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==Kestrel== | ==Kestrel== | ||
The Kestrel is the most commonly flown frigate in EVE, even beating the | The Kestrel is the most commonly flown frigate in EVE, even beating the Rifter. This is due to its strong PvE capabilities with four standard launchers. It is perfect for Level 1 missions, static complexes up to DED 2 and can also complete virtually all of the Sisters of EVE Epic Arc. It can be comfortably flown with fairly low skills, primarily due to its ability to 'Range Tank'. ie; stay at sufficient range to eliminate or mitigate a great deal of incoming damage. Furthermore, missile systems make for ideal starter weapons as they do not require capacitor energy (so reducing the need for good capacitor skills) and their damage is not affected by such factors as tracking, optimal ranges and falloff. This greatly simplifies matters for a beginning pilot. | ||
Below is a reasonably standard PvE fit for the Kestrel. The Afterburner allows the pilot to control the range of engagement and it has a basic shield tank to keep the ship intact in those situations where you find yourself in the middle of a group of enemies, such as immediately after using a Warp Gate. | |||
Variations to consider for this fit include the use of Capacitor Control Circuit rigs to allow more extended use of the Shield Booster, swapping the Small Shield Extender for a Shield Boost Amplifier (would require Electronics V or a Co-Processor) or switching the Overdrive Injector System for Nanofiber Internal Structure. With Electronics IV it is possible to fit an Invulnerability Field. However, this is generally not practical as the capacitor simply cannot sustain prolonged activation of this module. | |||
Shield Projection III is strongly recommended as this should give your launchers an approximate effective range of 24km - this is sufficient to stay out of range of most PvE enemies. | |||
Approximate ISK cost is 700,000 with the bulk of this cost being for the 'Malkuth' launcher variants. This can be greatly reduced by using Standard Missile Launcher I in their place. However, as 'Malkuth' versions have lower CPU requirements, this change will almost certainly require the use of a Co-Processor in one of the low slots. | |||
===[Kestrel, Basic PvE]=== | |||
{{ShipSkillGuide | |||
|name=[Kestrel, Basic PvE] | |||
|high='Malkuth' Standard Missile Launcher I<br> | |||
'Malkuth' Standard Missile Launcher I<br> | |||
'Malkuth' Standard Missile Launcher I<br> | |||
'Malkuth' Standard Missile Launcher I | |||
|mid=1MN Afterburner I<br> | |||
Small Shield Booster I<br> | |||
Small Shield Extender I | |||
|low=Micro Auxillary Power Core<br> | |||
Overdrive Injector System I<br> | |||
|charges=Bloodclaw Light Missile<br> | |||
|drones=<br> | |||
|rigs=[empty rig slot]<br> | |||
[empty rig slot]<br> | |||
[empty rig slot] | |||
|required1=Afterburner I<br> | |||
Electronics III<br> | |||
Shield Operation I<br> | |||
Shield Upgrades I | |||
|required2=Caldari Frigate III <br> | |||
Missile Launcher Operation I<br> | |||
Standard Missiles I<br> | |||
Engineering III | |||
|required3=Energy Management II<br> | |||
Hull Upgrades I | |||
}} | |||
==Merlin== | ==Merlin== | ||