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List of Skill Hardwiring Implants: Difference between revisions

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== WIP  ==


This is a work in process.
#REDIRECT [[Skill_Hardwiring]]
 
To-do:
 
1. <del>Add color to Slot and Skill</del> Done
 
2. Check existence
 
3. Check descriptions, find a better way of writing them
 
4. "#" means 1 through to 6.
 
5. Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-80#* is Slot 6 but serial number begins with 8. <br>
 
6. Inherent Implants 'Lancer' Small Energy Turret SE-602 is wrongly labelled as SD-602 ingame. <br>
 
<br>
 
{| class="wikitable sortable"
|-
! align="center" | Slot
! width="90" scope="col" | Skill
! Name
! Serial<br>
! class="unsortable" | Description
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:maroon;color:white" | Armor
| Inherent Implants "Noble'<br>
| RS-60#<br>
| A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules.&nbsp;
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:lime;color:black" | Electronics
| Zainou 'Gypsy' Electronics
| EE-60#<br>
| A neural interface upgrade that boosts the pilot's skill at electronics. <br>
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:lime;color:black" | Electronics
| Zainou 'Gypsy' Electronics Upgrades
| EU-60#<br>
| A neural interface upgrade that boosts the pilot's skill with electronics upgrades. <br>
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:teal;color:white" | Engineering
| Inherent Implants 'Squire' Energy Systems Operation<br>
| EO60#<br>
| A neural interface upgrade that boosts the pilot's skill at energy systems operation. <br>
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:teal;color:white" | Engineering
| Inherent Implants 'Squire' Engineering<br>
| EG-60#<br>
| A neural interface upgrade that boosts the pilot's skill at engineering. <br>
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:red;color:white" | Gunnery
| Eifyr and Co. 'Gunslinger' Small Projectile Turret<br>
| SP-60#<br>
| A Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets. <br>
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:red;color:white" | Gunnery
| Inherent Implants 'Lancer' Small Energy Turret<br>
| SE-60#<br>
| A Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets. <br>
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:red;color:white" | Gunnery
| Zainou 'Deadeye' Small Hybrid Turret
| SH-60#<br>
| A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets. <br>
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:green;color:white" | Missile
| Zainou 'Gnome' Launcher CPU&nbsp;Efficiency<br>
| LE-60#<br>
| A neural Interface upgrade that lowers launcher CPU needs. <br>
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:green;color:white" | Missile
| Zainou 'Snapshot' Cruise Missiles<br>
| CM-60#<br>
| A neural interface upgrade that boosts the pilot's skill with cruise missiles. <br>
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:green;color:white" | Missile
| Zainou 'Snapshot' Torpedoes<br>
| TD-60#<br>
| A neural interface upgrade that boosts the pilot's skill with torpedoes. <br>
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:aqua;color:black" | Navigation
| Eifyr and Co. 'Rogue' Acceleration Control<br>
| AC-60#<br>
| Improves speed boosting velocity. <br>
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:aqua;color:black" | Navigation
| Eifyr and Co. 'Rogue' Afterburner
| AB-60#<br>
| A neural interface upgrade that boosts the pilot's skill with afterburners.
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:aqua;color:black" | Navigation
| Eifyr and Co. 'Rogue' Navigation
| NN-60#<br>
| A Eifyr and Co hardwiring designed to enhance pilot navigation skill. <br>
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:aqua;color:black" | Navigation
| Eifyr and Co. 'Rogue' Warp Drive Operation<br>
| WD-60#<br>
| A neural interface upgrade that boosts the pilot's skill at warp drive operation. <br>
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:aqua;color:black" | Navigation
| Eifyr and Co. 'Rogue' Warp Drive Speed
| WS-60#<br>
| A neural interface upgrade that boosts the pilot's skill at warp navigation. <br>
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:orange;color:white" | Science
| Poteque ' Prospector' Astrometric Pinpointing<br>
| AP-602 / 606 / 610<br>
| A neural Interface upgrade that boosts the pilots scanning skills. <br>
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:orange;color:white" | Science
| Zainou 'Beancounter' Research
| RR-601 / 603 / 605<br>
| A neural Interface upgrade that boosts the pilots research skills. <br>
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:blue;color:white" | Shield
| Zainou 'Gnome' Shield Upgrades
| SU-60#<br>
| A neural Interface upgrade that reduces the shield upgrade module power needs. <br>
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:maroon;color:white" | Armor
| 'Noble' ZET2#
| <br>
| Reduce Capacitor Need for Remote Repair (-1%/-3%/-5%)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:lime;color:black" | Electronics
| 'Gypsy' KNB-#
| <br>
| Increase Scan Resolution (+1%/+3%/+5%)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:teal;color:white" | Engineering
| 'Squire' EE#
| <br>
| Reduce Capacitor Need for Energy Emissions (-1%/-3%/-5%)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:teal;color:white" | Engineering
