield with railguns)|
| fitID= E-UNI VG Starter Pulse
fitID=Incursions-(shield-with-railguns)|
| high1name=Mega Modulated Pulse Energy Beam I
high1name=250mm Prototype Gauss Gun|
| high1typeID=7087
high1typeID=7367|
| high2name=Mega Modulated Pulse Energy Beam I
high2name=250mm Prototype Gauss Gun|
| high2typeID=7087
high2typeID=7367|
| high3name=Mega Modulated Pulse Energy Beam I
high3name=250mm Prototype Gauss Gun|
| high3typeID=7087
high3typeID=7367|
| high4name=Mega Modulated Pulse Energy Beam I
high4name=250mm Prototype Gauss Gun|
| high4typeID=7087
high4typeID=7367|
| high5name=Mega Modulated Pulse Energy Beam I
high5name=250mm Prototype Gauss Gun|
| high5typeID=7087
high5typeID=7367|
| high6name=Mega Modulated Pulse Energy Beam I
high6name=250mm Prototype Gauss Gun|
| high6typeID=7087
high6typeID=7367|
| high7name=Large Solace Scoped Remote Armor Repairer
high7name=open|
| high7typeID=16455
mid1name=Large Shield Extender II|
| mid1name=Republic Fleet Large Cap Battery
mid1typeID=3841|
| mid1typeID=41218
mid2name=Adaptive Invulnerability Field II|
| mid2name=Alumel-Wired Enduring Sensor Booster
mid2typeID=2281|
| mid2typeID=6159
mid3name=Adaptive Invulnerability Field II|
| mid3name=Alumel-Wired Enduring Sensor Booster
mid3typeID=2281|
| mid3typeID=6159
mid4name=EM Ward Field II|
| mid4name=Shadow Serpentis Stasis Webifier
mid4typeID=2301|
| mid4typeID=14270
low1name=Magnetic Field Stabilizer II|
| mid5name=Parallel Enduring Target Painter
low1typeID=10190|
| mid5typeID=19812
low2name=Magnetic Field Stabilizer II|
| mid6name=Tracking Computer II
low2typeID=10190|
| mid6typeID=1978
low3name=Magnetic Field Stabilizer II|
| mid7name=Tracking Computer II
low3typeID=10190|
| mid7typeID=1978
low4name=Tracking Enhancer II|
| low1name=Heat Sink II
low4typeID=1999|
| low1typeID=2364
low5name=Tracking Enhancer II|
| low2name=1600mm Steel Plates II
low5typeID=1999|
| low2typeID=20353
low6name=Damage Control II|
| low3name=Multispectrum Energized Membrane II
low6typeID=2048|
| low3typeID=11269
drone1name=Hobgoblin II x10|
| low4name=Multispectrum Energized Membrane II
drone1typeID=2456|
| low4typeID=11269
drone2name=open|
| low5name=Multispectrum Energized Membrane II
drone3name=open|
| low5typeID=11269
drone4name=open|
| low6name=Heat Sink II
drone5name=open|
| low6typeID=2364
charge1name=Caldari Navy Antimatter Charge M x18000|
| low7name=Damage Control II
charge1typeID=23025|
| low7typeID=2048
charge2name=Caldari Navy Thorium Charge M x18000|
| rig1name=Large Energy Burst Aerator II
charge2typeID=23031|
| rig1typeID=26380
charge3name=open|
| rig2name=Large Trimark Armor Pump I
charge4name=open|
| rig2typeID=25894
charge5name=open|
| rig3name=Large Hyperspatial Velocity Optimizer I
rig1name=Medium Core Defense Field Extender I|
| rig3typeID=26068
rig1typeID=31790|
| drone1name=Imperial Navy Acolyte x5
rig2name=Medium Core Defense Field Extender I|
| drone1typeID=31864
rig2typeID=31790|
| drone2name=Federation Navy Garde x4
rig3name=Medium Anti-Thermal Screen Reinforcer I|
| drone2typeID=31886
rig3typeID=31754|
| drone3name=Medium Armor Maintenance Bot I x5
difficulty=1|
| drone3typeID=23709
warsop=Y|
| charge1name=Imperial Navy Multifrequency L x24
warsopReason=|
| charge1typeID=23105
version=RET 1.1|
| charge2name=Imperial Navy Radio L x18
shipDNA=16229:7367;6:2281;2:2301;1:3841;1:1999;2:2048;1:10190;3:31754;1:31790;2:2456;10:23025;18000:23031;18000::|
| charge2typeID=23119
skills=|
| charge3name=Imperial Navy Xray L x24
notes=}}
| charge3typeID=23109
| charge4name=Scan Resolution Script x2
| charge4typeID=29011
| charge5name=Optimal Range Script x2
| charge5typeID=28999
| charge6name=Tracking Speed Script x2
| charge6typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
| showSKILLS=Y
| notes=Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to  {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}.</li><li>Omega clones can train {{sk|Repair Drone Operation|III|icon=yes}} and use Heavy Drone Maintenance Bots instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}
{{ShipFitting
| ship=Praxis
| fitName= E-UNI Incursions Starter (Vanguard, Blaster)
| fitID= E-UNI Incursions Starter (Vanguard, Blaster)
| high1name=Modal Mega Neutron Particle Accelerator I
| high1typeID=7783
| high2name=Modal Mega Neutron Particle Accelerator I
| high2typeID=7783
| high3name=Modal Mega Neutron Particle Accelerator I
| high3typeID=7783
| high4name=Modal Mega Neutron Particle Accelerator I
| high4typeID=7783
| high5name=Modal Mega Neutron Particle Accelerator I
| high5typeID=7783
| high6name=Modal Mega Neutron Particle Accelerator I
| high6typeID=7783
| high7name=Large Solace Scoped Remote Armor Repairer
| high7typeID=16455
| mid1name=Alumel-Wired Enduring Sensor Booster
| mid1typeID=6159
| mid2name=Phased Scoped Target Painter
| mid2typeID=19814
| mid3name=Alumel-Wired Enduring Sensor Booster
| mid3typeID=6159
| mid4name=Tracking Computer II
| mid4typeID=1978
| mid5name=Shadow Serpentis Stasis Webifier
| mid5typeID=14270
| mid6name=Tracking Computer II
| mid6typeID=1978
| mid7name=Tracking Computer II
| mid7typeID=1978
| low1name=Magnetic Field Stabilizer II
| low1typeID=10190
| low2name=1600mm Steel Plates II
| low2typeID=20353
| low3name=Multispectrum Energized Membrane II
| low3typeID=11269
| low4name=Multispectrum Energized Membrane II
| low4typeID=11269
| low5name=Multispectrum Energized Membrane II
| low5typeID=11269
| low6name=Magnetic Field Stabilizer II
| low6typeID=10190
| low7name=Damage Control II
| low7typeID=2048
| rig1name=Large Hybrid Burst Aerator II
| rig1typeID=26394
| rig2name=Large Trimark Armor Pump I
| rig2typeID=25894
| rig3name=Large Hyperspatial Velocity Optimizer I
| rig3typeID=26068
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Federation Navy Garde x4
| drone2typeID=31886
| drone3name=Medium Armor Maintenance Bot I x5
| drone3typeID=23709
| charge1name=Caldari Navy Antimatter Charge L x10000
| charge1typeID=21740
| charge2name=Scan Resolution Script x2
| charge2typeID=29011
| charge3name=Optimal Range Script x3
| charge3typeID=28999
| charge4name=Tracking Speed Script x3
| charge4typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
| showSKILLS=Y
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}


===== Myrmidon =====
==== Apocalypse Navy Issue ====
{{ShipFitting|
{{ShipFitting
ship=Myrmidon|
| ship=Apocalypse Navy Issue
shipTypeID=24700|
| fitName= E-UNI Incursions Starter (Vanguard)
fitName=Incursions (shield with railguns)|
| fitID= E-UNI Incursions Starter (Vanguard)
fitID=Incursions-(shield-with-railguns)|
| high1name=Mega Modulated Pulse Energy Beam I
high1name=250mm Prototype Gauss Gun|
| high1typeID=7087
high1typeID=7367|
| high2name=Mega Modulated Pulse Energy Beam I
high2name=250mm Prototype Gauss Gun|
| high2typeID=7087
high2typeID=7367|
| high3name=Mega Modulated Pulse Energy Beam I
high3name=250mm Prototype Gauss Gun|
| high3typeID=7087
high3typeID=7367|
| high4name=Mega Modulated Pulse Energy Beam I
high4name=250mm Prototype Gauss Gun|
| high4typeID=7087
high4typeID=7367|
| high5name=Mega Modulated Pulse Energy Beam I
high5name=250mm Prototype Gauss Gun|
| high5typeID=7087
high5typeID=7367|
| high6name=Mega Modulated Pulse Energy Beam I
mid1name=Large Shield Extender II|
| high6typeID=7087
mid1typeID=3841|
| high7name=Mega Modulated Pulse Energy Beam I
mid2name=Adaptive Invulnerability Field II|
| high7typeID=7087
mid2typeID=2281|
| high8name=Mega Modulated Pulse Energy Beam I
mid3name=Adaptive Invulnerability Field II|
| high8typeID=7087
mid3typeID=2281|
| mid1name=Tracking Computer II
mid4name=EM Ward Field II|
| mid1typeID=1978
mid4typeID=2301|
| mid2name=Tracking Computer II
mid5name=Phased Weapon Navigation Array Generation Extron|
| mid2typeID=1978
mid5typeID=19814|
| mid3name=Republic Fleet Large Cap Battery
low1name=Magnetic Field Stabilizer II|
| mid3typeID=41218
low1typeID=10190|
| mid4name=Alumel-Wired Enduring Sensor Booster
low2name=Magnetic Field Stabilizer II|
| mid4typeID=6159
low2typeID=10190|
| low1name=Damage Control II
low3name=Magnetic Field Stabilizer II|
| low1typeID=2048
low3typeID=10190|
| low2name=Imperial Navy Multispectrum Energized Membrane
low4name=Tracking Enhancer II|
| low2typeID=15729
low4typeID=1999|
| low3name=Centum C-Type Kinetic Energized Membrane
low5name=Tracking Enhancer II|
| low3typeID=18835
low5typeID=1999|
| low4name=Corelum C-Type Explosive Energized Membrane
low6name=Damage Control II|
| low4typeID=18803
low6typeID=2048|
| low5name=Heat Sink II
drone1name=Hobgoblin II x10|
| low5typeID=2364
drone1typeID=2456|
| low6name=Heat Sink II
drone2name=Heavy Shield Maintenance Bot I x4|
| low6typeID=2364
drone2typeID=22765|
| low7name=Heat Sink II
drone3name=Valkyrie II x5|
| low7typeID=2364
drone3typeID=21640|
| low8name=Heat Sink II
drone4name=open|
| low8typeID=2364
drone5name=open|
| rig1name=Large Thermal Armor Reinforcer I
charge1name=Caldari Navy Antimatter Charge M x15000|
| rig1typeID=25892
charge1typeID=23025|
| rig2name=Large Hyperspatial Velocity Optimizer II
charge2name=Caldari Navy Thorium Charge M x15000|
| rig2typeID=26322
charge2typeID=23031|
| rig3name=Large Energy Discharge Elutriation II
charge3name=open|
| rig3typeID=26378
charge4name=open|
| drone1name=Imperial Navy Acolyte x5
charge5name=open|
| drone1typeID=31864
rig1name=Medium Core Defense Field Extender I|
| drone2name=Light Hull Maintenance Bot I x5
rig1typeID=31790|
| drone2typeID=33706
rig2name=Medium Core Defense Field Extender I|
| drone3name=Medium Armor Maintenance Bot I x5
rig2typeID=31790|
| drone3typeID=23709
rig3name=Medium Anti-Thermal Screen Reinforcer I|
| charge1name=Imperial Navy Microwave L x8
rig3typeID=31754|
| charge1typeID=23117
difficulty=1|
| charge2name=Imperial Navy Multifrequency L x16
warsop=Y|
| charge2typeID=23105
warsopReason=|
| charge3name=Imperial Navy Xray L x8
version=RET 1.1|
| charge3typeID=23109
shipDNA=24700:7367;5:2281;2:2301;1:3841;1:19814;1:1999;2:2048;1:10190;3:31754;1:31790;2:2456;10:21640;5:22765;4:23025;15000:23031;15000::|
| charge4name=Nanite Repair Paste x200
skills=|
| charge4typeID=28668
notes=}}
| charge5name=Scan Resolution Script x1
| charge5typeID=29011
| charge6name=Optimal Range Script x2
| charge6typeID=28999
| charge7name=Tracking Speed Script x2
| charge7typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Amarr Battleship|III|icon=yes}}</li>
| showSKILLS=Y
| notes=Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to  {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}.</li><li>Omega clones can train {{sk|Repair Drone Operation|III|icon=yes}} and use Heavy Drone Maintenance Bots instead of mediums.</li>
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}


===== Ferox =====
==== Megathron ====
{{ShipFitting|
{{ShipFitting
ship=Ferox|
| ship=Megathron
shipTypeID=16227|
| fitName= E-UNI Incursions Starter (Vanguard)
fitName=Incursions (shield with railguns)|
| fitID= E-UNI Incursions Starter (Vanguard)
fitID=Incursions-(shield-with-railguns)|
| high1name=Modal Mega Neutron Particle Accelerator I
high1name=250mm Prototype Gauss Gun|
| high1typeID=7783
high1typeID=7367|
| high2name=Modal Mega Neutron Particle Accelerator I
high2name=250mm Prototype Gauss Gun|
| high2typeID=7783
high2typeID=7367|
| high3name=Modal Mega Neutron Particle Accelerator I
high3name=250mm Prototype Gauss Gun|
| high3typeID=7783
high3typeID=7367|
| high4name=Modal Mega Neutron Particle Accelerator I
high4name=250mm Prototype Gauss Gun|
| high4typeID=7783
high4typeID=7367|
| high5name=Modal Mega Neutron Particle Accelerator I
high5name=250mm Prototype Gauss Gun|
| high5typeID=7783
high5typeID=7367|
| high6name=Modal Mega Neutron Particle Accelerator I
high6name=250mm Prototype Gauss Gun|
| high6typeID=7783
high6typeID=7367|
| high7name=Modal Mega Neutron Particle Accelerator I
high7name=250mm Prototype Gauss Gun|
| high7typeID=7783
high7typeID=7367|
| mid1name=Tracking Computer II
high8name=Drone Link Augmentor I|
| mid1typeID=1978
high8typeID=23527|
| mid2name=Tracking Computer II
mid1name=F-90 Positional Sensor Subroutines|
| mid2typeID=1978
mid1typeID=6160|
| mid3name=Alumel-Wired Enduring Sensor Booster
mid2name=Phased Weapon Navigation Array Generation Extron|
| mid3typeID=6159
mid2typeID=19814|
| mid4name=Federation Navy Stasis Webifier
mid3name=Large Shield Extender II|
| mid4typeID=17559
mid3typeID=3841|
| low1name=Damage Control II
mid4name=Adaptive Invulnerability Field II|
| low1typeID=2048
mid4typeID=2281|
| low2name=Magnetic Field Stabilizer II
mid5name=Adaptive Invulnerability Field II|
| low2typeID=10190
mid5typeID=2281|
| low3name=Magnetic Field Stabilizer II
low1name=Magnetic Field Stabilizer II|
| low3typeID=10190
low1typeID=10190|
| low4name=Magnetic Field Stabilizer II
low2name=Magnetic Field Stabilizer II|
| low4typeID=10190
low2typeID=10190|
| low5name=Multispectrum Energized Membrane II
low3name=Magnetic Field Stabilizer II|
| low5typeID=11269
low3typeID=10190|
| low6name=1600mm Steel Plates II
low4name=Damage Control II|
| low6typeID=20353
low4typeID=2048|
| low7name=Centum C-Type Explosive Energized Membrane
drone1name=Hobgoblin II x5|
| low7typeID=18839
drone1typeID=2456|
| low8name=Multispectrum Energized Membrane II
drone2name=open|
| low8typeID=11269
drone3name=open|
| rig1name=Large Kinetic Armor Reinforcer I
drone4name=open|
| rig1typeID=25890
drone5name=open|
| rig2name=Large Thermal Armor Reinforcer I
charge1name=Scan Resolution Script x1|
| rig2typeID=25892
charge1typeID=29011|
| rig3name=Large Hyperspatial Velocity Optimizer II
charge2name=Caldari Navy Antimatter Charge M x18000|
| rig3typeID=26322
charge2typeID=23025|
| drone1name=Imperial Navy Acolyte x5
charge3name=Caldari Navy Lead Charge M x18000|
| drone1typeID=31864
charge3typeID=23033|
| drone2name=Medium Armor Maintenance Bot I x5
charge4name=open|
| drone2typeID=23709
charge5name=open|
| charge1name=Federation Navy Antimatter Charge L x20000
rig1name=Medium Ancillary Current Router I|
| charge1typeID=22993
rig1typeID=31360|
| charge2name=Federation Navy Iron Charge L x10000
rig2name=Medium Core Defense Field Extender I|
| charge2typeID=23007
rig2typeID=31790|
| charge3name=Nanite Repair Paste x200
rig3name=Medium Anti-EM Screen Reinforcer I|
| charge3typeID=28668
rig3typeID=31718|
| charge4name=Scan Resolution Script x1
difficulty=1|
| charge4typeID=29011
warsop=Y|
| charge5name=Optimal Range Script x2
warsopReason=|
| charge5typeID=28999
version=RET 1.1|
| charge6name=Tracking Speed Script x2
shipDNA=16227:7367;7:23527;1:2281;2:3841;1:6160;1:19814;1:2048;1:10190;3:31360;1:31718;1:31790;1:2456;5:23025;18000:23033;18000:29011;1::|
| charge6typeID=29001
skills=|
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Gallente Battleship|III|icon=yes}}</li>
notes=}}
| showSKILLS=Y
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li>
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}
</tab>


