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  • ...edicated scout/picket/person with dscan knowledge should find any clear of POS moon before the fleet warping into combat. As said before, FC should change Usual setups are almost exact as command setups and could be easily swapped. Important one is that all rigs on each hull ar
    8 KB (1,324 words) - 21:07, 22 May 2022
  • - overview that explains the basic concepts behind attacking or defending a POS - general information about POS configuration belongs on a different page
    35 KB (5,670 words) - 22:12, 12 April 2024
  • - does not cover offense/defense except in passing (see the [[POS Warfare]] page for that complicated topic) - need to add reasons on why to setup a POS
    18 KB (2,943 words) - 14:11, 25 February 2024
  • '''Player-owned starbases''' (often shortened to "starbase" or "POS") are a collection of structures that player corporations may anchor in the ...ll, players often refer to the central structure, the Control Tower as the POS on its own. Officially, the term "Player Owned Starbase" refers to the enti
    18 KB (2,938 words) - 04:56, 19 January 2024
  • {{Update|Aggression timer does not exist anymore since Rubicon. Convert POS to [[Upwell structures]].}} ...s. If you are visiting Innuendo and do not have docking rights, the common POS (planet 7 moon 2) is open to all university members.
    22 KB (3,862 words) - 09:11, 25 January 2024
  • ...produce a range of commodities which can be used in blueprints to create [[POS Structures]] and [[POS_Setup#Fuel_Blocks|Fuel Blocks]], [[Sovereignty#Sover * POS Fuel Production Guide
    47 KB (7,831 words) - 09:03, 13 April 2024
  • ...nt types, though by no means does this limit players to only aim for these setups. Experiment to your heart's content! ...products from a single planet's resources. Coolant from a Gas Planet, for example. Extractors must be split so as to generate an equal amount of each raw mat
    29 KB (5,088 words) - 00:56, 23 October 2022