Difference between revisions of "Scripts"

From EVE University Wiki
Jump to: navigation, search
(Removed Evelopedia links, added Fitting category.)
Line 1: Line 1:
Scripts are charges that can be loaded in certain modules. They usually boost an attribute/ability of the module at the cost of another attribute/ability. Despite them being equipped or swapped like ammo, they're not consumed upon activation.
+
'''Scripts''' are items that can be loaded in certain [[modules]] to change the performance of that module. They usually boost one attribute/ability of the module at the cost of another attribute/ability. Despite them being equipped or swapped like ammo, they're not consumed upon activation.
  
For example, a '''Tracking Computer''' without a script grants a 10% bonus to tracking and a 5% bonus to range.
+
For example, a Tracking Computer without a script grants a 10% bonus to tracking and a 5% bonus to range.
With an '''optimal range''' script, the bonus would be 0% to tracking and 10% to range.
+
With an optimal range script, the bonus would be 0% to tracking and 10% to range.
With a '''tracking speed''' script, the bonus would be 20% to tracking and 0% to range.
+
With a tracking speed script, the bonus would be 20% to tracking and 0% to range.
  
 
==Non-Ewar Scripts==
 
==Non-Ewar Scripts==
Line 10: Line 10:
 
===Optimum Range===
 
===Optimum Range===
 
This script is loaded into a '''tracking computer''' or a '''tracking link''' module. It doubles the range bonus of the module but negates the tracking bonus.
 
This script is loaded into a '''tracking computer''' or a '''tracking link''' module. It doubles the range bonus of the module but negates the tracking bonus.
[[http://wiki.eveonline.com/en/wiki/Optimal_Range Evelopedia Link]]
 
  
 
===Tracking Speed===
 
===Tracking Speed===
 
This script is loaded into a '''tracking computer''' or a '''tracking link''' module. It doubles the tracking bonus of the module but negates the range bonus.
 
This script is loaded into a '''tracking computer''' or a '''tracking link''' module. It doubles the tracking bonus of the module but negates the range bonus.
[[http://wiki.eveonline.com/en/wiki/Tracking_Speed Evelopedia Link]]
 
  
 
===Scan Resolution===
 
===Scan Resolution===
 
This script is loaded into a '''sensor booster''' or a '''remote sensor booster''' module. It doubles the resolution bonus of the module but negates the range bonus.
 
This script is loaded into a '''sensor booster''' or a '''remote sensor booster''' module. It doubles the resolution bonus of the module but negates the range bonus.
[[http://wiki.eveonline.com/en/wiki/Scan_Resolution Evelopedia Link]]
 
  
 
===Targeting Range===
 
===Targeting Range===
 
This script is loaded into a '''sensor booster''' or a '''remote sensor booster''' module. It doubles the range bonus of the module but negates the resolution bonus.
 
This script is loaded into a '''sensor booster''' or a '''remote sensor booster''' module. It doubles the range bonus of the module but negates the resolution bonus.
[[http://wiki.eveonline.com/en/wiki/Targeting_Range Evelopedia Link]]
 
  
 
==Ewar Scripts==
 
==Ewar Scripts==
Line 29: Line 25:
 
===Optimal Range Disruption===
 
===Optimal Range Disruption===
 
This script is loaded into a '''tracking disruptor' module'''. It doubles the range bonus of the module but negates the tracking bonus.
 
This script is loaded into a '''tracking disruptor' module'''. It doubles the range bonus of the module but negates the tracking bonus.
[[http://wiki.eveonline.com/en/wiki/Optimal_Range_Disruption Evelopedia Link]]
 
  
 
===Tracking Speed Disruption===
 
===Tracking Speed Disruption===
 
This script is loaded into a '''tracking disruptor''' module. It doubles the tracking bonus of the module but negates the range bonus.
 
This script is loaded into a '''tracking disruptor''' module. It doubles the tracking bonus of the module but negates the range bonus.
[[http://wiki.eveonline.com/en/wiki/Tracking_Speed_Disruption Evelopedia Link]]
 
  
 
===Scan Resolution Dampening===
 
===Scan Resolution Dampening===
 
This script is loaded into a '''sensor dampener''' module. It doubles the resolution bonus of the module but negates the range bonus.
 
This script is loaded into a '''sensor dampener''' module. It doubles the resolution bonus of the module but negates the range bonus.
[[http://wiki.eveonline.com/en/wiki/Scan_Resolution_Dampening Evelopedia Link]]
 
  
 
===Targeting Range Dampening===
 
===Targeting Range Dampening===
 
This script is loaded into a '''sensor dampener''' module. It doubles the range bonus of the module but negates the resolution bonus.
 
This script is loaded into a '''sensor dampener''' module. It doubles the range bonus of the module but negates the resolution bonus.
[[http://wiki.eveonline.com/en/wiki/Targeting_Range_Dampening Evelopedia Link]]
 
  
 
===Focused Warp Disruption===
 
===Focused Warp Disruption===
 
This script is loaded into a [http://wiki.eveonline.com/en/wiki/Warp_Disruption_Field_Generator_I Warp Disruptor Field Generator] module. Instead of the generator having an area of effect, it has the ability to scram ships immune to electronic warfare ie. Titans and Supercarriers
 
This script is loaded into a [http://wiki.eveonline.com/en/wiki/Warp_Disruption_Field_Generator_I Warp Disruptor Field Generator] module. Instead of the generator having an area of effect, it has the ability to scram ships immune to electronic warfare ie. Titans and Supercarriers
[[http://wiki.eveonline.com/en/wiki/Focused_Warp_Disruption Evelopedia Link]]
 
  
 
[[Category:Guides]]
 
[[Category:Guides]]
 +
[[Category:Fitting]]

Revision as of 01:12, 5 December 2016

Scripts are items that can be loaded in certain modules to change the performance of that module. They usually boost one attribute/ability of the module at the cost of another attribute/ability. Despite them being equipped or swapped like ammo, they're not consumed upon activation.

For example, a Tracking Computer without a script grants a 10% bonus to tracking and a 5% bonus to range. With an optimal range script, the bonus would be 0% to tracking and 10% to range. With a tracking speed script, the bonus would be 20% to tracking and 0% to range.

Non-Ewar Scripts

These scripts are for non-ewar modules. See scan resolution and turret damage

Optimum Range

This script is loaded into a tracking computer or a tracking link module. It doubles the range bonus of the module but negates the tracking bonus.

Tracking Speed

This script is loaded into a tracking computer or a tracking link module. It doubles the tracking bonus of the module but negates the range bonus.

Scan Resolution

This script is loaded into a sensor booster or a remote sensor booster module. It doubles the resolution bonus of the module but negates the range bonus.

Targeting Range

This script is loaded into a sensor booster or a remote sensor booster module. It doubles the range bonus of the module but negates the resolution bonus.

Ewar Scripts

These are scripts for Ewar modules. See EWar 101 Guide

Optimal Range Disruption

This script is loaded into a tracking disruptor' module. It doubles the range bonus of the module but negates the tracking bonus.

Tracking Speed Disruption

This script is loaded into a tracking disruptor module. It doubles the tracking bonus of the module but negates the range bonus.

Scan Resolution Dampening

This script is loaded into a sensor dampener module. It doubles the resolution bonus of the module but negates the range bonus.

Targeting Range Dampening

This script is loaded into a sensor dampener module. It doubles the range bonus of the module but negates the resolution bonus.

Focused Warp Disruption

This script is loaded into a Warp Disruptor Field Generator module. Instead of the generator having an area of effect, it has the ability to scram ships immune to electronic warfare ie. Titans and Supercarriers