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Vanguard Incursion fits: Difference between revisions

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{{incursions_links}}
{{incursions links}} {{eunic}}
= Vanguard fittings =
Vanguard sites have fairly low damage output, compared to other incursion sites. As such, you often have the luxury of reducing your buffer somewhat in favour of more utility modules. See [[Fitting for Incursions]] for more information on what skills are recommended and the reason behind the fittings.


All fits use [http://wiki.eveuniversity.org/Template:ShipFitting Miranda's new template], fits converted from [http://eve.sonicreality.x10.mx/template/ here].
== Vanguard fittings ==
The fits used by the [[EVE University Incursion Community]] focus around our need to be able to clear warp disrupt capable ships first, which are often small and hard to hit frigates. This sets us apart from most communities, in that we often favor short-range and high tracking with multiple webs and painters, as opposed to the more common long-range setups with dedicated webbers that other communities use.


=== Shields focus ===
It is recommended that you visit this page after reading [[Preparing for Incursions]] and [[Incursion fitting principles]]. These articles will guide you to a fuller understanding of how the modules in the fits below work, and together, meet the task of engaging small ships effectively. These articles also detail the theory and reasoning behind the fittings below, and additional information such as what skills are needed, what [[Incursion fitting principles#Recommended implants|implants]] are recommended and the like, is also placed there.
Currently we run almost exclusively shield fleets. Until we find a good solution for armour fleets and what fittings are reasonable to expect people to bring, this page will only show shield-fits so as not to give people the impression that armour fleets are common.


= Minimum fits =
Finally, the three guidelines below are vital to the success of the fleet. Please bear them in mind when fitting your first ship.
Below are entry-level minimum fits suitable for people to try out incursions, even if they cannot fly the more appropriate battleships or advanced hulls.


Remember that these ships are by no means efficient ships and that you should train out of battlecruisers as soon as possible and upgrade logistics with tech two rigs and modules as soon as your skills allow you to.
=== Armor focus ===
{|
| style="vertical-align: top;" | [[image:icon_armor_plate.png|56px|Armor focus]]
| In the [[EVE University Incursion Community]] we run armor fleets to provide easier progression to higher level sites and other communities as the majority of public incursion communities now favor armor tanking.
|}


We allow these ships in order to make it possible for new players to try out incursions, but they are vastly inferior to the recommended fits and in greater numbers pose a serious threat to fleet safety. Given the safety aspect of having sub-optimal ships in the fleet, it will be up to each individual fleet commander to decide how many battlecruisers the fleet can accommodate.
=== Don't compromise these fits ===
{|
| style="vertical-align: top;" | [[image:icon_large_red_x.png|56px|link=]]
| We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day, the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill and module matters.
|}


=== Logistics ===
=== Improving fits ===
===== Scimitar =====
{|
{{ShipFitting|
| style="vertical-align: top;" | [[image:icon_large_green_check.png|56px|link=]]
ship=Scimitar|
| These fits are tailored in order to get a solidly tanked ship with a good level of performance, for you to begin running incursions. However, there is room for individual taste and preference. See the [[Ship progression in Incursions|ship progression]] page as well as the [[Incursion fitting principles#Upgrade priorities|upgrade priorities]] section of the '''fitting principles''' page for more guidance on progression in terms of ship upgrades and fits as well as skills.
shipTypeID=11978|
|}
fitName=Incursions (starter fit)|
fitID=Incursions-(starter-fit)|
high1name=Large S95a Partial Shield Transporter|
high1typeID=8641|
high2name=Large S95a Partial Shield Transporter|
high2typeID=8641|
high3name=Large S95a Partial Shield Transporter|
high3typeID=8641|
high4name=Large S95a Partial Shield Transporter|
high4typeID=8641|
mid1name=Adaptive Invulnerability Field II|
mid1typeID=2281|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=Large Shield Extender II|
mid3typeID=3841|
mid4name=Cap Recharger II|
mid4typeID=2032|
mid5name=Cap Recharger II|
mid5typeID=2032|
low1name=Capacitor Power Relay II|
low1typeID=1447|
low2name=Capacitor Power Relay II|
low2typeID=1447|
low3name=Capacitor Power Relay II|
low3typeID=1447|
low4name=Dark Blood Power Diagnostic System|
low4typeID=14134|
drone1name=Light Shield Maintenance Bot I x1|
drone1typeID=23719|
drone2name=Medium Shield Maintenance Bot I x4|
drone2typeID=23717|
drone3name=open|
drone4name=open|
drone5name=open|
rig1name=Medium Ancillary Current Router I|
rig1typeID=31360|
rig2name=Medium Capacitor Control Circuit I|
rig2typeID=31372|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=11978:8641;4:2032;2:2281;2:3841;1:1447;3:14134;1:31360;1:31372;1:23717;4:23719;1::|
skills=|
notes=}}
{{ShipFitting|
ship=Scimitar|
shipTypeID=11978|
fitName=Incursions (alternative starter fit)|
fitID=Incursions-(alternative-starter-fit)|
high1name=Large S95a Partial Shield Transporter|
high1typeID=8641|
high2name=Large S95a Partial Shield Transporter|
high2typeID=8641|
high3name=Large S95a Partial Shield Transporter|
high3typeID=8641|
high4name=Large S95a Partial Shield Transporter|
high4typeID=8641|
mid1name=Adaptive Invulnerability Field II|
mid1typeID=2281|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=Large Shield Extender II|
mid3typeID=3841|
mid4name=Cap Recharger II|
mid4typeID=2032|
mid5name=Cap Recharger II|
mid5typeID=2032|
low1name=Capacitor Power Relay II|
low1typeID=1447|
low2name=Capacitor Power Relay II|
low2typeID=1447|
low3name=Capacitor Power Relay II|
low3typeID=1447|
low4name=Capacitor Power Relay II|
low4typeID=1447|
drone1name=Light Shield Maintenance Bot I x1|
drone1typeID=23719|
drone2name=Medium Shield Maintenance Bot I x4|
drone2typeID=23717|
drone3name=open|
drone4name=open|
drone5name=open|
rig1name=Medium Ancillary Current Router I|
rig1typeID=31360|
rig2name=Medium Ancillary Current Router I|
rig2typeID=31360|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=11978:8641;4:2032;2:2281;2:3841;1:1447;4:31360;2:23717;4:23719;1::|
skills=|
notes=}}


===== Basilisk =====
<!-- Old Parser, deadlink: fits converted from [http://eve.sonicreality.x10.mx/template/]. Use The utility from https://github.com/Hirmuolio/ShipFitting-template-creator/releases. -->
{{ShipFitting|
All fits use [[User:Miranda mclaughlin|Miranda]]'s [[Template:ShipFitting|ShipFitting template]] which is easily used with the in-game Fitting tool. If you click the {{button|EFT}} button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the {{button|SKILLS}} and {{button|NOTES}} sections as well; they contain valuable information about the fit and if there are any common tweaks you could do.
ship=Basilisk|
shipTypeID=11985|
fitName=Incursions (starter fit)|
fitID=Incursions-(starter-fit)|
high1name=Large S95a Partial Shield Transporter|
high1typeID=8641|
high2name=Large S95a Partial Shield Transporter|
high2typeID=8641|
high3name=Large S95a Partial Shield Transporter|
high3typeID=8641|
high4name=Large S95a Partial Shield Transporter|
high4typeID=8641|
high5name=Large 'Regard' Power Projector|
high5typeID=16487|
high6name=Large 'Regard' Power Projector|
high6typeID=16487|
mid1name=Adaptive Invulnerability Field II|
mid1typeID=2281|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=EM Ward Field II|
mid3typeID=2301|
mid4name=Large Shield Extender II|
mid4typeID=3841|
mid5name=Experimental 10MN Afterburner I|
mid5typeID=6005|
low1name=Damage Control II|
low1typeID=2048|
low2name=Power Diagnostic System II|
low2typeID=1541|
drone1name=Light Shield Maintenance Bot I x5|
drone1typeID=23719|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
rig1name=Medium Ancillary Current Router I|
rig1typeID=31360|
rig2name=Medium Ancillary Current Router I|
rig2typeID=31360|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=11985:8641;4:16487;2:2281;2:2301;1:3841;1:6005;1:1541;1:2048;1:31360;2:23719;5::|
skills=|
notes=}}


=== Battlecruisers ===
== Damage Dealer Ships ==
The following fits will have target painter modules instead of '''Federation Navy Stasis Webifier''' modules due to the limitations on faction modules during war. If we're currently not at war and you have the CPU to spare, the target painter modules should be upgraded to a web (with the exception of the Drake).
These fits are minimum fits, able to contribute to fleet efficiency. Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.
<tabs>


===== Hurricane =====
<tab name="Starter Battleships">
{{#ifeq:{{{1|Hurricane}}}|Hurricane|
=== Starter Battleships ===
<!-- Beginning of the linkable section -->
 
{{ShipFitting|
==== Praxis ====
ship=Hurricane|
{{important note box
shipTypeID=24702|
|Unlike other ships with fits listed here, '''the Praxis is not used by Headquarters communities''' due to its low speed and base HP. As a consequence, the fits below are rigged for use in Vanguards only.
fitName=Incursions (shield with autocannons)|
}}
fitID=Incursions-(shield-with-autocannons)|
 
high1name=425mm Medium 'Scout' Autocannon I|
The {{sh|Praxis}} has some upsides over the other T1 battleships listed, namely having seven mid and low slots, an ample drone bay with room for both lights and sentries, and a drone damage bonus. This also means that it can support energy turrets while also having spare mid slots for application. However, it has less resists versus kinetic/explosive damage, and low buffer.
high1typeID=9135|
{{ShipFitting
high2name=425mm Medium 'Scout' Autocannon I|
| ship=Praxis
high2typeID=9135|
| fitName= E-UNI Incursions Starter (Vanguard, Pulse)
high3name=425mm Medium 'Scout' Autocannon I|
| fitID= E-UNI VG Starter Pulse
high3typeID=9135|
| high1name=Mega Modulated Pulse Energy Beam I
high4name=425mm Medium 'Scout' Autocannon I|
| high1typeID=7087
high4typeID=9135|
| high2name=Mega Modulated Pulse Energy Beam I
high5name=425mm Medium 'Scout' Autocannon I|
| high2typeID=7087
high5typeID=9135|
| high3name=Mega Modulated Pulse Energy Beam I
high6name=425mm Medium 'Scout' Autocannon I|
| high3typeID=7087
high6typeID=9135|
| high4name=Mega Modulated Pulse Energy Beam I
high7name=Drone Link Augmentor I|
| high4typeID=7087
high7typeID=23527|
| high5name=Mega Modulated Pulse Energy Beam I
mid1name=Large Shield Extender II|
| high5typeID=7087
mid1typeID=3841|
| high6name=Mega Modulated Pulse Energy Beam I
mid2name=Adaptive Invulnerability Field II|
| high6typeID=7087
mid2typeID=2281|
| high7name=Large Solace Scoped Remote Armor Repairer
mid3name=Adaptive Invulnerability Field II|
| high7typeID=16455
mid3typeID=2281|
| mid1name=Republic Fleet Large Cap Battery
mid4name=EM Ward Field II|
| mid1typeID=41218
mid4typeID=2301|
| mid2name=Alumel-Wired Enduring Sensor Booster
low1name=Gyrostabilizer II|
| mid2typeID=6159
low1typeID=519|
| mid3name=Alumel-Wired Enduring Sensor Booster
low2name=Gyrostabilizer II|
| mid3typeID=6159
low2typeID=519|
| mid4name=Shadow Serpentis Stasis Webifier
low3name=Gyrostabilizer II|
| mid4typeID=14270
low3typeID=519|
| mid5name=Parallel Enduring Target Painter
low4name=Tracking Enhancer II|
| mid5typeID=19812
low4typeID=1999|
| mid6name=Tracking Computer II
low5name=Tracking Enhancer II|
| mid6typeID=1978
low5typeID=1999|
| mid7name=Tracking Computer II
low6name=Damage Control II|
| mid7typeID=1978
low6typeID=2048|
| low1name=Heat Sink II
drone1name=Hobgoblin II x6|
| low1typeID=2364
drone1typeID=2456|
| low2name=1600mm Steel Plates II
drone2name=open|
| low2typeID=20353
drone3name=open|
| low3name=Multispectrum Energized Membrane II
drone4name=open|
| low3typeID=11269
drone5name=open|
| low4name=Multispectrum Energized Membrane II
charge1name=Republic Fleet EMP M x32000|
| low4typeID=11269
charge1typeID=21896|
| low5name=Multispectrum Energized Membrane II
charge2name=open|
| low5typeID=11269
charge3name=open|
| low6name=Heat Sink II
charge4name=open|
| low6typeID=2364
charge5name=open|
| low7name=Damage Control II
rig1name=Medium Anti-Thermal Screen Reinforcer I|
| low7typeID=2048
rig1typeID=31754|
| rig1name=Large Energy Burst Aerator II
rig2name=Medium Projectile Burst Aerator I|
| rig1typeID=26380
rig2typeID=31670|
| rig2name=Large Trimark Armor Pump I
rig3name=Medium Core Defense Field Extender I|
| rig2typeID=25894
rig3typeID=31790|
| rig3name=Large Hyperspatial Velocity Optimizer I
difficulty=1|
| rig3typeID=26068
warsop=Y|
| drone1name=Imperial Navy Acolyte x5
warsopReason=|
| drone1typeID=31864
version=RET 1.1|
| drone2name=Federation Navy Garde x4
shipDNA=24702:9135;6:23527;1:2281;2:2301;1:3841;1:519;3:1999;2:2048;1:31670;1:31754;1:31790;1:2456;6:21896;32000::|
| drone2typeID=31886
skills=|
| drone3name=Medium Armor Maintenance Bot I x5
notes=}}
| drone3typeID=23709
<!-- End of the linkable section -->
| charge1name=Imperial Navy Multifrequency L x24
| charge1typeID=23105
| charge2name=Imperial Navy Radio L x18
| charge2typeID=23119
| charge3name=Imperial Navy Xray L x24
| charge3typeID=23109
| charge4name=Scan Resolution Script x2
| charge4typeID=29011
| charge5name=Optimal Range Script x2
| charge5typeID=28999
| charge6name=Tracking Speed Script x2
| charge6typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
| showSKILLS=Y
| notes=Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to  {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}.</li><li>Omega clones can train {{sk|Repair Drone Operation|III|icon=yes}} and use Heavy Drone Maintenance Bots instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}
{{ShipFitting
| ship=Praxis
| fitName= E-UNI Incursions Starter (Vanguard, Blaster)
| fitID= E-UNI Incursions Starter (Vanguard, Blaster)
| high1name=Modal Mega Neutron Particle Accelerator I
| high1typeID=7783
| high2name=Modal Mega Neutron Particle Accelerator I
| high2typeID=7783
| high3name=Modal Mega Neutron Particle Accelerator I
| high3typeID=7783
| high4name=Modal Mega Neutron Particle Accelerator I
| high4typeID=7783
| high5name=Modal Mega Neutron Particle Accelerator I
| high5typeID=7783
| high6name=Modal Mega Neutron Particle Accelerator I
| high6typeID=7783
| high7name=Large Solace Scoped Remote Armor Repairer
| high7typeID=16455
| mid1name=Alumel-Wired Enduring Sensor Booster
| mid1typeID=6159
| mid2name=Phased Scoped Target Painter
| mid2typeID=19814
| mid3name=Alumel-Wired Enduring Sensor Booster
| mid3typeID=6159
| mid4name=Tracking Computer II
| mid4typeID=1978
| mid5name=Shadow Serpentis Stasis Webifier
| mid5typeID=14270
| mid6name=Tracking Computer II
| mid6typeID=1978
| mid7name=Tracking Computer II
| mid7typeID=1978
| low1name=Magnetic Field Stabilizer II
| low1typeID=10190
| low2name=1600mm Steel Plates II
| low2typeID=20353
| low3name=Multispectrum Energized Membrane II
| low3typeID=11269
| low4name=Multispectrum Energized Membrane II
| low4typeID=11269
| low5name=Multispectrum Energized Membrane II
| low5typeID=11269
| low6name=Magnetic Field Stabilizer II
| low6typeID=10190
| low7name=Damage Control II
| low7typeID=2048
| rig1name=Large Hybrid Burst Aerator II
| rig1typeID=26394
| rig2name=Large Trimark Armor Pump I
| rig2typeID=25894
| rig3name=Large Hyperspatial Velocity Optimizer I
| rig3typeID=26068
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Federation Navy Garde x4
| drone2typeID=31886
| drone3name=Medium Armor Maintenance Bot I x5
| drone3typeID=23709
| charge1name=Caldari Navy Antimatter Charge L x10000
| charge1typeID=21740
| charge2name=Scan Resolution Script x2
| charge2typeID=29011
| charge3name=Optimal Range Script x3
| charge3typeID=28999
| charge4name=Tracking Speed Script x3
| charge4typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
| showSKILLS=Y
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}
 
