User:Orlais Placide

From EVE University Wiki
Jump to: navigation, search

Currently working on:

  • Updating and editing FW content, including gameplay from both Uprising and Havoc expansions.

Best way to contact me is via Evemail, or you can find me on the Gallente Militia discord.

Work in progress:

Frontlines

The Frontlines system acts to funnel activity and conflict to neighboring systems held by opposing militias. This divides systems in the warzones into three categories:

  • Frontline: a system next to at least one other system controlled by the opposing militia or a system owned by the opposing militia's empire.
  • Command Ops: a system one jump from a friendly frontline but not any systems controlled by the opposing militia.
  • Rearguard: a system at least two jumps from any frontline systems.

Permanent frontline systems are systems that cannot be made command ops or rearguard systems by the enemy militia due to adjacency to friendly empire-controlled systems.

Floseswin is a Minmatar frontline system, adjacent to Amarr frontlines Uisper and Aset. Ardar is a Minmatar command ops system, one jump from the Minmatar frontline. Hadozeko, Resbroko, and other dark red systems far from the frontlines are examples of Minmatar rearguard systems.[1]
Alparena is a permanent frontline: it cannot be made into a command ops or rearguard system by the Caldari Militia because it is one jump from Maut, an empire-owned Gallente system.[2]


Docking

In the warzones, players enlisted in a militia may only dock in, undock from, and tether to NPC and Upwell stations in frontline systems and systems controlled by their militia. Enlisted players cannot dock in, undock from, or tether to NPC or Upwell stations in command ops or rearguard systems controlled by the enemy militia, except for in a pod.