===== Drake =====
<tab name="Intermediate Battleships">
{{ShipFitting|
=== Intermediate Battleships ===
ship=Drake|
==== Nightmare ====
shipTypeID=24698|
{{ShipFitting
fitName=Incursions (shield with heavy missiles)|
| ship=Nightmare
fitID=Incursions-(shield-with-heavy-missiles)|
| fitName= E-UNI Incursions (Vanguard, Basic)
high1name='Arbalest' Heavy Missile Launcher|
| fitID= E-UNI Incursions (Vanguard, Basic)
high1typeID=8105|
| high1name=Mega Modulated Pulse Energy Beam I
high2name='Arbalest' Heavy Missile Launcher|
| high1typeID=7087
high2typeID=8105|
| high2name=Mega Modulated Pulse Energy Beam I
high3name='Arbalest' Heavy Missile Launcher|
| high2typeID=7087
high3typeID=8105|
| high3name=Mega Modulated Pulse Energy Beam I
high4name='Arbalest' Heavy Missile Launcher|
| high3typeID=7087
high4typeID=8105|
| high4name=Mega Modulated Pulse Energy Beam I
high5name='Arbalest' Heavy Missile Launcher|
| high4typeID=7087
high5typeID=8105|
| high5name=Large Radiative Scoped Remote Capacitor Transmitter
high6name='Arbalest' Heavy Missile Launcher|
| high5typeID=16481
high6typeID=8105|
| high6name=Large Solace Scoped Remote Armor Repairer
high7name=open|
| high6typeID=16455
mid1name=F-90 Positional Sensor Subroutines|
| mid1name=Federation Navy Stasis Webifier
mid1typeID=6160|
| mid1typeID=17559
mid2name=Phased Weapon Navigation Array Generation Extron|
| mid2name=Tracking Computer II
mid2typeID=19814|
| mid2typeID=1978
mid3name=Phased Weapon Navigation Array Generation Extron|
| mid3name=Tracking Computer II
mid3typeID=19814|
| mid3typeID=1978
mid4name=Large Shield Extender II|
| mid4name=Tracking Computer II
mid4typeID=3841|
| mid4typeID=1978
mid5name=Adaptive Invulnerability Field II|
| mid5name=Tracking Computer II
mid5typeID=2281|
| mid5typeID=1978
mid6name=Adaptive Invulnerability Field II|
| mid6name=Alumel-Wired Enduring Sensor Booster
mid6typeID=2281|
| mid6typeID=6159
low1name=Ballistic Control System II|
| mid7name=Alumel-Wired Enduring Sensor Booster
low1typeID=22291|
| mid7typeID=6159
low2name=Ballistic Control System II|
| low1name=Damage Control II
low2typeID=22291|
| low1typeID=2048
low3name=Ballistic Control System II|
| low2name=Heat Sink II
low3typeID=22291|
| low2typeID=2364
low4name=Damage Control II|
| low3name=Heat Sink II
low4typeID=2048|
| low3typeID=2364
drone1name=Hobgoblin II x5|
| low4name=Heat Sink II
drone1typeID=2456|
| low4typeID=2364
drone2name=open|
| low5name=Imperial Navy Multispectrum Energized Membrane
drone3name=open|
| low5typeID=15729
drone4name=open|
| low6name=Imperial Navy Multispectrum Energized Membrane
drone5name=open|
| low6typeID=15729
charge1name=Scan Resolution Script x1|
| rig1name=Large Explosive Armor Reinforcer I
charge1typeID=29011|
| rig1typeID=25888
charge2name=Caldari Navy Scourge Heavy Missile x14000|
| rig2name=Large Kinetic Armor Reinforcer I
charge2typeID=27441|
| rig2typeID=25890
charge3name=open|
| rig3name=Large Hyperspatial Velocity Optimizer II
charge4name=open|
| rig3typeID=26322
charge5name=open|
| drone1name=Imperial Navy Acolyte x5
rig1name=Medium Anti-EM Screen Reinforcer I|
| drone1typeID=31864
rig1typeID=31718|
| drone2name=Light Armor Maintenance Bot I x5
rig2name=Medium Warhead Rigor Catalyst I|
| drone2typeID=23711
rig2typeID=31646|
| drone3name=Light Hull Maintenance Bot I x5
rig3name=Medium Warhead Rigor Catalyst I|
| drone3typeID=33706
rig3typeID=31646|
| charge1name=Imperial Navy Microwave L x8
difficulty=1|
| charge1typeID=23117
warsop=Y|
| charge2name=Imperial Navy Multifrequency L x20
warsopReason=|
| charge2typeID=23105
version=RET 1.1|
| charge3name=Imperial Navy Xray L x8
shipDNA=24698:8105;6:2281;2:3841;1:6160;1:19814;2:2048;1:22291;3:31646;2:31718;1:2456;5:27441;14000:29011;1::|
| charge3typeID=23109
skills=|
| charge4name=Nanite Repair Paste x200
notes=}}
| charge4typeID=28668
| charge5name=Scan Resolution Script x2
| charge5typeID=29011
| charge6name=Optimal Range Script x4
| charge6typeID=28999
| charge7name=Tracking Speed Script x4
| charge7typeID=29001
| charge8name=Parallel Enduring Target Painter x1
| charge8typeID=19812
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
| showSKILLS=Y
| notes=<li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li>
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}


=== Hacker ===
==== Vindicator ====
Hacking is required for one of the vanguard sites, the [[Override Transfer Array]]. A cheap ship on an alt is preferred, as there is little to gain by using more advanced hulls.
{{ShipFitting
| ship=Vindicator
| fitName= E-UNI Incursions (Vanguard, Basic)
| fitID= E-UNI Incursions (Vanguard, Basic)
| high1name=Modal Mega Neutron Particle Accelerator I
| high1typeID=7783
| high2name=Modal Mega Neutron Particle Accelerator I
| high2typeID=7783
| high3name=Modal Mega Neutron Particle Accelerator I
| high3typeID=7783
| high4name=Modal Mega Neutron Particle Accelerator I
| high4typeID=7783
| high5name=Modal Mega Neutron Particle Accelerator I
| high5typeID=7783
| high6name=Modal Mega Neutron Particle Accelerator I
| high6typeID=7783
| high7name=Modal Mega Neutron Particle Accelerator I
| high7typeID=7783
| high8name=Modal Mega Neutron Particle Accelerator I
| high8typeID=7783
| mid1name=Tracking Computer II
| mid1typeID=1978
| mid2name=Tracking Computer II
| mid2typeID=1978
| mid3name=Federation Navy Stasis Webifier
| mid3typeID=17559
| mid4name=Federation Navy Stasis Webifier
| mid4typeID=17559
| mid5name=Alumel-Wired Enduring Sensor Booster
| mid5typeID=6159
| low1name=Damage Control II
| low1typeID=2048
| low2name=Multispectrum Energized Membrane II
| low2typeID=11269
| low3name=Multispectrum Energized Membrane II
| low3typeID=11269
| low4name=Magnetic Field Stabilizer II
| low4typeID=10190
| low5name=Magnetic Field Stabilizer II
| low5typeID=10190
| low6name=Magnetic Field Stabilizer II
| low6typeID=10190
| low7name=Centum C-Type Explosive Energized Membrane
| low7typeID=18839
| rig1name=Large Kinetic Armor Reinforcer I
| rig1typeID=25890
| rig2name=Large Thermal Armor Reinforcer I
| rig2typeID=25892
| rig3name=Large Hyperspatial Velocity Optimizer II
| rig3typeID=26322
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Medium Armor Maintenance Bot I x5
| drone2typeID=23709
| drone3name=Medium Hull Maintenance Bot I x5
| drone3typeID=33704
| charge1name=Caldari Navy Antimatter Charge L x10000
| charge1typeID=21740
| charge2name=Nanite Repair Paste x200
| charge2typeID=28668
| charge3name=Scan Resolution Script x1
| charge3typeID=29011
| charge4name=Optimal Range Script x2
| charge4typeID=28999
| charge5name=Tracking Speed Script x2
| charge5typeID=29001
| charge6name=Federation Navy Stasis Webifier x1
| charge6typeID=17559
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
| showSKILLS=Y
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li>
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}


It doesn't necessarily need to be a [[Heron]], but it is one of the most useful ships and the basics for fitting a hacker remains the same regardless of hull. Microwarpdrive and as many Codebreaker modules as you can fit.
==== Tempest Fleet Issue ====
{{ShipFitting
| ship=Tempest Fleet Issue
| fitName= E-UNI Incursions(Vanguards, Basic)
| fitID= E-UNI Incursions(Vanguards, Basic)
| high1name=800mm Heavy 'Scout' Repeating Cannon I
| high1typeID=9327
| high2name=800mm Heavy 'Scout' Repeating Cannon I
| high2typeID=9327
| high3name=800mm Heavy 'Scout' Repeating Cannon I
| high3typeID=9327
| high4name=800mm Heavy 'Scout' Repeating Cannon I
| high4typeID=9327
| high5name=800mm Heavy 'Scout' Repeating Cannon I
| high5typeID=9327
| high6name=800mm Heavy 'Scout' Repeating Cannon I
| high6typeID=9327
| high7name=Auto Targeting System I
| high7typeID=1182
| high8name=Large I-ax Enduring Remote Armor Repairer
| high8typeID=16449
| mid1name=Tracking Computer II
| mid1typeID=1978
| mid2name=Tracking Computer II
| mid2typeID=1978
| mid3name=Tracking Computer II
| mid3typeID=1978
| mid4name=Sensor Booster II
| mid4typeID=1952
| mid5name=Sensor Booster II
| mid5typeID=1952
| low1name=Damage Control II
| low1typeID=2048
| low2name=Gyrostabilizer II
| low2typeID=519
| low3name=Gyrostabilizer II
| low3typeID=519
| low4name=Gyrostabilizer II
| low4typeID=519
| low5name=Gyrostabilizer II
| low5typeID=519
| low6name=Imperial Navy Multispectrum Energized Membrane
| low6typeID=15729
| low7name=Imperial Navy Multispectrum Energized Membrane
| low7typeID=15729
| rig1name=Large Hyperspatial Velocity Optimizer II
| rig1typeID=26322
| rig2name=Large Explosive Armor Reinforcer II
| rig2typeID=26288
| rig3name=Large Kinetic Armor Reinforcer I
| rig3typeID=25890
| charge1name=Imperial Navy Acolyte x5
| charge1typeID=31864
| charge2name=Light Armor Maintenance Bot I x5
| charge2typeID=23711
| charge3name=Light Hull Maintenance Bot I x5
| charge3typeID=33706
| charge4name=Nanite Repair Paste x200
| charge4typeID=28668
| charge5name=Republic Fleet EMP L x5000
| charge5typeID=21894
| charge6name=Scan Resolution Script x2
| charge6typeID=29011
| charge7name=Optimal Range Script x3
| charge7typeID=28999
| charge8name=Tracking Speed Script x3
| charge8typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>
| showSKILLS=Y
| notes=<li>You can consider bringing along multiple types of ammo for T1 guns - EMP is a good in general, but if you are struggling for range then some Proton might be useful.</li><li>Upgrading to T2 guns should be a priority for this fit over anything else.</li>
| showNOTES=Y
| difficulty=0
| version=2025.1.18
| showTOC=N
| alphacanuse=N
}}
</tab>


===== Heron =====
<tab name="Advanced Battleships">
{{ShipFitting|
=== Advanced Battleships ===
ship=Heron|
Some things to keep in mind:
shipTypeID=605|
fitName=Incursions (hacker)|
fitID=Incursions-(hacker)|
high1name=open|
high2name=open|
high3name=open|
mid1name=Codebreaker I|
mid1typeID=22175|
mid2name=Codebreaker I|
mid2typeID=22175|
mid3name=Codebreaker I|
mid3typeID=22175|
mid4name=Codebreaker I|
mid4typeID=22175|
mid5name=1MN Microwarpdrive I|
mid5typeID=434|
low1name=Nanofiber Internal Structure I|
low1typeID=2603|
low2name=Nanofiber Internal Structure I|
low2typeID=2603|
drone1name=open|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
rig1name=Small Memetic Algorithm Bank I|
rig1typeID=31238|
rig2name=Small Memetic Algorithm Bank I|
rig2typeID=31238|
rig3name=open|
difficulty=0|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=605:434;1:22175;4:2603;2:31238;2::|
skills=Hacking I or higher|
notes=}}


= Recommended fits =
* Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
These fits are recommended fits, able to contribute to fleet efficiency with decent damage projection, utility modules and drones.
=== Logistics ===
In addition to repairing the fleet, logistics can also provide much needed utility once they've trained '''Logistics V''' and freed up some midslots.