==== Apocalypse Navy Issue ====
{{ShipFitting
| ship=Apocalypse Navy Issue
| fitName= E-UNI Incursions Starter (Vanguard)
| fitID= E-UNI Incursions Starter (Vanguard)
| high1name=Mega Modulated Pulse Energy Beam I
| high1typeID=7087
| high2name=Mega Modulated Pulse Energy Beam I
| high2typeID=7087
| high3name=Mega Modulated Pulse Energy Beam I
| high3typeID=7087
| high4name=Mega Modulated Pulse Energy Beam I
| high4typeID=7087
| high5name=Mega Modulated Pulse Energy Beam I
| high5typeID=7087
| high6name=Mega Modulated Pulse Energy Beam I
| high6typeID=7087
| high7name=Mega Modulated Pulse Energy Beam I
| high7typeID=7087
| high8name=Mega Modulated Pulse Energy Beam I
| high8typeID=7087
| mid1name=Tracking Computer II
| mid1typeID=1978
| mid2name=Tracking Computer II
| mid2typeID=1978
| mid3name=Republic Fleet Large Cap Battery
| mid3typeID=41218
| mid4name=Alumel-Wired Enduring Sensor Booster
| mid4typeID=6159
| low1name=Damage Control II
| low1typeID=2048
| low2name=Imperial Navy Multispectrum Energized Membrane
| low2typeID=15729
| low3name=Centum C-Type Kinetic Energized Membrane
| low3typeID=18835
| low4name=Corelum C-Type Explosive Energized Membrane
| low4typeID=18803
| low5name=Heat Sink II
| low5typeID=2364
| low6name=Heat Sink II
| low6typeID=2364
| low7name=Heat Sink II
| low7typeID=2364
| low8name=Heat Sink II
| low8typeID=2364
| rig1name=Large Thermal Armor Reinforcer I
| rig1typeID=25892
| rig2name=Large Hyperspatial Velocity Optimizer II
| rig2typeID=26322
| rig3name=Large Energy Discharge Elutriation II
| rig3typeID=26378
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Light Hull Maintenance Bot I x5
| drone2typeID=33706
| drone3name=Medium Armor Maintenance Bot I x5
| drone3typeID=23709
| charge1name=Imperial Navy Microwave L x8
| charge1typeID=23117
| charge2name=Imperial Navy Multifrequency L x16
| charge2typeID=23105
| charge3name=Imperial Navy Xray L x8
| charge3typeID=23109
| charge4name=Nanite Repair Paste x200
| charge4typeID=28668
| charge5name=Scan Resolution Script x1
| charge5typeID=29011
| charge6name=Optimal Range Script x2
| charge6typeID=28999
| charge7name=Tracking Speed Script x2
| charge7typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Amarr Battleship|III|icon=yes}}</li>
| showSKILLS=Y
| notes=Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to  {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}.</li><li>Omega clones can train {{sk|Repair Drone Operation|III|icon=yes}} and use Heavy Drone Maintenance Bots instead of mediums.</li>
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}
 
==== Megathron ====
{{ShipFitting
| ship=Megathron
| fitName= E-UNI Incursions Starter (Vanguard)
| fitID= E-UNI Incursions Starter (Vanguard)
| high1name=Modal Mega Neutron Particle Accelerator I
| high1typeID=7783
| high2name=Modal Mega Neutron Particle Accelerator I
| high2typeID=7783
| high3name=Modal Mega Neutron Particle Accelerator I
| high3typeID=7783
| high4name=Modal Mega Neutron Particle Accelerator I
| high4typeID=7783
| high5name=Modal Mega Neutron Particle Accelerator I
| high5typeID=7783
| high6name=Modal Mega Neutron Particle Accelerator I
| high6typeID=7783
| high7name=Modal Mega Neutron Particle Accelerator I
| high7typeID=7783
| mid1name=Tracking Computer II
| mid1typeID=1978
| mid2name=Tracking Computer II
| mid2typeID=1978
| mid3name=Alumel-Wired Enduring Sensor Booster
| mid3typeID=6159
| mid4name=Federation Navy Stasis Webifier
| mid4typeID=17559
| low1name=Damage Control II
| low1typeID=2048
| low2name=Magnetic Field Stabilizer II
| low2typeID=10190
| low3name=Magnetic Field Stabilizer II
| low3typeID=10190
| low4name=Magnetic Field Stabilizer II
| low4typeID=10190
| low5name=Multispectrum Energized Membrane II
| low5typeID=11269
| low6name=1600mm Steel Plates II
| low6typeID=20353
| low7name=Centum C-Type Explosive Energized Membrane
| low7typeID=18839
| low8name=Multispectrum Energized Membrane II
| low8typeID=11269
| rig1name=Large Kinetic Armor Reinforcer I
| rig1typeID=25890
| rig2name=Large Thermal Armor Reinforcer I
| rig2typeID=25892
| rig3name=Large Hyperspatial Velocity Optimizer II
| rig3typeID=26322
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Medium Armor Maintenance Bot I x5
| drone2typeID=23709
| charge1name=Federation Navy Antimatter Charge L x20000
| charge1typeID=22993
| charge2name=Federation Navy Iron Charge L x10000
| charge2typeID=23007
| charge3name=Nanite Repair Paste x200
| charge3typeID=28668
| charge4name=Scan Resolution Script x1
| charge4typeID=29011
| charge5name=Optimal Range Script x2
| charge5typeID=28999
| charge6name=Tracking Speed Script x2
| charge6typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Gallente Battleship|III|icon=yes}}</li>
| showSKILLS=Y
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li>
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}
</tab>
 
<tab name="Intermediate Battleships">
=== Intermediate Battleships ===
==== Nightmare ====
{{ShipFitting
| ship=Nightmare
| fitName= E-UNI Incursions (Vanguard, Basic)
| fitID= E-UNI Incursions (Vanguard, Basic)
| high1name=Mega Modulated Pulse Energy Beam I
| high1typeID=7087
| high2name=Mega Modulated Pulse Energy Beam I
| high2typeID=7087
| high3name=Mega Modulated Pulse Energy Beam I
| high3typeID=7087
| high4name=Mega Modulated Pulse Energy Beam I
| high4typeID=7087
| high5name=Large Radiative Scoped Remote Capacitor Transmitter
| high5typeID=16481
| high6name=Large Solace Scoped Remote Armor Repairer
| high6typeID=16455
| mid1name=Federation Navy Stasis Webifier
| mid1typeID=17559
| mid2name=Tracking Computer II
| mid2typeID=1978
| mid3name=Tracking Computer II
| mid3typeID=1978
| mid4name=Tracking Computer II
| mid4typeID=1978
| mid5name=Tracking Computer II
| mid5typeID=1978
| mid6name=Alumel-Wired Enduring Sensor Booster
| mid6typeID=6159
| mid7name=Alumel-Wired Enduring Sensor Booster
| mid7typeID=6159
| low1name=Damage Control II
| low1typeID=2048
| low2name=Heat Sink II
| low2typeID=2364
| low3name=Heat Sink II
| low3typeID=2364
| low4name=Heat Sink II
| low4typeID=2364
| low5name=Imperial Navy Multispectrum Energized Membrane
| low5typeID=15729
| low6name=Imperial Navy Multispectrum Energized Membrane
| low6typeID=15729
| rig1name=Large Explosive Armor Reinforcer I
| rig1typeID=25888
| rig2name=Large Kinetic Armor Reinforcer I
| rig2typeID=25890
| rig3name=Large Hyperspatial Velocity Optimizer II
| rig3typeID=26322
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Light Armor Maintenance Bot I x5
| drone2typeID=23711
| drone3name=Light Hull Maintenance Bot I x5
| drone3typeID=33706
| charge1name=Imperial Navy Microwave L x8
| charge1typeID=23117
| charge2name=Imperial Navy Multifrequency L x20
| charge2typeID=23105
| charge3name=Imperial Navy Xray L x8
| charge3typeID=23109
| charge4name=Nanite Repair Paste x200
| charge4typeID=28668
| charge5name=Scan Resolution Script x2
| charge5typeID=29011
| charge6name=Optimal Range Script x4
| charge6typeID=28999
| charge7name=Tracking Speed Script x4
| charge7typeID=29001
| charge8name=Parallel Enduring Target Painter x1
| charge8typeID=19812
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
| showSKILLS=Y
| notes=<li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li>
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}
}}


===== Harbinger =====
==== Vindicator ====
{{ShipFitting|
{{ShipFitting
ship=Harbinger|
| ship=Vindicator
shipTypeID=24696|
| fitName= E-UNI Incursions (Vanguard, Basic)
fitName=Incursions (shield with pulses)|
| fitID= E-UNI Incursions (Vanguard, Basic)
fitID=Incursions-(shield-with-pulses)|
| high1name=Modal Mega Neutron Particle Accelerator I
high1name=Heavy Modulated Pulse Energy Beam I|
| high1typeID=7783
high1typeID=6923|
| high2name=Modal Mega Neutron Particle Accelerator I
high2name=Heavy Modulated Pulse Energy Beam I|
| high2typeID=7783
high2typeID=6923|
| high3name=Modal Mega Neutron Particle Accelerator I
high3name=Heavy Modulated Pulse Energy Beam I|
| high3typeID=7783
high3typeID=6923|
| high4name=Modal Mega Neutron Particle Accelerator I
high4name=Heavy Modulated Pulse Energy Beam I|
| high4typeID=7783
high4typeID=6923|
| high5name=Modal Mega Neutron Particle Accelerator I
high5name=Heavy Modulated Pulse Energy Beam I|
| high5typeID=7783
high5typeID=6923|
| high6name=Modal Mega Neutron Particle Accelerator I
high6name=Heavy Modulated Pulse Energy Beam I|
| high6typeID=7783
high6typeID=6923|
| high7name=Modal Mega Neutron Particle Accelerator I
high7name=open|
| high7typeID=7783
mid1name=Adaptive Invulnerability Field II|
| high8name=Modal Mega Neutron Particle Accelerator I
mid1typeID=2281|
| high8typeID=7783
mid2name=Adaptive Invulnerability Field II|
| mid1name=Tracking Computer II
mid2typeID=2281|
| mid1typeID=1978
mid3name=Large Shield Extender II|
| mid2name=Tracking Computer II
mid3typeID=3841|
| mid2typeID=1978
mid4name=EM Ward Amplifier II|
| mid3name=Federation Navy Stasis Webifier
mid4typeID=2553|
| mid3typeID=17559
low1name=Heat Sink II|
| mid4name=Federation Navy Stasis Webifier
low1typeID=2364|
| mid4typeID=17559
low2name=Heat Sink II|
| mid5name=Alumel-Wired Enduring Sensor Booster
low2typeID=2364|
| mid5typeID=6159
low3name=Heat Sink II|
| low1name=Damage Control II
low3typeID=2364|
| low1typeID=2048
low4name=Tracking Enhancer II|
| low2name=Multispectrum Energized Membrane II
low4typeID=1999|
| low2typeID=11269
low5name=Tracking Enhancer II|
| low3name=Multispectrum Energized Membrane II
low5typeID=1999|
| low3typeID=11269
low6name=Damage Control II|
| low4name=Magnetic Field Stabilizer II
low6typeID=2048|
| low4typeID=10190
drone1name=Hobgoblin II x5|
| low5name=Magnetic Field Stabilizer II
drone1typeID=2456|
| low5typeID=10190
drone2name=Medium Shield Maintenance Bot I x5|
| low6name=Magnetic Field Stabilizer II
drone2typeID=23717|
| low6typeID=10190
drone3name=open|
| low7name=Centum C-Type Explosive Energized Membrane
drone4name=open|
| low7typeID=18839
drone5name=open|
| rig1name=Large Kinetic Armor Reinforcer I
charge1name=Imperial Navy Multifrequency M x14|
| rig1typeID=25890
charge1typeID=23089|
| rig2name=Large Thermal Armor Reinforcer I
charge2name=Imperial Navy Standard M x14|
| rig2typeID=25892
charge2typeID=23097|
| rig3name=Large Hyperspatial Velocity Optimizer II
charge3name=Imperial Navy Radio M x14|
| rig3typeID=26322
charge3typeID=23103|
| drone1name=Imperial Navy Acolyte x5
charge4name=open|
| drone1typeID=31864
charge5name=open|
| drone2name=Medium Armor Maintenance Bot I x5
rig1name=Medium Core Defense Field Extender I|
| drone2typeID=23709
rig1typeID=31790|
| drone3name=Medium Hull Maintenance Bot I x5
rig2name=Medium Core Defense Field Extender I|
| drone3typeID=33704
rig2typeID=31790|
| charge1name=Caldari Navy Antimatter Charge L x10000
rig3name=Medium Anti-Thermal Screen Reinforcer I|
| charge1typeID=21740
rig3typeID=31754|
| charge2name=Nanite Repair Paste x200
difficulty=1|
| charge2typeID=28668
warsop=Y|
| charge3name=Scan Resolution Script x1
warsopReason=|
| charge3typeID=29011
version=RET 1.1|
| charge4name=Optimal Range Script x2
shipDNA=24696:6923;6:2281;2:2553;1:3841;1:1999;2:2048;1:2364;3:31754;1:31790;2:2456;5:23717;5:23089;14:23097;14:23103;14::|
| charge4typeID=28999
skills=EM Shield Compensation III or IV|
| charge5name=Tracking Speed Script x2
notes=}}
| charge5typeID=29001
| charge6name=Federation Navy Stasis Webifier x1
| charge6typeID=17559
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
| showSKILLS=Y
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li>
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}


===== Brutix =====
==== Tempest Fleet Issue ====
{{ShipFitting|
{{ShipFitting
ship=Brutix|
| ship=Tempest Fleet Issue
shipTypeID=16229|
| fitName= E-UNI Incursions(Vanguards, Basic)
fitName=Incursions (shield with railguns)|
| fitID= E-UNI Incursions(Vanguards, Basic)
fitID=Incursions-(shield-with-railguns)|
| high1name=800mm Heavy 'Scout' Repeating Cannon I
high1name=250mm Prototype Gauss Gun|
| high1typeID=9327
high1typeID=7367|
| high2name=800mm Heavy 'Scout' Repeating Cannon I
high2name=250mm Prototype Gauss Gun|
| high2typeID=9327
high2typeID=7367|
| high3name=800mm Heavy 'Scout' Repeating Cannon I
high3name=250mm Prototype Gauss Gun|
| high3typeID=9327
high3typeID=7367|
| high4name=800mm Heavy 'Scout' Repeating Cannon I
high4name=250mm Prototype Gauss Gun|
| high4typeID=9327
high4typeID=7367|
| high5name=800mm Heavy 'Scout' Repeating Cannon I
high5name=250mm Prototype Gauss Gun|
| high5typeID=9327
high5typeID=7367|
| high6name=800mm Heavy 'Scout' Repeating Cannon I
high6name=250mm Prototype Gauss Gun|
| high6typeID=9327
high6typeID=7367|
| high7name=Auto Targeting System I
high7name=open|
| high7typeID=1182
mid1name=Large Shield Extender II|
| high8name=Large I-ax Enduring Remote Armor Repairer
mid1typeID=3841|
| high8typeID=16449
mid2name=Adaptive Invulnerability Field II|
| mid1name=Tracking Computer II
mid2typeID=2281|
| mid1typeID=1978
mid3name=Adaptive Invulnerability Field II|
| mid2name=Tracking Computer II
mid3typeID=2281|
| mid2typeID=1978
mid4name=EM Ward Field II|
| mid3name=Tracking Computer II
mid4typeID=2301|
| mid3typeID=1978
low1name=Magnetic Field Stabilizer II|
| mid4name=Sensor Booster II
low1typeID=10190|
| mid4typeID=1952
low2name=Magnetic Field Stabilizer II|
| mid5name=Sensor Booster II
low2typeID=10190|
| mid5typeID=1952
low3name=Magnetic Field Stabilizer II|
| low1name=Damage Control II
low3typeID=10190|
| low1typeID=2048
low4name=Tracking Enhancer II|
| low2name=Gyrostabilizer II
low4typeID=1999|
| low2typeID=519
low5name=Tracking Enhancer II|
| low3name=Gyrostabilizer II
low5typeID=1999|
| low3typeID=519
low6name=Damage Control II|
| low4name=Gyrostabilizer II
low6typeID=2048|
| low4typeID=519
drone1name=Hobgoblin II x10|
| low5name=Gyrostabilizer II
drone1typeID=2456|
| low5typeID=519
drone2name=open|
| low6name=Imperial Navy Multispectrum Energized Membrane
drone3name=open|
| low6typeID=15729
drone4name=open|
| low7name=Imperial Navy Multispectrum Energized Membrane
drone5name=open|
| low7typeID=15729
charge1name=Caldari Navy Antimatter Charge M x18000|
| rig1name=Large Hyperspatial Velocity Optimizer II
charge1typeID=23025|
| rig1typeID=26322
charge2name=Caldari Navy Thorium Charge M x18000|
| rig2name=Large Explosive Armor Reinforcer II
charge2typeID=23031|
| rig2typeID=26288
charge3name=open|
| rig3name=Large Kinetic Armor Reinforcer I
charge4name=open|
| rig3typeID=25890
charge5name=open|
| charge1name=Imperial Navy Acolyte x5
rig1name=Medium Core Defense Field Extender I|
| charge1typeID=31864
rig1typeID=31790|
| charge2name=Light Armor Maintenance Bot I x5
rig2name=Medium Core Defense Field Extender I|
| charge2typeID=23711
rig2typeID=31790|
| charge3name=Light Hull Maintenance Bot I x5
rig3name=Medium Anti-Thermal Screen Reinforcer I|
| charge3typeID=33706
rig3typeID=31754|
| charge4name=Nanite Repair Paste x200
difficulty=1|
| charge4typeID=28668
warsop=Y|
| charge5name=Republic Fleet EMP L x5000
warsopReason=|
| charge5typeID=21894
version=RET 1.1|
| charge6name=Scan Resolution Script x2
shipDNA=16229:7367;6:2281;2:2301;1:3841;1:1999;2:2048;1:10190;3:31754;1:31790;2:2456;10:23025;18000:23031;18000::|
| charge6typeID=29011
skills=|
| charge7name=Optimal Range Script x3
notes=}}
| charge7typeID=28999
| charge8name=Tracking Speed Script x3
| charge8typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>
| showSKILLS=Y
| notes=<li>You can consider bringing along multiple types of ammo for T1 guns - EMP is a good in general, but if you are struggling for range then some Proton might be useful.</li><li>Upgrading to T2 guns should be a priority for this fit over anything else.</li>
| showNOTES=Y
| difficulty=0
| version=2025.1.18
| showTOC=N
| alphacanuse=N
}}
</tab>