| 'Squire' EP#
| <br>
| Reduce Duration for Energy Pulse Weapons (-1%/-3%/-5%)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:teal;color:white" | Engineering
| 'Squire' GU#
| <br>
| Reduce CPU for Energy Grid Upgrades (-1%/-3%/-5%)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:red;color:white" | Gunnery
| 'Gunslinger' AX-#
| <br>
| Increase Turret Tracking Speed (+1%/+3%/+5%)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:red;color:white" | Gunnery
| 'Lancer' G#-Beta
| <br>
| Reduce Turret Capacitor Usage (-1%/-3%/-5%)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:red;color:white" | Gunnery
| 'Deadeye' ZGC#
| <br>
| Increase Turret Falloff (+1%/+3%/+5%)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:red;color:white" | Gunnery
| Ogdin's Eye Coordination Enhancer
| <br>
| Increase Turret Tracking Speed (+6%)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:yellow;color:black" | Industry
| Michi's Excavation Augmentor
| <br>
| Increase Mining Yield (+5%)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:green;color:white" | Missile
| 'Deadeye' ZMC#
| <br>
| Increase Flight Range (+1%/+3%/+5%)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:green;color:white" | Missile
| 'Deadeye' ZML#
| <br>
| Increase Maximum Velocity (+1%/+3%/+5%)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:green;color:white" | Missile
| 'Snapshot' ZME#
| <br>
| Increase Heavy Assault Missile Damage (+1%/+3%/+5%)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:green;color:white" | Missile
| 'Snapshot' ZMH#
| <br>
| Increase Heavy Missile Damage (+1%/+3%/+5%)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:aqua;color:black" | Navigation
| 'Rogue' AY-#
| <br>
| Increase Ship Agility (+1%/+3%/+5%)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:aqua;color:black" | Navigation
| Zor's Custom Navigation Link
| <br>
| Increase Afterburner Duration (+10%)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:orange;color:white" | Science
| 'Prospector' PPG-#
| <br>
| Reduce Probe Scanning Time (-2%/-6%/-10%)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:orange;color:white" | Science
| 'Beancounter' J#
| <br>
| Reduce Material Efficiency Research Time (-1%/-3%/-5%)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:blue;color:white" | Shield
| 'Gnome' KVA#
| <br>
| Increase Shield Capacity (+1%/+3%/+5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:maroon;color:white" | Armor
| 'Noble' ZET3#
| <br>
| Increase Hull Hit Points (+1%/+3%/+5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:lime;color:black" | Electronics
| 'Gypsy' KPB-#
| <br>
| Increase Targeting Range (+1%/+3%/+5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:lime;color:black" | Electronics
| 'Gypsy' KQB-#
| <br>
| Reduce Propulsion Jamming Modules Capacitor Usage (+1%/+3%/+5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:teal;color:white" | Engineering
| 'Squire' CC#
| <br>
| Increase Capacitor (+1%/+3%/+5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:red;color:white" | Gunnery
| 'Lancer' G#-Gamma
| <br>
| Increase Medium Energy Turret Damage (+1%/+3%/+5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:red;color:white" | Gunnery
| 'Deadeye' ZGM#
| <br>
| Increase Medium Hybrid Turret Damage (+1%/+3%/+5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:red;color:white" | Gunnery
| 'Gunslinger' MX-#
| <br>
| Increase Medium Projectile Turret Damage (+1%/+3%/+5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:yellow;color:black" | Industry
| 'Alchemist' ZA-#
| <br>
| Reduce Gas Harvester Cycle Time (-1%/-3%/-5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:yellow;color:black" | Industry
| 'Beancounter' F#
| <br>
| Reduce Manufacturing Time (-1%/-2%/-4%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:yellow;color:black" | Industry
| 'Beancounter' H#
|
| educe Refinery Waste (-1%/-2%/-4%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:green;color:white" | Missile
| 'Deadeye' ZMA#
| <br>
| Reduce Signature Radius Factor (-1%/-3%/-5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:green;color:white" | Missile
| 'Snapshot' ZMD#
| <br>
| Increase Defender Missile Velocity (+1%/+3%/+5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:aqua;color:black" | Navigation
| 'Rogue' DY-#
| <br>
| Reduce Afterburner Capacitor Usage (-1%/-3%/-5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:aqua;color:black" | Navigation
| Zor's Custom Navigation Hyper-Link
| <br>
| Increase Afterburner / MWD Speed (+5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:orange;color:white" | Science
| 'Alchemist' WA-#
| <br>
| Increase Booster Duration (+5%/+10%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:orange;color:white" | Science
| 'Prospector' PPH-#
| <br>
| Increase Scan Probe Strength (+2%/+6%/+10%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:orange;color:white" | Science
| 'Beancounter' K#
| <br>
| Reduce Blueprint Copy Time (-1%/-3%/-5%)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:blue;color:white" | Shield
| 'Gnome' KXA#
| <br>
| Reduce Shield Emission Capacitor Usage (-1%/-3%/-5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:maroon;color:white" | Armor
| 'Noble' ZET4#
| <br>
| Increase Armor Repair Amount (+1%/+3%/+5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:lime;color:black" | Electronics
| 'Gypsy' KOB-#
| <br>