===== Scimitar =====
* If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
{{ShipFitting|
ship=Scimitar|
shipTypeID=11978|
fitName=Incursions (two links without implants)|
fitID=Incursions-(two-links-without-implants)|
high1name=Large Shield Transporter II|
high1typeID=3608|
high2name=Large Shield Transporter II|
high2typeID=3608|
high3name=Large Shield Transporter II|
high3typeID=3608|
high4name=Large Shield Transporter II|
high4typeID=3608|
mid1name=Adaptive Invulnerability Field II|
mid1typeID=2281|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=Republic Fleet Large Shield Extender|
mid3typeID=31932|
mid4name=Tracking Link II|
mid4typeID=2104|
mid5name=Tracking Link II|
mid5typeID=2104|
low1name=Capacitor Power Relay II|
low1typeID=1447|
low2name=Capacitor Power Relay II|
low2typeID=1447|
low3name=Capacitor Power Relay II|
low3typeID=1447|
low4name=Capacitor Power Relay II|
low4typeID=1447|
drone1name=Light Shield Maintenance Bot II x1|
drone1typeID=28203|
drone2name=Medium Shield Maintenance Bot II x4|
drone2typeID=28207|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Tracking Speed Script x2|
charge1typeID=29001|
charge2name=Optimal Range Script x2|
charge2typeID=28999|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Ancillary Current Router II|
rig1typeID=31366|
rig2name=Medium Ancillary Current Router II|
rig2typeID=31366|
difficulty=2|
warsop=R|
warsopReason=Tech Two Logistics|
version=RET 1.1|
shipDNA=11978:3608;4:2104;2:2281;2:31932;1:1447;4:31366;2:28203;1:28207;4:28999;2:29001;2::|
skills=|
notes=This fit does not require you to have any kind of implants in order to remain cap stable.}}
{{ShipFitting|
ship=Scimitar|
shipTypeID=11978|
fitName=Incursions (two links with implants)|
fitID=Incursions-(two-links-with-implants)|
high1name=Large Shield Transporter II|
high1typeID=3608|
high2name=Large Shield Transporter II|
high2typeID=3608|
high3name=Large Shield Transporter II|
high3typeID=3608|
high4name=Large Shield Transporter II|
high4typeID=3608|
mid1name=Adaptive Invulnerability Field II|
mid1typeID=2281|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=Large Shield Extender II|
mid3typeID=3841|
mid4name=Shadow Serpentis Tracking Link|
mid4typeID=14240|
mid5name=Shadow Serpentis Tracking Link|
mid5typeID=14240|
low1name=Capacitor Power Relay II|
low1typeID=1447|
low2name=Capacitor Power Relay II|
low2typeID=1447|
low3name=Dark Blood Power Diagnostic System|
low3typeID=14134|
low4name=Dark Blood Power Diagnostic System|
low4typeID=14134|
drone1name=Light Shield Maintenance Bot II x1|
drone1typeID=28203|
drone2name=Medium Shield Maintenance Bot II x4|
drone2typeID=28207|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Optimal Range Script x2|
charge1typeID=28999|
charge2name=Tracking Speed Script x2|
charge2typeID=29001|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Ancillary Current Router II|
rig1typeID=31366|
rig2name=Medium Capacitor Control Circuit II|
rig2typeID=31378|
difficulty=2|
warsop=R|
warsopReason=Tech Two Logistics|
version=RET 1.1|
shipDNA=11978:3608;4:2281;2:3841;1:14240;2:1447;2:14134;2:31366;1:31378;1:28203;1:28207;4:28999;2:29001;2::|
skills=|
notes=This fit does requires you to have a couple of cap implants in slot 6 and 8 (+3% should be more than enough) in order to be completely cap stable.</li><li>It has a little more tank as a result and more options for fitting extra links.}}


===== Basilisk =====
* '''Set Auto-Repeat off on the Bastion Module and Armor Repairer.''' The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
{{ShipFitting|
ship=Basilisk|
shipTypeID=11985|
fitName=Incursions (4/2 setup)|
fitID=Incursions-(4/2-setup)|
high1name=Large Shield Transporter II|
high1typeID=3608|
high2name=Large Shield Transporter II|
high2typeID=3608|
high3name=Large Shield Transporter II|
high3typeID=3608|
high4name=Large Shield Transporter II|
high4typeID=3608|
high5name=Large 'Regard' Power Projector|
high5typeID=16487|
high6name=Large 'Regard' Power Projector|
high6typeID=16487|
mid1name=Adaptive Invulnerability Field II|
mid1typeID=2281|
mid2name=EM Ward Field II|
mid2typeID=2301|
mid3name=Republic Fleet Large Shield Extender|
mid3typeID=31932|
mid4name=10MN Afterburner II|
mid4typeID=12058|
mid5name=Shadow Serpentis Tracking Link|
mid5typeID=14240|
low1name=Damage Control II|
low1typeID=2048|
low2name=Dark Blood Power Diagnostic System|
low2typeID=14134|
drone1name=Light Shield Maintenance Bot II x5|
drone1typeID=28203|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Tracking Speed Script x1|
charge1typeID=29001|
charge2name=Optimal Range Script x1|
charge2typeID=28999|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Ancillary Current Router II|
rig1typeID=31366|
rig2name=Medium Core Defense Field Extender II|
rig2typeID=31796|
difficulty=2|
warsop=R|
warsopReason=Tech Two Logistics|
version=RET 1.1|
shipDNA=11985:3608;4:16487;2:2281;1:2301;1:12058;1:14240;1:31932;1:2048;1:14134;1:31366;1:31796;1:28203;5:28999;1::|
skills=|
notes=}}
{{ShipFitting|
ship=Basilisk|
shipTypeID=11985|
fitName=Incursions (5/1 setup)|
fitID=Incursions-(5/1-setup)|
high1name=Large Shield Transporter II|
high1typeID=3608|
high2name=Large Shield Transporter II|
high2typeID=3608|
high3name=Large Shield Transporter II|
high3typeID=3608|
high4name=Large Shield Transporter II|
high4typeID=3608|
high5name=Large S95a Partial Shield Transporter|
high5typeID=8641|
high6name=Large 'Regard' Power Projector|
high6typeID=16487|
mid1name=Adaptive Invulnerability Field II|
mid1typeID=2281|
mid2name=Caldari Navy EM Ward Field|
mid2typeID=17499|
mid3name=Republic Fleet Large Shield Extender|
mid3typeID=31932|
mid4name=10MN Afterburner II|
mid4typeID=12058|
mid5name=Shadow Serpentis Tracking Link|
mid5typeID=14240|
low1name=Damage Control II|
low1typeID=2048|
low2name=Dark Blood Power Diagnostic System|
low2typeID=14134|
drone1name=Light Shield Maintenance Bot II x5|
drone1typeID=28203|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Tracking Speed Script x1|
charge1typeID=29001|
charge2name=Optimal Range Script x1|
charge2typeID=28999|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Ancillary Current Router II|
rig1typeID=31366|
rig2name=Medium Core Defense Field Extender II|
rig2typeID=31796|
difficulty=2|
warsop=R|
warsopReason=Tech Two Logistics|
version=RET 1.1|
shipDNA=11985:3608;4:8641;1:16487;1:2281;1:12058;1:14240;1:17499;1:31932;1:2048;1:14134;1:31366;1:31796;1:28203;5:29001;1::|
skills=|
notes=}}


=== Battleships ===
* Marauder fits do not include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.
Compared to battlecruisers the battleships bring much needed increase in damage, range projection and in most cases additional utility midslots.


===== Maelstrom =====
==== Nightmare ====
{{ShipFitting|
{{ShipFitting
ship=Maelstrom|
| ship=Nightmare
shipTypeID=24694|
| fitName= E-UNI Incursions (Vanguard, Advanced)
fitName=Incursions (shield with autocannons)|
| fitID= E-UNI Incursions (Vanguard, Advanced)
fitID=Incursions-(shield-with-autocannons)|
| high1name=Mega Pulse Laser II
high1name=800mm Heavy 'Scout' Repeating Artillery I|
| high1typeID=3057
high1typeID=9327|
| high2name=Mega Pulse Laser II
high2name=800mm Heavy 'Scout' Repeating Artillery I|
| high2typeID=3057
high2typeID=9327|
| high3name=Mega Pulse Laser II
high3name=800mm Heavy 'Scout' Repeating Artillery I|
| high3typeID=3057
high3typeID=9327|
| high4name=Mega Pulse Laser II
high4name=800mm Heavy 'Scout' Repeating Artillery I|
| high4typeID=3057
high4typeID=9327|
| high5name=Auto Targeting System I
high5name=800mm Heavy 'Scout' Repeating Artillery I|
| high5typeID=1182
high5typeID=9327|
| high6name=Large Remote Armor Repairer II
high6name=800mm Heavy 'Scout' Repeating Artillery I|
| high6typeID=26914
high6typeID=9327|
| mid1name=Sensor Booster II
high7name=800mm Heavy 'Scout' Repeating Artillery I|
| mid1typeID=1952
high7typeID=9327|
| mid2name=Sensor Booster II
high8name=800mm Heavy 'Scout' Repeating Artillery I|
| mid2typeID=1952
high8typeID=9327|
| mid3name=Sensor Booster II
mid1name=F-90 Positional Sensor Subroutines|
| mid3typeID=1952
mid1typeID=6160|
| mid4name=Tracking Computer II
mid2name=Federation Navy Stasis Webifier|
| mid4typeID=1978
mid2typeID=17559|
| mid5name=Tracking Computer II
mid3name=Federation Navy Stasis Webifier|
| mid5typeID=1978
mid3typeID=17559|
| mid6name=Tracking Computer II
mid4name=Adaptive Invulnerability Field II|
| mid6typeID=1978
mid4typeID=2281|
| mid7name=Federation Navy Stasis Webifier
mid5name=Adaptive Invulnerability Field II|
| mid7typeID=17559
mid5typeID=2281|
| low1name=Imperial Navy 1600mm Steel Plates
mid6name=EM Ward Field II|
| low1typeID=31900
mid6typeID=2301|
| low2name=Imperial Navy Multispectrum Energized Membrane
low1name=Gyrostabilizer II|
| low2typeID=15729
low1typeID=519|
| low3name=Corpum A-Type Multispectrum Energized Membrane
low2name=Gyrostabilizer II|
| low3typeID=18881
low2typeID=519|
| low4name=Imperial Navy Heat Sink
low3name=Gyrostabilizer II|
| low4typeID=15810
low3typeID=519|
| low5name=Imperial Navy Heat Sink
low4name=Tracking Enhancer II|
| low5typeID=15810
low4typeID=1999|
| low6name=Imperial Navy Heat Sink
low5name=Damage Control II|
| low6typeID=15810
low5typeID=2048|
| rig1name=Large Explosive Armor Reinforcer I
drone1name=Hobgoblin II x10|
| rig1typeID=25888
drone1typeID=2456|
| rig2name=Large Kinetic Armor Reinforcer I
drone2name=Medium Shield Maintenance Bot I x5|
| rig2typeID=25890
drone2typeID=23717|
| rig3name=Large Hyperspatial Velocity Optimizer II
drone3name=open|
| rig3typeID=26322
drone4name=open|
| drone1name=Imperial Navy Acolyte x5
drone5name=open|
| drone1typeID=31864
charge1name=Scan Resolution Script x1|
| drone2name=Medium Armor Maintenance Bot I x5
charge1typeID=29011|
| drone2typeID=23709
charge2name=Republic Fleet EMP L x9700|
| charge1name=Imperial Navy Multifrequency L x20
charge2typeID=21894|
| charge1typeID=23105
charge3name=open|
| charge2name=Scorch L x40
charge4name=open|
| charge2typeID=12820
charge5name=open|
| charge3name=Conflagration L x40
rig1name=Large Core Defense Field Extender I|
| charge3typeID=12816
rig1typeID=26088|
| charge4name=Tracking Speed Script x3
rig2name=Large Core Defense Field Extender I|
| charge4typeID=29001
rig2typeID=26088|
| charge5name=Optimal Range Script x3
rig3name=Large Anti-Thermal Screen Reinforcer I|
| charge5typeID=28999
rig3typeID=26082|
| charge6name=Scan Resolution Script x3
difficulty=1|
| charge6typeID=29011
warsop=Y|
| charge7name=Republic Fleet Target Painter x1
warsopReason=|
| charge7typeID=31944
version=RET 1.1|
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
shipDNA=24694:9327;8:2281;2:2301;1:6160;1:17559;2:519;3:1999;1:2048;1:26082;1:26088;2:2456;10:23717;5:21894;9700:29011;1::|
| showSKILLS=Y
skills=|
| notes=<li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li>
notes=}}
| showNOTES=Y
===== Tempest Fleet Issue =====
| difficulty=1
{{ShipFitting|
| version=February 2024
ship=Tempest Fleet Issue|
| showTOC=Y
shipTypeID=17732|
| alphacanuse=N
fitName=Incursions (shield with autocannons)|
}}
fitID=Incursions-(shield-with-autocannons)|
high1name=800mm Heavy 'Scout' Repeating Artillery I|
high1typeID=9327|
high2name=800mm Heavy 'Scout' Repeating Artillery I|
high2typeID=9327|
high3name=800mm Heavy 'Scout' Repeating Artillery I|
high3typeID=9327|
high4name=800mm Heavy 'Scout' Repeating Artillery I|
high4typeID=9327|
high5name=800mm Heavy 'Scout' Repeating Artillery I|
high5typeID=9327|
high6name=800mm Heavy 'Scout' Repeating Artillery I|
high6typeID=9327|
high7name=Large 'Regard' Power Projector|
high7typeID=16487|
high8name=Large S95a Partial Shield Transporter|
high8typeID=8641|
mid1name=F-90 Positional Sensor Subroutines|
mid1typeID=6160|
mid2name=Federation Navy Stasis Webifier|
mid2typeID=17559|
mid3name=Adaptive Invulnerability Field II|
mid3typeID=2281|
mid4name=Adaptive Invulnerability Field II|
mid4typeID=2281|
mid5name=EM Ward Field II|
mid5typeID=2301|
low1name=Gyrostabilizer II|
low1typeID=519|
low2name=Gyrostabilizer II|
low2typeID=519|
low3name=Gyrostabilizer II|
low3typeID=519|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Tracking Enhancer II|
low6typeID=1999|
low7name=Damage Control II|
low7typeID=2048|
drone1name=Hobgoblin II x10|
drone1typeID=2456|
drone2name=Medium Shield Maintenance Bot I x5|
drone2typeID=23717|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Republic Fleet EMP L x11000|
charge2typeID=21894|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Large Core Defense Field Extender I|
rig1typeID=26088|
rig2name=Large Anti-Thermal Screen Reinforcer I|
rig2typeID=26082|
rig3name=Large Projectile Metastasis Adjuster I|
rig3typeID=26042|
difficulty=1|
warsop=R|
warsopReason=Fleet Issue ship|
version=RET 1.1|
shipDNA=17732:8641;1:9327;6:16487;1:2281;2:2301;1:6160;1:17559;1:519;3:1999;3:2048;1:26042;1:26082;1:26088;1:2456;10:23717;5:21894;11000:29011;1::|
skills=|
notes=}}
===== Rokh =====
{{ShipFitting|
ship=Rokh|
shipTypeID=24688|
fitName=Incursions (shield with blasters)|
fitID=Incursions-(shield-with-blasters)|
high1name=Modal Mega Neutron Particle Accelerator I|
high1typeID=7783|
high2name=Modal Mega Neutron Particle Accelerator I|
high2typeID=7783|
high3name=Modal Mega Neutron Particle Accelerator I|
high3typeID=7783|
high4name=Modal Mega Neutron Particle Accelerator I|
high4typeID=7783|
high5name=Modal Mega Neutron Particle Accelerator I|
high5typeID=7783|
high6name=Modal Mega Neutron Particle Accelerator I|
high6typeID=7783|
high7name=Modal Mega Neutron Particle Accelerator I|
high7typeID=7783|
high8name=Modal Mega Neutron Particle Accelerator I|
high8typeID=7783|
mid1name=F-90 Positional Sensor Subroutines|
mid1typeID=6160|
mid2name=Federation Navy Stasis Webifier|
mid2typeID=17559|
mid3name=Federation Navy Stasis Webifier|
mid3typeID=17559|
mid4name=Adaptive Invulnerability Field II|
mid4typeID=2281|
mid5name=Adaptive Invulnerability Field II|
mid5typeID=2281|
mid6name=EM Ward Field II|
mid6typeID=2301|
low1name=Magnetic Field Stabilizer II|
low1typeID=10190|
low2name=Magnetic Field Stabilizer II|
low2typeID=10190|
low3name=Tracking Enhancer II|
low3typeID=1999|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Damage Control II|
low5typeID=2048|
drone1name=Hobgoblin II x5|
drone1typeID=2456|
drone2name=Light Shield Maintenance Bot I x5|
drone2typeID=23719|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Caldari Navy Antimatter Charge L x9000|
charge2typeID=21740|
charge3name=Caldari Navy Tungsten Charge L x3000|
charge3typeID=23051|
charge4name=open|
charge5name=open|
rig1name=Large Core Defense Field Extender I|
rig1typeID=26088|
rig2name=Large Core Defense Field Extender I|
rig2typeID=26088|
rig3name=Large Anti-Thermal Screen Reinforcer I|
rig3typeID=26082|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=24688:7783;8:2281;2:2301;1:6160;1:17559;2:1999;2:2048;1:10190;2:26082;1:26088;2:2456;5:23719;5:21740;9000:23051;3000:29011;1::|
skills=|
notes=}}
===== Hyperion =====
{{ShipFitting|
ship=Hyperion|
shipTypeID=24690|
fitName=Incursions (shield with blasters)|
fitID=Incursions-(shield-with-blasters)|
high1name=Modal Mega Neutron Particle Accelerator I|
high1typeID=7783|
high2name=Modal Mega Neutron Particle Accelerator I|
high2typeID=7783|
high3name=Modal Mega Neutron Particle Accelerator I|
high3typeID=7783|
high4name=Modal Mega Neutron Particle Accelerator I|
high4typeID=7783|
high5name=Modal Mega Neutron Particle Accelerator I|
high5typeID=7783|
high6name=Modal Mega Neutron Particle Accelerator I|
high6typeID=7783|
high7name=Modal Mega Neutron Particle Accelerator I|
high7typeID=7783|
high8name=Modal Mega Neutron Particle Accelerator I|
high8typeID=7783|
mid1name=F-90 Positional Sensor Subroutines|
mid1typeID=6160|
mid2name=Federation Navy Stasis Webifier|
mid2typeID=17559|
mid3name=Adaptive Invulnerability Field II|
mid3typeID=2281|
mid4name=Adaptive Invulnerability Field II|
mid4typeID=2281|
mid5name=EM Ward Field II|
mid5typeID=2301|
low1name=Magnetic Field Stabilizer II|
low1typeID=10190|
low2name=Magnetic Field Stabilizer II|
low2typeID=10190|
low3name=Magnetic Field Stabilizer II|
low3typeID=10190|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Damage Control II|
low6typeID=2048|
drone1name=Hobgoblin II x10|
drone1typeID=2456|
drone2name=Medium Shield Maintenance Bot I x5|
drone2typeID=23717|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Caldari Navy Antimatter Charge L x9000|
charge2typeID=21740|
charge3name=Caldari Navy Iron Charge L x3000|
charge3typeID=23053|
charge4name=open|
charge5name=open|
rig1name=Large Core Defense Field Extender I|
rig1typeID=26088|
rig2name=Large Core Defense Field Extender I|
rig2typeID=26088|
rig3name=Large Anti-Thermal Screen Reinforcer I|
rig3typeID=26082|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=24690:7783;8:2281;2:2301;1:6160;1:17559;1:1999;2:2048;1:10190;3:26082;1:26088;2:2456;10:23717;5:21740;9000:23053;3000:29011;1::|
skills=|
notes=}}
===== Apocalypse =====
{{ShipFitting|
ship=Apocalypse|
shipTypeID=642|
fitName=Incursion (shield with pulses)|
fitID=Incursion-(shield-with-pulses)|
high1name=Mega Modulated Pulse Energy Beam I|
high1typeID=7087|
high2name=Mega Modulated Pulse Energy Beam I|
high2typeID=7087|
high3name=Mega Modulated Pulse Energy Beam I|
high3typeID=7087|
high4name=Mega Modulated Pulse Energy Beam I|
high4typeID=7087|
high5name=Mega Modulated Pulse Energy Beam I|
high5typeID=7087|
high6name=Mega Modulated Pulse Energy Beam I|
high6typeID=7087|
high7name=Mega Modulated Pulse Energy Beam I|
high7typeID=7087|
high8name=Mega Modulated Pulse Energy Beam I|
high8typeID=7087|
mid1name=F-90 Positional Sensor Subroutines|
mid1typeID=6160|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=Adaptive Invulnerability Field II|
mid3typeID=2281|
mid4name=EM Ward Field II|
mid4typeID=2301|
low1name=Heat Sink II|
low1typeID=2364|
low2name=Heat Sink II|
low2typeID=2364|
low3name=Heat Sink II|
low3typeID=2364|
low4name=Heat Sink II|
low4typeID=2364|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Capacitor Power Relay II|
low6typeID=1447|
low7name=Damage Control II|
low7typeID=2048|
drone1name=Hobgoblin II x5|
drone1typeID=2456|
drone2name=Medium Shield Maintenance Bot I x5|
drone2typeID=23717|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Imperial Navy Multifrequency L x16|
charge2typeID=23105|
charge3name=Imperial Navy Microwave L x16|
charge3typeID=23117|
charge4name=open|
charge5name=open|
rig1name=Large Core Defense Field Extender I|
rig1typeID=26088|
rig2name=Large Core Defense Field Extender I|
rig2typeID=26088|
rig3name=Large Anti-Thermal Screen Reinforcer I|
rig3typeID=26082|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=642:7087;8:2281;2:2301;1:6160;1:1447;1:1999;1:2048;1:2364;4:26082;1:26088;2:2456;5:23717;5:23105;16:23117;16:29011;1::|
skills=Energy Grid Upgrades IV|
notes=}}
===== Apocalypse Navy Issue =====
{{ShipFitting|
ship=Apocalypse Navy Issue|
shipTypeID=17726|
fitName=Incursions (shield with pulses)|
fitID=Incursions-(shield-with-pulses)|
high1name=Mega Modulated Pulse Energy Beam I|
high1typeID=7087|
high2name=Mega Modulated Pulse Energy Beam I|
high2typeID=7087|
high3name=Mega Modulated Pulse Energy Beam I|
high3typeID=7087|
high4name=Mega Modulated Pulse Energy Beam I|
high4typeID=7087|
high5name=Mega Modulated Pulse Energy Beam I|
high5typeID=7087|
high6name=Mega Modulated Pulse Energy Beam I|
high6typeID=7087|
high7name=Mega Modulated Pulse Energy Beam I|
high7typeID=7087|
high8name=Mega Modulated Pulse Energy Beam I|
high8typeID=7087|
mid1name=Sensor Booster II|
mid1typeID=1952|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=Adaptive Invulnerability Field II|
mid3typeID=2281|
mid4name=EM Ward Field II|
mid4typeID=2301|
low1name=Heat Sink II|
low1typeID=2364|
low2name=Heat Sink II|
low2typeID=2364|
low3name=Heat Sink II|
low3typeID=2364|
low4name=Heat Sink II|
low4typeID=2364|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Tracking Enhancer II|
low6typeID=1999|
low7name=Capacitor Power Relay II|
low7typeID=1447|
low8name=Damage Control II|
low8typeID=2048|
drone1name=Hobgoblin II x10|
drone1typeID=2456|
drone2name=Medium Shield Maintenance Bot I x5|
drone2typeID=23717|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Imperial Navy Multifrequency L x16|
charge2typeID=23105|
charge3name=Imperial Navy Infrared L x16|
charge3typeID=23115|
charge4name=open|
charge5name=open|
rig1name=Large Core Defense Field Extender I|
rig1typeID=26088|
rig2name=Large Core Defense Field Extender I|
rig2typeID=26088|
rig3name=Large Anti-Thermal Screen Reinforcer I|
rig3typeID=26082|
difficulty=1|
warsop=R|
warsopReason=Navy ship|
version=RET 1.1|
shipDNA=17726:7087;8:1952;1:2281;2:2301;1:1447;1:1999;2:2048;1:2364;4:26082;1:26088;2:2456;10:23717;5:23105;16:23115;16:29011;1::|
skills=Energy Grid Upgrades IV|
notes=}}