===== Myrmidon =====
<tab name="Advanced Battleships">
{{ShipFitting|
=== Advanced Battleships ===
ship=Myrmidon|
Some things to keep in mind:
shipTypeID=24700|
fitName=Incursions (shield with railguns)|
fitID=Incursions-(shield-with-railguns)|
high1name=250mm Prototype Gauss Gun|
high1typeID=7367|
high2name=250mm Prototype Gauss Gun|
high2typeID=7367|
high3name=250mm Prototype Gauss Gun|
high3typeID=7367|
high4name=250mm Prototype Gauss Gun|
high4typeID=7367|
high5name=250mm Prototype Gauss Gun|
high5typeID=7367|
mid1name=Large Shield Extender II|
mid1typeID=3841|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=Adaptive Invulnerability Field II|
mid3typeID=2281|
mid4name=EM Ward Field II|
mid4typeID=2301|
mid5name=Phased Weapon Navigation Array Generation Extron|
mid5typeID=19814|
low1name=Magnetic Field Stabilizer II|
low1typeID=10190|
low2name=Magnetic Field Stabilizer II|
low2typeID=10190|
low3name=Magnetic Field Stabilizer II|
low3typeID=10190|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Damage Control II|
low6typeID=2048|
drone1name=Hobgoblin II x10|
drone1typeID=2456|
drone2name=Heavy Shield Maintenance Bot I x4|
drone2typeID=22765|
drone3name=Valkyrie II x5|
drone3typeID=21640|
drone4name=open|
drone5name=open|
charge1name=Caldari Navy Antimatter Charge M x15000|
charge1typeID=23025|
charge2name=Caldari Navy Thorium Charge M x15000|
charge2typeID=23031|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Core Defense Field Extender I|
rig1typeID=31790|
rig2name=Medium Core Defense Field Extender I|
rig2typeID=31790|
rig3name=Medium Anti-Thermal Screen Reinforcer I|
rig3typeID=31754|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=24700:7367;5:2281;2:2301;1:3841;1:19814;1:1999;2:2048;1:10190;3:31754;1:31790;2:2456;10:21640;5:22765;4:23025;15000:23031;15000::|
skills=|
notes=}}


===== Ferox =====
* Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
{{ShipFitting|
ship=Ferox|
shipTypeID=16227|
fitName=Incursions (shield with railguns)|
fitID=Incursions-(shield-with-railguns)|
high1name=250mm Prototype Gauss Gun|
high1typeID=7367|
high2name=250mm Prototype Gauss Gun|
high2typeID=7367|
high3name=250mm Prototype Gauss Gun|
high3typeID=7367|
high4name=250mm Prototype Gauss Gun|
high4typeID=7367|
high5name=250mm Prototype Gauss Gun|
high5typeID=7367|
high6name=250mm Prototype Gauss Gun|
high6typeID=7367|
high7name=250mm Prototype Gauss Gun|
high7typeID=7367|
high8name=Drone Link Augmentor I|
high8typeID=23527|
mid1name=F-90 Positional Sensor Subroutines|
mid1typeID=6160|
mid2name=Phased Weapon Navigation Array Generation Extron|
mid2typeID=19814|
mid3name=Large Shield Extender II|
mid3typeID=3841|
mid4name=Adaptive Invulnerability Field II|
mid4typeID=2281|
mid5name=Adaptive Invulnerability Field II|
mid5typeID=2281|
low1name=Magnetic Field Stabilizer II|
low1typeID=10190|
low2name=Magnetic Field Stabilizer II|
low2typeID=10190|
low3name=Magnetic Field Stabilizer II|
low3typeID=10190|
low4name=Damage Control II|
low4typeID=2048|
drone1name=Hobgoblin II x5|
drone1typeID=2456|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Caldari Navy Antimatter Charge M x18000|
charge2typeID=23025|
charge3name=Caldari Navy Lead Charge M x18000|
charge3typeID=23033|
charge4name=open|
charge5name=open|
rig1name=Medium Ancillary Current Router I|
rig1typeID=31360|
rig2name=Medium Core Defense Field Extender I|
rig2typeID=31790|
rig3name=Medium Anti-EM Screen Reinforcer I|
rig3typeID=31718|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=16227:7367;7:23527;1:2281;2:3841;1:6160;1:19814;1:2048;1:10190;3:31360;1:31718;1:31790;1:2456;5:23025;18000:23033;18000:29011;1::|
skills=|
notes=}}


===== Drake =====
* If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
{{ShipFitting|
ship=Drake|
shipTypeID=24698|
fitName=Incursions (shield with heavy missiles)|
fitID=Incursions-(shield-with-heavy-missiles)|
high1name='Arbalest' Heavy Missile Launcher|
high1typeID=8105|
high2name='Arbalest' Heavy Missile Launcher|
high2typeID=8105|
high3name='Arbalest' Heavy Missile Launcher|
high3typeID=8105|
high4name='Arbalest' Heavy Missile Launcher|
high4typeID=8105|
high5name='Arbalest' Heavy Missile Launcher|
high5typeID=8105|
high6name='Arbalest' Heavy Missile Launcher|
high6typeID=8105|
high7name=open|
mid1name=F-90 Positional Sensor Subroutines|
mid1typeID=6160|
mid2name=Phased Weapon Navigation Array Generation Extron|
mid2typeID=19814|
mid3name=Phased Weapon Navigation Array Generation Extron|
mid3typeID=19814|
mid4name=Large Shield Extender II|
mid4typeID=3841|
mid5name=Adaptive Invulnerability Field II|
mid5typeID=2281|
mid6name=Adaptive Invulnerability Field II|
mid6typeID=2281|
low1name=Ballistic Control System II|
low1typeID=22291|
low2name=Ballistic Control System II|
low2typeID=22291|
low3name=Ballistic Control System II|
low3typeID=22291|
low4name=Damage Control II|
low4typeID=2048|
drone1name=Hobgoblin II x5|
drone1typeID=2456|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Caldari Navy Scourge Heavy Missile x14000|
charge2typeID=27441|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Anti-EM Screen Reinforcer I|
rig1typeID=31718|
rig2name=Medium Warhead Rigor Catalyst I|
rig2typeID=31646|
rig3name=Medium Warhead Rigor Catalyst I|
rig3typeID=31646|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=24698:8105;6:2281;2:3841;1:6160;1:19814;2:2048;1:22291;3:31646;2:31718;1:2456;5:27441;14000:29011;1::|
skills=|
notes=}}


=== Hacker ===
* '''Set Auto-Repeat off on the Bastion Module and Armor Repairer.''' The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
Hacking is required for one of the vanguard sites, the [[Override Transfer Array]]. A cheap ship on an alt is preferred, as there is little to gain by using more advanced hulls.


It doesn't necessarily need to be a [[Heron]], but it is one of the most useful ships and the basics for fitting a hacker remains the same regardless of hull. Microwarpdrive and as many Codebreaker modules as you can fit.
* Marauder fits do not include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.


===== Heron =====
==== Nightmare ====
{{ShipFitting|
{{ShipFitting
ship=Heron|
| ship=Nightmare
shipTypeID=605|
| fitName= E-UNI Incursions (Vanguard, Advanced)
fitName=Incursions (hacker)|
| fitID= E-UNI Incursions (Vanguard, Advanced)
fitID=Incursions-(hacker)|
| high1name=Mega Pulse Laser II
high1name=open|
| high1typeID=3057
high2name=open|
| high2name=Mega Pulse Laser II
high3name=open|
| high2typeID=3057
mid1name=Codebreaker I|
| high3name=Mega Pulse Laser II
mid1typeID=22175|
| high3typeID=3057
mid2name=Codebreaker I|
| high4name=Mega Pulse Laser II
mid2typeID=22175|
| high4typeID=3057
mid3name=Codebreaker I|
| high5name=Auto Targeting System I
mid3typeID=22175|
| high5typeID=1182
mid4name=Codebreaker I|
| high6name=Large Remote Armor Repairer II
mid4typeID=22175|
| high6typeID=26914
mid5name=1MN Microwarpdrive I|
| mid1name=Sensor Booster II
mid5typeID=434|
| mid1typeID=1952
low1name=Nanofiber Internal Structure I|
| mid2name=Sensor Booster II
low1typeID=2603|
| mid2typeID=1952
low2name=Nanofiber Internal Structure I|
| mid3name=Sensor Booster II
low2typeID=2603|
| mid3typeID=1952
drone1name=open|
| mid4name=Tracking Computer II
drone2name=open|
| mid4typeID=1978
drone3name=open|
| mid5name=Tracking Computer II
drone4name=open|
| mid5typeID=1978
drone5name=open|
| mid6name=Tracking Computer II
rig1name=Small Memetic Algorithm Bank I|
| mid6typeID=1978
rig1typeID=31238|
| mid7name=Federation Navy Stasis Webifier
rig2name=Small Memetic Algorithm Bank I|
| mid7typeID=17559
rig2typeID=31238|
| low1name=Imperial Navy 1600mm Steel Plates
rig3name=open|
| low1typeID=31900
difficulty=0|
| low2name=Imperial Navy Multispectrum Energized Membrane
warsop=Y|
| low2typeID=15729
warsopReason=|
| low3name=Corpum A-Type Multispectrum Energized Membrane
version=RET 1.1|
| low3typeID=18881
shipDNA=605:434;1:22175;4:2603;2:31238;2::|
| low4name=Imperial Navy Heat Sink
skills=Hacking I or higher|
| low4typeID=15810
notes=}}
| low5name=Imperial Navy Heat Sink
| low5typeID=15810
| low6name=Imperial Navy Heat Sink
| low6typeID=15810
| rig1name=Large Explosive Armor Reinforcer I
| rig1typeID=25888
| rig2name=Large Kinetic Armor Reinforcer I
| rig2typeID=25890
| rig3name=Large Hyperspatial Velocity Optimizer II
| rig3typeID=26322
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Medium Armor Maintenance Bot I x5
| drone2typeID=23709
| charge1name=Imperial Navy Multifrequency L x20
| charge1typeID=23105
| charge2name=Scorch L x40
| charge2typeID=12820
| charge3name=Conflagration L x40
| charge3typeID=12816
| charge4name=Tracking Speed Script x3
| charge4typeID=29001
| charge5name=Optimal Range Script x3
| charge5typeID=28999
| charge6name=Scan Resolution Script x3
| charge6typeID=29011
| charge7name=Republic Fleet Target Painter x1
| charge7typeID=31944
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
| showSKILLS=Y
| notes=<li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li>
| showNOTES=Y
| difficulty=1
| version=February 2024
| showTOC=Y
| alphacanuse=N
}}
 
==== Vindicator ====
{{ShipFitting
| ship=Vindicator
| fitName= E-UNI Incursions (Vanguard, Advanced)
| fitID= E-UNI Incursions (Vanguard, Advanced)
| high1name=Neutron Blaster Cannon II
| high1typeID=3186
| high2name=Neutron Blaster Cannon II
| high2typeID=3186
| high3name=Neutron Blaster Cannon II
| high3typeID=3186
| high4name=Neutron Blaster Cannon II
| high4typeID=3186
| high5name=Neutron Blaster Cannon II
| high5typeID=3186
| high6name=Neutron Blaster Cannon II
| high6typeID=3186
| high7name=Neutron Blaster Cannon II
| high7typeID=3186
| high8name=Neutron Blaster Cannon II
| high8typeID=3186
| mid1name=Shadow Serpentis Sensor Booster
| mid1typeID=14236
| mid2name=Federation Navy Stasis Webifier
| mid2typeID=17559
| mid3name=Federation Navy Stasis Webifier
| mid3typeID=17559
| mid4name=Federation Navy Stasis Webifier
| mid4typeID=17559
| mid5name=Federation Navy Stasis Webifier
| mid5typeID=17559
| low1name=Corpum A-Type Multispectrum Energized Membrane
| low1typeID=18881
| low2name=Imperial Navy Multispectrum Energized Membrane
| low2typeID=15729
| low3name=Federation Navy Magnetic Field Stabilizer
| low3typeID=15895
| low4name=Federation Navy Magnetic Field Stabilizer
| low4typeID=15895
| low5name=Federation Navy Magnetic Field Stabilizer
| low5typeID=15895
| low6name=Federation Navy Magnetic Field Stabilizer
| low6typeID=15895
| low7name=Signal Amplifier II
| low7typeID=1987
| rig1name=Large Explosive Armor Reinforcer II
| rig1typeID=26288
| rig2name=Large Hyperspatial Velocity Optimizer II
| rig2typeID=26322
| rig3name=Large Hybrid Locus Coordinator II
| rig3typeID=26402
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Medium Armor Maintenance Bot I x5
| drone2typeID=23709
| charge1name=Null L x10000
| charge1typeID=12787
| charge2name=Federation Navy Antimatter Charge L x10000
| charge2typeID=22993
| charge3name=Tracking Speed Script x1
| charge3typeID=29001
| charge4name=Scan Resolution Script x1
| charge4typeID=29011
| charge5name=Optimal Range Script x1
| charge5typeID=28999
| charge6name=Shadow Serpentis Tracking Computer x1
| charge6typeID=14238
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
| showSKILLS=Y
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li>
| showNOTES=Y
| difficulty=1
| version=February 2024
| showTOC=Y
| alphacanuse=N
}}


= Recommended fits =
==== Tempest Fleet Issue ====
These fits are recommended fits, able to contribute to fleet efficiency with decent damage projection, utility modules and drones.
{{ShipFitting
=== Logistics ===
| ship=Tempest Fleet Issue
In addition to repairing the fleet, logistics can also provide much needed utility once they've trained '''Logistics V''' and freed up some midslots.
| fitName= E-UNI Incursions (Vanguards, Advanced)
| fitID= E-UNI Incursions (Vanguards, Advanced)
| high1name=800mm Repeating Cannon II
| high1typeID=2929
| high2name=800mm Repeating Cannon II
| high2typeID=2929
| high3name=800mm Repeating Cannon II
| high3typeID=2929
| high4name=800mm Repeating Cannon II
| high4typeID=2929
| high5name=800mm Repeating Cannon II
| high5typeID=2929
| high6name=800mm Repeating Cannon II
| high6typeID=2929
| high7name=Auto Targeting System I
| high7typeID=1182
| high8name=Large Remote Armor Repairer II
| high8typeID=26914
| mid1name=Tracking Computer II
| mid1typeID=1978
| mid2name=Tracking Computer II
| mid2typeID=1978
| mid3name=Tracking Computer II
| mid3typeID=1978
| mid4name=Sensor Booster II
| mid4typeID=1952
| mid5name=Sensor Booster II
| mid5typeID=1952
| low1name=Damage Control II
| low1typeID=2048
| low2name=Republic Fleet Gyrostabilizer
| low2typeID=15806
| low3name=Republic Fleet Gyrostabilizer
| low3typeID=15806
| low4name=Republic Fleet Gyrostabilizer
| low4typeID=15806
| low5name=Republic Fleet Gyrostabilizer
| low5typeID=15806
| low6name=Imperial Navy Multispectrum Energized Membrane
| low6typeID=15729
| low7name=Imperial Navy Multispectrum Energized Membrane
| low7typeID=15729
| rig1name=Large Hyperspatial Velocity Optimizer II
| rig1typeID=26322
| rig2name=Large Explosive Armor Reinforcer II
| rig2typeID=26288
| rig3name=Large Kinetic Armor Reinforcer I
| rig3typeID=25890
| charge1name=Imperial Navy Acolyte x5
| charge1typeID=31864
| charge2name=Light Armor Maintenance Bot I x5
| charge2typeID=23711
| charge3name=Light Hull Maintenance Bot I x5
| charge3typeID=33706
| charge4name=Hail L x5000
| charge4typeID=12779
| charge5name=Nanite Repair Paste x150
| charge5typeID=28668
| charge6name=Scan Resolution Script x2
| charge6typeID=29011
| charge7name=Optimal Range Script x3
| charge7typeID=28999
| charge8name=Tracking Speed Script x3
| charge8typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>
| showSKILLS=Y
| notes=<li>Load Hail, never fail.</li><li>One of the tracking computers could be replaced with a target painter to offset the stacking penalties and provide benefit to the whole fleet.</li><li>Upgrading the tank further is a possibility, but if you intend to fly a Vargur in the future any expensive armour modules will not carry over to that hull, as it is shield tanked.</li>
| showNOTES=Y
| difficulty=0
| version=2025.1.18
| showTOC=N
| alphacanuse=N
}}


