Difference between revisions of "Scripts"

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m (Corrected category.)
(Added some tables to make it read a little better.)
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With a tracking speed script, the bonus would be 20% to tracking and 0% to range.
 
With a tracking speed script, the bonus would be 20% to tracking and 0% to range.
  
==Non-Ewar Scripts==
+
==Non-ewar scripts==
 
These scripts are for non-ewar modules. See [[Scan_resolution|scan resolution]] and [[Turret Damage|turret damage]]
 
These scripts are for non-ewar modules. See [[Scan_resolution|scan resolution]] and [[Turret Damage|turret damage]]
  
===Optimum Range===
+
===Tracking Computer/Remote Tracking Computer===
This script is loaded into a '''tracking computer''' or a '''tracking link''' module. It doubles the range bonus of the module but negates the tracking bonus.
+
These scripts can be loaded into a Tracking Computer or Remote Tracking Computer module to change the nature of its bonuses. They double one type of bonus while removing the other.
  
===Tracking Speed===
+
{| class="wikitable sortable" style="font-size:90%;text-align:center;"
This script is loaded into a '''tracking computer''' or a '''tracking link''' module. It doubles the tracking bonus of the module but negates the range bonus.
+
! style="background-color:#222222;text-align:left;" | Script
 +
! style="background-color:#222222;" | <span title="Optimal range bonus">{{icon|range|26px}}
 +
! style="background-color:#222222;" | <span title="Falloff range bonus">{{icon|falloff|26px}}
 +
! style="background-color:#222222;" | <span title="Tracking speed bonus">{{icon|tracking|26px}}
 +
|-
 +
| style="text-align:left;" |  Optimal Range Script
 +
| x2
 +
| x2
 +
| x0
 +
|-
 +
| style="text-align:left;" |  Tracking Speed Script
 +
| x0
 +
| x0
 +
| x2
 +
|}
  
===Scan Resolution===
+
===Sensor Booster/Remote Sensor Booster===
This script is loaded into a '''sensor booster''' or a '''remote sensor booster''' module. It doubles the resolution bonus of the module but negates the range bonus.
+
These scripts can be loaded into a Sensor Booster or Remote Sensor Booster module to change the nature of its bonuses. They double one bonus while removing the others.
  
===Targeting Range===
+
{| class="wikitable sortable" style="font-size:90%;text-align:center;"
This script is loaded into a '''sensor booster''' or a '''remote sensor booster''' module. It doubles the range bonus of the module but negates the resolution bonus.
+
! style="background-color:#222222;text-align:left;" | Script
 +
! style="background-color:#222222;" | <span title="Scan resolution bonus">{{icon|sig|26px}}
 +
! style="background-color:#222222;" | <span title="Sensor strength bonus">{{icon|ecm|26px}}
 +
! style="background-color:#222222;" | <span title="Targeting range bonus">{{icon|range|26px}}
 +
|-
 +
| style="text-align:left;" |  ECCM Script
 +
| x2
 +
| x0
 +
| x0
 +
|-
 +
| style="text-align:left;" |  Scan Resolution Script
 +
| x0
 +
| x2
 +
| x0
 +
|-
 +
| style="text-align:left;" |  Targeting Range Script
 +
| x0
 +
| x0
 +
| x2
 +
|}
  
==Ewar Scripts==
+
===Missile Guidance Computer===
 +
These scripts can be loaded into a Missile Guidance Computer module to change the nature of its bonuses. They double one type of bonus while removing the others.
 +
 