= Advanced fits =
==== Vindicator ====
The following ships are preferred for incursions, due to a combination of higher base stats, better bonuses and better slot layouts. Even without the tech two weaponry these hulls are light years ahead of regular battleships in terms of efficiency.
{{ShipFitting
{{example| When it comes to fitting these ships, there are a million and one different ways to do it. Below are just examples of standard fits that are good. Keep in mind that most people have their own preferences and might fit their ships differently, but these are all-round good fits that work. Some public communities even have very specific doctrines that works exceptionally well, but only within the confines of their doctrine.}}
| ship=Vindicator
=== Pirate Faction Battleships ===
| fitName= E-UNI Incursions (Vanguard, Advanced)
These ships are good ships all around, regardless of which type of site you do. The '''Vindicator''' is a short range brawler without match, both in terms of damage and their extremely effective webs, while still having long range capabilities with Null-ammo. The '''Machariel''' and the '''Nightmare''' have a good number of utility midslots and very good damage at any range, allowing them to easily fit for the occasion.
| fitID= E-UNI Incursions (Vanguard, Advanced)
| high1name=Neutron Blaster Cannon II
| high1typeID=3186
| high2name=Neutron Blaster Cannon II
| high2typeID=3186
| high3name=Neutron Blaster Cannon II
| high3typeID=3186
| high4name=Neutron Blaster Cannon II
| high4typeID=3186
| high5name=Neutron Blaster Cannon II
| high5typeID=3186
| high6name=Neutron Blaster Cannon II
| high6typeID=3186
| high7name=Neutron Blaster Cannon II
| high7typeID=3186
| high8name=Neutron Blaster Cannon II
| high8typeID=3186
| mid1name=Shadow Serpentis Sensor Booster
| mid1typeID=14236
| mid2name=Federation Navy Stasis Webifier
| mid2typeID=17559
| mid3name=Federation Navy Stasis Webifier
| mid3typeID=17559
| mid4name=Federation Navy Stasis Webifier
| mid4typeID=17559
| mid5name=Federation Navy Stasis Webifier
| mid5typeID=17559
| low1name=Corpum A-Type Multispectrum Energized Membrane
| low1typeID=18881
| low2name=Imperial Navy Multispectrum Energized Membrane
| low2typeID=15729
| low3name=Federation Navy Magnetic Field Stabilizer
| low3typeID=15895
| low4name=Federation Navy Magnetic Field Stabilizer
| low4typeID=15895
| low5name=Federation Navy Magnetic Field Stabilizer
| low5typeID=15895
| low6name=Federation Navy Magnetic Field Stabilizer
| low6typeID=15895
| low7name=Signal Amplifier II
| low7typeID=1987
| rig1name=Large Explosive Armor Reinforcer II
| rig1typeID=26288
| rig2name=Large Hyperspatial Velocity Optimizer II
| rig2typeID=26322
| rig3name=Large Hybrid Locus Coordinator II
| rig3typeID=26402
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Medium Armor Maintenance Bot I x5
| drone2typeID=23709
| charge1name=Null L x10000
| charge1typeID=12787
| charge2name=Federation Navy Antimatter Charge L x10000
| charge2typeID=22993
| charge3name=Tracking Speed Script x1
| charge3typeID=29001
| charge4name=Scan Resolution Script x1
| charge4typeID=29011
| charge5name=Optimal Range Script x1
| charge5typeID=28999
| charge6name=Shadow Serpentis Tracking Computer x1
| charge6typeID=14238
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
| showSKILLS=Y
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li>
| showNOTES=Y
| difficulty=1
| version=February 2024
| showTOC=Y
| alphacanuse=N
}}


===== Machariel =====
==== Tempest Fleet Issue ====
{{ShipFitting|
{{ShipFitting
ship=Machariel|
| ship=Tempest Fleet Issue
shipTypeID=17738|
| fitName= E-UNI Incursions (Vanguards, Advanced)
fitName=Incursions (shield with autocannons)|
| fitID= E-UNI Incursions (Vanguards, Advanced)
fitID=Incursions-(shield-with-autocannons)|
| high1name=800mm Repeating Cannon II
high1name=800mm Repeating Artillery II|
| high1typeID=2929
high1typeID=2929|
| high2name=800mm Repeating Cannon II
high2name=800mm Repeating Artillery II|
| high2typeID=2929
high2typeID=2929|
| high3name=800mm Repeating Cannon II
high3name=800mm Repeating Artillery II|
| high3typeID=2929
high3typeID=2929|
| high4name=800mm Repeating Cannon II
high4name=800mm Repeating Artillery II|
| high4typeID=2929
high4typeID=2929|
| high5name=800mm Repeating Cannon II
high5name=800mm Repeating Artillery II|
| high5typeID=2929
high5typeID=2929|
| high6name=800mm Repeating Cannon II
high6name=800mm Repeating Artillery II|
| high6typeID=2929
high6typeID=2929|
| high7name=Auto Targeting System I
high7name=800mm Repeating Artillery II|
| high7typeID=1182
high7typeID=2929|
| high8name=Large Remote Armor Repairer II
high8name=Large Energy Transfer Array II|
| high8typeID=26914
high8typeID=12102|
| mid1name=Tracking Computer II
mid1name=Sensor Booster II|
| mid1typeID=1978
mid1typeID=1952|
| mid2name=Tracking Computer II
mid2name=Federation Navy Stasis Webifier|
| mid2typeID=1978
mid2typeID=17559|
| mid3name=Tracking Computer II
mid3name=Federation Navy Stasis Webifier|
| mid3typeID=1978
mid3typeID=17559|
| mid4name=Sensor Booster II
mid4name=Pithum C-Type Adaptive Invulnerability Field|
| mid4typeID=1952
mid4typeID=4349|
| mid5name=Sensor Booster II
mid5name=Adaptive Invulnerability Field II|
| mid5typeID=1952
mid5typeID=2281|
| low1name=Damage Control II
low1name=Republic Fleet Gyrostabilizer|
| low1typeID=2048
low1typeID=15806|
| low2name=Republic Fleet Gyrostabilizer
low2name=Republic Fleet Gyrostabilizer|
| low2typeID=15806
low2typeID=15806|
| low3name=Republic Fleet Gyrostabilizer
low3name=Republic Fleet Gyrostabilizer|
| low3typeID=15806
low3typeID=15806|
| low4name=Republic Fleet Gyrostabilizer
low4name=Tracking Enhancer II|
| low4typeID=15806
low4typeID=1999|
| low5name=Republic Fleet Gyrostabilizer
low5name=Tracking Enhancer II|
| low5typeID=15806
low5typeID=1999|
| low6name=Imperial Navy Multispectrum Energized Membrane
low6name=Tracking Enhancer II|
| low6typeID=15729
low6typeID=1999|
| low7name=Imperial Navy Multispectrum Energized Membrane
low7name=Damage Control II|
| low7typeID=15729
low7typeID=2048|
| rig1name=Large Hyperspatial Velocity Optimizer II
drone1name=Hobgoblin II x10|
| rig1typeID=26322
drone1typeID=2456|
| rig2name=Large Explosive Armor Reinforcer II
drone2name=Heavy Shield Maintenance Bot II x3|
| rig2typeID=26288
drone2typeID=28199|
| rig3name=Large Kinetic Armor Reinforcer I
drone3name=open|
| rig3typeID=25890
drone4name=open|
| charge1name=Imperial Navy Acolyte x5
drone5name=open|
| charge1typeID=31864
charge1name=Scan Resolution Script x1|
| charge2name=Light Armor Maintenance Bot I x5
charge1typeID=29011|
| charge2typeID=23711
charge2name=Republic Fleet EMP L x14000|
| charge3name=Light Hull Maintenance Bot I x5
charge2typeID=21894|
| charge3typeID=33706
charge3name=open|
| charge4name=Hail L x5000
charge4name=open|
| charge4typeID=12779
charge5name=open|
| charge5name=Nanite Repair Paste x150
rig1name=Large Core Defense Field Extender II|
| charge5typeID=28668
rig1typeID=26448|
| charge6name=Scan Resolution Script x2
rig2name=Large Projectile Metastasis Adjuster II|
| charge6typeID=29011
rig2typeID=26434|
| charge7name=Optimal Range Script x3
rig3name=Large Anti-EM Screen Reinforcer II|
| charge7typeID=28999
rig3typeID=26436|
| charge8name=Tracking Speed Script x3
difficulty=2|
| charge8typeID=29001
warsop=R|
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>
warsopReason=Pirate Faction Battleship|
| showSKILLS=Y
version=RET 1.1|
| notes=<li>Load Hail, never fail.</li><li>One of the tracking computers could be replaced with a target painter to offset the stacking penalties and provide benefit to the whole fleet.</li><li>Upgrading the tank further is a possibility, but if you intend to fly a Vargur in the future any expensive armour modules will not carry over to that hull, as it is shield tanked.</li>
shipDNA=17738:2929;7:12102;1:1952;1:2281;1:4349;1:17559;2:1999;3:2048;1:15806;3:26434;1:26436;1:26448;1:2456;10:28199;3:21894;14000:29011;1::|
| showNOTES=Y
skills=|
| difficulty=0
notes=}}
| version=2025.1.18
===== Nightmare =====
| showTOC=N
{{ShipFitting|
| alphacanuse=N
ship=Nightmare|
}}
shipTypeID=17736|
fitName=Incursions (shield with pulses)|
fitID=Incursions-(shield-with-pulses)|
high1name=Mega Pulse Laser II|
high1typeID=3057|
high2name=Mega Pulse Laser II|
high2typeID=3057|
high3name=Mega Pulse Laser II|
high3typeID=3057|
high4name=Mega Pulse Laser II|
high4typeID=3057|
high5name=Large 'Regard' Power Projector|
high5typeID=16487|
high6name=Large 'Regard' Power Projector|
high6typeID=16487|
mid1name=Sensor Booster II|
mid1typeID=1952|
mid2name=Federation Navy Stasis Webifier|
mid2typeID=17559|
mid3name=Federation Navy Stasis Webifier|
mid3typeID=17559|
mid4name=Shadow Serpentis Tracking Computer|
mid4typeID=14238|
mid5name=Shadow Serpentis Tracking Computer|
mid5typeID=14238|
mid6name=Pithum C-Type Adaptive Invulnerability Field|
mid6typeID=4349|
mid7name=Adaptive Invulnerability Field II|
mid7typeID=2281|
low1name=Imperial Navy Heat Sink|
low1typeID=15810|
low2name=Imperial Navy Heat Sink|
low2typeID=15810|
low3name=Imperial Navy Heat Sink|
low3typeID=15810|
low4name=Imperial Navy Heat Sink|
low4typeID=15810|
low5name=Damage Control II|
low5typeID=2048|
drone1name=Hobgoblin II x5|
drone1typeID=2456|
drone2name=Medium Shield Maintenance Bot II x5|
drone2typeID=28207|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Optimal Range Script x2|
charge2typeID=28999|
charge3name=Tracking Speed Script x2|
charge3typeID=29001|
charge4name=Imperial Navy Multifrequency L x8|
charge4typeID=23105|
charge5name=Conflagration L x8|
charge5typeID=12816|
charge6name=Scorch L x8|
charge6typeID=12820|
rig1name=Large Core Defense Field Extender II|
rig1typeID=26448|
rig2name=Large Energy Locus Coordinator II|
rig2typeID=26388|
rig3name=Large Anti-EM Screen Reinforcer II|
rig3typeID=26436|
difficulty=2|
warsop=R|
warsopReason=Pirate Faction Battleship|
version=RET 1.1|
shipDNA=17736:3057;4:16487;2:1952;1:2281;1:4349;1:14238;2:17559;2:2048;1:15810;4:26388;1:26436;1:26448;1:2456;5:28207;5:12816;8:12820;8:23105;8:28999;2:29001;2:29011;1::|
skills=|
notes=}}