===== Scimitar =====
==== Paladin ====
{{ShipFitting|
{{ShipFitting
ship=Scimitar|
| ship=Paladin
shipTypeID=11978|
| fitName= E-UNI Incursions (Vanguard Advanced)
fitName=Incursions (two links without implants)|
| fitID= E-UNI Incursions (Vanguard Advanced)
fitID=Incursions-(two-links-without-implants)|
| high1name=Mega Pulse Laser II
high1name=Large Shield Transporter II|
| high1typeID=3057
high1typeID=3608|
| high2name=Mega Pulse Laser II
high2name=Large Shield Transporter II|
| high2typeID=3057
high2typeID=3608|
| high3name=Mega Pulse Laser II
high3name=Large Shield Transporter II|
| high3typeID=3057
high3typeID=3608|
| high4name=Mega Pulse Laser II
high4name=Large Shield Transporter II|
| high4typeID=3057
high4typeID=3608|
| high5name=Bastion Module I
mid1name=Adaptive Invulnerability Field II|
| high5typeID=33400
mid1typeID=2281|
| high6name=Large Remote Armor Repairer II
mid2name=Adaptive Invulnerability Field II|
| high6typeID=26914
mid2typeID=2281|
| high7name=Large Remote Armor Repairer II
mid3name=Republic Fleet Large Shield Extender|
| high7typeID=26914
mid3typeID=31932|
| high8name=Auto Targeting System I
mid4name=Tracking Link II|
| high8typeID=1182
mid4typeID=2104|
| mid1name=Shadow Serpentis Sensor Booster
mid5name=Tracking Link II|
| mid1typeID=14236
mid5typeID=2104|
| mid2name=Shadow Serpentis Sensor Booster
low1name=Capacitor Power Relay II|
| mid2typeID=14236
low1typeID=1447|
| mid3name=Shadow Serpentis Tracking Computer
low2name=Capacitor Power Relay II|
| mid3typeID=14238
low2typeID=1447|
| mid4name=Shadow Serpentis Tracking Computer
low3name=Capacitor Power Relay II|
| mid4typeID=14238
low3typeID=1447|
| low1name=Corpii A-Type Multispectrum Coating
low4name=Capacitor Power Relay II|
| low1typeID=18708
low4typeID=1447|
| low2name=Corpum A-Type Multispectrum Energized Membrane
drone1name=Light Shield Maintenance Bot II x1|
| low2typeID=18881
drone1typeID=28203|
| low3name=Imperial Navy Heat Sink
drone2name=Medium Shield Maintenance Bot II x4|
| low3typeID=15810
drone2typeID=28207|
| low4name=Imperial Navy Heat Sink
drone3name=open|
| low4typeID=15810
drone4name=open|
| low5name=Imperial Navy Heat Sink
drone5name=open|
| low5typeID=15810
charge1name=Tracking Speed Script x2|
| low6name=Imperial Navy Heat Sink
charge1typeID=29001|
| low6typeID=15810
charge2name=Optimal Range Script x2|
| low7name=Corpus X-Type Large Armor Repairer
charge2typeID=28999|
| low7typeID=19045
charge3name=open|
| rig1name=Large Energy Burst Aerator II
charge4name=open|
| rig1typeID=26380
charge5name=open|
| rig2name=Large Trimark Armor Pump II
rig1name=Medium Ancillary Current Router II|
| rig2typeID=26302
rig1typeID=31366|
| drone1name=Light Hull Maintenance Bot I x5
rig2name=Medium Ancillary Current Router II|
| drone1typeID=33706
rig2typeID=31366|
| drone2name=Acolyte II x5
difficulty=2|
| drone2typeID=2205
warsop=R|
| drone3name=Light Armor Maintenance Bot I x5
warsopReason=Tech Two Logistics|
| drone3typeID=23711
version=RET 1.1|
| charge1name=Imperial Navy Multifrequency L x20
shipDNA=11978:3608;4:2104;2:2281;2:31932;1:1447;4:31366;2:28203;1:28207;4:28999;2:29001;2::|
| charge1typeID=23105
skills=|
| charge2name=Scorch L x40
notes=This fit does not require you to have any kind of implants in order to remain cap stable.}}
| charge2typeID=12820
{{ShipFitting|
| charge3name=Conflagration L x40
ship=Scimitar|
| charge3typeID=12816
shipTypeID=11978|
| charge4name=Optimal Range Script x2
fitName=Incursions (two links with implants)|
| charge4typeID=28999
fitID=Incursions-(two-links-with-implants)|
| charge5name=Tracking Speed Script x2
high1name=Large Shield Transporter II|
| charge5typeID=29001
high1typeID=3608|
| charge6name=Scan Resolution Script x2
high2name=Large Shield Transporter II|
| charge6typeID=29011
high2typeID=3608|
| charge7name=Nanite Repair Paste x400
high3name=Large Shield Transporter II|
| charge7typeID=28668
high3typeID=3608|
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Pulse Laser Specialization|IV|icon=yes}}
high4name=Large Shield Transporter II|
| showSKILLS=Y
high4typeID=3608|
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns.
mid1name=Adaptive Invulnerability Field II|
| showNOTES=Y
mid1typeID=2281|
| difficulty=2
mid2name=Adaptive Invulnerability Field II|
| version=February 2024
mid2typeID=2281|
| showTOC=Y
mid3name=Large Shield Extender II|
| alphacanuse=N
mid3typeID=3841|
}}
mid4name=Shadow Serpentis Tracking Link|
mid4typeID=14240|
mid5name=Shadow Serpentis Tracking Link|
mid5typeID=14240|
low1name=Capacitor Power Relay II|
low1typeID=1447|
low2name=Capacitor Power Relay II|
low2typeID=1447|
low3name=Dark Blood Power Diagnostic System|
low3typeID=14134|
low4name=Dark Blood Power Diagnostic System|
low4typeID=14134|
drone1name=Light Shield Maintenance Bot II x1|
drone1typeID=28203|
drone2name=Medium Shield Maintenance Bot II x4|
drone2typeID=28207|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Optimal Range Script x2|
charge1typeID=28999|
charge2name=Tracking Speed Script x2|
charge2typeID=29001|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Ancillary Current Router II|
rig1typeID=31366|
rig2name=Medium Capacitor Control Circuit II|
rig2typeID=31378|
difficulty=2|
warsop=R|
warsopReason=Tech Two Logistics|
version=RET 1.1|
shipDNA=11978:3608;4:2281;2:3841;1:14240;2:1447;2:14134;2:31366;1:31378;1:28203;1:28207;4:28999;2:29001;2::|
skills=|
notes=This fit does requires you to have a couple of cap implants in slot 6 and 8 (+3% should be more than enough) in order to be completely cap stable.</li><li>It has a little more tank as a result and more options for fitting extra links.}}


===== Basilisk =====
==== Kronos ====
{{ShipFitting|
{{ShipFitting
ship=Basilisk|
| ship=Kronos
shipTypeID=11985|
| fitName= E-UNI Incursions (Vanguard, Advanced)
fitName=Incursions (4/2 setup)|
| fitID= E-UNI Incursions (Vanguard, Advanced)
fitID=Incursions-(4/2-setup)|
| high1name=Neutron Blaster Cannon II
high1name=Large Shield Transporter II|
| high1typeID=3186
high1typeID=3608|
| high2name=Neutron Blaster Cannon II
high2name=Large Shield Transporter II|
| high2typeID=3186
high2typeID=3608|
| high3name=Neutron Blaster Cannon II
high3name=Large Shield Transporter II|
| high3typeID=3186
high3typeID=3608|
| high4name=Neutron Blaster Cannon II
high4name=Large Shield Transporter II|
| high4typeID=3186
high4typeID=3608|
| high5name=Large Remote Armor Repairer II
high5name=Large 'Regard' Power Projector|
| high5typeID=26914
high5typeID=16487|
| high6name=Auto Targeting System I
high6name=Large 'Regard' Power Projector|
| high6typeID=1182
high6typeID=16487|
| high7name=Bastion Module I
mid1name=Adaptive Invulnerability Field II|
| high7typeID=33400
mid1typeID=2281|
| mid1name=Shadow Serpentis Sensor Booster
mid2name=EM Ward Field II|
| mid1typeID=14236
mid2typeID=2301|
| mid2name=Shadow Serpentis Sensor Booster
mid3name=Republic Fleet Large Shield Extender|
| mid2typeID=14236
mid3typeID=31932|
| mid3name=Shadow Serpentis Tracking Computer
mid4name=10MN Afterburner II|
| mid3typeID=14238
mid4typeID=12058|
| mid4name=Shadow Serpentis Tracking Computer
mid5name=Shadow Serpentis Tracking Link|
| mid4typeID=14238
mid5typeID=14240|
| mid5name=Shadow Serpentis Tracking Computer
low1name=Damage Control II|
| mid5typeID=14238
low1typeID=2048|
| low1name=Coreli A-Type Multispectrum Coating
low2name=Dark Blood Power Diagnostic System|
| low1typeID=18789
low2typeID=14134|
| low2name=Corpum A-Type Multispectrum Energized Membrane
drone1name=Light Shield Maintenance Bot II x5|
| low2typeID=18881
drone1typeID=28203|
| low3name=Federation Navy Magnetic Field Stabilizer
drone2name=open|
| low3typeID=15895
drone3name=open|
| low4name=Federation Navy Magnetic Field Stabilizer
drone4name=open|
| low4typeID=15895
drone5name=open|
| low5name=Federation Navy Magnetic Field Stabilizer
charge1name=Tracking Speed Script x1|
| low5typeID=15895
charge1typeID=29001|
| low6name=Federation Navy Magnetic Field Stabilizer
charge2name=Optimal Range Script x1|
| low6typeID=15895
charge2typeID=28999|
| low7name=Corpus X-Type Large Armor Repairer
charge3name=open|
| low7typeID=19045
charge4name=open|
| rig1name=Large Trimark Armor Pump II
charge5name=open|
| rig1typeID=26302
rig1name=Medium Ancillary Current Router II|
| rig2name=Large Hybrid Burst Aerator II
rig1typeID=31366|
| rig2typeID=26394
rig2name=Medium Core Defense Field Extender II|
| drone1name=Medium Armor Maintenance Bot I x5
rig2typeID=31796|
| drone1typeID=23709
difficulty=2|
| drone2name=Federation Navy Garde x2
warsop=R|
| drone2typeID=31886
warsopReason=Tech Two Logistics|
| drone3name=Acolyte II x5
version=RET 1.1|
| drone3typeID=2205
shipDNA=11985:3608;4:16487;2:2281;1:2301;1:12058;1:14240;1:31932;1:2048;1:14134;1:31366;1:31796;1:28203;5:28999;1::|
| charge1name=Null L x20000
skills=|
| charge1typeID=12787
notes=}}
| charge2name=Federation Navy Antimatter Charge L x10000
{{ShipFitting|
| charge2typeID=22993
ship=Basilisk|
| charge3name=Void L x20000
shipTypeID=11985|
| charge3typeID=12791
fitName=Incursions (5/1 setup)|
| charge4name=Optimal Range Script x3
fitID=Incursions-(5/1-setup)|
| charge4typeID=28999
high1name=Large Shield Transporter II|
| charge5name=Tracking Speed Script x3
high1typeID=3608|
| charge5typeID=29001
high2name=Large Shield Transporter II|
| charge6name=Scan Resolution Script x2
high2typeID=3608|
| charge6typeID=29011
high3name=Large Shield Transporter II|
| charge7name=Nanite Repair Paste x400
high3typeID=3608|
| charge7typeID=28668
high4name=Large Shield Transporter II|
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}<li></li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Blaster Specialization|IV|icon=yes}}
high4typeID=3608|
| showSKILLS=Y
high5name=Large S95a Partial Shield Transporter|
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li>
high5typeID=8641|
| showNOTES=Y
high6name=Large 'Regard' Power Projector|
| difficulty=2
high6typeID=16487|
| version=February 2024
mid1name=Adaptive Invulnerability Field II|
| showTOC=Y
mid1typeID=2281|
| alphacanuse=N
mid2name=Caldari Navy EM Ward Field|
}}
mid2typeID=17499|
</tab>
mid3name=Republic Fleet Large Shield Extender|
mid3typeID=31932|
mid4name=10MN Afterburner II|
mid4typeID=12058|
mid5name=Shadow Serpentis Tracking Link|
mid5typeID=14240|
low1name=Damage Control II|
low1typeID=2048|
low2name=Dark Blood Power Diagnostic System|
low2typeID=14134|
drone1name=Light Shield Maintenance Bot II x5|
drone1typeID=28203|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Tracking Speed Script x1|
charge1typeID=29001|
charge2name=Optimal Range Script x1|
charge2typeID=28999|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Ancillary Current Router II|
rig1typeID=31366|
rig2name=Medium Core Defense Field Extender II|
rig2typeID=31796|
difficulty=2|
warsop=R|
warsopReason=Tech Two Logistics|
version=RET 1.1|
shipDNA=11985:3608;4:8641;1:16487;1:2281;1:12058;1:14240;1:17499;1:31932;1:2048;1:14134;1:31366;1:31796;1:28203;5:29001;1::|
skills=|
notes=}}


=== Battleships ===
<tab name="Elite Battleships">
Compared to battlecruisers the battleships bring much needed increase in damage, range projection and in most cases additional utility midslots.
=== Elite Battleships ===
Some things to keep in mind:


