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[[Category:Skills]] | [[Category:Skills]] | ||
This page lists fourteen fundamental skills which apply to every single ship that a player can pilot in eve, from a [[ | This page lists fourteen fundamental skills which apply to every single ship that a player can pilot in eve, from a [[shuttle]] to a [[titan]]. Each of these skills is worthwhile for a new character to train as early as possible, even if you haven't decided what type of play style you may be interested in pursuing. The scope of this guide is to examine only those skills which provide bonuses to all ships regardless of [[Module|modules]], [[Implants|implants]] or [[Rig|rigs]]. The starting skill levels listed apply to characters created after the [[Vanguard]] patch. For a full list of the current starting skill levels see [[Starting Skills]]. It is recommended to train all of these skills to the highest achievable level as early as possible. | ||
For a more in depth look at other fundamental skills, consult [[Core Skills]]. | For a more in depth look at other fundamental skills, consult [[Core Skills]]. | ||
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'''Skill at long range targeting.''' | '''Skill at long range targeting.''' | ||
This skill enables your ship to lock targets at greater distances which can be helpful for [[Kite Tanking]] and [[Sniping]]. | This skill enables your ship to lock targets at greater distances which can be helpful for [[Kite Tanking|kite tanking]] and [[Sniping|sniping]]. | ||
*{{sk|Signature Analysis}} : 5% improved targeting speed per skill level. ''Starting Skill Level: 1'' | *{{sk|Signature Analysis}} : 5% improved targeting speed per skill level. ''Starting Skill Level: 1'' | ||
'''Skill at operating targeting systems.''' | '''Skill at operating targeting systems.''' | ||
This skill enables your ship to lock targets faster which enables you to quickly apply offensive modules and weapons to a hostile ship. It can mean the difference between whether or not you are successful at [[Tackling]] a ship before it warps away and escapes. | This skill enables your ship to lock targets faster which enables you to quickly apply offensive modules and weapons to a hostile ship. It can mean the difference between whether or not you are successful at [[Tackling|tackling]] a ship before it warps away and escapes. | ||
== Navigation == | == Navigation == | ||
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'''Skill at regulating the power output of ship thrusters.''' | '''Skill at regulating the power output of ship thrusters.''' | ||
This skill enables your ship to travel faster at sub-warp speeds which enables you to more effectively chase down fast moving ships, escape more powerful opponents or | This skill enables your ship to travel faster at sub-warp speeds which enables you to more effectively chase down fast moving ships, escape more powerful opponents or mitigate damage by [[Speed Tanking|speed tanking]]. | ||
*{{sk|Evasive Maneuvering}} : 5% improved ship agility for all ships per skill level. ''Starting Skill Level: 1'' | *{{sk|Evasive Maneuvering}} : 5% improved ship agility for all ships per skill level. ''Starting Skill Level: 1'' | ||
'''Skill at regulating the power output of ship thrusters.''' | '''Skill at regulating the power output of ship thrusters.''' | ||
This skill improves your ship's agility which enables it to turn, accelerate and enter warp more quickly. It can mean the difference between escaping in a pod or losing expensive [[Implants]]. | This skill improves your ship's agility which enables it to turn, accelerate and enter warp more quickly. It can mean the difference between escaping in a pod or losing expensive [[Implants|implants]]. | ||
*{{sk|Warp Drive Operation}} : Each skill level reduces the capacitor need of initiating warp by 10%. ''Starting Skill Level: 1'' | *{{sk|Warp Drive Operation}} : Each skill level reduces the capacitor need of initiating warp by 10%. ''Starting Skill Level: 1'' | ||
'''Skill at managing warp drive efficiency.''' | '''Skill at managing warp drive efficiency.''' | ||
This skill reduces the capacitor usage when entering warp which can be helpful when traveling across larger systems, especially when warping large ships into a combat scenario. When arriving at a battle it is best to have as much remaining capacitor as possible. Exceptionally large systems, such as some [[Wormhole]] systems, can cause ships to ''cap out'', forcing your ship to drop out of warp before it arrives at your chosen destination. | This skill reduces the capacitor usage when entering warp which can be helpful when traveling across larger systems, especially when warping large ships into a combat scenario. When arriving at a battle it is best to have as much remaining capacitor as possible. Exceptionally large systems, such as some [[Wormhole|wormhole]] systems, can cause ships to ''cap out'', forcing your ship to drop out of warp before it arrives at your chosen destination. | ||
== Spaceship Command == | == Spaceship Command == | ||
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'''The basic operation of spaceships.''' | '''The basic operation of spaceships.''' | ||
This skill improves your ship's agility which enables it to turn, accelerate and enter warp more quickly. It can mean the difference between escaping in a pod or losing expensive [[Implants]]. | This skill improves your ship's agility which enables it to turn, accelerate and enter warp more quickly. It can mean the difference between escaping in a pod or losing expensive [[Implants|implants]]. | ||