Ship SKINR

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Revision as of 03:50, 11 July 2024 by Stridsflygplan (talk | contribs) (There is no SKINR page. however SKINR redirects to an article describing the structure SKINR tool. Maybe making the redirect go here instead would make more sense. Do we want a "Ship SKINR" page or a "SKINR" one and then make the current "SKINR" redirect be "Structure SKINR"... idk just thinking loud here. Also I pretty much just copy pasted over what was in the patch notes for now. Better then nothing ^^)
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Ship SKINR

In the Equinox expansion, released on 11 June 2024 CCP added SKINR Ship Personalisation to EVE Online. "(Super-Kerr Induced Nanocoating Resequencer) for ships. Purchase design elements, make your own designs, and trade your creations with other capsuleers."

SKINR as described in the expansion notes

SKINR SHIP PERSONALIZATION

Paragon is proud to announce that capsuleers can now create fully customized SKINs for their ships using SKINR. Express your identity in New Eden like never before, as a new extension to SKINR unleashes a universe of possibilities by empowering creative capsuleers to design their own ship SKINs. Make each ship or fleet a declaration of your identity, explore a new career path, and strengthen the collective identity of your corporation or fleet. Through SKINR, the art of war takes on a new hue, allowing for unparalleled expression of identity in the theater of space.

Design at Your Fingertips

The new SKINR interface can be accessed from anywhere in Space! Getting bored while gate camping? Sequence a new SKIN! Does your FC have you sitting in staging for too long? Design a new masterpiece! With the new SKINR Paragon introduces a robust palette of Design Elements, consisting of Basic and Metallic Nanocoatings as well as Patterns to Pilots across the Universe. Each SKIN design includes five customization slots: four for Nanocoatings and one for Patterns. Patterns also have a slot nested in them to add a Nanocoating onto the Pattern. Each Design Element comes in 2 flavors: Unlimited or Limited usage. The Unlimited Design Elements will require new Sequencing Binder items to be in your current Inventory. New Design Elements can be bought and sold on the Local Market, acquired in Events, Daily Goals, and through Loot Drops in various locations in game.

Naming Custom SKINs and SKIN Lines

Players name their custom skins during the design process, including the option to add them to a SKIN line. Use your creations to express your unique identity and share them with other capsuleers. Players can also save up to 5 designs for future manufacturing.

Sequencing

Gathering design elements and sequence binders allows capsuleers to sequence ship SKINs for themselves or to sell to other pilots. Sequencing costs are based on a tier system and calculated in PLEX based on the rarity of design elements and complexity of the SKIN. Sequence Binders can be bought and sold on the local market, acquired in events, daily goals, and through loot drops in various locations in game just like their design element counterparts.

If you have the new skill Mass Sequencing trained up, you will be able to sequence multiple copies of the same SKIN at once. Skill levels determine the quantity allowed. You will also need to have enough Design Elements and/or Sequencing Binders for the amount of SKINs being sequenced.

What if you want to sequence a few different SKINs at once? Look no further than the new skill Parallel Sequencing and Multi-Thread Sequencing: These allow the sequencing of multiple SKIN designs simultaneously. Skill levels determine the number of simultaneous jobs.

There are a total of 11 new skills for those interested in specializing as SKIN builders. While having a build time for an item is nothing new for New Eden, we recognize that this represents a new paradigm for cosmetic items. To cater to those seeking instant delivery for ships SKINs, we've added an option to speed up the sequencing for an additional cost, varying on how much time remains, regardless of how many skins are in the sequencing job. This system is designed such that SKINs created with the additional cost remain balanced and do not disrupt market dynamics for those who specialize in the field of SKIN creation.

New Skills

There is a new set of Skills that will elevate your SKIN Sequencing playstyle. These are all found under the new Category called “SEQUENCING”.

  • Sequencing Time Modifier Skills:
    • Basic Induction: Reduces sequencing time. First-tier skill with a 1x training multiplier and costs 5m.
    • Induction Efficiency: Reduces sequencing time. Second-tier skill with a 3x training multiplier of and costs 15m.
    • Advanced Induction Efficiency: Reduces sequencing time. Third-tier skill with a 5x training multiplier and costs 25m.
    • Peak Induction Acceleration: Reduces sequencing time. Fourth-tier skill with an 8x training multiplier of and costs 45m.
  • Mass Sequencing Skills:
    • Batch Sequencing: Allows sequencing of multiple copies of a design. First-tier skill with a 3x training multiplier and costs 1m.
    • Mass Sequencing: Allows sequencing of multiple copies of a design. Second-tier skill with a 6x training multiplier and costs 20m.
    • Industrial Sequencing: Allows sequencing of multiple copies of a design. Third-tier skill with a 9x training multiplier and costs 250m.
  • Multi-SKIN Sequencing Skills
    • Parallel Sequencing: Allows the sequencing of multiple different designs at once. First-tier skill with a 2x training multiplier and costs 40m.
    • Multi-thread Sequencing: Allows the sequencing of multiple different designs at once. Second-tier skill with a 6x training multiplier and costs 200m.
  • SKIN Selling Skills:
    • Hub Promotion: Allows the listing of more SKINs on the Hub. First-tier skill with a 1x training multiplier and costs 30m.
    • Hub Algorithm Optimization: Allows the listing of more SKINs on the Hub. Second-tier skill with a 5x training multiplier and costs 75m.
    • Each of these skills can be purchased straight from the Skill Window and needs to be trained to level 4 before being able to train the next tier.

Sequencing Binders

These are new items that are required when using Unlimited use Design Elements.

  • Kerr Sequencer: Consumed by basic Nanocoatings when sequencing a SKIN.
  • Fermionic Sequencer: Consumed by Metallic Nanocoatings when sequencing a SKIN.
  • Alignment Sequencer: Consumed by Patterns when sequencing a SKIN.

Collection

A new cosmetics collection makes it simple to keep track of SKINR Made SKINs, Nanocoating's, and Patterns where you can apply SKINR made SKINs and filter through your collection.

Paragon Hub

Players can buy Basic Nanocoatings, Metallic Nanocoatings, and Patterns at the Paragon Hub. Soon after the expansion, players can choose to sell their created SKINs in the Paragon Hub. Listing options include duration (day, 3 days, week, etc.). HUB Listing Costs are charged in ISK, and the SKINR Service Fee apply to sales and are charged in the currency chosen for the sale of the SKIN.

Omega Perks

Alpha accounts can sequence SKINs for all hulls that an Alpha account can pilot. Omega accounts however can sequence skins for any hull that is currently supported by the SKINR tool.

The Ship SKINR is located in the Utilities section in the NEOCOM. But we are sure you will want to put a shortcut to it in the main NEOCOM Bar!

Ship Info and Preview Windows

  • Show Info now displays Ship Preview with your applied skin.
  • Clicking the Ship Preview in Show Info will open the Ship Preview Window with your applied skin.
  • Until June 17th a special set of expansion login rewards will be available for players who log on. Rewards include Sequence Binder Welcome package and components for SKINR Ship Personalization, up to 200K skill points, and boosters.

source: [1]

The amount of Glossyness

  • Gloss materials: 0.75 gloss
  • Satin materials: 0.60 gloss
  • Matt materials: 0.40 gloss


to do: add a list of colors and patterns available