===== Maelstrom =====
* Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
{{ShipFitting|
ship=Maelstrom|
shipTypeID=24694|
fitName=Incursions (shield with autocannons)|
fitID=Incursions-(shield-with-autocannons)|
high1name=800mm Heavy 'Scout' Repeating Artillery I|
high1typeID=9327|
high2name=800mm Heavy 'Scout' Repeating Artillery I|
high2typeID=9327|
high3name=800mm Heavy 'Scout' Repeating Artillery I|
high3typeID=9327|
high4name=800mm Heavy 'Scout' Repeating Artillery I|
high4typeID=9327|
high5name=800mm Heavy 'Scout' Repeating Artillery I|
high5typeID=9327|
high6name=800mm Heavy 'Scout' Repeating Artillery I|
high6typeID=9327|
high7name=800mm Heavy 'Scout' Repeating Artillery I|
high7typeID=9327|
high8name=800mm Heavy 'Scout' Repeating Artillery I|
high8typeID=9327|
mid1name=F-90 Positional Sensor Subroutines|
mid1typeID=6160|
mid2name=Federation Navy Stasis Webifier|
mid2typeID=17559|
mid3name=Federation Navy Stasis Webifier|
mid3typeID=17559|
mid4name=Adaptive Invulnerability Field II|
mid4typeID=2281|
mid5name=Adaptive Invulnerability Field II|
mid5typeID=2281|
mid6name=EM Ward Field II|
mid6typeID=2301|
low1name=Gyrostabilizer II|
low1typeID=519|
low2name=Gyrostabilizer II|
low2typeID=519|
low3name=Gyrostabilizer II|
low3typeID=519|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Damage Control II|
low5typeID=2048|
drone1name=Hobgoblin II x10|
drone1typeID=2456|
drone2name=Medium Shield Maintenance Bot I x5|
drone2typeID=23717|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Republic Fleet EMP L x9700|
charge2typeID=21894|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Large Core Defense Field Extender I|
rig1typeID=26088|
rig2name=Large Core Defense Field Extender I|
rig2typeID=26088|
rig3name=Large Anti-Thermal Screen Reinforcer I|
rig3typeID=26082|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=24694:9327;8:2281;2:2301;1:6160;1:17559;2:519;3:1999;1:2048;1:26082;1:26088;2:2456;10:23717;5:21894;9700:29011;1::|
skills=|
notes=}}
===== Tempest Fleet Issue =====
{{ShipFitting|
ship=Tempest Fleet Issue|
shipTypeID=17732|
fitName=Incursions (shield with autocannons)|
fitID=Incursions-(shield-with-autocannons)|
high1name=800mm Heavy 'Scout' Repeating Artillery I|
high1typeID=9327|
high2name=800mm Heavy 'Scout' Repeating Artillery I|
high2typeID=9327|
high3name=800mm Heavy 'Scout' Repeating Artillery I|
high3typeID=9327|
high4name=800mm Heavy 'Scout' Repeating Artillery I|
high4typeID=9327|
high5name=800mm Heavy 'Scout' Repeating Artillery I|
high5typeID=9327|
high6name=800mm Heavy 'Scout' Repeating Artillery I|
high6typeID=9327|
high7name=Large 'Regard' Power Projector|
high7typeID=16487|
high8name=Large S95a Partial Shield Transporter|
high8typeID=8641|
mid1name=F-90 Positional Sensor Subroutines|
mid1typeID=6160|
mid2name=Federation Navy Stasis Webifier|
mid2typeID=17559|
mid3name=Adaptive Invulnerability Field II|
mid3typeID=2281|
mid4name=Adaptive Invulnerability Field II|
mid4typeID=2281|
mid5name=EM Ward Field II|
mid5typeID=2301|
low1name=Gyrostabilizer II|
low1typeID=519|
low2name=Gyrostabilizer II|
low2typeID=519|
low3name=Gyrostabilizer II|
low3typeID=519|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Tracking Enhancer II|
low6typeID=1999|
low7name=Damage Control II|
low7typeID=2048|
drone1name=Hobgoblin II x10|
drone1typeID=2456|
drone2name=Medium Shield Maintenance Bot I x5|
drone2typeID=23717|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Republic Fleet EMP L x11000|
charge2typeID=21894|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Large Core Defense Field Extender I|
rig1typeID=26088|
rig2name=Large Anti-Thermal Screen Reinforcer I|
rig2typeID=26082|
rig3name=Large Projectile Metastasis Adjuster I|
rig3typeID=26042|
difficulty=1|
warsop=R|
warsopReason=Fleet Issue ship|
version=RET 1.1|
shipDNA=17732:8641;1:9327;6:16487;1:2281;2:2301;1:6160;1:17559;1:519;3:1999;3:2048;1:26042;1:26082;1:26088;1:2456;10:23717;5:21894;11000:29011;1::|
skills=|
notes=}}
===== Rokh =====
{{ShipFitting|
ship=Rokh|
shipTypeID=24688|
fitName=Incursions (shield with blasters)|
fitID=Incursions-(shield-with-blasters)|
high1name=Modal Mega Neutron Particle Accelerator I|
high1typeID=7783|
high2name=Modal Mega Neutron Particle Accelerator I|
high2typeID=7783|
high3name=Modal Mega Neutron Particle Accelerator I|
high3typeID=7783|
high4name=Modal Mega Neutron Particle Accelerator I|
high4typeID=7783|
high5name=Modal Mega Neutron Particle Accelerator I|
high5typeID=7783|
high6name=Modal Mega Neutron Particle Accelerator I|
high6typeID=7783|
high7name=Modal Mega Neutron Particle Accelerator I|
high7typeID=7783|
high8name=Modal Mega Neutron Particle Accelerator I|
high8typeID=7783|
mid1name=F-90 Positional Sensor Subroutines|
mid1typeID=6160|
mid2name=Federation Navy Stasis Webifier|
mid2typeID=17559|
mid3name=Federation Navy Stasis Webifier|
mid3typeID=17559|
mid4name=Adaptive Invulnerability Field II|
mid4typeID=2281|
mid5name=Adaptive Invulnerability Field II|
mid5typeID=2281|
mid6name=EM Ward Field II|
mid6typeID=2301|
low1name=Magnetic Field Stabilizer II|
low1typeID=10190|
low2name=Magnetic Field Stabilizer II|
low2typeID=10190|
low3name=Tracking Enhancer II|
low3typeID=1999|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Damage Control II|
low5typeID=2048|
drone1name=Hobgoblin II x5|
drone1typeID=2456|
drone2name=Light Shield Maintenance Bot I x5|
drone2typeID=23719|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Caldari Navy Antimatter Charge L x9000|
charge2typeID=21740|
charge3name=Caldari Navy Tungsten Charge L x3000|
charge3typeID=23051|
charge4name=open|
charge5name=open|
rig1name=Large Core Defense Field Extender I|
rig1typeID=26088|
rig2name=Large Core Defense Field Extender I|
rig2typeID=26088|
rig3name=Large Anti-Thermal Screen Reinforcer I|
rig3typeID=26082|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=24688:7783;8:2281;2:2301;1:6160;1:17559;2:1999;2:2048;1:10190;2:26082;1:26088;2:2456;5:23719;5:21740;9000:23051;3000:29011;1::|
skills=|
notes=}}
===== Hyperion =====
{{ShipFitting|
ship=Hyperion|
shipTypeID=24690|
fitName=Incursions (shield with blasters)|
fitID=Incursions-(shield-with-blasters)|
high1name=Modal Mega Neutron Particle Accelerator I|
high1typeID=7783|
high2name=Modal Mega Neutron Particle Accelerator I|
high2typeID=7783|
high3name=Modal Mega Neutron Particle Accelerator I|
high3typeID=7783|
high4name=Modal Mega Neutron Particle Accelerator I|
high4typeID=7783|
high5name=Modal Mega Neutron Particle Accelerator I|
high5typeID=7783|
high6name=Modal Mega Neutron Particle Accelerator I|
high6typeID=7783|
high7name=Modal Mega Neutron Particle Accelerator I|
high7typeID=7783|
high8name=Modal Mega Neutron Particle Accelerator I|
high8typeID=7783|
mid1name=F-90 Positional Sensor Subroutines|
mid1typeID=6160|
mid2name=Federation Navy Stasis Webifier|
mid2typeID=17559|
mid3name=Adaptive Invulnerability Field II|
mid3typeID=2281|
mid4name=Adaptive Invulnerability Field II|
mid4typeID=2281|
mid5name=EM Ward Field II|
mid5typeID=2301|
low1name=Magnetic Field Stabilizer II|
low1typeID=10190|
low2name=Magnetic Field Stabilizer II|
low2typeID=10190|
low3name=Magnetic Field Stabilizer II|
low3typeID=10190|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Damage Control II|
low6typeID=2048|
drone1name=Hobgoblin II x10|
drone1typeID=2456|
drone2name=Medium Shield Maintenance Bot I x5|
drone2typeID=23717|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Caldari Navy Antimatter Charge L x9000|
charge2typeID=21740|
charge3name=Caldari Navy Iron Charge L x3000|
charge3typeID=23053|
charge4name=open|
charge5name=open|
rig1name=Large Core Defense Field Extender I|
rig1typeID=26088|
rig2name=Large Core Defense Field Extender I|
rig2typeID=26088|
rig3name=Large Anti-Thermal Screen Reinforcer I|
rig3typeID=26082|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=24690:7783;8:2281;2:2301;1:6160;1:17559;1:1999;2:2048;1:10190;3:26082;1:26088;2:2456;10:23717;5:21740;9000:23053;3000:29011;1::|
skills=|
notes=}}
===== Apocalypse =====
{{ShipFitting|
ship=Apocalypse|
shipTypeID=642|
fitName=Incursion (shield with pulses)|
fitID=Incursion-(shield-with-pulses)|
high1name=Mega Modulated Pulse Energy Beam I|
high1typeID=7087|
high2name=Mega Modulated Pulse Energy Beam I|
high2typeID=7087|
high3name=Mega Modulated Pulse Energy Beam I|
high3typeID=7087|
high4name=Mega Modulated Pulse Energy Beam I|
high4typeID=7087|
high5name=Mega Modulated Pulse Energy Beam I|
high5typeID=7087|
high6name=Mega Modulated Pulse Energy Beam I|
high6typeID=7087|
high7name=Mega Modulated Pulse Energy Beam I|
high7typeID=7087|
high8name=Mega Modulated Pulse Energy Beam I|
high8typeID=7087|
mid1name=F-90 Positional Sensor Subroutines|
mid1typeID=6160|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=Adaptive Invulnerability Field II|
mid3typeID=2281|
mid4name=EM Ward Field II|
mid4typeID=2301|
low1name=Heat Sink II|
low1typeID=2364|
low2name=Heat Sink II|
low2typeID=2364|
low3name=Heat Sink II|
low3typeID=2364|
low4name=Heat Sink II|
low4typeID=2364|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Capacitor Power Relay II|
low6typeID=1447|
low7name=Damage Control II|
low7typeID=2048|
drone1name=Hobgoblin II x5|
drone1typeID=2456|
drone2name=Medium Shield Maintenance Bot I x5|
drone2typeID=23717|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Imperial Navy Multifrequency L x16|
charge2typeID=23105|
charge3name=Imperial Navy Microwave L x16|
charge3typeID=23117|
charge4name=open|
charge5name=open|
rig1name=Large Core Defense Field Extender I|
rig1typeID=26088|
rig2name=Large Core Defense Field Extender I|
rig2typeID=26088|
rig3name=Large Anti-Thermal Screen Reinforcer I|
rig3typeID=26082|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=642:7087;8:2281;2:2301;1:6160;1:1447;1:1999;1:2048;1:2364;4:26082;1:26088;2:2456;5:23717;5:23105;16:23117;16:29011;1::|
skills=Energy Grid Upgrades IV|
notes=}}
===== Apocalypse Navy Issue =====
{{ShipFitting|
ship=Apocalypse Navy Issue|
shipTypeID=17726|
fitName=Incursions (shield with pulses)|
fitID=Incursions-(shield-with-pulses)|
high1name=Mega Modulated Pulse Energy Beam I|
high1typeID=7087|
high2name=Mega Modulated Pulse Energy Beam I|
high2typeID=7087|
high3name=Mega Modulated Pulse Energy Beam I|
high3typeID=7087|
high4name=Mega Modulated Pulse Energy Beam I|
high4typeID=7087|
high5name=Mega Modulated Pulse Energy Beam I|
high5typeID=7087|
high6name=Mega Modulated Pulse Energy Beam I|
high6typeID=7087|
high7name=Mega Modulated Pulse Energy Beam I|
high7typeID=7087|
high8name=Mega Modulated Pulse Energy Beam I|
high8typeID=7087|
mid1name=Sensor Booster II|
mid1typeID=1952|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=Adaptive Invulnerability Field II|
mid3typeID=2281|
mid4name=EM Ward Field II|
mid4typeID=2301|
low1name=Heat Sink II|
low1typeID=2364|
low2name=Heat Sink II|
low2typeID=2364|
low3name=Heat Sink II|
low3typeID=2364|
low4name=Heat Sink II|
low4typeID=2364|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Tracking Enhancer II|
low6typeID=1999|
low7name=Capacitor Power Relay II|
low7typeID=1447|
low8name=Damage Control II|
low8typeID=2048|
drone1name=Hobgoblin II x10|
drone1typeID=2456|
drone2name=Medium Shield Maintenance Bot I x5|
drone2typeID=23717|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Imperial Navy Multifrequency L x16|
charge2typeID=23105|
charge3name=Imperial Navy Infrared L x16|
charge3typeID=23115|
charge4name=open|
charge5name=open|
rig1name=Large Core Defense Field Extender I|
rig1typeID=26088|
rig2name=Large Core Defense Field Extender I|
rig2typeID=26088|
rig3name=Large Anti-Thermal Screen Reinforcer I|
rig3typeID=26082|
difficulty=1|
warsop=R|
warsopReason=Navy ship|
version=RET 1.1|
shipDNA=17726:7087;8:1952;1:2281;2:2301;1:1447;1:1999;2:2048;1:2364;4:26082;1:26088;2:2456;10:23717;5:23105;16:23115;16:29011;1::|
skills=Energy Grid Upgrades IV|
notes=}}


= Advanced fits =
* If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of  our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
The following ships are preferred for incursions, due to a combination of higher base stats, better bonuses and better slot layouts. Even without the tech two weaponry these hulls are light years ahead of regular battleships in terms of efficiency.
{{example| When it comes to fitting these ships, there are a million and one different ways to do it. Below are just examples of standard fits that are good. Keep in mind that most people have their own preferences and might fit their ships differently, but these are all-round good fits that work well for the kind of fleet compositions we get in the university. Some public communities even have very specific doctrines that works exceptionally well, but only within the confines of their doctrine.}}
=== Pirate Faction Battleships ===
These ships are good ships all around, regardless of which type of site you do. The '''Vindicator''' is a short range brawler without match, both in terms of damage and their extremely effective webs, while still having long range capabilities with Null-ammo. The '''Machariel''' and the '''Nightmare''' have a good number of utility midslots and very good damage at any range, allowing them to easily fit for the occasion.


===== Machariel =====
* '''Set Auto-Repeat off on the Bastion Module and Armor Repairer.''' The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
{{ShipFitting|
ship=Machariel|
shipTypeID=17738|
fitName=Incursions (shield with autocannons)|
fitID=Incursions-(shield-with-autocannons)|
high1name=800mm Repeating Artillery II|
high1typeID=2929|
high2name=800mm Repeating Artillery II|
high2typeID=2929|
high3name=800mm Repeating Artillery II|
high3typeID=2929|
high4name=800mm Repeating Artillery II|
high4typeID=2929|
high5name=800mm Repeating Artillery II|
high5typeID=2929|
high6name=800mm Repeating Artillery II|
high6typeID=2929|
high7name=800mm Repeating Artillery II|
high7typeID=2929|
high8name=Large Energy Transfer Array II|
high8typeID=12102|
mid1name=Sensor Booster II|
mid1typeID=1952|
mid2name=Federation Navy Stasis Webifier|
mid2typeID=17559|
mid3name=Federation Navy Stasis Webifier|
mid3typeID=17559|
mid4name=Pithum C-Type Adaptive Invulnerability Field|
mid4typeID=4349|
mid5name=Adaptive Invulnerability Field II|
mid5typeID=2281|
low1name=Republic Fleet Gyrostabilizer|
low1typeID=15806|
low2name=Republic Fleet Gyrostabilizer|
low2typeID=15806|
low3name=Republic Fleet Gyrostabilizer|
low3typeID=15806|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Tracking Enhancer II|
low6typeID=1999|
low7name=Damage Control II|
low7typeID=2048|
drone1name=Hobgoblin II x10|
drone1typeID=2456|
drone2name=Heavy Shield Maintenance Bot II x3|
drone2typeID=28199|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Republic Fleet EMP L x14000|
charge2typeID=21894|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Large Core Defense Field Extender II|
rig1typeID=26448|
rig2name=Large Projectile Metastasis Adjuster II|
rig2typeID=26434|
rig3name=Large Anti-EM Screen Reinforcer II|
rig3typeID=26436|
difficulty=2|
warsop=R|
warsopReason=Pirate Faction Battleship|
version=RET 1.1|
shipDNA=17738:2929;7:12102;1:1952;1:2281;1:4349;1:17559;2:1999;3:2048;1:15806;3:26434;1:26436;1:26448;1:2456;10:28199;3:21894;14000:29011;1::|
skills=|
notes=}}
===== Nightmare =====
{{ShipFitting|
ship=Nightmare|
shipTypeID=17736|
fitName=Incursions (shield with pulses)|
fitID=Incursions-(shield-with-pulses)|
high1name=Mega Pulse Laser II|
high1typeID=3057|
high2name=Mega Pulse Laser II|
high2typeID=3057|
high3name=Mega Pulse Laser II|
high3typeID=3057|
high4name=Mega Pulse Laser II|
high4typeID=3057|
high5name=Large 'Regard' Power Projector|
high5typeID=16487|
high6name=Large 'Regard' Power Projector|
high6typeID=16487|
mid1name=Sensor Booster II|
mid1typeID=1952|
mid2name=Federation Navy Stasis Webifier|
mid2typeID=17559|
mid3name=Federation Navy Stasis Webifier|
mid3typeID=17559|
mid4name=Shadow Serpentis Tracking Computer|
mid4typeID=14238|
mid5name=Shadow Serpentis Tracking Computer|
mid5typeID=14238|
mid6name=Pithum C-Type Adaptive Invulnerability Field|
mid6typeID=4349|
mid7name=Adaptive Invulnerability Field II|
mid7typeID=2281|
low1name=Imperial Navy Heat Sink|
low1typeID=15810|
low2name=Imperial Navy Heat Sink|
low2typeID=15810|
low3name=Imperial Navy Heat Sink|
low3typeID=15810|
low4name=Imperial Navy Heat Sink|
low4typeID=15810|
low5name=Damage Control II|
low5typeID=2048|
drone1name=Hobgoblin II x5|
drone1typeID=2456|
drone2name=Medium Shield Maintenance Bot II x5|
drone2typeID=28207|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Optimal Range Script x2|
charge2typeID=28999|
charge3name=Tracking Speed Script x2|
charge3typeID=29001|
charge4name=Imperial Navy Multifrequency L x8|
charge4typeID=23105|
charge5name=Conflagration L x8|
charge5typeID=12816|
charge6name=Scorch L x8|
charge6typeID=12820|
rig1name=Large Core Defense Field Extender II|
rig1typeID=26448|
rig2name=Large Energy Locus Coordinator II|
rig2typeID=26388|
rig3name=Large Anti-EM Screen Reinforcer II|
rig3typeID=26436|
difficulty=2|
warsop=R|
warsopReason=Pirate Faction Battleship|
version=RET 1.1|
shipDNA=17736:3057;4:16487;2:1952;1:2281;1:4349;1:14238;2:17559;2:2048;1:15810;4:26388;1:26436;1:26448;1:2456;5:28207;5:12816;8:12820;8:23105;8:28999;2:29001;2:29011;1::|
skills=|
notes=}}


===== Vindicator =====
* None of these fits include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.
{{ShipFitting|
ship=Vindicator|
shipTypeID=17740|
fitName=Incursions (shield with blasters)|
fitID=Incursions-(shield-with-blasters)|
high1name=Neutron Blaster Cannon II|
high1typeID=3186|
high2name=Neutron Blaster Cannon II|
high2typeID=3186|
high3name=Neutron Blaster Cannon II|
high3typeID=3186|
high4name=Neutron Blaster Cannon II|
high4typeID=3186|
high5name=Neutron Blaster Cannon II|
high5typeID=3186|
high6name=Neutron Blaster Cannon II|
high6typeID=3186|
high7name=Neutron Blaster Cannon II|
high7typeID=3186|
high8name=Neutron Blaster Cannon II|
high8typeID=3186|
mid1name=Sensor Booster II|
mid1typeID=1952|
mid2name=Federation Navy Stasis Webifier|
mid2typeID=17559|
mid3name=Federation Navy Stasis Webifier|
mid3typeID=17559|
mid4name=Pithum C-Type Adaptive Invulnerability Field|
mid4typeID=4349|
mid5name=Adaptive Invulnerability Field II|
mid5typeID=2281|
low1name=Federation Navy Magnetic Field Stabilizer|
low1typeID=15895|
low2name=Federation Navy Magnetic Field Stabilizer|
low2typeID=15895|
low3name=Federation Navy Magnetic Field Stabilizer|
low3typeID=15895|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Tracking Enhancer II|
low6typeID=1999|
low7name=Damage Control II|
low7typeID=2048|
drone1name=Hobgoblin II x10|
drone1typeID=2456|
drone2name=Heavy Shield Maintenance Bot II x3|
drone2typeID=28199|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Caldari Navy Antimatter Charge L x7000|
charge2typeID=21740|
charge3name=Null L x7000|
charge3typeID=12787|
charge4name=open|
charge5name=open|
rig1name=Large Core Defense Field Extender II|
rig1typeID=26448|
rig2name=Large Hybrid Metastasis Adjuster II|
rig2typeID=26404|
rig3name=Large Anti-EM Screen Reinforcer II|
rig3typeID=26436|
difficulty=2|
warsop=R|
warsopReason=Pirate Faction Battleship|
version=RET 1.1|
shipDNA=17740:3186;8:1952;1:2281;1:4349;1:17559;2:1999;3:2048;1:15895;3:26404;1:26436;1:26448;1:2456;10:28199;3:12787;7000:21740;7000:29011;1::|
skills=|
notes=}}