| Reduce Electronic Warfare Capacitor Usage (-1%/-3%/-5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:lime;color:black" | Electronics
| 'Gypsy' KRB-#
| <br>
| Reduce Sensor Linking Capacitor Usage (-1%/-3%/-5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:lime;color:black" | Electronics
| 'Gypsy' KSB-#
| <br>
| Reduce Weapon Disruption Capacitor Usage (-1%/-3%/-5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:lime;color:black" | Electronics
| 'Gypsy' KTB-#
| <br>
| Reduce Target Painting Capacitor Usage (-1%/-3%/-5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:red;color:white" | Gunnery
| 'Gunslinger' CX-#
| <br>
| Increase All Turret Damage (+1%/+3%/+5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:red;color:white" | Gunnery
| 'Lancer' G#-Delta
| <br>
| Increase Turret Rate of Fire (+1%/+3%/+5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:red;color:white" | Gunnery
| 'Deadeye' ZGA#
| <br>
| Increase Turret Optimal Range (+1%/+3%/+5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:red;color:white" | Gunnery
| Pashan's Turret Customization Mindlink
| <br>
| Increase Turret Rate of Fire (+7%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:green;color:white" | Missile
| 'Deadeye' ZMS#
| <br>
| Reduce Target Velocity Factor (-1%/-3%/-5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:green;color:white" | Missile
| 'Snapshot' ZMN#
| <br>
| Increase Standard Missile Damage (+1%/+3%/+5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:green;color:white" | Missile
| 'Snapshot' ZMR#
| <br>
| Increase Rockets Damage (+1%/+3%/+5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:aqua;color:black" | Navigation
| 'Rogue' GY-#
| <br>
| Reduce MWD Capacitor Usage (-1%/-3%/-5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:orange;color:white" | Science
| 'Alchemist' YA-#
| <br>
| Reduce Booster Side Effects (-3%/-5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:orange;color:white" | Science
| 'Prospector' PPW-1
| <br>
| Increase Chance of Archaeological find (+5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:orange;color:white" | Science
| 'Prospector' PPX-1
| <br>
| Increase Chance of Data Retrieval (+5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:orange;color:white" | Science
| 'Prospector' PPY-1
| <br>
| Increase Chance of Salvage Retrieval (+5%)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:blue;color:white" | Shield
| 'Gnome' KYA#
| <br>
| Reduce Shield Recharge Time (-1%/-3%-5%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:maroon;color:white" | Armor
| 'Noble' ZET5#
| <br>
| Increase Armor Hit Points (+1%/+3%/+5%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:maroon;color:white" | Armor
| Akemon's Modified 'Noble' ZET5000
| <br>
| Increase Armor Hit Points (+8%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:red;color:white;" | Gunnery
| 'Lancer' G#-Epsilon
| <br>
| Increase Large Energy Turret Damage (+1%/+3%/+5%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:red;color:white" | Gunnery
| 'Deadeye' ZGL#
| <br>
| Increase Large Hybrid Turret Damage (+1%/+3%/+5%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:red;color:white" | Gunnery
| 'Gunslinger' LX-#
| <br>
| Increase Large Projectile Turret Damage (+1%/+3%/+5%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:red;color:white" | Gunnery
| 'Gnome' KZA#
| <br>
| Reduce Turret CPU Needs (-1%/-3%/-5%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:red;color:white;" | Gunnery
| Pashan's Turret Handling Mindlink
| <br>
| Increase Large Energy Turret Damage (+7%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:yellow;color:black" | Industry
| 'Highwall' HX-#
| <br>
| Increase Mining Yield (+1%/+3%/+5%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:yellow;color:black" | Industry
| 'Highwall' HY-#
| <br>
| Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:yellow;color:black" | Industry
| 'Yeti' BX-#
| <br>
| Reduce Ice Harvester Cycle Time (-1%/-3%/-5%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:purple;color:white" | Leadership
| Armored Warfare Mindlink
| <br>
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:purple;color:white" | Leadership
| Information Warfare Mindlink
| <br>
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:purple;color:white" | Leadership
| Siege Warfare Mindlink
| <br>
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:purple;color:white" | Leadership
| Skirmish Warfare Mindlink
| <br>
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:purple;color:white" | Leadership
| Mining Foreman Mindlink
| <br>
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:green;color:white" | Missile
| 'Deadeye' ZMM#
| <br>
| Increase Launcher Rate of Fire (+1%/+3%/+5%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:green;color:white" | Missile
| 'Snapshot' ZMF#
| <br>
| Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:green;color:white" | Missile
| Whelan Machorin's Ballistic Smartlink
| <br>
| Increase Launcher Rate of Fire (+5%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:orange;color:white" | Science
| 'Alchemist' XA-#
| <br>
| Reduce Booster Chance of Negative Side Effects (-3%/-5%)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:orange;color:white" | Science
| 'Prospector' PPZ-1
| <br>
| Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%)
|}

Latest revision as of 14:54, 24 January 2017

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