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The Magic 14: Difference between revisions

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== Shields ==
== Shields ==
*{{sk|Shield Management}} : 5% bonus to shield capacity per skill level. ''Starting Skill Level: II''
*{{sk|Shield Management}} : 5% bonus to shield capacity per skill level. ''Starting Skill Level: I or II, depending on race''
'''Skill at regulating a spaceship's shield systems.'''
'''Skill at regulating a spaceship's shield systems.'''


This skill increases the hit points of your ship's shields. Along with armor hit points and structure hit points, this increases your ship's total effective hit points.
This skill increases the hit points of your ship's shields. Along with armor hit points and structure hit points, this increases your ship's total effective hit points.


*{{sk|Shield Operation}} : 5% reduction in shield recharge time per skill level. ''Starting Skill Level: III''
*{{sk|Shield Operation}} : 5% reduction in shield recharge time per skill level. ''Starting Skill Level: I or II, depending on race''
'''Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules.'''
'''Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules.'''