===== Vindicator =====
==== Paladin ====
{{ShipFitting|
{{ShipFitting
ship=Vindicator|
| ship=Paladin
shipTypeID=17740|
| fitName= E-UNI Incursions (Vanguard Advanced)
fitName=Incursions (shield with blasters)|
| fitID= E-UNI Incursions (Vanguard Advanced)
fitID=Incursions-(shield-with-blasters)|
| high1name=Mega Pulse Laser II
high1name=Neutron Blaster Cannon II|
| high1typeID=3057
high1typeID=3186|
| high2name=Mega Pulse Laser II
high2name=Neutron Blaster Cannon II|
| high2typeID=3057
high2typeID=3186|
| high3name=Mega Pulse Laser II
high3name=Neutron Blaster Cannon II|
| high3typeID=3057
high3typeID=3186|
| high4name=Mega Pulse Laser II
high4name=Neutron Blaster Cannon II|
| high4typeID=3057
high4typeID=3186|
| high5name=Bastion Module I
high5name=Neutron Blaster Cannon II|
| high5typeID=33400
high5typeID=3186|
| high6name=Large Remote Armor Repairer II
high6name=Neutron Blaster Cannon II|
| high6typeID=26914
high6typeID=3186|
| high7name=Large Remote Armor Repairer II
high7name=Neutron Blaster Cannon II|
| high7typeID=26914
high7typeID=3186|
| high8name=Auto Targeting System I
high8name=Neutron Blaster Cannon II|
| high8typeID=1182
high8typeID=3186|
| mid1name=Shadow Serpentis Sensor Booster
mid1name=Sensor Booster II|
| mid1typeID=14236
mid1typeID=1952|
| mid2name=Shadow Serpentis Sensor Booster
mid2name=Federation Navy Stasis Webifier|
| mid2typeID=14236
mid2typeID=17559|
| mid3name=Shadow Serpentis Tracking Computer
mid3name=Federation Navy Stasis Webifier|
| mid3typeID=14238
mid3typeID=17559|
| mid4name=Shadow Serpentis Tracking Computer
mid4name=Pithum C-Type Adaptive Invulnerability Field|
| mid4typeID=14238
mid4typeID=4349|
| low1name=Corpii A-Type Multispectrum Coating
mid5name=Adaptive Invulnerability Field II|
| low1typeID=18708
mid5typeID=2281|
| low2name=Corpum A-Type Multispectrum Energized Membrane
low1name=Federation Navy Magnetic Field Stabilizer|
| low2typeID=18881
low1typeID=15895|
| low3name=Imperial Navy Heat Sink
low2name=Federation Navy Magnetic Field Stabilizer|
| low3typeID=15810
low2typeID=15895|
| low4name=Imperial Navy Heat Sink
low3name=Federation Navy Magnetic Field Stabilizer|
| low4typeID=15810
low3typeID=15895|
| low5name=Imperial Navy Heat Sink
low4name=Tracking Enhancer II|
| low5typeID=15810
low4typeID=1999|
| low6name=Imperial Navy Heat Sink
low5name=Tracking Enhancer II|
| low6typeID=15810
low5typeID=1999|
| low7name=Corpus X-Type Large Armor Repairer
low6name=Tracking Enhancer II|
| low7typeID=19045
low6typeID=1999|
| rig1name=Large Energy Burst Aerator II
low7name=Damage Control II|
| rig1typeID=26380
low7typeID=2048|
| rig2name=Large Trimark Armor Pump II
drone1name=Hobgoblin II x10|
| rig2typeID=26302
drone1typeID=2456|
| drone1name=Light Hull Maintenance Bot I x5
drone2name=Heavy Shield Maintenance Bot II x3|
| drone1typeID=33706
drone2typeID=28199|
| drone2name=Acolyte II x5
drone3name=open|
| drone2typeID=2205
drone4name=open|
| drone3name=Light Armor Maintenance Bot I x5
drone5name=open|
| drone3typeID=23711
charge1name=Scan Resolution Script x1|
| charge1name=Imperial Navy Multifrequency L x20
charge1typeID=29011|
| charge1typeID=23105
charge2name=Caldari Navy Antimatter Charge L x7000|
| charge2name=Scorch L x40
charge2typeID=21740|
| charge2typeID=12820
charge3name=Null L x7000|
| charge3name=Conflagration L x40
charge3typeID=12787|
| charge3typeID=12816
charge4name=open|
| charge4name=Optimal Range Script x2
charge5name=open|
| charge4typeID=28999
rig1name=Large Core Defense Field Extender II|
| charge5name=Tracking Speed Script x2
rig1typeID=26448|
| charge5typeID=29001
rig2name=Large Hybrid Metastasis Adjuster II|
| charge6name=Scan Resolution Script x2
rig2typeID=26404|
| charge6typeID=29011
rig3name=Large Anti-EM Screen Reinforcer II|
| charge7name=Nanite Repair Paste x400
rig3typeID=26436|
| charge7typeID=28668
difficulty=2|
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Pulse Laser Specialization|IV|icon=yes}}
warsop=R|
| showSKILLS=Y
warsopReason=Pirate Faction Battleship|
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns.
version=RET 1.1|
| showNOTES=Y
shipDNA=17740:3186;8:1952;1:2281;1:4349;1:17559;2:1999;3:2048;1:15895;3:26404;1:26436;1:26448;1:2456;10:28199;3:12787;7000:21740;7000:29011;1::|
| difficulty=2
skills=|
| version=February 2024
notes=}}
| showTOC=Y
| alphacanuse=N
}}


=== Strategic Cruisers ===
==== Kronos ====
Being cruiser hulls some strategic cruisers suffer from the same ailments as other ships with medium weaponry, but the '''Legion''''s lasers stand out and the '''Loki''''s combination of multiple webs and extreme tracking makes it very useful. The '''Loki''' also has the option to fit for longer webs, which isn't always needed but makes a world of difference when it is.
{{ShipFitting
| ship=Kronos
| fitName= E-UNI Incursions (Vanguard, Advanced)
| fitID= E-UNI Incursions (Vanguard, Advanced)
| high1name=Neutron Blaster Cannon II
| high1typeID=3186
| high2name=Neutron Blaster Cannon II
| high2typeID=3186
| high3name=Neutron Blaster Cannon II
| high3typeID=3186
| high4name=Neutron Blaster Cannon II
| high4typeID=3186
| high5name=Large Remote Armor Repairer II
| high5typeID=26914
| high6name=Auto Targeting System I
| high6typeID=1182
| high7name=Bastion Module I
| high7typeID=33400
| mid1name=Shadow Serpentis Sensor Booster
| mid1typeID=14236
| mid2name=Shadow Serpentis Sensor Booster
| mid2typeID=14236
| mid3name=Shadow Serpentis Tracking Computer
| mid3typeID=14238
| mid4name=Shadow Serpentis Tracking Computer
| mid4typeID=14238
| mid5name=Shadow Serpentis Tracking Computer
| mid5typeID=14238
| low1name=Coreli A-Type Multispectrum Coating
| low1typeID=18789
| low2name=Corpum A-Type Multispectrum Energized Membrane
| low2typeID=18881
| low3name=Federation Navy Magnetic Field Stabilizer
| low3typeID=15895
| low4name=Federation Navy Magnetic Field Stabilizer
| low4typeID=15895
| low5name=Federation Navy Magnetic Field Stabilizer
| low5typeID=15895
| low6name=Federation Navy Magnetic Field Stabilizer
| low6typeID=15895
| low7name=Corpus X-Type Large Armor Repairer
| low7typeID=19045
| rig1name=Large Trimark Armor Pump II
| rig1typeID=26302
| rig2name=Large Hybrid Burst Aerator II
| rig2typeID=26394
| drone1name=Medium Armor Maintenance Bot I x5
| drone1typeID=23709
| drone2name=Federation Navy Garde x2
| drone2typeID=31886
| drone3name=Acolyte II x5
| drone3typeID=2205
| charge1name=Null L x20000
| charge1typeID=12787
| charge2name=Federation Navy Antimatter Charge L x10000
| charge2typeID=22993
| charge3name=Void L x20000
| charge3typeID=12791
| charge4name=Optimal Range Script x3
| charge4typeID=28999
| charge5name=Tracking Speed Script x3
| charge5typeID=29001
| charge6name=Scan Resolution Script x2
| charge6typeID=29011
| charge7name=Nanite Repair Paste x400
| charge7typeID=28668
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}<li></li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Blaster Specialization|IV|icon=yes}}
| showSKILLS=Y
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li>
| showNOTES=Y
| difficulty=2
| version=February 2024
| showTOC=Y
| alphacanuse=N
}}
</tab>


===== Legion =====
<tab name="Elite Battleships">
{{ShipFitting|
=== Elite Battleships ===
ship=Legion|
Some things to keep in mind:
shipTypeID=29986|
fitName=Incursions (shield with pulses)|
fitID=Incursions-(shield-with-pulses)|
high1name=Heavy Pulse Laser II|
high1typeID=3520|
high2name=Heavy Pulse Laser II|
high2typeID=3520|
high3name=Heavy Pulse Laser II|
high3typeID=3520|
high4name=Heavy Pulse Laser II|
high4typeID=3520|
high5name=Heavy Pulse Laser II|
high5typeID=3520|
high6name=Heavy Pulse Laser II|
high6typeID=3520|
mid1name=Federation Navy Stasis Webifier|
mid1typeID=17559|
mid2name=Pith C-Type EM Ward Field|
mid2typeID=19264|
mid3name=Pith A-Type Thermic Dissipation Field|
mid3typeID=19278|
mid4name=Republic Fleet Large Shield Extender|
mid4typeID=31932|
low1name=Imperial Navy Heat Sink|
low1typeID=15810|
low2name=Imperial Navy Heat Sink|
low2typeID=15810|
low3name=Imperial Navy Heat Sink|
low3typeID=15810|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Tracking Enhancer II|
low6typeID=1999|
sub1name=Legion Propulsion - Fuel Catalyst|
sub1typeID=30078|
sub2name=Legion Offensive - Liquid Crystal Magnifiers|
sub2typeID=30119|
sub3name=Legion Engineering - Power Core Multiplier|
sub3typeID=30169|
sub4name=Legion Electronics - Tactical Targeting Network|
sub4typeID=30038|
sub5name=Legion Defensive - Augmented Plating|
sub5typeID=29966|
charge1name=Imperial Navy Multifrequency M x12|
charge1typeID=23089|
charge2name=Conflagration M x12|
charge2typeID=12814|
charge3name=Scorch M x12|
charge3typeID=12818|
charge4name=open|
charge5name=open|
rig1name=Medium Core Defense Field Extender II|
rig1typeID=31796|
rig2name=Medium Anti-EM Screen Reinforcer II|
rig2typeID=31724|
rig3name=Medium Energy Locus Coordinator II|
rig3typeID=31486|
difficulty=2|
warsop=R|
warsopReason=Strategic Cruiser|
version=RET 1.1|
shipDNA=29986:29966;1:30038;1:30078;1:30119;1:30169;1:3520;6:17559;1:19264;1:19278;1:31932;1:1999;3:15810;3:31486;1:31724;1:31796;1:12814;12:12818;12:23089;12::|
skills=|
notes=}}
===== Loki =====
{{ShipFitting|
ship=Loki|
shipTypeID=29990|
fitName=Incursions (shield with normal webs)|
fitID=Incursions-(shield-with-normal-webs)|
high1name=425mm AutoCannon II|
high1typeID=2913|
high2name=425mm AutoCannon II|
high2typeID=2913|
high3name=425mm AutoCannon II|
high3typeID=2913|
high4name=425mm AutoCannon II|
high4typeID=2913|
high5name=425mm AutoCannon II|
high5typeID=2913|
high6name=425mm AutoCannon II|
high6typeID=2913|
high7name=Large 'Regard' Power Projector|
high7typeID=16487|
mid1name=Adaptive Invulnerability Field II|
mid1typeID=2281|
mid2name=Republic Fleet Large Shield Extender|
mid2typeID=31932|
mid3name=Federation Navy Stasis Webifier|
mid3typeID=17559|
mid4name=Federation Navy Stasis Webifier|
mid4typeID=17559|
mid5name=Federation Navy Stasis Webifier|
mid5typeID=17559|
low1name=Republic Fleet Gyrostabilizer|
low1typeID=15806|
low2name=Republic Fleet Gyrostabilizer|
low2typeID=15806|
low3name=Republic Fleet Gyrostabilizer|
low3typeID=15806|
low4name=Tracking Enhancer II|
low4typeID=1999|
sub1name=Loki Defensive - Adaptive Shielding|
sub1typeID=29974|
sub2name=Loki Electronics - Tactical Targeting Network|
sub2typeID=30068|
sub3name=Loki Offensive - Projectile Scoping Array|
sub3typeID=30133|
sub4name=Loki Engineering - Power Core Multiplier|
sub4typeID=30159|
sub5name=Loki Propulsion - Fuel Catalyst|
sub5typeID=30110|
drone1name=Hobgoblin II x5|
drone1typeID=2456|
drone2name=Light Shield Maintenance Bot II x5|
drone2typeID=28203|
charge1name=Barrage M x15000|
charge1typeID=12773|
charge2name=Republic Fleet Fusion M x7400|
charge2typeID=21904|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Core Defense Field Extender II|
rig1typeID=31796|
rig2name=Medium Projectile Ambit Extension II|
rig2typeID=31664|
rig3name=Medium Projectile Ambit Extension II|
rig3typeID=31664|
difficulty=2|
warsop=R|
warsopReason=Strategic Cruiser|
version=RET 1.1|
shipDNA=29990:29974;1:30068;1:30110;1:30133;1:30159;1:2913;6:16487;1:2281;1:17559;3:31932;1:1999;1:15806;3:31664;2:31796;1:2456;5:28203;5:12773;15000:21904;7400::|
skills=|
notes=}}
{{ShipFitting|
ship=Loki|
shipTypeID=29990|
fitName=Incursions (shield with long webs)|
fitID=Incursions-(shield-with-long-webs)|
high1name=425mm AutoCannon II|
high1typeID=2913|
high2name=425mm AutoCannon II|
high2typeID=2913|
high3name=425mm AutoCannon II|
high3typeID=2913|
high4name=425mm AutoCannon II|
high4typeID=2913|
high5name=425mm AutoCannon II|
high5typeID=2913|
high6name=425mm AutoCannon II|
high6typeID=2913|
high7name=Large 'Regard' Power Projector|
high7typeID=16487|
mid1name=Republic Fleet Large Shield Extender|
mid1typeID=31932|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=Federation Navy Stasis Webifier|
mid3typeID=17559|
mid4name=Federation Navy Stasis Webifier|
mid4typeID=17559|
low1name=Republic Fleet Gyrostabilizer|
low1typeID=15806|
low2name=Republic Fleet Gyrostabilizer|
low2typeID=15806|
low3name=Republic Fleet Gyrostabilizer|
low3typeID=15806|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
sub1name=Loki Defensive - Adaptive Shielding|
sub1typeID=29974|
sub2name=Loki Electronics - Immobility Drivers|
sub2typeID=30066|
sub3name=Loki Offensive - Projectile Scoping Array|
sub3typeID=30133|
sub4name=Loki Engineering - Power Core Multiplier|
sub4typeID=30159|
sub5name=Loki Propulsion - Fuel Catalyst|
sub5typeID=30110|
drone1name=Hobgoblin II x5|
drone1typeID=2456|
drone2name=Light Shield Maintenance Bot II x5|
drone2typeID=28203|
charge1name=Barrage M x15000|
charge1typeID=12773|
charge2name=Republic Fleet EMP M x7400|
charge2typeID=21896|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Core Defense Field Extender II|
rig1typeID=31796|
rig2name=Medium Projectile Ambit Extension II|
rig2typeID=31664|
rig3name=Medium Projectile Ambit Extension II|
rig3typeID=31664|
difficulty=2|
warsop=R|
warsopReason=Strategic Cruiser|
version=RET 1.1|
shipDNA=29990:29974;1:30066;1:30110;1:30133;1:30159;1:2913;6:16487;1:2281;1:17559;2:31932;1:1999;2:15806;3:31664;2:31796;1:2456;5:28203;5:12773;15000:21896;7400::|
skills=|
notes=}}
=== Command Ships ===
Very few Command Ships have the range and utility needed to make them good for incursions, suffering the same problems as most ships with medium weaponry. The '''Sleipnir''' stands out with exceptional tracking, range and damage capabilities.


