Difference between revisions of "Smuggler Interception (Angel Cartel) (Level 4)"

From EVE University Wiki
Jump to: navigation, search
(Replaced EVEpraisal link with Janice)
 
Line 76: Line 76:
 
{{NPCTableRow|Battlecruiser|2|Gistatis Tribunus/Praefectus}}
 
{{NPCTableRow|Battlecruiser|2|Gistatis Tribunus/Praefectus}}
 
|}
 
|}
 +
 +
'''Standings gain/loss:'''
 +
* Angel Cartel: -0.3% (Angel Cartel Personnel Transport)
  
 
== Loot, Salvage & Bounty ==
 
== Loot, Salvage & Bounty ==

Latest revision as of 08:38, 10 March 2024

This article details the Level 4 Angel variant of this mission. For other variants, see Smuggler Interception (disambiguation).


Level 4
Type Encounter
Objective Retrieve 10x Militants (20 m3)
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Warp disruption Elite frigates
EWAR Webs, target painters
Mission briefing
A large convoy was spotted in a nearby system, apparently en route straight through <System>. This is a perfect chance for you to show us what you're worth. This convoy comes with a large escort, so you better go out there prepared. I want you to intercept the convoy after it makes the jump into <System>; Destroy the ships if they don't surrender their goods, and bring anything you can salvage back to me. I'll split the loot. Sounds fair eh?

Video: Maelstrom 2013-04], Rattlesnake 2013-10], Dominix 2021-01], Gila 2021-04-18]

Optional Approach:
I've kited this in an armor tanked Kronos without ever getting into armor. All you need in both pockets is an AB to keep out of their range (70km), fit accordingly. I've sniped from the warp-in beacon in a Dominix with Bouncer II, starting with closest Hostile (group 2 was closer) only got to 75% Shield. In the 2nd pocket on the other hand, the hostiles close in fast, either burn off or Micro Jump when the heat gets too intense.

Blitz:
Pocket 1: Kill everything
Pocket 2: Only the ships in the group with the Transports needs to be destroyed to complete the objective (don't forget to loot the 10 Militants).

1st pocket

Acceleration gate is 28km away from warp in. Gate is locked until all ships have been destroyed.


WD EWAR L
Group 1 (80 km, Fortified Spatial Rift)
Cruiser 3 x Cruiser Gistum Crusher/Smasher
Battlecruiser 2 x Battlecruiser Gist Commander/General/War General
Group 2 (90km)
Cruiser 3 x Cruiser Gistum Crusher/Smasher Target Painter
Battleship 3 x Battleship Gist Commander/General
Group 3 (90 km, Dysfunctional Solar Harvester)
Cruiser 1 x Cruiser Gistum Breaker Stasis Webifier
Cruiser 2 x Cruiser Gistum Centurion/Defeater
Group 4 (120 km, Minmatar Military Station Ruins)
Frigate 2 x Frigate Gistii Ambusher/Raider
Cruiser 3 x Cruiser Gistum Liquidator
Battleship 2 x Battleship Gist General

2nd pocket

All Groups Aggro Separately. The transporter ships drop the mission objective. Mission is marked completed once the group 2 is dead.


WD EWAR L
Group 1 (65 km, Ripped Superstructure)
Frigate 2 x Frigate Gistii Impaler
Elite Frigate 2 x Elite Frigate Arch Gistii Rogue Warp Disruptor Stasis Webifier
Destroyer 2 x Destroyer Gistior Defiler
Group 2 (64-76 km, Spatial Rift)
Cruiser 2 x Cruiser Angel Cartel Personnel Transport Drops the militants (mission objective)
Battlecruiser 2 x Battlecruiser Gistatis Tribuni
Battleship 4 x Battleship Gist Commander/War General
Group 3 (70-8 2km, Ruined Monument)
Battlecruiser 2 x Battlecruiser Gistatis Praefectus
Battleship 4 x Battleship Gist Gist Commander/General
Group 4 (81-87 km, Space Shuttle Wreck)
Frigate 2 x Frigate Gistii Ambusher/Raider
Battlecruiser 2 x Battlecruiser Gistatis Tribunus/Praefectus

Standings gain/loss:

  • Angel Cartel: -0.3% (Angel Cartel Personnel Transport)

Loot, Salvage & Bounty

Loot & Salvage: 6.7 mil
Bounty: 6 mil