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  • ...matar]] faction warfare corporation. For information about faction warfare mechanics, see [[Faction Warfare]].}} {{Infobox corporation
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  • ...ation]] faction warfare corporation. For information about faction warfare mechanics, see [[Faction Warfare]].}} {{Infobox corporation
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  • ...tions]]. Multiple corporations together are able to do things which a sole corporation may not be able to do, such as hold sovereignty. ...month in maintenance fees. The Alliance Maintenance Bill is taken from the corporation wallet of the executor coproration, and can be set up to be paid automatica
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  • {{Infobox corporation ...ces, customer support and GM can recover biomassed characters. Due to game mechanics, biomassed characters in Doomheim will still show up on killmails.
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  • ...sec having safety locked to green, recovering destroyed ships, and smaller corporation and alliance sizes. [[Category:Game mechanics]]
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  • DUST University is a sister corporation to [[EVE University]] and a member of the [[Ivy League Alliance]]. Our long term goal is to be recognised as a leading training corporation in Dust 514 in the same way as [[EVE University]] is recognised as such in
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  • ...ade - WPCS Tyunaul Seituoda - ~300 km off of Annaro VI - Moon 2 - Wiyrkomi Corporation Factory) ...n Parade - WPCS Istria Josameto - ~500km off of Josameto VIII - Nugoeihuvi Corporation Publisher)
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  • ...nd their potential members to us to get some training before joining their corporation. ...otential members to EVE University, nor give preferential treatment to one corporation over another.
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  • This table shows how many stations with [[Jump clones|clone bays]] each NPC corporation has. ! Corporation
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  • ...increasing connectivity of the k-space. The system features several unique mechanics tied to its role in the new Pirate Factional Warfare system. == Mechanics ==
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  • =Mechanics= ...do not affect the [[Timers|timer]] or [[Security status|security status]] mechanics. If a target (without a suspect or criminal flag) has a 100 million bounty
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  • == Corporation tax == ...its members. This is paid automatically from the member's earnings to the corporation's master wallet. Player corporations can choose to set their own tax rate,
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  • == Mechanics == Items in Corporate Asset Safety will appear in the corporation's "Assets" window, under the "Safety" tab.
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  • ...you enlisted in Factional Warfare as a solo player or as part of a player corporation). ...h actions you might perform (see table). Since all the standings-affecting mechanics are purely optional (e.g. you are not forced to capture complexes just beca
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  • ...State]] faction warfare corporation. For information about faction warfare mechanics, see [[Faction Warfare]].}}
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  • *[[Skills:Corporation Management|Corporation Management]] ===[[Skills:Corporation Management|Corporation Management]]===
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  • ** Prerequisite {{Sk|Mechanics|V}} ...L3: 3.00, L4: 5.00) or faction standing of the required level <em>and</em> corporation standing of no more than 2 below the required level.
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  • ...Station Manager''', alternatively be a '''Director''' or '''CEO''' of your corporation. Additionally the role of '''Config Starbase Equipment''' is needed to mana ...ere it is considered valid placement (this is due to the old POS-anchoring mechanics as shown [http://imgur.com/ONsYLBP here]).
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  • ...r [[DED complexes]] for PvE content, [[CONCORD#Divisions|DED]] for the NPC Corporation and [[Faction_modules#Deadspace|Deadspace Faction Modules]] for the module == Mechanics ==
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  • ...ur Home Station. However, you can only remotely designate a station with a corporation office as your Home Station once per year; there is a 365 day cooldown. If you place your Home Station in a station or structure owned by a player corporation, you might have to re-designate it if the structure is destroyed. If you se
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  • The '''faction standings''', '''corporation standings''' and '''agent standings''' are a measure of how much NPC entity ==Corporation standings==
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  • ...nting roles and titles, awarding decorations and removing members from the corporation. ...'), their title (if any), their base (if any) and the date they joined the corporation. The member list has a five minute delay build in.
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  • == Core mechanics == * Put your ship into a corporation hangar
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  • ...e. Completing missions increases your standing with the agent, the agent's corporation, and, in some cases, the agent's faction. You will also lose standings with * corporation standing towards you
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  • ...as allowing the development teams to embark upon larger endeavors, quoting corporation management as an example. ...e-future Researching, The Future] - Research related updates, cleanup, new mechanics.
