Difference between revisions of "Scripts"
Al hubbard (talk | contribs) m (Corrected category.) |
Al hubbard (talk | contribs) (Added some tables to make it read a little better.) |
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With a tracking speed script, the bonus would be 20% to tracking and 0% to range. | With a tracking speed script, the bonus would be 20% to tracking and 0% to range. | ||
− | ==Non- | + | ==Non-ewar scripts== |
These scripts are for non-ewar modules. See [[Scan_resolution|scan resolution]] and [[Turret Damage|turret damage]] | These scripts are for non-ewar modules. See [[Scan_resolution|scan resolution]] and [[Turret Damage|turret damage]] | ||
− | === | + | ===Tracking Computer/Remote Tracking Computer=== |
− | + | These scripts can be loaded into a Tracking Computer or Remote Tracking Computer module to change the nature of its bonuses. They double one type of bonus while removing the other. | |
− | === | + | {| class="wikitable sortable" style="font-size:90%;text-align:center;" |
− | + | ! style="background-color:#222222;text-align:left;" | Script | |
+ | ! style="background-color:#222222;" | <span title="Optimal range bonus">{{icon|range|26px}} | ||
+ | ! style="background-color:#222222;" | <span title="Falloff range bonus">{{icon|falloff|26px}} | ||
+ | ! style="background-color:#222222;" | <span title="Tracking speed bonus">{{icon|tracking|26px}} | ||
+ | |- | ||
+ | | style="text-align:left;" | Optimal Range Script | ||
+ | | x2 | ||
+ | | x2 | ||
+ | | x0 | ||
+ | |- | ||
+ | | style="text-align:left;" | Tracking Speed Script | ||
+ | | x0 | ||
+ | | x0 | ||
+ | | x2 | ||
+ | |} | ||
− | === | + | ===Sensor Booster/Remote Sensor Booster=== |
− | + | These scripts can be loaded into a Sensor Booster or Remote Sensor Booster module to change the nature of its bonuses. They double one bonus while removing the others. | |
− | === | + | {| class="wikitable sortable" style="font-size:90%;text-align:center;" |
− | + | ! style="background-color:#222222;text-align:left;" | Script | |
+ | ! style="background-color:#222222;" | <span title="Scan resolution bonus">{{icon|sig|26px}} | ||
+ | ! style="background-color:#222222;" | <span title="Sensor strength bonus">{{icon|ecm|26px}} | ||
+ | ! style="background-color:#222222;" | <span title="Targeting range bonus">{{icon|range|26px}} | ||
+ | |- | ||
+ | | style="text-align:left;" | ECCM Script | ||
+ | | x2 | ||
+ | | x0 | ||
+ | | x0 | ||
+ | |- | ||
+ | | style="text-align:left;" | Scan Resolution Script | ||
+ | | x0 | ||
+ | | x2 | ||
+ | | x0 | ||
+ | |- | ||
+ | | style="text-align:left;" | Targeting Range Script | ||
+ | | x0 | ||
+ | | x0 | ||
+ | | x2 | ||
+ | |} | ||
− | ==Ewar | + | ===Missile Guidance Computer=== |
+ | These scripts can be loaded into a Missile Guidance Computer module to change the nature of its bonuses. They double one type of bonus while removing the others. | ||
+ | |||
+ | {| class="wikitable sortable" style="font-size:90%;text-align:center;" | ||
+ | ! style="background-color:#222222;text-align:left;" | Script | ||
+ | ! style="background-color:#222222;" | <span title="Explosion radius bonus">{{icon|sig|26px}} | ||
+ | ! style="background-color:#222222;" | <span title="Explosion velocity bonus">{{icon|velocity|26px}} | ||
+ | ! style="background-color:#222222;" | <span title="Flight time bonus">{{icon|align|26px}} | ||
+ | ! style="background-color:#222222;" | <span title="Missile velocity bonus">{{icon|range|26px}} | ||
+ | |- | ||
+ | | style="text-align:left;" | Missile Precision Script | ||
+ | | x2 | ||
+ | | x2 | ||
+ | | x0 | ||
+ | | x0 | ||
+ | |- | ||
+ | | style="text-align:left;" | Missile Range Script | ||
+ | | x0 | ||
+ | | x0 | ||
+ | | x2 | ||
+ | | x2 | ||
+ | |} | ||
+ | |||
+ | ==Ewar scripts== | ||
These are scripts for Ewar modules. See [[EWar 101 Guide]] | These are scripts for Ewar modules. See [[EWar 101 Guide]] | ||
− | === | + | ===Tracking Disruptor=== |
− | + | These scripts can be loaded into a Tracking Disruptor module to change the nature of its bonuses. They double one type of bonus while removing the other. | |
+ | |||
+ | {| class="wikitable sortable" style="font-size:90%;text-align:center;" | ||
+ | ! style="background-color:#222222;text-align:left;" | Script | ||
+ | ! style="background-color:#222222;" | <span title="Optimal range bonus">{{icon|range|26px}} | ||
+ | ! style="background-color:#222222;" | <span title="Falloff range bonus">{{icon|falloff|26px}} | ||
+ | ! style="background-color:#222222;" | <span title="Tracking speed bonus">{{icon|tracking|26px}} | ||
+ | |- | ||
+ | | style="text-align:left;" | Optimal Range Disruption Script | ||
+ | | x2 | ||
+ | | x2 | ||
+ | | x0 | ||
+ | |- | ||
+ | | style="text-align:left;" | Tracking Speed Disruption Script | ||
+ | | x0 | ||
+ | | x0 | ||
+ | | x2 | ||
+ | |} | ||
+ | |||
+ | ===Remote Sensor Dampener=== | ||
+ | These scripts can be loaded into a Remote Sensor Dampener module to change the nature of its bonuses. They double one bonus while removing the others. | ||
− | === | + | {| class="wikitable sortable" style="font-size:90%;text-align:center;" |
