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Scripts: Difference between revisions

From EVE University Wiki
Al hubbard (talk | contribs)
m Corrected category.
Al hubbard (talk | contribs)
Added some tables to make it read a little better.
Line 5: Line 5:
With a tracking speed script, the bonus would be 20% to tracking and 0% to range.
With a tracking speed script, the bonus would be 20% to tracking and 0% to range.


==Non-Ewar Scripts==
==Non-ewar scripts==
These scripts are for non-ewar modules. See [[Scan_resolution|scan resolution]] and [[Turret Damage|turret damage]]
These scripts are for non-ewar modules. See [[Scan_resolution|scan resolution]] and [[Turret Damage|turret damage]]


===Optimum Range===
===Tracking Computer/Remote Tracking Computer===
This script is loaded into a '''tracking computer''' or a '''tracking link''' module. It doubles the range bonus of the module but negates the tracking bonus.
These scripts can be loaded into a Tracking Computer or Remote Tracking Computer module to change the nature of its bonuses. They double one type of bonus while removing the other.


===Tracking Speed===
{| class="wikitable sortable" style="font-size:90%;text-align:center;"
This script is loaded into a '''tracking computer''' or a '''tracking link''' module. It doubles the tracking bonus of the module but negates the range bonus.
! style="background-color:#222222;text-align:left;" | Script
! style="background-color:#222222;" | <span title="Optimal range bonus">{{icon|range|26px}}
! style="background-color:#222222;" | <span title="Falloff range bonus">{{icon|falloff|26px}}
! style="background-color:#222222;" | <span title="Tracking speed bonus">{{icon|tracking|26px}}
|-
| style="text-align:left;" |  Optimal Range Script
| x2
| x2
| x0
|-
| style="text-align:left;" |  Tracking Speed Script
| x0
| x0
| x2
|}


===Scan Resolution===
===Sensor Booster/Remote Sensor Booster===
This script is loaded into a '''sensor booster''' or a '''remote sensor booster''' module. It doubles the resolution bonus of the module but negates the range bonus.
These scripts can be loaded into a Sensor Booster or Remote Sensor Booster module to change the nature of its bonuses. They double one bonus while removing the others.


===Targeting Range===
{| class="wikitable sortable" style="font-size:90%;text-align:center;"
This script is loaded into a '''sensor booster''' or a '''remote sensor booster''' module. It doubles the range bonus of the module but negates the resolution bonus.
! style="background-color:#222222;text-align:left;" | Script
! style="background-color:#222222;" | <span title="Scan resolution bonus">{{icon|sig|26px}}
! style="background-color:#222222;" | <span title="Sensor strength bonus">{{icon|ecm|26px}}
! style="background-color:#222222;" | <span title="Targeting range bonus">{{icon|range|26px}}
|-
| style="text-align:left;" |  ECCM Script
| x2
| x0
| x0
|-
| style="text-align:left;" |  Scan Resolution Script
| x0
| x2
| x0
|-
| style="text-align:left;" |  Targeting Range Script
| x0
| x0
| x2
|}


==Ewar Scripts==
===Missile Guidance Computer===
These scripts can be loaded into a Missile Guidance Computer module to change the nature of its bonuses. They double one type of bonus while removing the others.
 
{| class="wikitable sortable" style="font-size:90%;text-align:center;"
! style="background-color:#222222;text-align:left;" | Script
! style="background-color:#222222;" | <span title="Explosion radius bonus">{{icon|sig|26px}}
! style="background-color:#222222;" | <span title="Explosion velocity bonus">{{icon|velocity|26px}}
! style="background-color:#222222;" | <span title="Flight time bonus">{{icon|align|26px}}
! style="background-color:#222222;" | <span title="Missile velocity bonus">{{icon|range|26px}}
|-
| style="text-align:left;" |  Missile Precision Script
| x2
| x2
| x0
| x0
|-
| style="text-align:left;" |  Missile Range Script
| x0
| x0
| x2
| x2
|}
 
==Ewar scripts==
These are scripts for Ewar modules. See [[EWar 101 Guide]]
These are scripts for Ewar modules. See [[EWar 101 Guide]]


===Optimal Range Disruption===
===Tracking Disruptor===
This script is loaded into a '''tracking disruptor' module'''. It doubles the range bonus of the module but negates the tracking bonus.
These scripts can be loaded into a Tracking Disruptor module to change the nature of its bonuses. They double one type of bonus while removing the other.
 
