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===Ships Used=== | ===Ships Used=== | ||
A variety of ships can be used in the rolling process. | A variety of ships can be used in the rolling process. | ||
* "Rolling 300 Battleship" - These are battleships that have 200,000,000kg mass and are equipped with 100MN prop mods. When the prop mod is activated the ship gains another 100,000,000kg mass, for a total of 300,000,000kg. These battleships are normally stored in communal hangar in ALI. They are equipped with a range of defensive/survivability modules including cloaking device, heavy energy neutralizers, micro jump drive, shield boosters, ECM drones and probe launchers. You should make yourself familiar with the operation of these modules and check they are all online before undocking a rolling battleship. Communal WHC battleships require 'Armor Layering' skill trained to at least III to be flown without | * "Rolling 300 Battleship" - These are battleships that have 200,000,000kg mass and are equipped with 100MN prop mods. When the prop mod is activated the ship gains another 100,000,000kg mass, for a total of 300,000,000kg. These battleships are normally stored in communal hangar in ALI. They are equipped with a range of defensive/survivability modules including cloaking device, heavy energy neutralizers, micro jump drive, shield boosters, ECM drones and probe launchers. You should make yourself familiar with the operation of these modules and check they are all online before undocking a rolling battleship. Communal WHC battleships require 'Armor Layering' skill trained to at least III to be flown without modifications. If your skills are not high enough some of the additional plates might have to be put into offline mode to bring the mass of a battleship below 300,000,000kg and allow it to jump with a prop mod on. | ||
* "Regular rolling Battleship" - Pretty much any battleship with or without a prop mod but definitely '''without''' the Higgs anchor. Regular rolling battleships are used when the hole we want to roll has already shrunk before we started rolling. This means we cannot accurately predict the remaining wormhole mass to ensure safety of everyone involved. Since WHC static wormholes could have just above 180,000,000kg mass remaining and still not be critical, it is possible to jump a Rolling 300 battleship with prop mod off through a non critical wormhole and collapse it - leaving the ship stranded on the other side. In this scenario we jump out a battleship without a Higgs anchor and with prop mod off (mass should be around 100,000,000kg and well under the 180,000,000kg limit) and come back with prop mod on until the hole becomes critical and then move on to rolling HIC. | * "Regular rolling Battleship" - Pretty much any battleship with or without a prop mod but definitely '''without''' the Higgs anchor. Regular rolling battleships are used when the hole we want to roll has already shrunk before we started rolling. This means we cannot accurately predict the remaining wormhole mass to ensure safety of everyone involved. Since WHC static wormholes could have just above 180,000,000kg mass remaining and still not be critical, it is possible to jump a Rolling 300 battleship with prop mod off through a non critical wormhole and collapse it - leaving the ship stranded on the other side. In this scenario we jump out a battleship without a Higgs anchor and with prop mod off (mass should be around 100,000,000kg and well under the 180,000,000kg limit) and come back with prop mod on until the hole becomes critical and then move on to rolling HIC. | ||
* Heavy Interdiction Cruiser (HIC) - Sometimes a hole can end up crit, which means that it isn't safe to put large rolling ships through. A useful property of Warp Disruption Field Generators (bubbles) is that they reduce ship mass by 80% and these reductions stack. A rolling HIC with 4 bubbles and prop mod off has less mass than a frigate. This should allow it to jump through a <span style="color:#FFFF40">Crit</span> hole with little chance of it collapsing. It can then jump back in to Innuendo with 100MN prop mod turned on, giving it a mass of 65,000,000kg. This (usually) kills the hole. | * Heavy Interdiction Cruiser (HIC) - Sometimes a hole can end up crit, which means that it isn't safe to put large rolling ships through. A useful property of Warp Disruption Field Generators (bubbles) is that they reduce ship mass by 80% and these reductions stack. A rolling HIC with 4 bubbles and prop mod off has less mass than a frigate. This should allow it to jump through a <span style="color:#FFFF40">Crit</span> hole with little chance of it collapsing. It can then jump back in to Innuendo with 100MN prop mod turned on, giving it a mass of 65,000,000kg. This (usually) kills the hole. | ||