===== Sleipnir =====
* Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
{{ShipFitting|
 
ship=Sleipnir|
* If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of  our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
shipTypeID=22444|
 
fitName=Incursions (shield with autocannons)|
* '''Set Auto-Repeat off on the Bastion Module and Armor Repairer.''' The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
fitID=Incursions-(shield-with-autocannons)|
 
high1name=425mm AutoCannon II|
* None of these fits include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.
high1typeID=2913|
 
high2name=425mm AutoCannon II|
==== Paladin ====
high2typeID=2913|
{{ShipFitting
high3name=425mm AutoCannon II|
| ship=Paladin
high3typeID=2913|
| fitName= E-UNI Incursions (Vanguards, Elite)
high4name=425mm AutoCannon II|
| fitID= E-UNI Incursions (Vanguards, Elite)
high4typeID=2913|
| high1name=Mega Pulse Laser II
high5name=425mm AutoCannon II|
| high1typeID=3057
high5typeID=2913|
| high2name=Mega Pulse Laser II
high6name=425mm AutoCannon II|
| high2typeID=3057
high6typeID=2913|
| high3name=Mega Pulse Laser II
high7name=425mm AutoCannon II|
| high3typeID=3057
high7typeID=2913|
| high4name=Mega Pulse Laser II
high8name=Large Energy Transfer Array II|
| high4typeID=3057
high8typeID=12102|
| high5name=Bastion Module I
mid1name=Sensor Booster II|
| high5typeID=33400
mid1typeID=1952|
| high6name=Large Remote Armor Repairer II
mid2name=Federation Navy Stasis Webifier|
| high6typeID=26914
mid2typeID=17559|
| high7name=Large Remote Armor Repairer II
mid3name=Shadow Serpentis Tracking Computer|
| high7typeID=26914
mid3typeID=14238|
| high8name=Auto Targeting System I
mid4name=Pithum C-Type Adaptive Invulnerability Field|
| high8typeID=1182
mid4typeID=4349|
| mid1name=Shadow Serpentis Sensor Booster
mid5name=Republic Fleet Large Shield Extender|
| mid1typeID=14236
mid5typeID=31932|
| mid2name=Shadow Serpentis Sensor Booster
low1name=Republic Fleet Gyrostabilizer|
| mid2typeID=14236
low1typeID=15806|
| mid3name=Shadow Serpentis Tracking Computer
low2name=Republic Fleet Gyrostabilizer|
| mid3typeID=14238
low2typeID=15806|
| mid4name=Shadow Serpentis Tracking Computer
low3name=Republic Fleet Gyrostabilizer|
| mid4typeID=14238
low3typeID=15806|
| low1name=Corpum A-Type Multispectrum Energized Membrane
low4name=Tracking Enhancer II|
| low1typeID=18881
low4typeID=1999|
| low2name=Corpum A-Type Multispectrum Energized Membrane
low5name=Tracking Enhancer II|
| low2typeID=18881
low5typeID=1999|
| low3name=Imperial Navy Heat Sink
drone1name=Hobgoblin II x8|
| low3typeID=15810
drone1typeID=2456|
| low4name=Imperial Navy Heat Sink
drone2name=open|
| low4typeID=15810
drone3name=open|
| low5name=Imperial Navy Heat Sink
drone4name=open|
| low5typeID=15810
drone5name=open|
| low6name=Imperial Navy Heat Sink
charge1name=Scan Resolution Script x1|
| low6typeID=15810
charge1typeID=29011|
| low7name=Corpus X-Type Large Armor Repairer
charge2name=Tracking Speed Script x1|
| low7typeID=19045
charge2typeID=29001|
| rig1name=Large Energy Burst Aerator II
charge3name=Barrage M x20000|
| rig1typeID=26380
charge3typeID=12773|
| rig2name=Large Trimark Armor Pump II
charge4name=Republic Fleet EMP M x10000|
| rig2typeID=26302
charge4typeID=21896|
| drone1name=Acolyte II x5
charge5name=open|
| drone1typeID=2205
rig1name=Medium Core Defense Field Extender II|
| drone2name=Light Armor Maintenance Bot I x5
rig1typeID=31796|
| drone2typeID=23711
rig2name=Medium Projectile Burst Aerator II|
| drone3name=Light Hull Maintenance Bot I x5
rig2typeID=31676|
| drone3typeID=33706
difficulty=2|
| charge1name=Conflagration L x40
warsop=R|
| charge1typeID=12816
warsopReason=Tech Two Command Ship|
| charge2name=Scorch L x40
version=RET 1.1|
| charge2typeID=12820
shipDNA=22444:2913;7:12102;1:1952;1:4349;1:14238;1:17559;1:31932;1:1999;2:15806;3:31676;1:31796;1:2456;8:12773;20000:21896;10000:29001;1:29011;1::|
| charge3name=Imperial Navy Multifrequency L x40
skills=|
| charge3typeID=23105
notes=}}
| charge4name=Scan Resolution Script x2
[[Category:Incursions]]
| charge4typeID=29011
| charge5name=Optimal Range Script x2
| charge5typeID=28999
| charge6name=Tracking Speed Script x2
| charge6typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Pulse Laser Specialization|IV|icon=yes}}
| showSKILLS=Y
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns.
| showNOTES=Y
| difficulty=2
| version=December 2023
| showTOC=N
| alphacanuse=N
}}
 
==== Vargur ====
{{ShipFitting
| ship=Vargur
| fitName= E-UNI Incursions (Vanguard, Elite)
| fitID= Vargur: E-UNI Incursions (Vanguard, Elite)
| high1name=800mm Repeating Cannon II
| high1typeID=2929
| high2name=800mm Repeating Cannon II
| high2typeID=2929
| high3name=800mm Repeating Cannon II
| high3typeID=2929
| high4name=800mm Repeating Cannon II
| high4typeID=2929
| high5name=Bastion Module I
| high5typeID=33400
| high6name=Auto Targeting System I
| high6typeID=1182
| high7name=Large Remote Armor Repairer II
| high7typeID=26914
| mid1name=Pithum A-Type Multispectrum Shield Hardener
| mid1typeID=4347
| mid2name=Pith X-Type X-Large Shield Booster
| mid2typeID=19208
| mid3name=Federation Navy Tracking Computer
| mid3typeID=15792
| mid4name=Federation Navy Tracking Computer
| mid4typeID=15792
| mid5name=Federation Navy Sensor Booster
| mid5typeID=17520
| mid6name=Federation Navy Sensor Booster
| mid6typeID=17520
| low1name=Republic Fleet Gyrostabilizer
| low1typeID=15806
| low2name=Republic Fleet Gyrostabilizer
| low2typeID=15806
| low3name=Republic Fleet Gyrostabilizer
| low3typeID=15806
| low4name=Republic Fleet Gyrostabilizer
| low4typeID=15806
| low5name=Republic Fleet Tracking Enhancer
| low5typeID=15965
| low6name=Damage Control II
| low6typeID=2048
| rig1name=Large Projectile Burst Aerator II
| rig1typeID=26430
| rig2name=Large Projectile Ambit Extension I
| rig2typeID=26038
| charge1name=Imperial Navy Acolyte x5
| charge1typeID=31864
| charge2name=Light Armor Maintenance Bot I x5
| charge2typeID=23711
| charge3name=Light Hull Maintenance Bot I x5
| charge3typeID=33706
| charge4name=Hail L x5000
| charge4typeID=12779
| charge5name=Nanite Repair Paste x150
| charge5typeID=28668
| charge6name=Scan Resolution Script x2
| charge6typeID=29011
| charge7name=Optimal Range Script x2
| charge7typeID=28999
| charge8name=Tracking Speed Script x2
| charge8typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Autocannon Specialization|IV|icon=yes}}
| showSKILLS=Y
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Load Hail, never fail.</li><li>Turn auto-repeat on your Shield Booster and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Be acutely aware that logi will struggle to help you if you need it, as their reps will be less effective for your armour due to low resists. You are also not receiving any command bursts that will help you tank. However, the Vargur is naturally tanky enough that this should not be an issue for an experienced pilot.</li>
| showNOTES=Y
| difficulty=2
| version=2025.1.18
| showTOC=N
| alphacanuse=N
}}
 
==== Kronos ====
{{ShipFitting
| ship=Kronos
| fitName= E-UNI Incursions (Vanguard, Elite)
| fitID= E-UNI Incursions (Vanguard, Elite)
| high1name=Neutron Blaster Cannon II
| high1typeID=3186
| high2name=Neutron Blaster Cannon II
| high2typeID=3186
| high3name=Neutron Blaster Cannon II
| high3typeID=3186
| high4name=Neutron Blaster Cannon II
| high4typeID=3186
| high5name=Large Remote Armor Repairer II
| high5typeID=26914
| high6name=Auto Targeting System I
| high6typeID=1182
| high7name=Bastion Module I
| high7typeID=33400
| mid1name=Shadow Serpentis Sensor Booster
| mid1typeID=14236
| mid2name=Shadow Serpentis Sensor Booster
| mid2typeID=14236
| mid3name=Shadow Serpentis Tracking Computer
| mid3typeID=14238
| mid4name=Shadow Serpentis Tracking Computer
| mid4typeID=14238
| mid5name=Shadow Serpentis Tracking Computer
| mid5typeID=14238
| low1name=Corpum A-Type Multispectrum Energized Membrane
| low1typeID=18881
| low2name=Corpum A-Type Multispectrum Energized Membrane
| low2typeID=18881
| low3name=Federation Navy Magnetic Field Stabilizer
| low3typeID=15895
| low4name=Federation Navy Magnetic Field Stabilizer
| low4typeID=15895
| low5name=Federation Navy Magnetic Field Stabilizer
| low5typeID=15895
| low6name=Federation Navy Magnetic Field Stabilizer
| low6typeID=15895
| low7name=Corpus X-Type Large Armor Repairer
| low7typeID=19045
| rig1name=Large Trimark Armor Pump II
| rig1typeID=26302
| rig2name=Large Hybrid Burst Aerator II
| rig2typeID=26394
| drone1name=Acolyte II x5
| drone1typeID=2205
| drone2name=Federation Navy Garde x2
| drone2typeID=31886
| drone3name=Medium Armor Maintenance Bot I x5
| drone3typeID=23709
| charge1name=Null L x20000
| charge1typeID=12787
| charge2name=Void L x20000
| charge2typeID=12791
| charge3name=Federation Navy Antimatter Charge L x10000
| charge3typeID=22993
| charge4name=Scan Resolution Script x2
| charge4typeID=29011
| charge5name=Optimal Range Script x3
| charge5typeID=28999
| charge6name=Tracking Speed Script x3
| charge6typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Blaster Specialization|IV|icon=yes}}
| showSKILLS=Y
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li>
| showNOTES=Y
| difficulty=2
| version=December 2023
| showTOC=N
| alphacanuse=N
}}
</tab>
 
</tabs>
 
== Logistics ==
<tabs>
 
<tab name="Basic Logistics">
=== Basic Logistics ===
==== Oneiros ====
{{ShipFitting
| ship=Oneiros
| fitName= E-UNI Incursions (Logistics, Basic)
| fitID= E-UNI Incursions (Logistics, Basic)
| high1name=Large Remote Armor Repairer II
| high1typeID=26914
| high2name=Large Remote Armor Repairer II
| high2typeID=26914
| high3name=Large Remote Armor Repairer II
| high3typeID=26914
| high4name=Large I-ax Enduring Remote Armor Repairer
| high4typeID=16449
| mid1name=Republic Fleet Medium Cap Battery
| mid1typeID=41215
| mid2name=Cap Recharger II
| mid2typeID=2032
| mid3name=Shadow Serpentis Remote Tracking Computer
| mid3typeID=14240
| mid4name=Shadow Serpentis Remote Tracking Computer
| mid4typeID=14240
| low1name=800mm Steel Plates II
| low1typeID=20351
| low2name=Multispectrum Energized Membrane II
| low2typeID=11269
| low3name=Multispectrum Energized Membrane II
| low3typeID=11269
| low4name=Capacitor Power Relay II
| low4typeID=1447
| low5name=Capacitor Power Relay II
| low5typeID=1447
| rig1name=Medium Capacitor Control Circuit II
| rig1typeID=31378
| rig2name=Medium Capacitor Control Circuit II
| rig2typeID=31378
| drone1name=Acolyte II x5
| drone1typeID=2205
| drone2name=Light Armor Maintenance Bot I x5
| drone2typeID=23711
| charge1name=Nanite Repair Paste x200
| charge1typeID=28668
| charge2name=Optimal Range Script x4
| charge2typeID=28999
| charge3name=Tracking Speed Script x4
| charge3typeID=29001
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>All 4 Armor Compensation IV</li><li>{{sk|Logistics Cruisers|IV|icon=yes}}</li><li>{{sk|Remote Armor Repair Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(see notes)''
| showSKILLS=Y
| notes={{co|coral|Armor Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}.
| showNOTES=Y
| difficulty=1
| version=February 2024
| showTOC=Y
| alphacanuse=N
}}
</tab>
 