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  • EVE is a game unlike many other MMOs. It doesn't just have unique mechanics, it also doesn't follow many of the conventions of other games. It may ther ...n no longer being part of a [[Corporations|Player Corporation]] or Starter Corporation. This was changed: players now go back to their starter corp. But you might
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  • Sovereignty Mechanics 1 ...Infrastructure I: The Mechanics of Sovereignty is an introduction to the mechanics of the sovereignty system in claimable nullsec space. Upon completing this
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  • {{expansion past|The mechanics around PLEX were changed in the [https://www.eveonline.com/news/view/plex-r ...]] of a [[corporation]] - the CEO must first resign or otherwise close the corporation before they can be added to the biomassing queue. Once the 10 hours are up,
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  • See: [[EVE University Corporation Skill Plans]] ...E University Members</u>: To find these skill plans, choose "Skill Plans > Corporation Plans", on your in-game Skills interface.
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  • ...x|Regardless if salvaging other people's wrecks are allowed or not by game mechanics, EVE University members are not allowed to salvage or loot other people's w ...s commonly done against mission runners in high security space. While game mechanics allow anybody to salvage a wreck without being flagged as a suspect, doing
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  • * {{Sk|Mechanics|V}} (or) {{Sk|Power Grid Management|V}} (or) {{Sk|CPU Management|V}} * Caldari State: Kaalakiota Corporation, Ishukone Corporation, Lai Dai Corporation (note that Lai Dai is the only corp with 6 level IV R&D agents, so if you e
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  • ...LP]] that with some limits can be converted to loyalty points with another corporation. ...to see how many loyalty points you have. The information is presented per corporation and can be sorted by name or amount. This information screen will also show
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  • <!-- Initial entries are for Lai Dai corporation.--> ...ldari colonies was established within the Saisio system, where Sukuuvestaa corporation colonists encountered the Achura on the third planet. The Achura eventually
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  • ...nd. This means that a pilot can take aggressive action against a pilot his corporation is at war with without the aggressing pilot's ship being destroyed by CONCO ...EVE University, it will refer to "corporations" being at war, but if that corporation is in an alliance it should be understood that the entire alliance must als
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  • ...eers]], depending on the security sector of space you're in and/or if your corporation is at war. ...e not in the same corporation the instructor can use the dueling challenge mechanics. The trainee would accept the challenge to duel when they are ready to go
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  • {{update|The complex system as well as some other mechanics were completely revamped along with new activities in the [https://www.eveo ...pportunities in Factional Warfare (FW); for a more detailed look at the FW mechanics see [[Factional Warfare]]. Additionally, there are detailed pages on [[Fact
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  • In EVE's game mechanics, CONCORD ships will destroy player ships that carry out any aggressive acti ...functions as a valid in-game activity. The game's looting and consequence mechanics help serve as a self-regulatory risk-versus-reward system, which makes play
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  • A brief tutorial and introduction to mechanics is present in the game. ...acy rating, with an accuracy of 50% conferring 50,000 ISK per slide, minus corporation tax - as well as Project Discovery-specific Analysis Kredits with the Siste
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  • ...niversity members will also be able to see upcoming classes on the in-game corporation calendar, where each class is posted with a link to the relevant thread on E-UNI has the corporation calendar published as an iCalendar feed, which is usable on a number of oth
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  • ...ed to show where you are on your journey through EVE University and unlock corporation '''roles'''. A fully qualified pilot, recognized for their knowledge of game mechanics and their service to the University. This title takes a higher degree of ef
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  • ...you'd like to do in EVE. The missions give a good overview of some of the mechanics of the game, and good financial rewards for a new player. It is also good t ...missions right after the tutorial, you may notice that some of the mission mechanics have changed.
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  • | corporation = Tash-Murkon Family ...It's probably just an engine failure or something, but I don't have spare mechanics to deal with that problem just now. So I'd like you to fly them back here t
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  • ...onsider griefing is not only allowed, it is sometimes rewarded by the game mechanics. Familiarize yourself with [[Scams in EVE Online|common scams]]. * Never grant corporation rights to stuff you can't afford to lose. No exceptions.