 +
{| class="wikitable sortable" style="font-size:90%;text-align:center;"
 +
! style="background-color:#222222;text-align:left;" | Script
 +
! style="background-color:#222222;" | <span title="Explosion radius bonus">{{icon|sig|26px}}
 +
! style="background-color:#222222;" | <span title="Explosion velocity bonus">{{icon|velocity|26px}}
 +
! style="background-color:#222222;" | <span title="Flight time bonus">{{icon|align|26px}}
 +
! style="background-color:#222222;" | <span title="Missile velocity bonus">{{icon|range|26px}}
 +
|-
 +
| style="text-align:left;" |  Missile Precision Script
 +
| x2
 +
| x2
 +
| x0
 +
| x0
 +
|-
 +
| style="text-align:left;" |  Missile Range Script
 +
| x0
 +
| x0
 +
| x2
 +
| x2
 +
|}
 +
 
 +
==Ewar scripts==
 
These are scripts for Ewar modules. See [[EWar 101 Guide]]
 
These are scripts for Ewar modules. See [[EWar 101 Guide]]
  
===Optimal Range Disruption===
+
===Tracking Disruptor===
This script is loaded into a '''tracking disruptor' module'''. It doubles the range bonus of the module but negates the tracking bonus.
+
These scripts can be loaded into a Tracking Disruptor module to change the nature of its bonuses. They double one type of bonus while removing the other.
 +
 
 +
{| class="wikitable sortable" style="font-size:90%;text-align:center;"
 +
! style="background-color:#222222;text-align:left;" | Script
 +
! style="background-color:#222222;" | <span title="Optimal range bonus">{{icon|range|26px}}
 +
! style="background-color:#222222;" | <span title="Falloff range bonus">{{icon|falloff|26px}}
 +
! style="background-color:#222222;" | <span title="Tracking speed bonus">{{icon|tracking|26px}}
 +
|-
 +
| style="text-align:left;" |  Optimal Range Disruption Script
 +
| x2
 +
| x2
 +
| x0
 +
|-
 +
| style="text-align:left;" |  Tracking Speed Disruption Script
 +
| x0
 +
| x0
 +
| x2
 +
|}
 +
 
 +
===Remote Sensor Dampener===
 +
These scripts can be loaded into a Remote Sensor Dampener module to change the nature of its bonuses. They double one bonus while removing the others.
  
===Tracking Speed Disruption===
+
{| class="wikitable sortable" style="font-size:90%;text-align:center;"
This script is loaded into a '''tracking disruptor''' module. It doubles the tracking bonus of the module but negates the range bonus.
+
! style="background-color:#222222;text-align:left;" | Script
 +
! style="background-color:#222222;" | <span title="Scan resolution bonus">{{icon|sig|26px}}
 +
! style="background-color:#222222;" | <span title="Targeting range bonus">{{icon|range|26px}}
 +
|-
 +
| style="text-align:left;" |  Scan Resolution Dampening Script
 +
| x2
 +
| x0
 +
|-
 +
| style="text-align:left;" |  Targeting Range Dampening Script
 +
| x0
 +
| x2
 +
|}
  
===Scan Resolution Dampening===
+
===Missile Disruptor Computer===
This script is loaded into a '''sensor dampener''' module. It doubles the resolution bonus of the module but negates the range bonus.
+
These scripts can be loaded into a Missile Guidance Computer module to change the nature of its bonuses. They double one type of bonus while removing the others.
  
===Targeting Range Dampening===
+
{| class="wikitable sortable" style="font-size:90%;text-align:center;"
This script is loaded into a '''sensor dampener''' module. It doubles the range bonus of the module but negates the resolution bonus.
+
! style="background-color:#222222;text-align:left;" | Script
 +
! style="background-color:#222222;" | <span title="Explosion radius bonus">{{icon|sig|26px}}
 +
! style="background-color:#222222;" | <span title="Explosion velocity bonus">{{icon|velocity|26px}}
 +
! style="background-color:#222222;" | <span title="Flight time bonus">{{icon|align|26px}}
 +
! style="background-color:#222222;" | <span title="Missile velocity bonus">{{icon|range|26px}}
 +
|-
 +
| style="text-align:left;" |  Missile Precision Disruption Script
 +
| x2
 +
| x2
 +
| x0
 +
| x0
 +
|-
 +
| style="text-align:left;" |  Missile Range Disruption Script
 +
| x0
 +
| x0
 +
| x2
 +
| x2
 +
|}
  