<tab name="Advanced Logistics">
=== Advanced Logistics ===
==== Oneiros ====
{{ShipFitting
| ship=Oneiros
| fitName= E-UNI Incursions (Logistics, Advanced)
| fitID= E-UNI Incursions (Logistics, Advanced)
| high1name=Large Remote Armor Repairer II
| high1typeID=26914
| high2name=Large Remote Armor Repairer II
| high2typeID=26914
| high3name=Large Remote Armor Repairer II
| high3typeID=26914
| high4name=Large Remote Armor Repairer II
| high4typeID=26914
| mid1name=Shadow Serpentis Remote Tracking Computer
| mid1typeID=14240
| mid2name=Shadow Serpentis Remote Tracking Computer
| mid2typeID=14240
| mid3name=Shadow Serpentis Remote Tracking Computer
| mid3typeID=14240
| mid4name=Shadow Serpentis Remote Tracking Computer
| mid4typeID=14240
| low1name=Federation Navy 800mm Steel Plates
| low1typeID=31918
| low2name=Imperial Navy Multispectrum Energized Membrane
| low2typeID=15729
| low3name=Imperial Navy Multispectrum Energized Membrane
| low3typeID=15729
| low4name=True Sansha Capacitor Power Relay
| low4typeID=14146
| low5name=True Sansha Capacitor Power Relay
| low5typeID=14146
| rig1name=Medium Capacitor Control Circuit II
| rig1typeID=31378
| rig2name=Medium Remote Repair Augmentor II
| rig2typeID=31079
| drone1name=Acolyte II x5
| drone1typeID=2205
| drone2name=Light Armor Maintenance Bot I x5
| drone2typeID=23711
| charge1name=Nanite Repair Paste x200
| charge1typeID=28668
| charge2name=Optimal Range Script x4
| charge2typeID=28999
| charge3name=Tracking Speed Script x4
| charge3typeID=29001
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>All 4 Armor Compensation IV</li><li>{{sk|Logistics Cruisers|V|icon=yes}}</li><li>{{sk|Remote Armor Repair Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(see notes)''
| showSKILLS=Y
| notes={{co|coral|Armor Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}.
| showNOTES=Y
| difficulty=1
| version=February 2024
| showTOC=Y
| alphacanuse=N
}}
</tab>
 
</tabs>
 
== Logibooster ==
<tabs>
 
<tab name="Logibooster">
=== Logibooster ===
==== Astarte ===
{{ShipFitting
| ship=Astarte
| fitName= E-UNI Incursions Logibooster (Vanguard)
| fitID= E-UNI Incursions Logibooster (Vanguard)
| high1name=Armor Command Burst II
| high1typeID=43552
| high2name=Armor Command Burst II
| high2typeID=43552
| high3name=Centum A-Type Medium Remote Armor Repairer
| high3typeID=19057
| high4name=Centum A-Type Medium Remote Armor Repairer
| high4typeID=19057
| high5name=Centum A-Type Medium Remote Armor Repairer
| high5typeID=19057
| high6name=Skirmish Command Burst II
| high6typeID=43556
| high7name=Skirmish Command Burst II
| high7typeID=43556
| mid1name=Sentient Remote Sensor Booster
| mid1typeID=41198
| mid2name=Sentient Remote Sensor Booster
| mid2typeID=41198
| mid3name=Sentient Remote Sensor Booster
| mid3typeID=41198
| mid4name=Republic Fleet Large Cap Battery
| mid4typeID=41218
| low1name=Damage Control II
| low1typeID=2048
| low2name=Imperial Navy Multispectrum Energized Membrane
| low2typeID=15729
| low3name=Centum C-Type Explosive Energized Membrane
| low3typeID=18839
| low4name=Imperial Navy Capacitor Power Relay
| low4typeID=17528
| low5name=Imperial Navy Capacitor Power Relay
| low5typeID=17528
| low6name=Imperial Navy Capacitor Power Relay
| low6typeID=17528
| rig1name=Medium Command Processor I
| rig1typeID=43896
| rig2name=Medium Command Processor I
| rig2typeID=43896
| drone1name=Acolyte II x5
| drone1typeID=2205
| drone2name=Medium Armor Maintenance Bot I x5
| drone2typeID=23709
| charge1name=Armor Energizing Charge x600
| charge1typeID=42832
| charge2name=Rapid Repair Charge x600
| charge2typeID=42833
| charge3name=Evasive Maneuvers Charge x600
| charge3typeID=42838
| charge4name=Interdiction Maneuvers Charge x600
| charge4typeID=42839
| charge5name=Nanite Repair Paste x200
| charge5typeID=28668
| charge6name=Scan Resolution Script x4
| charge6typeID=29011
| charge7name=800mm Steel Plates II x1
| charge7typeID=20351
| charge8name=Signal Amplifier II x1
| charge8typeID=1987
| skills={{sk|Cybernetics|V|icon=yes}} ''(see note)''</li><li>{{sk|Gallente Battlecruiser|V|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Cruiser|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Destroyer|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Frigate|III|icon=yes}} ''(prerequisite)''</li><li>{{sk|Command Ships|IV|icon=yes}}<br>o {{sk|Leadership|V|icon=yes}} ''(prerequisite)''<li>{{sk|Armored Command Specialist|V|icon=yes}}<br>o {{sk|Armored Command|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Skirmish Command Specialist|V|icon=yes}}<br>o {{sk|Skirmish Command|V|icon=yes}} ''(prerequisite)''</li>
| showSKILLS=Y
| notes={{sk|Cybernetics|V|icon=yes}}, {{sk|Skirmish Command Specialist|V|icon=yes}} and {{sk|Armored Command Specialist|V|icon=yes}} is required for the following mindlink:</li><li><p>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Federation Navy Command Mindlink}}</p></li><li>Make sure you have the following charges:</li><li><p>[[image:icon_rapid_repair.png|20px|link=]] {{co|coral|Rapid Repair Charge}} x 600<br>[[image:icon_armor_energizing.png|20px|link=]] {{co|coral|Armor Energizing Charge}} x 600<br>[[image:icon_evasive_maneuvers.png|20px|link=]] {{co|coral|Evasive Maneuvers Charge}} x 600<br>[[image:icon_interdiction_maneuvers.png|20px|link=]] {{co|coral|Interdiction Maneuvers Charge}} x 600</p></li>
| showNOTES=Y
| difficulty=2
| version=February 2024
| showTOC=Y
| alphacanuse=N
}}
</tab>
 
</tabs>
 
== Scout/Dropper ==
<tabs>
<tab name="Basic">
=== Basic ===
==== Venture ====
{{ShipFitting
| ship=Venture
| fitName= Incursions (Dropper)
| fitID= Incursions(Dropper)
| high1name=Small Remote Shield Booster I
| high1typeID=3586
| high2name=Prototype Cloaking Device I
| high2typeID=11370
| high3name=open
| high3typeID=
| mid1name=5MN Quad LiF Restrained Microwarpdrive
| mid1typeID=35658
| mid2name=Small Azeotropic Restrained Shield Extender
| mid2typeID=8427
| mid3name=Small Azeotropic Restrained Shield Extender
| mid3typeID=8427
| low1name=Nanofiber Internal Structure II
| low1typeID=2605
| rig1name=Small Low Friction Nozzle Joints I
| rig1typeID=31153
| rig2name=Small Hyperspatial Velocity Optimizer I
| rig2typeID=31159
| rig3name=Small Hyperspatial Velocity Optimizer I
| rig3typeID=31159
| skills={{sk|Cloaking|I|icon=yes}} ''(Optional)''<li>{{sk|Mining Frigate|I|icon=yes}}</li><li>{{sk|Shield Emission Systems|I|icon=yes}}</li>
| showSKILLS=Y
| notes=The Venture can hold 16 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Prototype Cloaking Device}} enables the Venture to safely enter the Nation Mining Colony before the final wave. It is not necessary to perform dropper duties, and requires Omega clone status in order to use.
| showNOTES=Y
| difficulty=0
| version=December 2023
| showTOC=N
| alphacanuse=N
}}
</tab>
 
<tab name="Advanced">
=== Advanced ===
==== Prospect ====
{{ShipFitting
| ship=Prospect
| fitName= Incursions (Dropper)
| fitID= Incursions (Dropper)
| high1name=Covert Ops Cloaking Device II
| high1typeID=11578
| high2name=Small Remote Shield Booster I
| high2typeID=3586
| mid1name=5MN Quad LiF Restrained Microwarpdrive
| mid1typeID=35658
| mid2name=Medium Shield Extender II
| mid2typeID=3831
| mid3name=Small Shield Extender II
| mid3typeID=380
| low1name=Damage Control II
| low1typeID=2048
| low2name=Nanofiber Internal Structure II
| low2typeID=2605
| low3name=Nanofiber Internal Structure II
| low3typeID=2605
| low4name=Limited Hyperspatial Accelerator
| low4typeID=33981
| rig1name=Small Core Defense Field Extender II
| rig1typeID=31794
| rig2name=Small Hyperspatial Velocity Optimizer II
| rig2typeID=31165
| skills={{sk|Cloaking|IV|icon=yes}}<li>{{sk|Mining Frigate|V|icon=yes}}</li><li>{{sk|Shield Emission Systems|I|icon=yes}}</li><li>{{sk|Expedition Frigates|I|icon=yes}}</li>
| showSKILLS=Y
| notes=The Prospect can hold 40 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Covert Ops Cloaking Device}} enables the Prospect to safely enter the Nation Mining Colony before the final wave.
| showNOTES=Y
| difficulty=2
| version=February 2024
| showTOC=N
| alphacanuse=N
}}
</tab>
 
</tabs>
 
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[[Category:EVE University Incursion Community]]
[[Category:PvE Doctrines]]
[[Category:Fittings]]

Latest revision as of 10:10, 2 August 2025

The information presented here represents how we do things in the EVE University Incursion Community. It does not represent the best or only way to run Incursions. We make some compromises when it comes to efficiency for the sake of additional safety to create an environment where anyone can step up and learn a new role.

Vanguard fittings

The fits used by the EVE University Incursion Community focus around our need to be able to clear warp disrupt capable ships first, which are often small and hard to hit frigates. This sets us apart from most communities, in that we often favor short-range and high tracking with multiple webs and painters, as opposed to the more common long-range setups with dedicated webbers that other communities use.

It is recommended that you visit this page after reading Preparing for Incursions and Incursion fitting principles. These articles will guide you to a fuller understanding of how the modules in the fits below work, and together, meet the task of engaging small ships effectively. These articles also detail the theory and reasoning behind the fittings below, and additional information such as what skills are needed, what implants are recommended and the like, is also placed there.

Finally, the three guidelines below are vital to the success of the fleet. Please bear them in mind when fitting your first ship.

Armor focus

Armor focus In the EVE University Incursion Community we run armor fleets to provide easier progression to higher level sites and other communities as the majority of public incursion communities now favor armor tanking.

Don't compromise these fits

We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day, the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill and module matters.

Improving fits

These fits are tailored in order to get a solidly tanked ship with a good level of performance, for you to begin running incursions. However, there is room for individual taste and preference. See the ship progression page as well as the upgrade priorities section of the fitting principles page for more guidance on progression in terms of ship upgrades and fits as well as skills.

All fits use Miranda's ShipFitting template which is easily used with the in-game Fitting tool. If you click the EFT button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the SKILLS and NOTES sections as well; they contain valuable information about the fit and if there are any common tweaks you could do.

Damage Dealer Ships

These fits are minimum fits, able to contribute to fleet efficiency. Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between Vanguards, Assaults as well as Headquarter sites. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.

Starter Battleships

Praxis

Unlike other ships with fits listed here, the Praxis is not used by Headquarters communities due to its low speed and base HP. As a consequence, the fits below are rigged for use in Vanguards only.

The Society of Conscious ThoughtPraxis has some upsides over the other T1 battleships listed, namely having seven mid and low slots, an ample drone bay with room for both lights and sentries, and a drone damage bonus. This also means that it can support energy turrets while also having spare mid slots for application. However, it has less resists versus kinetic/explosive damage, and low buffer.

E-UNI Incursions Starter (Vanguard, Pulse)
Praxis: E-UNI Incursions Starter (Vanguard, Pulse)
EFT
[Praxis, E-UNI Incursions Starter (Vanguard, Pulse)]
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Large Solace Scoped Remote Armor Repairer

Republic Fleet Large Cap Battery
Alumel-Wired Enduring Sensor Booster
Alumel-Wired Enduring Sensor Booster
Shadow Serpentis Stasis Webifier
Parallel Enduring Target Painter
Tracking Computer II
Tracking Computer II

Heat Sink II
1600mm Steel Plates II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Heat Sink II
Damage Control II

Large Energy Burst Aerator II
Large Trimark Armor Pump I
Large Hyperspatial Velocity Optimizer I


Imperial Navy Acolyte x5
Federation Navy Garde x4
Medium Armor Maintenance Bot I x5

Imperial Navy Multifrequency L x24
Imperial Navy Radio L x18
Imperial Navy Xray L x24
Scan Resolution Script x2
Optimal Range Script x2
Tracking Speed Script x2

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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L.
  • Omega clones can train  Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.
  • Federation Navy Gardes are not usable by Alpha clones. Imperial Navy Acolytes can be used instead.
  • Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.


E-UNI Incursions Starter (Vanguard, Blaster)
Praxis: E-UNI Incursions Starter (Vanguard, Blaster)
EFT
[Praxis, E-UNI Incursions Starter (Vanguard, Blaster)]
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Large Solace Scoped Remote Armor Repairer

Alumel-Wired Enduring Sensor Booster
Phased Scoped Target Painter
Alumel-Wired Enduring Sensor Booster
Tracking Computer II
Shadow Serpentis Stasis Webifier
Tracking Computer II
Tracking Computer II

Magnetic Field Stabilizer II
1600mm Steel Plates II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Magnetic Field Stabilizer II
Damage Control II

Large Hybrid Burst Aerator II
Large Trimark Armor Pump I
Large Hyperspatial Velocity Optimizer I


Imperial Navy Acolyte x5
Federation Navy Garde x4
Medium Armor Maintenance Bot I x5

Caldari Navy Antimatter Charge L x10000
Scan Resolution Script x2
Optimal Range Script x3
Tracking Speed Script x3

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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Either of the Federation Navy or Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train  Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.
  • Federation Navy Gardes are not usable by Alpha clones. Imperial Navy Acolytes can be used instead.
  • Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.


Apocalypse Navy Issue

E-UNI Incursions Starter (Vanguard)
Apocalypse Navy Issue: E-UNI Incursions Starter (Vanguard)
EFT
[Apocalypse Navy Issue, E-UNI Incursions Starter (Vanguard)]
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I

Tracking Computer II
Tracking Computer II
Republic Fleet Large Cap Battery
Alumel-Wired Enduring Sensor Booster

Damage Control II
Imperial Navy Multispectrum Energized Membrane
Centum C-Type Kinetic Energized Membrane
Corelum C-Type Explosive Energized Membrane
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II

Large Thermal Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II
Large Energy Discharge Elutriation II


Imperial Navy Acolyte x5
Light Hull Maintenance Bot I x5
Medium Armor Maintenance Bot I x5

Imperial Navy Microwave L x8
Imperial Navy Multifrequency L x16
Imperial Navy Xray L x8
Nanite Repair Paste x200
Scan Resolution Script x1
Optimal Range Script x2
Tracking Speed Script x2

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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L.
  • Omega clones can train  Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.


Megathron

E-UNI Incursions Starter (Vanguard)
Megathron: E-UNI Incursions Starter (Vanguard)
EFT
[Megathron, E-UNI Incursions Starter (Vanguard)]
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I

Tracking Computer II
Tracking Computer II
Alumel-Wired Enduring Sensor Booster
Federation Navy Stasis Webifier

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Multispectrum Energized Membrane II
1600mm Steel Plates II
Centum C-Type Explosive Energized Membrane
Multispectrum Energized Membrane II

Large Kinetic Armor Reinforcer I
Large Thermal Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5

Federation Navy Antimatter Charge L x20000
Federation Navy Iron Charge L x10000
Nanite Repair Paste x200
Scan Resolution Script x1
Optimal Range Script x2
Tracking Speed Script x2

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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Either of the Federation Navy or Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train  Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.