{| class="wikitable sortable" style="font-size:90%;text-align:center;"
! style="background-color:#222222;text-align:left;" | Script
! style="background-color:#222222;" | <span title="Optimal range bonus">{{icon|range|26px}}
! style="background-color:#222222;" | <span title="Falloff range bonus">{{icon|falloff|26px}}
! style="background-color:#222222;" | <span title="Tracking speed bonus">{{icon|tracking|26px}}
|-
| style="text-align:left;" |  Optimal Range Disruption Script
| x2
| x2
| x0
|-
| style="text-align:left;" |  Tracking Speed Disruption Script
| x0
| x0
| x2
|}
 
===Remote Sensor Dampener===
These scripts can be loaded into a Remote Sensor Dampener module to change the nature of its bonuses. They double one bonus while removing the others.


===Tracking Speed Disruption===
{| class="wikitable sortable" style="font-size:90%;text-align:center;"
This script is loaded into a '''tracking disruptor''' module. It doubles the tracking bonus of the module but negates the range bonus.
! style="background-color:#222222;text-align:left;" | Script
! style="background-color:#222222;" | <span title="Scan resolution bonus">{{icon|sig|26px}}
! style="background-color:#222222;" | <span title="Targeting range bonus">{{icon|range|26px}}
|-
| style="text-align:left;" |  Scan Resolution Dampening Script
| x2
| x0
|-
| style="text-align:left;" |  Targeting Range Dampening Script
| x0
| x2
|}


===Scan Resolution Dampening===
===Missile Disruptor Computer===
This script is loaded into a '''sensor dampener''' module. It doubles the resolution bonus of the module but negates the range bonus.
These scripts can be loaded into a Missile Guidance Computer module to change the nature of its bonuses. They double one type of bonus while removing the others.


===Targeting Range Dampening===
{| class="wikitable sortable" style="font-size:90%;text-align:center;"
This script is loaded into a '''sensor dampener''' module. It doubles the range bonus of the module but negates the resolution bonus.
! style="background-color:#222222;text-align:left;" | Script
! style="background-color:#222222;" | <span title="Explosion radius bonus">{{icon|sig|26px}}
! style="background-color:#222222;" | <span title="Explosion velocity bonus">{{icon|velocity|26px}}
! style="background-color:#222222;" | <span title="Flight time bonus">{{icon|align|26px}}
! style="background-color:#222222;" | <span title="Missile velocity bonus">{{icon|range|26px}}
|-
| style="text-align:left;" |  Missile Precision Disruption Script
| x2
| x2
| x0
| x0
|-
| style="text-align:left;" |  Missile Range Disruption Script
| x0
| x0
| x2
| x2
|}


==Other scripts==
===Focused Warp Disruption===
===Focused Warp Disruption===
This script is loaded into a [http://wiki.eveonline.com/en/wiki/Warp_Disruption_Field_Generator_I Warp Disruptor Field Generator] module. Instead of the generator having an area of effect, it has the ability to scram ships immune to electronic warfare ie. Titans and Supercarriers
This script is loaded into a Warp Disruptor Field Generator module, on a [[Cruiser#Heavy Interdiction Cruisers|Heavy Interdiction Cruisers]]. Instead of the generator having an area of effect, it has the ability to scram ships immune to electronic warfare like Titans and Supercarriers.


[[Category:Guides]]
[[Category:Guides]]
[[Category:Ship Fitting]]
[[Category:Ship Fitting]]