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Suspicious Signal: Difference between revisions

From EVE University Wiki
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! colspan="3" | [[File:Logo_faction_caldari_state_clean.png|64x64px|Caldari space]]Suspicious Signal: Block the Broadcast
! colspan="3" | [[File:Logo_faction_minmatar_republic_clean.png|64x64px|Minmatar space]]Suspicious Signal: Stop the Sabotage
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! Prefix !! Info !! Weakness
! Prefix !! Info !! Weakness

Revision as of 18:07, 29 August 2025

Main article: Homefront operation
Suspicious Signal: Secure the Intel

The objective of this site is to destroy a single tower-like structure located at the center. At the start, the structure is either invulnerable or cloaked, and it only becomes vulnerable once three hackable arrays (data cans) are successfully hacked. Each hacked array activates a 90-second timer. If all three are hacked around the same time, this creates a 90-second damage window on the tower. Tower durability is estimated at approximately 337k HP.


Be advised that enemy ships will aggressively target and destroy any drones deployed during the engagement, making drone usage a risky choice for capsuleers who rely heavily on them for damage or utility.

Fleet size & composition

  • Optimal fleet size: 5 ships
  • Fleet composition: T1 Cruisers (DPS), T1 Logistic Cruisers (Logi)

Common group compositions are 5 DPS with strong active tank, 3 of which have Data Analyzer equipped; or 4 DPS with 1 Logi.

Type of ships allowed

This homefront operation takes place in a deadspace pocket with an acceleration gate that has ship restrictions.

  • Tech 1 frigates, navy and pirate frigates
  • Tech 1 destroyers, navy and pirate destroyers
  • Tech 1 cruisers
  • Tech 1 haulers, including Squall
  • Ventures

Mission parameters

  • Time-limit: 20 minutes
  • Longshot Relay Health
  • Hackable Array (A) (B) (C): 90 seconds

Suspicious Signal in different empires

There are regional differences in the site’s description, hostile primary and secondary damage types, and EWAR.

Region Site Damage types EWAR Tower Weakness Enemy Faction
Amarr space Amarr Suspicious Signal: Secure the Intel Explosive damage ExKinetic damage Kin Paints Longshot Relay Electromagnetic damage EM Minmatar Republic
Caldari space Caldari Suspicious Signal: Block the Broadcast Kinetic damage KinThermal damage Th Damps Megafinance Siphoner Electromagnetic damage EM Gallente Federation
Gallente space Gallente Suspicious Signal: Stop the Siphon Kinetic damage KinThermal damage Th ECM Quantum-Override Broadcaster Electromagnetic damage EM Caldari State
Minmatar space Minmatar Suspicious Signal: Stop the Sabotage Electromagnetic damage EMThermal damage Th Neuts /

Weapon disruption

Sacred Exploiter Explosive damage Ex Amarr Empire

Hostiles

A fleet consisting of frigates, destroyers, cruisers, and battlecruisers will be present upon arrival. They will concentrate their fire on one capsuleer ship at a time, beginning with the first vessel to enter the site, and may periodically switch targets as a group. An exception applies to hostiles with the Infiltrating, Evader, Spinner or Insurgent prefixes: these will immediately target any drones that are deployed, but will revert to attacking the currently focused capsuleer ship if no drones are present.

Amarr spaceSuspicious Signal: Secure the Intel
Prefix Info Weakness
Insurgent Drone aggro Electromagnetic damage EM
Refuge Logi Electromagnetic damage EM
Spymaster DPS Electromagnetic damage EM
Spotter Paints Electromagnetic damage EM
Infiltrator DPS Electromagnetic damage EM
Caldari spaceSuspicious Signal: Block the Broadcast
Prefix Info Weakness
Spinner Drone aggro Electromagnetic damage EM
Exonerater Logi Electromagnetic damage EM
Diverter Damps Electromagnetic damage EM
Compeller DPS Electromagnetic damage EM
Veritas DPS Electromagnetic damage EM
Gallente spaceSuspicious Signal: Stop the Siphon
Prefix Info Weakness
Scrubber DPS Electromagnetic damage EM
Insurer Logi Electromagnetic damage EM
Evader Drone aggro Electromagnetic damage EM
Eraser DPS Electromagnetic damage EM
Falsifier ECM Electromagnetic damage EM
Minmatar spaceSuspicious Signal: Stop the Sabotage
Prefix Info Weakness
Proselytizer DPS Explosive damage Ex
Saboteur DPS Explosive damage Ex
Infiltrating Drone aggro Explosive damage Ex
Quietus Neuts Explosive damage Ex
Justifier Logi Explosive damage Ex
Obscurer Weapon disruption Explosive damage Ex

Interaction & standings

No standing is gained or lost when fighting the Amarr Empire, Caldari State, Gallente Federation, or Minmatar Republic ships present in the Suspicious Signal operations.

Finding sites

Homefront operations are Cosmic Anomalies located in empire owned High Security systems, mostly focused around trade hubs or career agent systems.

  • Opportunities window > Homefront Operations tab: will render a list of the available homefronts within a limited range.
  • Agency window > Homefront Operations tab: will give you a more detailed filtering ability that allows you to search any region.
  • Probe Scanner > Displays all available anomalies in the system, including their distance in AU, with options to warp or align to them.

Rewards

Rewards for Suspicious Signal sites come in two forms: (1) ISK payout upon site completion, and (2) site-specific loot from the hackable arrays. Each of the hackable arrays will drop between 1 and 3 units of loot per hack. These can be sold for 350,000 ISK per unit to NPC buy orders in certain regions of highsec.

Payout amount follows the standard 5-pilot Homefront Operation payout structure, giving the maximum payout per pilot of 15,486,410 ISK with a fleet of 5.

Graph showing ISK Payout per Pilot vs Number of Pilots for 5-person Homefronts, max is 15,486,410 ISK at 5 players

Gallery