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Jump clones: Difference between revisions

From EVE University Wiki
No longer need to pause queue to jumpclone.
Added note about losing jump clones that are in citadels
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Once you have installed/bought a jump clone, it is yours forever. Additionally, if you get [[pod]]ded, you will find yourself at your home station (the station where you last installed your [[clone|medical clone]]), while all your inactive jump clones will still be available (although you will lose any implants that were installed in your active clone in the moment you were podded).  This new clone you find yourself in is essentially now the jump clone you were just podded in, less any implants.
Once you have installed/bought a jump clone, it is yours forever. Additionally, if you get [[pod]]ded, you will find yourself at your home station (the station where you last installed your [[clone|medical clone]]), while all your inactive jump clones will still be available (although you will lose any implants that were installed in your active clone in the moment you were podded).  This new clone you find yourself in is essentially now the jump clone you were just podded in, less any implants.


There are, however, two rare cases which would destroy one of your jump clones:
There are, however, three cases which would destroy one of your jump clones:
* If an inactive jump clone is located in a [[capital|capital ship]] (with a clone vat bay module), and that ship is destroyed, the jump clone (and any implants installed in it) will be destroyed.
* If an inactive jump clone is located in a [[Capital Ships|capital ship]] (with a clone vat bay module), and that ship is destroyed, the jump clone (and any implants installed in it) will be destroyed.
* If an inactive jump clone is located in a [[Citadels|citadel]], that clone will be destroyed if the citadel is destroyed, or if the owner of the citadel offlines or unplugs the Clone module.
* Due to a limitation of the game mechanics, you cannot have two ''inactive'' jump clones at the same station. The game will warn you if you try to clone jump away from a station which already has an inactive jump clone, but if you ignore its warnings, then one of your jump clones (including any implants installed in it) will be destroyed. Note that this does not apply to medical clones - it's perfectly safe to have a medical clone and an inactive jump clone in the same station.  Also you can jump from your active clone in a station or citadel to an inactive clone in the same station or citadel.
* Due to a limitation of the game mechanics, you cannot have two ''inactive'' jump clones at the same station. The game will warn you if you try to clone jump away from a station which already has an inactive jump clone, but if you ignore its warnings, then one of your jump clones (including any implants installed in it) will be destroyed. Note that this does not apply to medical clones - it's perfectly safe to have a medical clone and an inactive jump clone in the same station.  Also you can jump from your active clone in a station or citadel to an inactive clone in the same station or citadel.