=== Strategic Cruisers ===
==== Paladin ====
Being cruiser hulls some strategic cruisers suffer from the same ailments as other ships with medium weaponry, but the '''Legion''''s lasers stand out and the '''Loki''''s combination of multiple webs and extreme tracking makes it very useful. The '''Loki''' also has the option to fit for longer webs, which isn't always needed but makes a world of difference when it is.
{{ShipFitting
| ship=Paladin
| fitName= E-UNI Incursions (Vanguards, Elite)
| fitID= E-UNI Incursions (Vanguards, Elite)
| high1name=Mega Pulse Laser II
| high1typeID=3057
| high2name=Mega Pulse Laser II
| high2typeID=3057
| high3name=Mega Pulse Laser II
| high3typeID=3057
| high4name=Mega Pulse Laser II
| high4typeID=3057
| high5name=Bastion Module I
| high5typeID=33400
| high6name=Large Remote Armor Repairer II
| high6typeID=26914
| high7name=Large Remote Armor Repairer II
| high7typeID=26914
| high8name=Auto Targeting System I
| high8typeID=1182
| mid1name=Shadow Serpentis Sensor Booster
| mid1typeID=14236
| mid2name=Shadow Serpentis Sensor Booster
| mid2typeID=14236
| mid3name=Shadow Serpentis Tracking Computer
| mid3typeID=14238
| mid4name=Shadow Serpentis Tracking Computer
| mid4typeID=14238
| low1name=Corpum A-Type Multispectrum Energized Membrane
| low1typeID=18881
| low2name=Corpum A-Type Multispectrum Energized Membrane
| low2typeID=18881
| low3name=Imperial Navy Heat Sink
| low3typeID=15810
| low4name=Imperial Navy Heat Sink
| low4typeID=15810
| low5name=Imperial Navy Heat Sink
| low5typeID=15810
| low6name=Imperial Navy Heat Sink
| low6typeID=15810
| low7name=Corpus X-Type Large Armor Repairer
| low7typeID=19045
| rig1name=Large Energy Burst Aerator II
| rig1typeID=26380
| rig2name=Large Trimark Armor Pump II
| rig2typeID=26302
| drone1name=Acolyte II x5
| drone1typeID=2205
| drone2name=Light Armor Maintenance Bot I x5
| drone2typeID=23711
| drone3name=Light Hull Maintenance Bot I x5
| drone3typeID=33706
| charge1name=Conflagration L x40
| charge1typeID=12816
| charge2name=Scorch L x40
| charge2typeID=12820
| charge3name=Imperial Navy Multifrequency L x40
| charge3typeID=23105
| charge4name=Scan Resolution Script x2
| charge4typeID=29011
| charge5name=Optimal Range Script x2
| charge5typeID=28999
| charge6name=Tracking Speed Script x2
| charge6typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Pulse Laser Specialization|IV|icon=yes}}
| showSKILLS=Y
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns.
| showNOTES=Y
| difficulty=2
| version=December 2023
| showTOC=N
| alphacanuse=N
}}


===== Legion =====
==== Vargur ====
{{ShipFitting|
{{ShipFitting
ship=Legion|
| ship=Vargur
shipTypeID=29986|
| fitName= E-UNI Incursions (Vanguard, Elite)
fitName=Incursions (shield with pulses)|
| fitID= Vargur: E-UNI Incursions (Vanguard, Elite)
fitID=Incursions--shield-with-pulses-|
| high1name=800mm Repeating Cannon II
high1name=Heavy Pulse Laser II|
| high1typeID=2929
high1typeID=3520|
| high2name=800mm Repeating Cannon II
high2name=Heavy Pulse Laser II|
| high2typeID=2929
high2typeID=3520|
| high3name=800mm Repeating Cannon II
high3name=Heavy Pulse Laser II|
| high3typeID=2929
high3typeID=3520|
| high4name=800mm Repeating Cannon II
high4name=Heavy Pulse Laser II|
| high4typeID=2929
high4typeID=3520|
| high5name=Bastion Module I
high5name=Heavy Pulse Laser II|
| high5typeID=33400
high5typeID=3520|
| high6name=Auto Targeting System I
high6name=Heavy Pulse Laser II|
| high6typeID=1182
high6typeID=3520|
| high7name=Large Remote Armor Repairer II
mid1name=Federation Navy Stasis Webifier|
| high7typeID=26914
mid1typeID=17559|
| mid1name=Pithum A-Type Multispectrum Shield Hardener
mid2name=Pith C-Type EM Ward Field|
| mid1typeID=4347
mid2typeID=19264|
| mid2name=Pith X-Type X-Large Shield Booster
mid3name=Pith A-Type Thermic Dissipation Field|
| mid2typeID=19208
mid3typeID=19278|
| mid3name=Federation Navy Tracking Computer
mid4name=Republic Fleet Large Shield Extender|
| mid3typeID=15792
mid4typeID=31932|
| mid4name=Federation Navy Tracking Computer
low1name=Imperial Navy Heat Sink|
| mid4typeID=15792
low1typeID=15810|
| mid5name=Federation Navy Sensor Booster
low2name=Imperial Navy Heat Sink|
| mid5typeID=17520
low2typeID=15810|
| mid6name=Federation Navy Sensor Booster
low3name=Imperial Navy Heat Sink|
| mid6typeID=17520
low3typeID=15810|
| low1name=Republic Fleet Gyrostabilizer
low4name=Tracking Enhancer II|
| low1typeID=15806
low4typeID=1999|
| low2name=Republic Fleet Gyrostabilizer
low5name=Tracking Enhancer II|
| low2typeID=15806
low5typeID=1999|
| low3name=Republic Fleet Gyrostabilizer
low6name=Tracking Enhancer II|
| low3typeID=15806
low6typeID=1999|
| low4name=Republic Fleet Gyrostabilizer
subsystem1name=Legion Propulsion - Fuel Catalyst|
| low4typeID=15806
subsystem1typeID=30078|
| low5name=Republic Fleet Tracking Enhancer
subsystem2name=Legion Offensive - Liquid Crystal Magnifiers|
| low5typeID=15965
subsystem2typeID=30119|
| low6name=Damage Control II
subsystem3name=Legion Engineering - Power Core Multiplier|
| low6typeID=2048
subsystem3typeID=30169|
| rig1name=Large Projectile Burst Aerator II
subsystem4name=Legion Electronics - Tactical Targeting Network|
| rig1typeID=26430
subsystem4typeID=30038|
| rig2name=Large Projectile Ambit Extension I
subsystem5name=Legion Defensive - Augmented Plating|
| rig2typeID=26038
subsystem5typeID=29966|
| charge1name=Imperial Navy Acolyte x5
charge1name=Imperial Navy Multifrequency M x12|
| charge1typeID=31864
charge1typeID=23089|
| charge2name=Light Armor Maintenance Bot I x5
charge2name=Conflagration M x12|
| charge2typeID=23711
charge2typeID=12814|
| charge3name=Light Hull Maintenance Bot I x5
charge3name=Scorch M x12|
| charge3typeID=33706
charge3typeID=12818|
| charge4name=Hail L x5000
charge4name=open|
| charge4typeID=12779
charge5name=open|
| charge5name=Nanite Repair Paste x150
rig1name=Medium Core Defense Field Extender II|
| charge5typeID=28668
rig1typeID=31796|
| charge6name=Scan Resolution Script x2
rig2name=Medium Anti-EM Screen Reinforcer II|
| charge6typeID=29011
rig2typeID=31724|
| charge7name=Optimal Range Script x2
rig3name=Medium Energy Locus Coordinator II|
| charge7typeID=28999
rig3typeID=31486|
| charge8name=Tracking Speed Script x2
difficulty=2|
| charge8typeID=29001
warsop=R|
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Autocannon Specialization|IV|icon=yes}}
warsopReason=Strategic Cruiser|
| showSKILLS=Y
version=RET 1.1|
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Load Hail, never fail.</li><li>Turn auto-repeat on your Shield Booster and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Be acutely aware that logi will struggle to help you if you need it, as their reps will be less effective for your armour due to low resists. You are also not receiving any command bursts that will help you tank. However, the Vargur is naturally tanky enough that this should not be an issue for an experienced pilot.</li>
shipDNA=29986:29966;1:30038;1:30078;1:30119;1:30169;1:3520;6:17559;1:19264;1:19278;1:31932;1:1999;3:15810;3:31486;1:31724;1:31796;1:12814;12:12818;12:23089;12::|
| showNOTES=Y
skills=|
| difficulty=2
notes=}}
| version=2025.1.18
| showTOC=N
| alphacanuse=N
}}


===== Loki =====
==== Kronos ====
{{ShipFitting|
{{ShipFitting
ship=Loki|
| ship=Kronos
shipTypeID=29990|
| fitName= E-UNI Incursions (Vanguard, Elite)
fitName=Incursions (shield with normal webs)|
| fitID= E-UNI Incursions (Vanguard, Elite)
fitID=Incursions--shield-with-normal-webs-|
| high1name=Neutron Blaster Cannon II
high1name=425mm AutoCannon II|
| high1typeID=3186
high1typeID=2913|
| high2name=Neutron Blaster Cannon II
high2name=425mm AutoCannon II|
| high2typeID=3186
high2typeID=2913|
| high3name=Neutron Blaster Cannon II
high3name=425mm AutoCannon II|
| high3typeID=3186
high3typeID=2913|
| high4name=Neutron Blaster Cannon II
high4name=425mm AutoCannon II|
| high4typeID=3186
high4typeID=2913|
| high5name=Large Remote Armor Repairer II
high5name=425mm AutoCannon II|
| high5typeID=26914
high5typeID=2913|
| high6name=Auto Targeting System I
high6name=425mm AutoCannon II|
| high6typeID=1182
high6typeID=2913|
| high7name=Bastion Module I
high7name=Large 'Regard' Power Projector|
| high7typeID=33400
high7typeID=16487|
| mid1name=Shadow Serpentis Sensor Booster
mid1name=Adaptive Invulnerability Field II|
| mid1typeID=14236
mid1typeID=2281|
| mid2name=Shadow Serpentis Sensor Booster
mid2name=Republic Fleet Large Shield Extender|
| mid2typeID=14236
mid2typeID=31932|
| mid3name=Shadow Serpentis Tracking Computer
mid3name=Federation Navy Stasis Webifier|
| mid3typeID=14238
mid3typeID=17559|
| mid4name=Shadow Serpentis Tracking Computer
mid4name=Federation Navy Stasis Webifier|
| mid4typeID=14238
mid4typeID=17559|
| mid5name=Shadow Serpentis Tracking Computer
mid5name=Federation Navy Stasis Webifier|
| mid5typeID=14238
mid5typeID=17559|
| low1name=Corpum A-Type Multispectrum Energized Membrane
low1name=Republic Fleet Gyrostabilizer|
| low1typeID=18881
low1typeID=15806|
| low2name=Corpum A-Type Multispectrum Energized Membrane
low2name=Republic Fleet Gyrostabilizer|
| low2typeID=18881
low2typeID=15806|
| low3name=Federation Navy Magnetic Field Stabilizer
low3name=Republic Fleet Gyrostabilizer|
| low3typeID=15895
low3typeID=15806|
| low4name=Federation Navy Magnetic Field Stabilizer
low4name=Tracking Enhancer II|
| low4typeID=15895
low4typeID=1999|
| low5name=Federation Navy Magnetic Field Stabilizer
subsystem1name=Loki Defensive - Adaptive Shielding|
| low5typeID=15895
subsystem1typeID=29974|
| low6name=Federation Navy Magnetic Field Stabilizer
subsystem2name=Loki Electronics - Tactical Targeting Network|
| low6typeID=15895
subsystem2typeID=30068|
| low7name=Corpus X-Type Large Armor Repairer
subsystem3name=Loki Offensive - Projectile Scoping Array|
| low7typeID=19045
subsystem3typeID=30133|
| rig1name=Large Trimark Armor Pump II
subsystem4name=Loki Engineering - Power Core Multiplier|
| rig1typeID=26302
subsystem4typeID=30159|
| rig2name=Large Hybrid Burst Aerator II
subsystem5name=Loki Propulsion - Fuel Catalyst|
| rig2typeID=26394
subsystem5typeID=30110|
| drone1name=Acolyte II x5
drone1name=Hobgoblin II x5|
| drone1typeID=2205
drone1typeID=2456|
| drone2name=Federation Navy Garde x2
drone2name=Light Shield Maintenance Bot II x5|
| drone2typeID=31886
drone2typeID=28203|
| drone3name=Medium Armor Maintenance Bot I x5
charge1name=Barrage M x15000|
| drone3typeID=23709
charge1typeID=12773|
| charge1name=Null L x20000
charge2name=Republic Fleet Fusion M x7400|
| charge1typeID=12787
charge2typeID=21904|
| charge2name=Void L x20000
charge3name=open|
| charge2typeID=12791
charge4name=open|
| charge3name=Federation Navy Antimatter Charge L x10000
charge5name=open|
| charge3typeID=22993
rig1name=Medium Core Defense Field Extender II|
| charge4name=Scan Resolution Script x2
rig1typeID=31796|
| charge4typeID=29011
rig2name=Medium Projectile Ambit Extension II|
| charge5name=Optimal Range Script x3
rig2typeID=31664|
| charge5typeID=28999
rig3name=Medium Projectile Ambit Extension II|
| charge6name=Tracking Speed Script x3
rig3typeID=31664|
| charge6typeID=29001
difficulty=2|
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Blaster Specialization|IV|icon=yes}}
warsop=R|
| showSKILLS=Y
warsopReason=Strategic Cruiser|
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li>
version=RET 1.1|
| showNOTES=Y
shipDNA=29990:29974;1:30068;1:30110;1:30133;1:30159;1:2913;6:16487;1:2281;1:17559;3:31932;1:1999;1:15806;3:31664;2:31796;1:2456;5:28203;5:12773;15000:21904;7400::|
| difficulty=2
skills=|
| version=December 2023
notes=}}
| showTOC=N
{{ShipFitting|
| alphacanuse=N
ship=Loki|
}}
shipTypeID=29990|
</tab>
fitName=Incursions (shield with long webs)|
 
fitID=Incursions--shield-with-long-webs-|
</tabs>
high1name=425mm AutoCannon II|
 
high1typeID=2913|
== Logistics ==
high2name=425mm AutoCannon II|
<tabs>
high2typeID=2913|
 
high3name=425mm AutoCannon II|
<tab name="Basic Logistics">
high3typeID=2913|
=== Basic Logistics ===
high4name=425mm AutoCannon II|
==== Oneiros ====
high4typeID=2913|
{{ShipFitting
high5name=425mm AutoCannon II|
| ship=Oneiros
high5typeID=2913|
| fitName= E-UNI Incursions (Logistics, Basic)
high6name=425mm AutoCannon II|
| fitID= E-UNI Incursions (Logistics, Basic)
high6typeID=2913|
| high1name=Large Remote Armor Repairer II
high7name=Large 'Regard' Power Projector|
| high1typeID=26914
high7typeID=16487|
| high2name=Large Remote Armor Repairer II
mid1name=Republic Fleet Large Shield Extender|
| high2typeID=26914
mid1typeID=31932|
| high3name=Large Remote Armor Repairer II
mid2name=Adaptive Invulnerability Field II|
| high3typeID=26914
mid2typeID=2281|
| high4name=Large I-ax Enduring Remote Armor Repairer
mid3name=Federation Navy Stasis Webifier|
| high4typeID=16449
mid3typeID=17559|
| mid1name=Republic Fleet Medium Cap Battery
mid4name=Federation Navy Stasis Webifier|
| mid1typeID=41215
mid4typeID=17559|
| mid2name=Cap Recharger II
low1name=Republic Fleet Gyrostabilizer|
| mid2typeID=2032
low1typeID=15806|
| mid3name=Shadow Serpentis Remote Tracking Computer
low2name=Republic Fleet Gyrostabilizer|
| mid3typeID=14240
low2typeID=15806|
| mid4name=Shadow Serpentis Remote Tracking Computer
low3name=Republic Fleet Gyrostabilizer|
| mid4typeID=14240
low3typeID=15806|
| low1name=800mm Steel Plates II
low4name=Tracking Enhancer II|
| low1typeID=20351
low4typeID=1999|
| low2name=Multispectrum Energized Membrane II
low5name=Tracking Enhancer II|
| low2typeID=11269
low5typeID=1999|
| low3name=Multispectrum Energized Membrane II
subsystem1name=Loki Defensive - Adaptive Shielding|
| low3typeID=11269
subsystem1typeID=29974|
| low4name=Capacitor Power Relay II
subsystem2name=Loki Electronics - Immobility Drivers|
| low4typeID=1447
subsystem2typeID=30066|
| low5name=Capacitor Power Relay II
subsystem3name=Loki Offensive - Projectile Scoping Array|
| low5typeID=1447
subsystem3typeID=30133|
| rig1name=Medium Capacitor Control Circuit II
subsystem4name=Loki Engineering - Power Core Multiplier|
| rig1typeID=31378
subsystem4typeID=30159|
| rig2name=Medium Capacitor Control Circuit II
subsystem5name=Loki Propulsion - Fuel Catalyst|
| rig2typeID=31378
subsystem5typeID=30110|
| drone1name=Acolyte II x5
drone1name=Hobgoblin II x5|
| drone1typeID=2205
drone1typeID=2456|
| drone2name=Light Armor Maintenance Bot I x5
drone2name=Light Shield Maintenance Bot II x5|
| drone2typeID=23711
drone2typeID=28203|
| charge1name=Nanite Repair Paste x200
charge1name=Republic Fleet EMP M x7400|
| charge1typeID=28668
charge1typeID=21896|
| charge2name=Optimal Range Script x4
charge2name=Barrage M x15000|
| charge2typeID=28999
charge2typeID=12773|
| charge3name=Tracking Speed Script x4
charge3name=open|
| charge3typeID=29001
charge4name=open|
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>All 4 Armor Compensation IV</li><li>{{sk|Logistics Cruisers|IV|icon=yes}}</li><li>{{sk|Remote Armor Repair Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(see notes)''
charge5name=open|
| showSKILLS=Y
rig1name=Medium Core Defense Field Extender II|
| notes={{co|coral|Armor Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}.
rig1typeID=31796|
| showNOTES=Y
rig2name=Medium Projectile Ambit Extension II|
| difficulty=1
rig2typeID=31664|
| version=February 2024
rig3name=Medium Projectile Ambit Extension II|
| showTOC=Y
rig3typeID=31664|
| alphacanuse=N
difficulty=2|
}}
warsop=R|
</tab>
warsopReason=Strategic Cruiser|
 
version=RET 1.1|
<tab name="Advanced Logistics">
shipDNA=29990:29974;1:30066;1:30110;1:30133;1:30159;1:2913;6:16487;1:2281;1:17559;2:31932;1:1999;2:15806;3:31664;2:31796;1:2456;5:28203;5:12773;15000:21896;7400::|
=== Advanced Logistics ===
skills=|
==== Oneiros ====
notes=}}
{{ShipFitting
| ship=Oneiros
| fitName= E-UNI Incursions (Logistics, Advanced)
| fitID= E-UNI Incursions (Logistics, Advanced)
| high1name=Large Remote Armor Repairer II
| high1typeID=26914
| high2name=Large Remote Armor Repairer II
| high2typeID=26914
| high3name=Large Remote Armor Repairer II
| high3typeID=26914
| high4name=Large Remote Armor Repairer II
| high4typeID=26914
| mid1name=Shadow Serpentis Remote Tracking Computer
| mid1typeID=14240
| mid2name=Shadow Serpentis Remote Tracking Computer
| mid2typeID=14240
| mid3name=Shadow Serpentis Remote Tracking Computer
| mid3typeID=14240
| mid4name=Shadow Serpentis Remote Tracking Computer
| mid4typeID=14240
| low1name=Federation Navy 800mm Steel Plates
| low1typeID=31918
| low2name=Imperial Navy Multispectrum Energized Membrane
| low2typeID=15729
| low3name=Imperial Navy Multispectrum Energized Membrane
| low3typeID=15729
| low4name=True Sansha Capacitor Power Relay
| low4typeID=14146
| low5name=True Sansha Capacitor Power Relay
| low5typeID=14146
| rig1name=Medium Capacitor Control Circuit II
| rig1typeID=31378
| rig2name=Medium Remote Repair Augmentor II
| rig2typeID=31079
| drone1name=Acolyte II x5
| drone1typeID=2205
| drone2name=Light Armor Maintenance Bot I x5
| drone2typeID=23711
| charge1name=Nanite Repair Paste x200
| charge1typeID=28668
| charge2name=Optimal Range Script x4
| charge2typeID=28999
| charge3name=Tracking Speed Script x4
| charge3typeID=29001
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>All 4 Armor Compensation IV</li><li>{{sk|Logistics Cruisers|V|icon=yes}}</li><li>{{sk|Remote Armor Repair Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(see notes)''
| showSKILLS=Y
| notes={{co|coral|Armor Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}.
| showNOTES=Y
| difficulty=1
| version=February 2024
| showTOC=Y
| alphacanuse=N
}}
</tab>
 