Intermediate Battleships

Nightmare

E-UNI Incursions (Vanguard, Basic)
Nightmare: E-UNI Incursions (Vanguard, Basic)
EFT
[Nightmare, E-UNI Incursions (Vanguard, Basic)]
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Large Radiative Scoped Remote Capacitor Transmitter
Large Solace Scoped Remote Armor Repairer

Federation Navy Stasis Webifier
Tracking Computer II
Tracking Computer II
Tracking Computer II
Tracking Computer II
Alumel-Wired Enduring Sensor Booster
Alumel-Wired Enduring Sensor Booster

Damage Control II
Heat Sink II
Heat Sink II
Heat Sink II
Imperial Navy Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane

Large Explosive Armor Reinforcer I
Large Kinetic Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Light Armor Maintenance Bot I x5
Light Hull Maintenance Bot I x5

Imperial Navy Microwave L x8
Imperial Navy Multifrequency L x20
Imperial Navy Xray L x8
Nanite Repair Paste x200
Scan Resolution Script x2
Optimal Range Script x4
Tracking Speed Script x4
Parallel Enduring Target Painter x1

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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
  • The  Caldari Battleship skill can favourably be left at Level 1, as it only gives you an afterburner bonus (which we do not use in incursions).
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to either Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L, or Tachyon Beam Laser II with Imperial Navy Multifrequency L, Gleam L and whichever crystal gets you decent range at 60-70km, usually Imperial Navy Gamma L or Imperial Navy Xray L.
  • Omega clones can train  Repair Drone Operation III and use Heavy Armor Maintenance Bots instead of mediums.


Vindicator

E-UNI Incursions (Vanguard, Basic)
Vindicator: E-UNI Incursions (Vanguard, Basic)
EFT
[Vindicator, E-UNI Incursions (Vanguard, Basic)]
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I

Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Alumel-Wired Enduring Sensor Booster

Damage Control II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Centum C-Type Explosive Energized Membrane

Large Kinetic Armor Reinforcer I
Large Thermal Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5
Medium Hull Maintenance Bot I x5

Caldari Navy Antimatter Charge L x10000
Nanite Repair Paste x200
Scan Resolution Script x1
Optimal Range Script x2
Tracking Speed Script x2
Federation Navy Stasis Webifier x1

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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
    (including the secondary battleship skill)
  • The  Minmatar Battleship is by far the most important skill to improve, as it improves the effectiveness of your webs.
NOTES
  • Both Federation Navy and Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train  Repair Drone Operation III and use Heavy Shield Maintenance Bots instead of mediums.


Tempest Fleet Issue

Tempest Fleet Issue: E-UNI Incursions(Vanguards, Basic)
EFT
[Tempest Fleet Issue, E-UNI Incursions(Vanguards, Basic)]
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
Auto Targeting System I
Large I-ax Enduring Remote Armor Repairer

Tracking Computer II
Tracking Computer II
Tracking Computer II
Sensor Booster II
Sensor Booster II

Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Imperial Navy Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane

Large Hyperspatial Velocity Optimizer II
Large Explosive Armor Reinforcer II
Large Kinetic Armor Reinforcer I



Imperial Navy Acolyte x5
Light Armor Maintenance Bot I x5
Light Hull Maintenance Bot I x5
Nanite Repair Paste x200
Republic Fleet EMP L x5000
Scan Resolution Script x2
Optimal Range Script x3
Tracking Speed Script x3

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FITTING DIFFICULTY
EVE VERSION
2025.1.18
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • You can consider bringing along multiple types of ammo for T1 guns - EMP is a good in general, but if you are struggling for range then some Proton might be useful.
  • Upgrading to T2 guns should be a priority for this fit over anything else.

Advanced Battleships

Some things to keep in mind:

  • Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
  • If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a SerpentisVindicator or Sansha's NationNightmare instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
  • Set Auto-Repeat off on the Bastion Module and Armor Repairer. The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
  • Marauder fits do not include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.

Nightmare

E-UNI Incursions (Vanguard, Advanced)
Nightmare: E-UNI Incursions (Vanguard, Advanced)
EFT
[Nightmare, E-UNI Incursions (Vanguard, Advanced)]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Auto Targeting System I
Large Remote Armor Repairer II

Sensor Booster II
Sensor Booster II
Sensor Booster II
Tracking Computer II
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier

Imperial Navy 1600mm Steel Plates
Imperial Navy Multispectrum Energized Membrane
Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

Large Explosive Armor Reinforcer I
Large Kinetic Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5

Imperial Navy Multifrequency L x20
Scorch L x40
Conflagration L x40
Tracking Speed Script x3
Optimal Range Script x3
Scan Resolution Script x3
Republic Fleet Target Painter x1

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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
  • The  Caldari Battleship skill can favourably be left at Level 1, as it only gives you an afterburner bonus (which we do not use in incursions).
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to either Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L, or Tachyon Beam Laser II with Imperial Navy Multifrequency L, Gleam L and whichever crystal gets you decent range at 60-70km, usually Imperial Navy Gamma L or Imperial Navy Xray L.
  • Omega clones can train  Repair Drone Operation III and use Heavy Armor Maintenance Bots instead of mediums.


Vindicator

E-UNI Incursions (Vanguard, Advanced)
Vindicator: E-UNI Incursions (Vanguard, Advanced)
EFT
[Vindicator, E-UNI Incursions (Vanguard, Advanced)]
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II

Shadow Serpentis Sensor Booster
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier

Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Signal Amplifier II

Large Explosive Armor Reinforcer II
Large Hyperspatial Velocity Optimizer II
Large Hybrid Locus Coordinator II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5

Null L x10000
Federation Navy Antimatter Charge L x10000
Tracking Speed Script x1
Scan Resolution Script x1
Optimal Range Script x1
Shadow Serpentis Tracking Computer x1

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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
    (including the secondary battleship skill)
  • The  Minmatar Battleship is by far the most important skill to improve, as it improves the effectiveness of your webs.
NOTES
  • Both Federation Navy and Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train  Repair Drone Operation III and use Heavy Shield Maintenance Bots instead of mediums.


Tempest Fleet Issue

Tempest Fleet Issue: E-UNI Incursions (Vanguards, Advanced)
EFT
[Tempest Fleet Issue, E-UNI Incursions (Vanguards, Advanced)]
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
Auto Targeting System I
Large Remote Armor Repairer II

Tracking Computer II
Tracking Computer II
Tracking Computer II
Sensor Booster II
Sensor Booster II

Damage Control II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Imperial Navy Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane

Large Hyperspatial Velocity Optimizer II
Large Explosive Armor Reinforcer II
Large Kinetic Armor Reinforcer I



Imperial Navy Acolyte x5
Light Armor Maintenance Bot I x5
Light Hull Maintenance Bot I x5
Hail L x5000
Nanite Repair Paste x150
Scan Resolution Script x2
Optimal Range Script x3
Tracking Speed Script x3

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FITTING DIFFICULTY
EVE VERSION
2025.1.18
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Load Hail, never fail.
  • One of the tracking computers could be replaced with a target painter to offset the stacking penalties and provide benefit to the whole fleet.
  • Upgrading the tank further is a possibility, but if you intend to fly a Vargur in the future any expensive armour modules will not carry over to that hull, as it is shield tanked.


Paladin

E-UNI Incursions (Vanguard Advanced)
Paladin: E-UNI Incursions (Vanguard Advanced)
EFT
[Paladin, E-UNI Incursions (Vanguard Advanced)]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Bastion Module I
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Auto Targeting System I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Corpii A-Type Multispectrum Coating
Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Corpus X-Type Large Armor Repairer

Large Energy Burst Aerator II
Large Trimark Armor Pump II


Light Hull Maintenance Bot I x5
Acolyte II x5
Light Armor Maintenance Bot I x5

Imperial Navy Multifrequency L x20
Scorch L x40
Conflagration L x40
Optimal Range Script x2
Tracking Speed Script x2
Scan Resolution Script x2
Nanite Repair Paste x400

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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  •  Cybernetics V,
  • Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.
  • Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.
  • Lacking the tracking bonus of the Nightmare, pilots may want to take Standard Drop Booster (or any other grade, really) to compensate for the poor tracking of this ship's guns.


Kronos

E-UNI Incursions (Vanguard, Advanced)
Kronos: E-UNI Incursions (Vanguard, Advanced)
EFT
[Kronos, E-UNI Incursions (Vanguard, Advanced)]
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Large Remote Armor Repairer II
Auto Targeting System I
Bastion Module I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Coreli A-Type Multispectrum Coating
Corpum A-Type Multispectrum Energized Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Corpus X-Type Large Armor Repairer

Large Trimark Armor Pump II
Large Hybrid Burst Aerator II


Medium Armor Maintenance Bot I x5
Federation Navy Garde x2
Acolyte II x5

Null L x20000
Federation Navy Antimatter Charge L x10000
Void L x20000
Optimal Range Script x3
Tracking Speed Script x3
Scan Resolution Script x2
Nanite Repair Paste x400

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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  •  Cybernetics V,
  • Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Void/AM < 20km, Null otherwise.
  • Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.

Elite Battleships

Some things to keep in mind:

  • Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
  • If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a SerpentisVindicator or Sansha's NationNightmare instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
  • Set Auto-Repeat off on the Bastion Module and Armor Repairer. The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
  • None of these fits include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.

Paladin

Paladin: E-UNI Incursions (Vanguards, Elite)
EFT
[Paladin, E-UNI Incursions (Vanguards, Elite)]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Bastion Module I
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Auto Targeting System I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Corpum A-Type Multispectrum Energized Membrane
Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Corpus X-Type Large Armor Repairer

Large Energy Burst Aerator II
Large Trimark Armor Pump II


Acolyte II x5
Light Armor Maintenance Bot I x5
Light Hull Maintenance Bot I x5

Conflagration L x40
Scorch L x40
Imperial Navy Multifrequency L x40
Scan Resolution Script x2
Optimal Range Script x2
Tracking Speed Script x2

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FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  •  Cybernetics V,
  • Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.
  • Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.
  • Lacking the tracking bonus of the Nightmare, pilots may want to take Standard Drop Booster (or any other grade, really) to compensate for the poor tracking of this ship's guns.


Vargur

Vargur: E-UNI Incursions (Vanguard, Elite)
EFT
[Vargur, E-UNI Incursions (Vanguard, Elite)]
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
Bastion Module I
Auto Targeting System I
Large Remote Armor Repairer II

Pithum A-Type Multispectrum Shield Hardener
Pith X-Type X-Large Shield Booster
Federation Navy Tracking Computer
Federation Navy Tracking Computer
Federation Navy Sensor Booster
Federation Navy Sensor Booster

Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Tracking Enhancer
Damage Control II

Large Projectile Burst Aerator II
Large Projectile Ambit Extension I



Imperial Navy Acolyte x5
Light Armor Maintenance Bot I x5
Light Hull Maintenance Bot I x5
Hail L x5000
Nanite Repair Paste x150
Scan Resolution Script x2
Optimal Range Script x2
Tracking Speed Script x2

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FITTING DIFFICULTY
EVE VERSION
2025.1.18
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  •  Cybernetics V,
  • Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Load Hail, never fail.
  • Turn auto-repeat on your Shield Booster and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.
  • Be acutely aware that logi will struggle to help you if you need it, as their reps will be less effective for your armour due to low resists. You are also not receiving any command bursts that will help you tank. However, the Vargur is naturally tanky enough that this should not be an issue for an experienced pilot.


Kronos

Kronos: E-UNI Incursions (Vanguard, Elite)
EFT
[Kronos, E-UNI Incursions (Vanguard, Elite)]
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Large Remote Armor Repairer II
Auto Targeting System I
Bastion Module I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Corpum A-Type Multispectrum Energized Membrane
Corpum A-Type Multispectrum Energized Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Corpus X-Type Large Armor Repairer

Large Trimark Armor Pump II
Large Hybrid Burst Aerator II


Acolyte II x5
Federation Navy Garde x2
Medium Armor Maintenance Bot I x5

Null L x20000
Void L x20000
Federation Navy Antimatter Charge L x10000
Scan Resolution Script x2
Optimal Range Script x3
Tracking Speed Script x3

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FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  •  Cybernetics V,
  • Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Void/AM < 20km, Null otherwise.
  • Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.

Logistics

Basic Logistics

Oneiros

E-UNI Incursions (Logistics, Basic)
Oneiros: E-UNI Incursions (Logistics, Basic)
EFT
[Oneiros, E-UNI Incursions (Logistics, Basic)]
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large I-ax Enduring Remote Armor Repairer

Republic Fleet Medium Cap Battery
Cap Recharger II
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer

800mm Steel Plates II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Capacitor Power Relay II
Capacitor Power Relay II

Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II


Acolyte II x5
Light Armor Maintenance Bot I x5

Nanite Repair Paste x200
Optimal Range Script x4
Tracking Speed Script x4

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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
NOTES
  • Armor Maintenance Bot II drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.
  • You could use capacitor implants to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.
  • If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a Remote Tracking Computer for a 10MN Monopropellant Enduring Afterburner.

Advanced Logistics

Oneiros

E-UNI Incursions (Logistics, Advanced)
Oneiros: E-UNI Incursions (Logistics, Advanced)
EFT
[Oneiros, E-UNI Incursions (Logistics, Advanced)]
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II

Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer

Federation Navy 800mm Steel Plates
Imperial Navy Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane
True Sansha Capacitor Power Relay
True Sansha Capacitor Power Relay

Medium Capacitor Control Circuit II
Medium Remote Repair Augmentor II


Acolyte II x5
Light Armor Maintenance Bot I x5

Nanite Repair Paste x200
Optimal Range Script x4
Tracking Speed Script x4

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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
NOTES
  • Armor Maintenance Bot II drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.
  • You could use capacitor implants to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.
  • If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a Remote Tracking Computer for a 10MN Monopropellant Enduring Afterburner.

Logibooster

Logibooster

= Astarte

E-UNI Incursions Logibooster (Vanguard)
Astarte: E-UNI Incursions Logibooster (Vanguard)
EFT
[Astarte, E-UNI Incursions Logibooster (Vanguard)]
Armor Command Burst II
Armor Command Burst II
Centum A-Type Medium Remote Armor Repairer
Centum A-Type Medium Remote Armor Repairer
Centum A-Type Medium Remote Armor Repairer
Skirmish Command Burst II
Skirmish Command Burst II

Sentient Remote Sensor Booster
Sentient Remote Sensor Booster
Sentient Remote Sensor Booster
Republic Fleet Large Cap Battery

Damage Control II
Imperial Navy Multispectrum Energized Membrane
Centum C-Type Explosive Energized Membrane
Imperial Navy Capacitor Power Relay
Imperial Navy Capacitor Power Relay
Imperial Navy Capacitor Power Relay

Medium Command Processor I
Medium Command Processor I


Acolyte II x5
Medium Armor Maintenance Bot I x5

Armor Energizing Charge x600
Rapid Repair Charge x600
Evasive Maneuvers Charge x600
Interdiction Maneuvers Charge x600
Nanite Repair Paste x200
Scan Resolution Script x4
800mm Steel Plates II x1
Signal Amplifier II x1

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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES

Scout/Dropper

Basic

Venture

Venture: Incursions (Dropper)
EFT
[Venture, Incursions (Dropper)]
Small Remote Shield Booster I
Prototype Cloaking Device I

5MN Quad LiF Restrained Microwarpdrive
Small Azeotropic Restrained Shield Extender
Small Azeotropic Restrained Shield Extender

Nanofiber Internal Structure II

Small Low Friction Nozzle Joints I
Small Hyperspatial Velocity Optimizer I
Small Hyperspatial Velocity Optimizer I



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FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • The Venture can hold 16 stacks of Lyavite containing 255 units in each stack.
  • The Small Remote Shield Extender is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.
  • Adding a Prototype Cloaking Device enables the Venture to safely enter the Nation Mining Colony before the final wave. It is not necessary to perform dropper duties, and requires Omega clone status in order to use.

Advanced

Prospect

Prospect: Incursions (Dropper)
EFT
[Prospect, Incursions (Dropper)]
Covert Ops Cloaking Device II
Small Remote Shield Booster I

5MN Quad LiF Restrained Microwarpdrive
Medium Shield Extender II
Small Shield Extender II

Damage Control II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Limited Hyperspatial Accelerator

Small Core Defense Field Extender II
Small Hyperspatial Velocity Optimizer II



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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
NOTES
  • The Prospect can hold 40 stacks of Lyavite containing 255 units in each stack.
  • The Small Remote Shield Extender is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.
  • Adding a Covert Ops Cloaking Device enables the Prospect to safely enter the Nation Mining Colony before the final wave.