− | + | ! style="background-color:#222222;text-align:left;" | Script | |
+ | ! style="background-color:#222222;" | <span title="Scan resolution bonus">{{icon|sig|26px}} | ||
+ | ! style="background-color:#222222;" | <span title="Targeting range bonus">{{icon|range|26px}} | ||
+ | |- | ||
+ | | style="text-align:left;" | Scan Resolution Dampening Script | ||
+ | | x2 | ||
+ | | x0 | ||
+ | |- | ||
+ | | style="text-align:left;" | Targeting Range Dampening Script | ||
+ | | x0 | ||
+ | | x2 | ||
+ | |} | ||
− | === | + | ===Missile Disruptor Computer=== |
− | + | These scripts can be loaded into a Missile Guidance Computer module to change the nature of its bonuses. They double one type of bonus while removing the others. | |
− | === | + | {| class="wikitable sortable" style="font-size:90%;text-align:center;" |
− | + | ! style="background-color:#222222;text-align:left;" | Script | |
+ | ! style="background-color:#222222;" | <span title="Explosion radius bonus">{{icon|sig|26px}} | ||
+ | ! style="background-color:#222222;" | <span title="Explosion velocity bonus">{{icon|velocity|26px}} | ||
+ | ! style="background-color:#222222;" | <span title="Flight time bonus">{{icon|align|26px}} | ||
+ | ! style="background-color:#222222;" | <span title="Missile velocity bonus">{{icon|range|26px}} | ||
+ | |- | ||
+ | | style="text-align:left;" | Missile Precision Disruption Script | ||
+ | | x2 | ||
+ | | x2 | ||
+ | | x0 | ||
+ | | x0 | ||
+ | |- | ||
+ | | style="text-align:left;" | Missile Range Disruption Script | ||
+ | | x0 | ||
+ | | x0 | ||
+ | | x2 | ||
+ | | x2 | ||
+ | |} | ||
+ | ==Other scripts== | ||
===Focused Warp Disruption=== | ===Focused Warp Disruption=== | ||
− | This script is loaded into a | + | This script is loaded into a Warp Disruptor Field Generator module, on a [[Cruiser#Heavy Interdiction Cruisers|Heavy Interdiction Cruisers]]. Instead of the generator having an area of effect, it has the ability to scram ships immune to electronic warfare like Titans and Supercarriers. |
[[Category:Guides]] | [[Category:Guides]] | ||
[[Category:Ship Fitting]] | [[Category:Ship Fitting]] |
Revision as of 03:41, 5 December 2016
Scripts are items that can be loaded in certain modules to change the performance of that module. They usually boost one attribute/ability of the module at the cost of another attribute/ability. Despite them being equipped or swapped like ammo, they're not consumed upon activation.
For example, a Tracking Computer without a script grants a 10% bonus to tracking and a 5% bonus to range. With an optimal range script, the bonus would be 0% to tracking and 10% to range. With a tracking speed script, the bonus would be 20% to tracking and 0% to range.
Non-ewar scripts
These scripts are for non-ewar modules. See scan resolution and turret damage
Tracking Computer/Remote Tracking Computer
These scripts can be loaded into a Tracking Computer or Remote Tracking Computer module to change the nature of its bonuses. They double one type of bonus while removing the other.
Script | |||
---|---|---|---|
Optimal Range Script | x2 | x2 | x0 |
Tracking Speed Script | x0 | x0 | x2 |
Sensor Booster/Remote Sensor Booster
These scripts can be loaded into a Sensor Booster or Remote Sensor Booster module to change the nature of its bonuses. They double one bonus while removing the others.
Script | |||
---|---|---|---|
ECCM Script | x2 | x0 | x0 |
Scan Resolution Script | x0 | x2 | x0 |
Targeting Range Script | x0 | x0 | x2 |
Missile Guidance Computer
These scripts can be loaded into a Missile Guidance Computer module to change the nature of its bonuses. They double one type of bonus while removing the others.
Script | ||||
---|---|---|---|---|
Missile Precision Script | x2 | x2 | x0 | x0 |
Missile Range Script | x0 | x0 | x2 | x2 |
Ewar scripts
These are scripts for Ewar modules. See EWar 101 Guide
Tracking Disruptor
These scripts can be loaded into a Tracking Disruptor module to change the nature of its bonuses. They double one type of bonus while removing the other.
Script | |||
---|---|---|---|
Optimal Range Disruption Script | x2 | x2 | x0 |
Tracking Speed Disruption Script | x0 | x0 | x2 |
Remote Sensor Dampener
These scripts can be loaded into a Remote Sensor Dampener module to change the nature of its bonuses. They double one bonus while removing the others.
Script | ||
---|---|---|
Scan Resolution Dampening Script | x2 | x0 |
Targeting Range Dampening Script | x0 | x2 |
Missile Disruptor Computer
These scripts can be loaded into a Missile Guidance Computer module to change the nature of its bonuses. They double one type of bonus while removing the others.
Script | ||||
---|---|---|---|---|
Missile Precision Disruption Script | x2 | x2 | x0 | x0 |
Missile Range Disruption Script | x0 | x0 | x2 | x2 |
Other scripts
Focused Warp Disruption
This script is loaded into a Warp Disruptor Field Generator module, on a Heavy Interdiction Cruisers. Instead of the generator having an area of effect, it has the ability to scram ships immune to electronic warfare like Titans and Supercarriers.