</tabs>
 
== Logibooster ==
<tabs>
 
<tab name="Logibooster">
=== Logibooster ===
==== Astarte ===
{{ShipFitting
| ship=Astarte
| fitName= E-UNI Incursions Logibooster (Vanguard)
| fitID= E-UNI Incursions Logibooster (Vanguard)
| high1name=Armor Command Burst II
| high1typeID=43552
| high2name=Armor Command Burst II
| high2typeID=43552
| high3name=Centum A-Type Medium Remote Armor Repairer
| high3typeID=19057
| high4name=Centum A-Type Medium Remote Armor Repairer
| high4typeID=19057
| high5name=Centum A-Type Medium Remote Armor Repairer
| high5typeID=19057
| high6name=Skirmish Command Burst II
| high6typeID=43556
| high7name=Skirmish Command Burst II
| high7typeID=43556
| mid1name=Sentient Remote Sensor Booster
| mid1typeID=41198
| mid2name=Sentient Remote Sensor Booster
| mid2typeID=41198
| mid3name=Sentient Remote Sensor Booster
| mid3typeID=41198
| mid4name=Republic Fleet Large Cap Battery
| mid4typeID=41218
| low1name=Damage Control II
| low1typeID=2048
| low2name=Imperial Navy Multispectrum Energized Membrane
| low2typeID=15729
| low3name=Centum C-Type Explosive Energized Membrane
| low3typeID=18839
| low4name=Imperial Navy Capacitor Power Relay
| low4typeID=17528
| low5name=Imperial Navy Capacitor Power Relay
| low5typeID=17528
| low6name=Imperial Navy Capacitor Power Relay
| low6typeID=17528
| rig1name=Medium Command Processor I
| rig1typeID=43896
| rig2name=Medium Command Processor I
| rig2typeID=43896
| drone1name=Acolyte II x5
| drone1typeID=2205
| drone2name=Medium Armor Maintenance Bot I x5
| drone2typeID=23709
| charge1name=Armor Energizing Charge x600
| charge1typeID=42832
| charge2name=Rapid Repair Charge x600
| charge2typeID=42833
| charge3name=Evasive Maneuvers Charge x600
| charge3typeID=42838
| charge4name=Interdiction Maneuvers Charge x600
| charge4typeID=42839
| charge5name=Nanite Repair Paste x200
| charge5typeID=28668
| charge6name=Scan Resolution Script x4
| charge6typeID=29011
| charge7name=800mm Steel Plates II x1
| charge7typeID=20351
| charge8name=Signal Amplifier II x1
| charge8typeID=1987
| skills={{sk|Cybernetics|V|icon=yes}} ''(see note)''</li><li>{{sk|Gallente Battlecruiser|V|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Cruiser|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Destroyer|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Frigate|III|icon=yes}} ''(prerequisite)''</li><li>{{sk|Command Ships|IV|icon=yes}}<br>o {{sk|Leadership|V|icon=yes}} ''(prerequisite)''<li>{{sk|Armored Command Specialist|V|icon=yes}}<br>o {{sk|Armored Command|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Skirmish Command Specialist|V|icon=yes}}<br>o {{sk|Skirmish Command|V|icon=yes}} ''(prerequisite)''</li>
| showSKILLS=Y
| notes={{sk|Cybernetics|V|icon=yes}}, {{sk|Skirmish Command Specialist|V|icon=yes}} and {{sk|Armored Command Specialist|V|icon=yes}} is required for the following mindlink:</li><li><p>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Federation Navy Command Mindlink}}</p></li><li>Make sure you have the following charges:</li><li><p>[[image:icon_rapid_repair.png|20px|link=]] {{co|coral|Rapid Repair Charge}} x 600<br>[[image:icon_armor_energizing.png|20px|link=]] {{co|coral|Armor Energizing Charge}} x 600<br>[[image:icon_evasive_maneuvers.png|20px|link=]] {{co|coral|Evasive Maneuvers Charge}} x 600<br>[[image:icon_interdiction_maneuvers.png|20px|link=]] {{co|coral|Interdiction Maneuvers Charge}} x 600</p></li>
| showNOTES=Y
| difficulty=2
| version=February 2024
| showTOC=Y
| alphacanuse=N
}}
</tab>
 
</tabs>
 
== Scout/Dropper ==
<tabs>
<tab name="Basic">
=== Basic ===
==== Venture ====
{{ShipFitting
| ship=Venture
| fitName= Incursions (Dropper)
| fitID= Incursions(Dropper)
| high1name=Small Remote Shield Booster I
| high1typeID=3586
| high2name=Prototype Cloaking Device I
| high2typeID=11370
| high3name=open
| high3typeID=
| mid1name=5MN Quad LiF Restrained Microwarpdrive
| mid1typeID=35658
| mid2name=Small Azeotropic Restrained Shield Extender
| mid2typeID=8427
| mid3name=Small Azeotropic Restrained Shield Extender
| mid3typeID=8427
| low1name=Nanofiber Internal Structure II
| low1typeID=2605
| rig1name=Small Low Friction Nozzle Joints I
| rig1typeID=31153
| rig2name=Small Hyperspatial Velocity Optimizer I
| rig2typeID=31159
| rig3name=Small Hyperspatial Velocity Optimizer I
| rig3typeID=31159
| skills={{sk|Cloaking|I|icon=yes}} ''(Optional)''<li>{{sk|Mining Frigate|I|icon=yes}}</li><li>{{sk|Shield Emission Systems|I|icon=yes}}</li>
| showSKILLS=Y
| notes=The Venture can hold 16 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Prototype Cloaking Device}} enables the Venture to safely enter the Nation Mining Colony before the final wave. It is not necessary to perform dropper duties, and requires Omega clone status in order to use.
| showNOTES=Y
| difficulty=0
| version=December 2023
| showTOC=N
| alphacanuse=N
}}
</tab>
 
<tab name="Advanced">
=== Advanced ===
==== Prospect ====
{{ShipFitting
| ship=Prospect
| fitName= Incursions (Dropper)
| fitID= Incursions (Dropper)
| high1name=Covert Ops Cloaking Device II
| high1typeID=11578
| high2name=Small Remote Shield Booster I
| high2typeID=3586
| mid1name=5MN Quad LiF Restrained Microwarpdrive
| mid1typeID=35658
| mid2name=Medium Shield Extender II
| mid2typeID=3831
| mid3name=Small Shield Extender II
| mid3typeID=380
| low1name=Damage Control II
| low1typeID=2048
| low2name=Nanofiber Internal Structure II
| low2typeID=2605
| low3name=Nanofiber Internal Structure II
| low3typeID=2605
| low4name=Limited Hyperspatial Accelerator
| low4typeID=33981
| rig1name=Small Core Defense Field Extender II
| rig1typeID=31794
| rig2name=Small Hyperspatial Velocity Optimizer II
| rig2typeID=31165
| skills={{sk|Cloaking|IV|icon=yes}}<li>{{sk|Mining Frigate|V|icon=yes}}</li><li>{{sk|Shield Emission Systems|I|icon=yes}}</li><li>{{sk|Expedition Frigates|I|icon=yes}}</li>
| showSKILLS=Y
| notes=The Prospect can hold 40 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Covert Ops Cloaking Device}} enables the Prospect to safely enter the Nation Mining Colony before the final wave.
| showNOTES=Y
| difficulty=2
| version=February 2024
| showTOC=N
| alphacanuse=N
}}
</tab>
 
</tabs>
 
{{#css:
.tabs-label {
    padding-left: 1.5em;
    background-color: var(--background-color-neutral) !important;
    font-size: 10pt;
    font-weight: bold;
  }
}}


=== Command Ships ===
Very few Command Ships have the range and utility needed to make them good for incursions, suffering the same problems as most ships with medium weaponry. The '''Sleipnir''' stands out with exceptional tracking, range and damage capabilities.


===== Sleipnir =====
[[Category:EVE University Incursion Community]]
{{ShipFitting|
[[Category:PvE Doctrines]]
ship=Sleipnir|
[[Category:Fittings]]
shipTypeID=22444|
fitName=Incursions (shield with autocannons)|
fitID=Incursions-(shield-with-autocannons)|
high1name=425mm AutoCannon II|
high1typeID=2913|
high2name=425mm AutoCannon II|
high2typeID=2913|
high3name=425mm AutoCannon II|
high3typeID=2913|
high4name=425mm AutoCannon II|
high4typeID=2913|
high5name=425mm AutoCannon II|
high5typeID=2913|
high6name=425mm AutoCannon II|
high6typeID=2913|
high7name=425mm AutoCannon II|
high7typeID=2913|
high8name=Large Energy Transfer Array II|
high8typeID=12102|
mid1name=Sensor Booster II|
mid1typeID=1952|
mid2name=Federation Navy Stasis Webifier|
mid2typeID=17559|
mid3name=Shadow Serpentis Tracking Computer|
mid3typeID=14238|
mid4name=Pithum C-Type Adaptive Invulnerability Field|
mid4typeID=4349|
mid5name=Republic Fleet Large Shield Extender|
mid5typeID=31932|
low1name=Republic Fleet Gyrostabilizer|
low1typeID=15806|
low2name=Republic Fleet Gyrostabilizer|
low2typeID=15806|
low3name=Republic Fleet Gyrostabilizer|
low3typeID=15806|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
drone1name=Hobgoblin II x8|
drone1typeID=2456|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Tracking Speed Script x1|
charge2typeID=29001|
charge3name=Barrage M x20000|
charge3typeID=12773|
charge4name=Republic Fleet EMP M x10000|
charge4typeID=21896|
charge5name=open|
rig1name=Medium Core Defense Field Extender II|
rig1typeID=31796|
rig2name=Medium Projectile Burst Aerator II|
rig2typeID=31676|
difficulty=2|
warsop=R|
warsopReason=Tech Two Command Ship|
version=RET 1.1|
shipDNA=22444:2913;7:12102;1:1952;1:4349;1:14238;1:17559;1:31932;1:1999;2:15806;3:31676;1:31796;1:2456;8:12773;20000:21896;10000:29001;1:29011;1::|
skills=|
notes=}}
[[Category:Incursions]]

Latest revision as of 10:10, 2 August 2025

The information presented here represents how we do things in the EVE University Incursion Community. It does not represent the best or only way to run Incursions. We make some compromises when it comes to efficiency for the sake of additional safety to create an environment where anyone can step up and learn a new role.

Vanguard fittings

The fits used by the EVE University Incursion Community focus around our need to be able to clear warp disrupt capable ships first, which are often small and hard to hit frigates. This sets us apart from most communities, in that we often favor short-range and high tracking with multiple webs and painters, as opposed to the more common long-range setups with dedicated webbers that other communities use.

It is recommended that you visit this page after reading Preparing for Incursions and Incursion fitting principles. These articles will guide you to a fuller understanding of how the modules in the fits below work, and together, meet the task of engaging small ships effectively. These articles also detail the theory and reasoning behind the fittings below, and additional information such as what skills are needed, what implants are recommended and the like, is also placed there.

Finally, the three guidelines below are vital to the success of the fleet. Please bear them in mind when fitting your first ship.

Armor focus

Armor focus In the EVE University Incursion Community we run armor fleets to provide easier progression to higher level sites and other communities as the majority of public incursion communities now favor armor tanking.

Don't compromise these fits

We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day, the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill and module matters.

Improving fits

These fits are tailored in order to get a solidly tanked ship with a good level of performance, for you to begin running incursions. However, there is room for individual taste and preference. See the ship progression page as well as the upgrade priorities section of the fitting principles page for more guidance on progression in terms of ship upgrades and fits as well as skills.

All fits use Miranda's ShipFitting template which is easily used with the in-game Fitting tool. If you click the EFT button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the SKILLS and NOTES sections as well; they contain valuable information about the fit and if there are any common tweaks you could do.

Damage Dealer Ships

These fits are minimum fits, able to contribute to fleet efficiency. Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between Vanguards, Assaults as well as Headquarter sites. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.

Starter Battleships

Praxis

Unlike other ships with fits listed here, the Praxis is not used by Headquarters communities due to its low speed and base HP. As a consequence, the fits below are rigged for use in Vanguards only.

The Society of Conscious ThoughtPraxis has some upsides over the other T1 battleships listed, namely having seven mid and low slots, an ample drone bay with room for both lights and sentries, and a drone damage bonus. This also means that it can support energy turrets while also having spare mid slots for application. However, it has less resists versus kinetic/explosive damage, and low buffer.

E-UNI Incursions Starter (Vanguard, Pulse)
Praxis: E-UNI Incursions Starter (Vanguard, Pulse)
EFT
[Praxis, E-UNI Incursions Starter (Vanguard, Pulse)]
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Large Solace Scoped Remote Armor Repairer

Republic Fleet Large Cap Battery
Alumel-Wired Enduring Sensor Booster
Alumel-Wired Enduring Sensor Booster
Shadow Serpentis Stasis Webifier
Parallel Enduring Target Painter
Tracking Computer II
Tracking Computer II

Heat Sink II
1600mm Steel Plates II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Heat Sink II
Damage Control II

Large Energy Burst Aerator II
Large Trimark Armor Pump I
Large Hyperspatial Velocity Optimizer I


Imperial Navy Acolyte x5
Federation Navy Garde x4
Medium Armor Maintenance Bot I x5

Imperial Navy Multifrequency L x24
Imperial Navy Radio L x18
Imperial Navy Xray L x24
Scan Resolution Script x2
Optimal Range Script x2
Tracking Speed Script x2

icon?size=64&.png
icon?size=64&.png
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icon?size=64&.png
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icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L.
  • Omega clones can train  Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.
  • Federation Navy Gardes are not usable by Alpha clones. Imperial Navy Acolytes can be used instead.
  • Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.


E-UNI Incursions Starter (Vanguard, Blaster)
Praxis: E-UNI Incursions Starter (Vanguard, Blaster)
EFT
[Praxis, E-UNI Incursions Starter (Vanguard, Blaster)]
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Large Solace Scoped Remote Armor Repairer

Alumel-Wired Enduring Sensor Booster
Phased Scoped Target Painter
Alumel-Wired Enduring Sensor Booster
Tracking Computer II
Shadow Serpentis Stasis Webifier
Tracking Computer II
Tracking Computer II

Magnetic Field Stabilizer II
1600mm Steel Plates II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Magnetic Field Stabilizer II
Damage Control II

Large Hybrid Burst Aerator II
Large Trimark Armor Pump I
Large Hyperspatial Velocity Optimizer I


Imperial Navy Acolyte x5
Federation Navy Garde x4
Medium Armor Maintenance Bot I x5

Caldari Navy Antimatter Charge L x10000
Scan Resolution Script x2
Optimal Range Script x3
Tracking Speed Script x3

icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
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icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Either of the Federation Navy or Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train  Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.
  • Federation Navy Gardes are not usable by Alpha clones. Imperial Navy Acolytes can be used instead.
  • Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.


Apocalypse Navy Issue

E-UNI Incursions Starter (Vanguard)
Apocalypse Navy Issue: E-UNI Incursions Starter (Vanguard)
EFT
[Apocalypse Navy Issue, E-UNI Incursions Starter (Vanguard)]
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I

Tracking Computer II
Tracking Computer II
Republic Fleet Large Cap Battery
Alumel-Wired Enduring Sensor Booster

Damage Control II
Imperial Navy Multispectrum Energized Membrane
Centum C-Type Kinetic Energized Membrane
Corelum C-Type Explosive Energized Membrane
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II

Large Thermal Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II
Large Energy Discharge Elutriation II


Imperial Navy Acolyte x5
Light Hull Maintenance Bot I x5
Medium Armor Maintenance Bot I x5

Imperial Navy Microwave L x8
Imperial Navy Multifrequency L x16
Imperial Navy Xray L x8
Nanite Repair Paste x200
Scan Resolution Script x1
Optimal Range Script x2
Tracking Speed Script x2

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icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L.
  • Omega clones can train  Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.


