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== Hostiles ==
== Hostiles ==
A fleet consisting of frigates, destroyers, cruisers, and battlecruisers will be present upon arrival. They will concentrate their fire on one capsuleer ship at a time, beginning with the first vessel to enter the site, and may periodically switch targets as a group. An exception applies to hostiles with the ''Corruptor'', ''Activist'', ''Errant'', or ''Blood'' prefixes: these will immediately target any drones that are deployed, but will revert to attacking the currently focused capsuleer ship if no drones are present.
A fleet consisting of frigates, destroyers, cruisers, and battlecruisers will be present upon arrival. They will concentrate their fire on one capsuleer ship at a time, beginning with the first vessel to enter the site, and may periodically switch targets as a group. An exception applies to hostiles with the ''Corruptor'', ''Activist'', ''Errant'', or ''Blood'' prefixes: these will immediately target any drones that are deployed, but will revert to attacking the currently focused capsuleer ship if no drones are present.
{| class="wikitable mw-collapsible"
{| class="wikitable"
| colspan="3" style="background-color: #443719" |[[File:Logo_faction_amarr_empire_clean.png|64x64px|Amarr space]]Dread Assault: Blood Raider Temple
| colspan="3" style="background-color: #443719" |[[File:Logo_faction_amarr_empire_clean.png|64x64px|Amarr space]]Dread Assault: Blood Raider Temple
! rowspan="18" style="background-color: #0f0d08" |
! rowspan="18" style="background-color: #0f0d08" |

Revision as of 22:16, 27 August 2025

Main article: Homefront operation
Dread Assault: Cartel Racket

An empire dreadnought has been dispatched to resolve the conflict in this sector. Your fleet’s mission is to ensure its success by supplying enough capacitor power for the dreadnought to activate its superweapon and obliterate the enemy structure.

Enemy ships will apply energy neutralizers to the dreadnought, so it's recommended to bring DPS ships and T1 Logistic cruisers with 3-4 remote cap transfers and maintain cap chain with one of them.

Be advised that enemy ships will aggressively target and destroy any drones deployed during the engagement, making drone usage a risky choice for capsuleers who rely heavily on them for damage or utility.

Fleet size & composition

  • Optimal fleet size: 5 ships
  • Fleet composition: T1 Logistic Cruisers (Logi), Destroyers (DPS)

Type of ships allowed

This homefront operation takes place in a deadspace pocket with an acceleration gate that has ship restrictions.

  • Tech 1 frigates, navy and pirate frigates
  • Tech 1 destroyers, navy and pirate destroyers
  • Tech 1 cruisers
  • Tech 1 haulers, including Squall
  • Ventures

Mission parameters

  • Time-limit: 20 minutes
  • Dreadnought Capacitor Requirements (30,000)
  • Enemy Structure Health
  • Siege Mode Timer: 90 seconds

Dread Assault in different empires

There are regional differences in the site’s description, hostile damage types, EWAR and friendlies.

Region Site EWAR EWAR Enemy Faction
Amarr space Amarr Dread Assault: Blood Raider Temple Electromagnetic damage EMThermal damage Th Neuts / Weapon disruption / ECM Blood Raiders
Caldari space Caldari Dread Assault: Occupied Industry Explosive damage ExElectromagnetic damage EM Neuts /ECM United Champions of Freedom
Gallente spaceGallente Dread Assault: Primacy Base Explosive damage ExElectromagnetic damage EM Neuts /ECM Gallentia Primacy
Minmatar spaceMinmatar Dread Assault: Cartel Racket Explosive damage ExKinetic damage Kin Paints /ECM Angel Cartel

Hostiles

A fleet consisting of frigates, destroyers, cruisers, and battlecruisers will be present upon arrival. They will concentrate their fire on one capsuleer ship at a time, beginning with the first vessel to enter the site, and may periodically switch targets as a group. An exception applies to hostiles with the Corruptor, Activist, Errant, or Blood prefixes: these will immediately target any drones that are deployed, but will revert to attacking the currently focused capsuleer ship if no drones are present.

Amarr spaceDread Assault: Blood Raider Temple Caldari spaceDread Assault: Occupied Industry
Prefix Info Weakness Prefix Info Weakness
Hyphema ECM Explosive damage Ex Negotiator Neuts Thermal damage Th
Damning Weapon disruption Explosive damage Ex Instigator DPS Thermal damage Th
Blood Drone aggro Explosive damage Ex Focused Negotiator Neut Dreadnought Thermal damage Th
Focused Sanguinary Neut Dreadnought Explosive damage Ex Defiant DPS Thermal damage Th
Scarlet DPS Explosive damage Ex Activist Drone aggro Thermal damage Th
Venerated DPS Explosive damage Ex Bolstering Logi Thermal damage Th
Sanguinary Neuts Explosive damage Ex Boycotter ECM Thermal damage Th
Shepherd Logi Explosive damage Ex
Gallente spaceDread Assault: Primacy Base Minmatar spaceDread Assault: Cartel Racket
Prefix Info Weakness Prefix Info Weakness
Abacinating ECM Thermal damage Th Corruptor Drone aggro Electromagnetic damage EM
Errant Drone aggro Thermal damage Th Deceiver ECM Electromagnetic damage EM
Focused Liberator Neut Dreadnought Thermal damage Th Focused Leeching Neut Dreadnought Electromagnetic damage EM
Supreme Talos DPS Thermal damage Th Malignant Logi Electromagnetic damage EM
Valiant Thorax DPS Thermal damage Th Persecutor Paints Electromagnetic damage EM
Liberator Neuts Thermal damage Th Slayer DPS Electromagnetic damage EM
Bastion Logi Thermal damage Th Sundering DPS Electromagnetic damage EM

Finding sites

Homefront operations are Cosmic Anomalies located in empire owned High Security systems, mostly focused around trade hubs or career agent systems.

  • Opportunities window > Homefront Operations tab: will render a list of the available homefronts within a limited range.
  • Agency window > Homefront Operations tab: will give you a more detailed filtering ability that allows you to search any region.
  • Probe Scanner > Displays all available anomalies in the system, including their distance in AU, with options to warp or align to them.

Rewards

Rewards for Dread Assault sites consists of raw ISK payout upon completion, following the standard 5 man fleet payout graph resulting in a 15,486,410 ISK payout per pilot not counting bounties for killing NPC's.

Graph showing ISK Payout per Pilot vs Number of Pilots for 5-person Homefronts, max is 15,486,410 ISK at 5 players

Gallery