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  • * Join (or eventually manage!) a [[#corporation|corporation]] to work together with other players on common goals {{main|Corporation}}
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  • ...Amarr]] faction warfare corporation. For information about faction warfare mechanics, see [[Faction Warfare]].}} {{Infobox corporation
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  • .... Note that these missions do not contribute to the core Factional Warfare mechanics (capturing or defending star systems in the [[Factional Warfare#War zones|w ...The Agency]] tool or third-party tools. Make sure to filter by the correct corporation:
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  • ...s mirror those provided by NPC stations, but they differ somewhat in their mechanics. In some respects they are more useful than NPC stations, but on the other ...uctures can only be deployed by members of player owned corporations, that corporation will have a default access list that other capsuleers cannot be added to. T
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  • | corporation = Archangels ...hat task. It shouldn't be too hard, though ― there are probably just a few mechanics over there ― but just to be on the safe side you might consider bringing
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  • ...hanics of faction warfare. For tips on how best to take advantage of these mechanics, see [[Faction warfare strategy and tactics]].}} ...ng)|Uprising]] expansion made sweeping changes across many Faction Warfare mechanics.
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  • ...tly increasing the factor by which they could ensnare a ship. The research corporation then went on to win a bid to apply this new development to Gallente Navy sh ...down an enemy target and put blasters on them at close range, so use game mechanics such as ESS gates to pick the fights you actually want to take.
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  • For newer players, it is a great catch-up mechanics and introduces you to many more factettes of the game than the Career Agent ...ons is recommended to speed things up and give you access to most fits and mechanics required to complete the Programme.
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  • ...he celebrated Community Developer for EVE Online, and emissary for the CCP Corporation in New Eden. This interview explores what working with the EVE community is ...neral career advice for lowsec and nullsec; mercenary work; manufacturing; corporation management, security, recruitment; nullsec politics past and present, Tortu
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  • .../www.eveonline.com/eve-academy/ships/combat-mechanics EVE Academy's Combat Mechanics] page) There are mechanics that you will be expected to at least be aware of, even if you haven't mast
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  • ...lcome but should expect to spend the first fleet getting used to the fleet mechanics to master landing effectively, delivering bombs, getting in on big kills, a ...to participate in and are highly encouraged. Any experience in basic fleet mechanics, coupled with the essential SF (or BB) fleet instructional videos, is quite
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  • ...h CCP's support page on Crimewatch] for more details on the more intricate mechanics of legal timers. When your corporation or alliance is at war, the '''capsuleer log-off timer''' becomes deceptivel
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  • ...oned on the main refining guide, one must obtain a standing of 6.67 with a corporation that has refining facilities in order to eliminate the additional NPC tax a ...s://wiki.eveonline.com/en/wiki/Minmatar_Mining_Corporation Minmatar Mining Corporation]. This is for the following reasons:
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  • ...not use article figures without double checking current prices and current mechanics.}} ...ations skill, and by your standing with the market owner’s [[faction]] and corporation as detailed [[Trading#Taxes|here]].
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  • * a high-sec corporation at war might send out a fleet to hunt war targets. * a wormhole corporation might want to take over or to defend a particular wormhole.
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  • ...rewarded with ISK, [[Loyalty Points]] and standings with the agent and NPC corporation involved. Some missions also give a time bonus and some give items (particu ...P, players benefit from a good tactical mind and a solid knowledge of game mechanics, but it is cheap and easy to make first steps in PvP; given the right tools
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  • ...d to those who have demonstrated detailed understanding of the nuances and mechanics of capsule piloting. It denotes that the holder has spent a term of not les ...nd with great resolve, utilising countless hours of their own time for the corporation and all its members, demonstrating an outstanding commitment to their fello
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  • ...y [[manufacturing]], and you want to kill Sleepers, but you don't have any corporation members to help you with that. * Corporation Hangar Array to hold all your modules, loot, spare POS fuel, bookmarks, etc
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  • See: [[EVE University Corporation Skill Plans]] ...E University Members</u>: To find these skill plans, choose "Skill Plans > Corporation Plans", on your in-game Skills interface.
