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== Armor == | == Armor == | ||
*{{sk|Mechanics}} : 5% bonus to structure hit points per skill level. ''Starting Skill Level: | *{{sk|Mechanics}} : 5% bonus to structure hit points per skill level. ''Starting Skill Level: II'' | ||
'''Skill at maintaining the mechanical components and structural integrity of a spaceship.''' | '''Skill at maintaining the mechanical components and structural integrity of a spaceship.''' | ||
This skill increases the hit points of your ship's structure. Along with shield hit points and armor hit points, this increases your ship's total effective hit points. | This skill increases the hit points of your ship's structure. Along with shield hit points and armor hit points, this increases your ship's total effective hit points. | ||
*{{sk|Hull Upgrades}} : 5% bonus to armor hit points per skill level. ''Starting Skill Level: | *{{sk|Hull Upgrades}} : 5% bonus to armor hit points per skill level. ''Starting Skill Level: II'' | ||
'''Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers.''' | '''Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers.''' | ||