 +
==Other scripts==
 
===Focused Warp Disruption===
 
===Focused Warp Disruption===
This script is loaded into a [http://wiki.eveonline.com/en/wiki/Warp_Disruption_Field_Generator_I Warp Disruptor Field Generator] module. Instead of the generator having an area of effect, it has the ability to scram ships immune to electronic warfare ie. Titans and Supercarriers
+
This script is loaded into a Warp Disruptor Field Generator module, on a [[Cruiser#Heavy Interdiction Cruisers|Heavy Interdiction Cruisers]]. Instead of the generator having an area of effect, it has the ability to scram ships immune to electronic warfare like Titans and Supercarriers.
  
 
[[Category:Guides]]
 
[[Category:Guides]]
 
[[Category:Ship Fitting]]
 
[[Category:Ship Fitting]]

Revision as of 03:41, 5 December 2016

Scripts are items that can be loaded in certain modules to change the performance of that module. They usually boost one attribute/ability of the module at the cost of another attribute/ability. Despite them being equipped or swapped like ammo, they're not consumed upon activation.

For example, a Tracking Computer without a script grants a 10% bonus to tracking and a 5% bonus to range. With an optimal range script, the bonus would be 0% to tracking and 10% to range. With a tracking speed script, the bonus would be 20% to tracking and 0% to range.

Non-ewar scripts

These scripts are for non-ewar modules. See scan resolution and turret damage

Tracking Computer/Remote Tracking Computer

These scripts can be loaded into a Tracking Computer or Remote Tracking Computer module to change the nature of its bonuses. They double one type of bonus while removing the other.

Script Icon target range.png Icon falloff mod.png Icon tracking.png
Optimal Range Script x2 x2 x0
Tracking Speed Script x0 x0 x2

Sensor Booster/Remote Sensor Booster

These scripts can be loaded into a Sensor Booster or Remote Sensor Booster module to change the nature of its bonuses. They double one bonus while removing the others.

Script Icon ship sig.png Icon target max.png Icon target range.png
ECCM Script x2 x0 x0
Scan Resolution Script x0 x2 x0
Targeting Range Script x0 x0 x2

Missile Guidance Computer

These scripts can be loaded into a Missile Guidance Computer module to change the nature of its bonuses. They double one type of bonus while removing the others.

Script Icon ship sig.png Icon velocity.png Icon align time.png Icon target range.png
Missile Precision Script x2 x2 x0 x0
Missile Range Script x0 x0 x2 x2

Ewar scripts

These are scripts for Ewar modules. See EWar 101 Guide

Tracking Disruptor

These scripts can be loaded into a Tracking Disruptor module to change the nature of its bonuses. They double one type of bonus while removing the other.

Script Icon target range.png Icon falloff mod.png Icon tracking.png
Optimal Range Disruption Script x2 x2 x0
Tracking Speed Disruption Script x0 x0 x2

Remote Sensor Dampener

These scripts can be loaded into a Remote Sensor Dampener module to change the nature of its bonuses. They double one bonus while removing the others.

Script Icon ship sig.png Icon target range.png
Scan Resolution Dampening Script x2 x0
Targeting Range Dampening Script x0 x2

Missile Disruptor Computer

These scripts can be loaded into a Missile Guidance Computer module to change the nature of its bonuses. They double one type of bonus while removing the others.

Script Icon ship sig.png Icon velocity.png Icon align time.png Icon target range.png
Missile Precision Disruption Script x2 x2 x0 x0
Missile Range Disruption Script x0 x0 x2 x2

Other scripts

Focused Warp Disruption

This script is loaded into a Warp Disruptor Field Generator module, on a Heavy Interdiction Cruisers. Instead of the generator having an area of effect, it has the ability to scram ships immune to electronic warfare like Titans and Supercarriers.