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  • === Minmatar Mining Corporation Testing Facility === == Special mechanics ==
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  • == Mechanics == * {{co|white|White icon}}: Wreck belongs to you (or your corporation/fleet), and you have not yet accessed it
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  • | style="text-align: left;" | {{sk|Mechanics}} | rowspan=1 style="text-align: left;" | Corporation Management
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  • ...d duration|Spawning and duration]] below for more information on the spawn mechanics, or [[How to find Incursions]] for more information on how to find and safe Since all joining the same corporation or alliance would leave pilots wide open for war declarations, incursion ru
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  • *{{sk|Mechanics}} : ''5% bonus to structure hit points per skill level.'' *{{sk|Social}} : ''5% bonus per level to NPC agent, corporation and faction standing increase.''
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  • ...jumps" from one body to another, they take their skill points, standings, corporation membership, and [[cerebral accelerator]] effects with them. However, they c ...gis update on July 14th of 2015, there was a requirement that you, or your corporation, have a standing of 8.0 or better with the corp that owned the station wher
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  • ...Venal) are claimed by a number of different NPC factions, either pirate or corporation. These factions allow capsuleers to dock at their stations in the same way ...ucture in a different location than they want. Any director of their owner corporation can warp to them to cancel Self-Destruct by right clicking it and selecting
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  • ...s for completing a given site can also vary due to the nature of rare loot mechanics: most sites have a (largely unknown) percentage-based chance to spawn a uni !colspan="2" | [[Serpentis Corporation]]
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  • ...like other MMOs, most characters eventually become part of a player-owned corporation, whether by creating their own or joining an existing corp. ...hangars (and the items stored within them) exist in a specific station, so corporation members tend to live in the general vicinity of their corporate office(s).
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  • ...ey take a group of skills that generally go together (with respect to game mechanics) and then label those skills with a certificate. *Mechanics IV
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  • ...>- Advanced Ship Fitting,<br>- NullSec Space,<br>- Sov NullSec Space,<br>- Corporation Management,<br>- Wormhole Life The Uni has been a great corporation to me<br>
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  • ...ty has a naturally high turnover of members, the collective history of the corporation is quickly dispersed. This page aims is to collect some of the stories. Thi * {{co|lightgreen|Corporation}}
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  • ...rewrite needed due to December 2021, Version 19.11 major changes to mining mechanics.<br>Need ore info about the border/A0 ores [[#Cosmic Anomalies]].}} {{hatnote|This page details the mechanics of mining ore. For a step-by-step beginner guide, see [[Mining Primer for C
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  • I originally started my eve career in a small low-sec corporation of friends. However, after most of the group fell inactive, I needed to set ...r students, etc... However, things such as isk, and especially flawed corp mechanics make some of these ideas currently impossible or highly risky.
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  • ...uch more. This is a guide to learning those in-game skills, explaining the mechanics that govern skill training, and making suggestions for training strategies. |[[Skills:Corporation Management|Corporation Management]]
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  • ...Minmatar Mining Corporation Testing Facility''' || Warp to Minmatar Mining Corporation Testing Center<br><i>The Scythe-class cruiser remains the oldest Minmatar s == Special mechanics ==
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  • ...utposts (player-built stations). See our page on [[Sovereignty|sovereignty mechanics]] for more details. # NBSI: "Not blue, shoot it!" This is the usual alliance policy. If your corporation or alliance is not set to positive standing (blue) to alliance controlling
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  • | align="left" | Corporation Contracting || style="background-color:#003300" | 150,000 || style="backgro | align="left" | Corporation Management || style="background-color:#003300" | 30,000 || style="backgroun
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  • ...lso means that assisting you would be a suspect offense, even for your own corporation members. That means anyone who needs to assist you would have to turn their [[Category:Game mechanics]]
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  • ...un missions that they typically could not yet run while earning ISK, agent/corporation/faction [[NPC standings|standing]], and [[Loyalty Points|loyalty points]]. You should have a solid understanding of mission mechanics, ship positioning, and the operation of your ship and its weapons systems.