Megathron

E-UNI Incursions Starter (Vanguard)
Megathron: E-UNI Incursions Starter (Vanguard)
EFT
[Megathron, E-UNI Incursions Starter (Vanguard)]
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I

Tracking Computer II
Tracking Computer II
Alumel-Wired Enduring Sensor Booster
Federation Navy Stasis Webifier

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Multispectrum Energized Membrane II
1600mm Steel Plates II
Centum C-Type Explosive Energized Membrane
Multispectrum Energized Membrane II

Large Kinetic Armor Reinforcer I
Large Thermal Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5

Federation Navy Antimatter Charge L x20000
Federation Navy Iron Charge L x10000
Nanite Repair Paste x200
Scan Resolution Script x1
Optimal Range Script x2
Tracking Speed Script x2

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icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Either of the Federation Navy or Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train  Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.

Intermediate Battleships

Nightmare

E-UNI Incursions (Vanguard, Basic)
Nightmare: E-UNI Incursions (Vanguard, Basic)
EFT
[Nightmare, E-UNI Incursions (Vanguard, Basic)]
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Large Radiative Scoped Remote Capacitor Transmitter
Large Solace Scoped Remote Armor Repairer

Federation Navy Stasis Webifier
Tracking Computer II
Tracking Computer II
Tracking Computer II
Tracking Computer II
Alumel-Wired Enduring Sensor Booster
Alumel-Wired Enduring Sensor Booster

Damage Control II
Heat Sink II
Heat Sink II
Heat Sink II
Imperial Navy Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane

Large Explosive Armor Reinforcer I
Large Kinetic Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Light Armor Maintenance Bot I x5
Light Hull Maintenance Bot I x5

Imperial Navy Microwave L x8
Imperial Navy Multifrequency L x20
Imperial Navy Xray L x8
Nanite Repair Paste x200
Scan Resolution Script x2
Optimal Range Script x4
Tracking Speed Script x4
Parallel Enduring Target Painter x1

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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
  • The  Caldari Battleship skill can favourably be left at Level 1, as it only gives you an afterburner bonus (which we do not use in incursions).
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to either Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L, or Tachyon Beam Laser II with Imperial Navy Multifrequency L, Gleam L and whichever crystal gets you decent range at 60-70km, usually Imperial Navy Gamma L or Imperial Navy Xray L.
  • Omega clones can train  Repair Drone Operation III and use Heavy Armor Maintenance Bots instead of mediums.


Vindicator

E-UNI Incursions (Vanguard, Basic)
Vindicator: E-UNI Incursions (Vanguard, Basic)
EFT
[Vindicator, E-UNI Incursions (Vanguard, Basic)]
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I

Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Alumel-Wired Enduring Sensor Booster

Damage Control II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Centum C-Type Explosive Energized Membrane

Large Kinetic Armor Reinforcer I
Large Thermal Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5
Medium Hull Maintenance Bot I x5

Caldari Navy Antimatter Charge L x10000
Nanite Repair Paste x200
Scan Resolution Script x1
Optimal Range Script x2
Tracking Speed Script x2
Federation Navy Stasis Webifier x1

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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
    (including the secondary battleship skill)
  • The  Minmatar Battleship is by far the most important skill to improve, as it improves the effectiveness of your webs.
NOTES
  • Both Federation Navy and Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train  Repair Drone Operation III and use Heavy Shield Maintenance Bots instead of mediums.


Tempest Fleet Issue

Tempest Fleet Issue: E-UNI Incursions(Vanguards, Basic)
EFT
[Tempest Fleet Issue, E-UNI Incursions(Vanguards, Basic)]
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
Auto Targeting System I
Large I-ax Enduring Remote Armor Repairer

Tracking Computer II
Tracking Computer II
Tracking Computer II
Sensor Booster II
Sensor Booster II

Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Imperial Navy Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane

Large Hyperspatial Velocity Optimizer II
Large Explosive Armor Reinforcer II
Large Kinetic Armor Reinforcer I



Imperial Navy Acolyte x5
Light Armor Maintenance Bot I x5
Light Hull Maintenance Bot I x5
Nanite Repair Paste x200
Republic Fleet EMP L x5000
Scan Resolution Script x2
Optimal Range Script x3
Tracking Speed Script x3

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FITTING DIFFICULTY
EVE VERSION
2025.1.18
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • You can consider bringing along multiple types of ammo for T1 guns - EMP is a good in general, but if you are struggling for range then some Proton might be useful.
  • Upgrading to T2 guns should be a priority for this fit over anything else.

Advanced Battleships

Some things to keep in mind:

  • Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
  • If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a SerpentisVindicator or Sansha's NationNightmare instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
  • Set Auto-Repeat off on the Bastion Module and Armor Repairer. The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
  • Marauder fits do not include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.

Nightmare

E-UNI Incursions (Vanguard, Advanced)
Nightmare: E-UNI Incursions (Vanguard, Advanced)
EFT
[Nightmare, E-UNI Incursions (Vanguard, Advanced)]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Auto Targeting System I
Large Remote Armor Repairer II

Sensor Booster II
Sensor Booster II
Sensor Booster II
Tracking Computer II
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier

Imperial Navy 1600mm Steel Plates
Imperial Navy Multispectrum Energized Membrane
Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

Large Explosive Armor Reinforcer I
Large Kinetic Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5

Imperial Navy Multifrequency L x20
Scorch L x40
Conflagration L x40
Tracking Speed Script x3
Optimal Range Script x3
Scan Resolution Script x3
Republic Fleet Target Painter x1

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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
  • The  Caldari Battleship skill can favourably be left at Level 1, as it only gives you an afterburner bonus (which we do not use in incursions).
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to either Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L, or Tachyon Beam Laser II with Imperial Navy Multifrequency L, Gleam L and whichever crystal gets you decent range at 60-70km, usually Imperial Navy Gamma L or Imperial Navy Xray L.
  • Omega clones can train  Repair Drone Operation III and use Heavy Armor Maintenance Bots instead of mediums.


Vindicator

E-UNI Incursions (Vanguard, Advanced)
Vindicator: E-UNI Incursions (Vanguard, Advanced)
EFT
[Vindicator, E-UNI Incursions (Vanguard, Advanced)]
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II

Shadow Serpentis Sensor Booster
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier

Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Signal Amplifier II

Large Explosive Armor Reinforcer II
Large Hyperspatial Velocity Optimizer II
Large Hybrid Locus Coordinator II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5

Null L x10000
Federation Navy Antimatter Charge L x10000
Tracking Speed Script x1
Scan Resolution Script x1
Optimal Range Script x1
Shadow Serpentis Tracking Computer x1

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icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
    (including the secondary battleship skill)
  • The  Minmatar Battleship is by far the most important skill to improve, as it improves the effectiveness of your webs.
NOTES
  • Both Federation Navy and Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train  Repair Drone Operation III and use Heavy Shield Maintenance Bots instead of mediums.


Tempest Fleet Issue

Tempest Fleet Issue: E-UNI Incursions (Vanguards, Advanced)
EFT
[Tempest Fleet Issue, E-UNI Incursions (Vanguards, Advanced)]
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
Auto Targeting System I
Large Remote Armor Repairer II

Tracking Computer II
Tracking Computer II
Tracking Computer II
Sensor Booster II
Sensor Booster II

Damage Control II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Imperial Navy Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane

Large Hyperspatial Velocity Optimizer II
Large Explosive Armor Reinforcer II
Large Kinetic Armor Reinforcer I



Imperial Navy Acolyte x5
Light Armor Maintenance Bot I x5
Light Hull Maintenance Bot I x5
Hail L x5000
Nanite Repair Paste x150
Scan Resolution Script x2
Optimal Range Script x3
Tracking Speed Script x3

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FITTING DIFFICULTY
EVE VERSION
2025.1.18
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Load Hail, never fail.
  • One of the tracking computers could be replaced with a target painter to offset the stacking penalties and provide benefit to the whole fleet.
  • Upgrading the tank further is a possibility, but if you intend to fly a Vargur in the future any expensive armour modules will not carry over to that hull, as it is shield tanked.


Paladin

E-UNI Incursions (Vanguard Advanced)
Paladin: E-UNI Incursions (Vanguard Advanced)
EFT
[Paladin, E-UNI Incursions (Vanguard Advanced)]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Bastion Module I
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Auto Targeting System I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Corpii A-Type Multispectrum Coating
Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Corpus X-Type Large Armor Repairer

Large Energy Burst Aerator II
Large Trimark Armor Pump II


Light Hull Maintenance Bot I x5
Acolyte II x5
Light Armor Maintenance Bot I x5

Imperial Navy Multifrequency L x20
Scorch L x40
Conflagration L x40
Optimal Range Script x2
Tracking Speed Script x2
Scan Resolution Script x2
Nanite Repair Paste x400

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icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  •  Cybernetics V,
  • Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.
  • Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.
  • Lacking the tracking bonus of the Nightmare, pilots may want to take Standard Drop Booster (or any other grade, really) to compensate for the poor tracking of this ship's guns.


Kronos

E-UNI Incursions (Vanguard, Advanced)
Kronos: E-UNI Incursions (Vanguard, Advanced)
EFT
[Kronos, E-UNI Incursions (Vanguard, Advanced)]
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Large Remote Armor Repairer II
Auto Targeting System I
Bastion Module I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Coreli A-Type Multispectrum Coating
Corpum A-Type Multispectrum Energized Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Corpus X-Type Large Armor Repairer

Large Trimark Armor Pump II
Large Hybrid Burst Aerator II


Medium Armor Maintenance Bot I x5
Federation Navy Garde x2
Acolyte II x5

Null L x20000
Federation Navy Antimatter Charge L x10000
Void L x20000
Optimal Range Script x3
Tracking Speed Script x3
Scan Resolution Script x2
Nanite Repair Paste x400

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icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  •  Cybernetics V,
  • Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Void/AM < 20km, Null otherwise.
  • Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.

Elite Battleships

Some things to keep in mind:

  • Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
  • If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a SerpentisVindicator or Sansha's NationNightmare instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
  • Set Auto-Repeat off on the Bastion Module and Armor Repairer. The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
  • None of these fits include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.

Paladin

Paladin: E-UNI Incursions (Vanguards, Elite)
EFT
[Paladin, E-UNI Incursions (Vanguards, Elite)]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Bastion Module I
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Auto Targeting System I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Corpum A-Type Multispectrum Energized Membrane
Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Corpus X-Type Large Armor Repairer

Large Energy Burst Aerator II
Large Trimark Armor Pump II


Acolyte II x5
Light Armor Maintenance Bot I x5
Light Hull Maintenance Bot I x5

Conflagration L x40
Scorch L x40
Imperial Navy Multifrequency L x40
Scan Resolution Script x2
Optimal Range Script x2
Tracking Speed Script x2

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icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  •  Cybernetics V,
  • Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.
  • Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.
  • Lacking the tracking bonus of the Nightmare, pilots may want to take Standard Drop Booster (or any other grade, really) to compensate for the poor tracking of this ship's guns.


Vargur

Vargur: E-UNI Incursions (Vanguard, Elite)
EFT
[Vargur, E-UNI Incursions (Vanguard, Elite)]
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
Bastion Module I
Auto Targeting System I
Large Remote Armor Repairer II

Pithum A-Type Multispectrum Shield Hardener
Pith X-Type X-Large Shield Booster
Federation Navy Tracking Computer
Federation Navy Tracking Computer
Federation Navy Sensor Booster
Federation Navy Sensor Booster

Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Tracking Enhancer
Damage Control II

Large Projectile Burst Aerator II
Large Projectile Ambit Extension I



Imperial Navy Acolyte x5
Light Armor Maintenance Bot I x5
Light Hull Maintenance Bot I x5
Hail L x5000
Nanite Repair Paste x150
Scan Resolution Script x2
Optimal Range Script x2
Tracking Speed Script x2

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FITTING DIFFICULTY
EVE VERSION
2025.1.18
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  •  Cybernetics V,
  • Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Load Hail, never fail.
  • Turn auto-repeat on your Shield Booster and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.
  • Be acutely aware that logi will struggle to help you if you need it, as their reps will be less effective for your armour due to low resists. You are also not receiving any command bursts that will help you tank. However, the Vargur is naturally tanky enough that this should not be an issue for an experienced pilot.


Kronos

Kronos: E-UNI Incursions (Vanguard, Elite)
EFT
[Kronos, E-UNI Incursions (Vanguard, Elite)]
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Large Remote Armor Repairer II
Auto Targeting System I
Bastion Module I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Corpum A-Type Multispectrum Energized Membrane
Corpum A-Type Multispectrum Energized Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Corpus X-Type Large Armor Repairer

Large Trimark Armor Pump II
Large Hybrid Burst Aerator II


Acolyte II x5
Federation Navy Garde x2
Medium Armor Maintenance Bot I x5

Null L x20000
Void L x20000
Federation Navy Antimatter Charge L x10000
Scan Resolution Script x2
Optimal Range Script x3
Tracking Speed Script x3

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FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  •  Cybernetics V,
  • Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
  • Void/AM < 20km, Null otherwise.
  • Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.

Logistics

Basic Logistics

Oneiros

E-UNI Incursions (Logistics, Basic)
Oneiros: E-UNI Incursions (Logistics, Basic)
EFT
[Oneiros, E-UNI Incursions (Logistics, Basic)]
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large I-ax Enduring Remote Armor Repairer

Republic Fleet Medium Cap Battery
Cap Recharger II
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer

800mm Steel Plates II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Capacitor Power Relay II
Capacitor Power Relay II

Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II


Acolyte II x5
Light Armor Maintenance Bot I x5

Nanite Repair Paste x200
Optimal Range Script x4
Tracking Speed Script x4

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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
NOTES
  • Armor Maintenance Bot II drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.
  • You could use capacitor implants to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.
  • If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a Remote Tracking Computer for a 10MN Monopropellant Enduring Afterburner.

Advanced Logistics

Oneiros

E-UNI Incursions (Logistics, Advanced)
Oneiros: E-UNI Incursions (Logistics, Advanced)
EFT
[Oneiros, E-UNI Incursions (Logistics, Advanced)]
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II

Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer

Federation Navy 800mm Steel Plates
Imperial Navy Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane
True Sansha Capacitor Power Relay
True Sansha Capacitor Power Relay

Medium Capacitor Control Circuit II
Medium Remote Repair Augmentor II


Acolyte II x5
Light Armor Maintenance Bot I x5

Nanite Repair Paste x200
Optimal Range Script x4
Tracking Speed Script x4

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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
NOTES
  • Armor Maintenance Bot II drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.
  • You could use capacitor implants to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.
  • If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a Remote Tracking Computer for a 10MN Monopropellant Enduring Afterburner.

Logibooster

Logibooster

= Astarte

E-UNI Incursions Logibooster (Vanguard)
Astarte: E-UNI Incursions Logibooster (Vanguard)
EFT
[Astarte, E-UNI Incursions Logibooster (Vanguard)]
Armor Command Burst II
Armor Command Burst II
Centum A-Type Medium Remote Armor Repairer
Centum A-Type Medium Remote Armor Repairer
Centum A-Type Medium Remote Armor Repairer
Skirmish Command Burst II
Skirmish Command Burst II

Sentient Remote Sensor Booster
Sentient Remote Sensor Booster
Sentient Remote Sensor Booster
Republic Fleet Large Cap Battery

Damage Control II
Imperial Navy Multispectrum Energized Membrane
Centum C-Type Explosive Energized Membrane
Imperial Navy Capacitor Power Relay
Imperial Navy Capacitor Power Relay
Imperial Navy Capacitor Power Relay

Medium Command Processor I
Medium Command Processor I


Acolyte II x5
Medium Armor Maintenance Bot I x5

Armor Energizing Charge x600
Rapid Repair Charge x600
Evasive Maneuvers Charge x600
Interdiction Maneuvers Charge x600
Nanite Repair Paste x200
Scan Resolution Script x4
800mm Steel Plates II x1
Signal Amplifier II x1

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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES

Scout/Dropper

Basic

Venture

Venture: Incursions (Dropper)
EFT
[Venture, Incursions (Dropper)]
Small Remote Shield Booster I
Prototype Cloaking Device I

5MN Quad LiF Restrained Microwarpdrive
Small Azeotropic Restrained Shield Extender
Small Azeotropic Restrained Shield Extender

Nanofiber Internal Structure II

Small Low Friction Nozzle Joints I
Small Hyperspatial Velocity Optimizer I
Small Hyperspatial Velocity Optimizer I



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FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • The Venture can hold 16 stacks of Lyavite containing 255 units in each stack.
  • The Small Remote Shield Extender is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.
  • Adding a Prototype Cloaking Device enables the Venture to safely enter the Nation Mining Colony before the final wave. It is not necessary to perform dropper duties, and requires Omega clone status in order to use.

Advanced

Prospect

Prospect: Incursions (Dropper)
EFT
[Prospect, Incursions (Dropper)]
Covert Ops Cloaking Device II
Small Remote Shield Booster I

5MN Quad LiF Restrained Microwarpdrive
Medium Shield Extender II
Small Shield Extender II

Damage Control II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Limited Hyperspatial Accelerator

Small Core Defense Field Extender II
Small Hyperspatial Velocity Optimizer II



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FITTING DIFFICULTY
EVE VERSION
February 2024
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
NOTES
  • The Prospect can hold 40 stacks of Lyavite containing 255 units in each stack.
  • The Small Remote Shield Extender is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.
  • Adding a Covert Ops Cloaking Device enables the Prospect to safely enter the Nation Mining Colony before the final wave.