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  • * [[Wormholes|Basic wormhole mechanics]] ...=236&t=110926 doctrine fittings]. Those fittings are also available in the Corporation Fittings window in-game, as are some utility fits such as rolling and scann
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  • ...ce,<br> - Hauling,<br> - Upwell Structures,<br> - Abyssal Deadspace,<br> - Corporation Management ...ng<br>- Upwell Structures<br>- Abyssal Deadspace<br>- Faction Warfare<br>- Corporation Management
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  • === Mechanics === ...y to help. In a typical EVE University fleet, ships will be available from corporation contracts or will be bought directly from the market if the fleet starts in
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  • ...comparable to a normal station, with services, ship hangars, item hangars, corporation hangars and unlimited storage space. There are some important distinctions ...e not okay with other people sitting in your ship, then - with the current mechanics - wormhole life is most likely not for you as "ownership" is a very relativ
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  • ...be a good few adjustments to the other parts of the interface, mainly the corporation section. The tools we have to manage a group the size of E-UNI are clunky a ...situations where we shouldn't be attacking our reds. Hopefully the updated mechanics coming in Dominion will better allow these kind of arrangements, and simpli
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  • {{lex|Alliance|A group of [[Corporation]]s}} {{lex|Awox|To attack and destroy the ship of a pilot in the same player-run corporation without warning. (Derived from the name of the first widely known EVE pilot
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  • Impersonating another character or corporation is a bannable offense. ...hips, and equipment to help the new unfortunate "victim" of the harsh game mechanics. In its most basic aspects, it is social engineering the human trait to hel
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  • * Basic understanding of [[Cloaking|cloaking modules and cloaking mechanics]]. ...has Dotlan info and links to public killboards check for recent kills and corporation activity.
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  • * In some cases Corporation Hangers at player owned stations could not be accessed by CEOs and Director * Fixed an issue where Open Ship Maintenance Bay and Open Corporation Hangars was missing in the Right-click Menu in stations.
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  • Alterations to corporation roles, introducing the need for Security Officer role to view member hangar ** Corporation Improvements
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  • | Corporation office || 4.00 (corp standing) [[Category:Game mechanics]]
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  • The '''Drifters''' faction has one member corp, the '''Vigilant Tyrannos''' corporation. Their CEO is '''Tyrannos Strategos''' and so far fourteen other pilot name Encounters with these ships have revealed several unique mechanics related to them alone. One such mechanic is that of an "overshield" - an ad
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  • ...e services of reputable player-operated hauling services, or lean on their corporation-provided jump freighter services should they offer them. ...hould already have a comfortable familiarity with hauling concepts and the mechanics of operating Freighter-class ships. This article should be considered an ad
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  • ...couting is often provided by alts. In high security space an alt in an NPC corporation can sit in a system or on a gate safely in a [[corvette]]; in other types o ...te is one of the most vulnerable moments in a fleet's journey, as the jump mechanics scatter fleet members physically around their in-gate whenever they spawn i
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  • ...tory tutorial but not much else. For a more in-depth explanation of mining mechanics, see [[mining]].'' ...you have the E-Uni rank of Freshman, you may be able to find them in the [[Corporation Hangar|free gear hangar]]. Once you have the gear in your own hangar, just
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  • ...iscussion of the use of drones, including PvP and PvE tactics, see [[Drone mechanics]]. If you are looking for ships that carry drones, see [[Drone-capable ship .... A discussion of the uses of these drones in game can be found in [[Drone mechanics]].
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  • ...ice EHP boost, and since you are almost fully hull-tank, the extra 5% from Mechanics V are also very nice. You should also consider using a Inherent Implants 'N * As the identity (and corporation) of the actual hauler is not known, wardecs are less effective
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  • ...EVE University]] members are encouraged to direct questions to experienced corporation mates or to the #fitting-chat channel on the University [[Discord]]. * {{sk|Mechanics}}
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  • ! Corporation !! Series Name !! Skill !! Skill code !! Slot !! Bonus * {{sk|Mechanics}}: MC-800 series
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  • * Timed spawns and most triggers were removed in favour of the static wave mechanics (except for the [[Override Transfer Array]], see below). ** This site now behaved much like the rest with static wave mechanics.
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