Difference between revisions of "Skills:Navigation"
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[[Category:Skills]] | [[Category:Skills]] | ||
==Overview== | ==Overview== | ||
− | + | Skills that make all ships you fly faster and more agile. Also skills that control operation and effectiveness of afterburners (AB), microwarp drives (MWD), warp drives and jump drives. | |
{{Skill | {{Skill | ||
|skill=Acceleration Control | |skill=Acceleration Control | ||
|desc=Skill at efficiently using Afterburners and MicroWarpdrives. 5% Bonus to Afterburner and MicroWarpdrive speed boost per skill level. | |desc=Skill at efficiently using Afterburners and MicroWarpdrives. 5% Bonus to Afterburner and MicroWarpdrive speed boost per skill level. | ||
− | |1= | + | |1=Intelligence |
− | |2= | + | |2=Perception |
− | |mult= | + | |mult=4x |
− | |pre= | + | |pre=Navigation III |
− | |notes=<br> | + | |notes=More oomph from propulsion modules is good for anyone who ever uses propulsion modules, which is pretty much everyone.<br> |
}} | }} | ||
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|skill=Afterburner | |skill=Afterburner | ||
|desc=Skill at using afterburners. 10% bonus to Afterburner duration per skill level. | |desc=Skill at using afterburners. 10% bonus to Afterburner duration per skill level. | ||
− | |1= | + | |1=Intelligence |
− | |2= | + | |2=Perception |
− | |mult= | + | |mult=1x |
− | |pre= | + | |pre=Navigation I |
− | |notes=<br> | + | |notes=Duration (cycle time) bonus works out as a reduction in AB capacitor use. Most pilots train this to III as a prerequisite for High Speed Maneuvering (and MWDs); if you use ABs a lot (deadspace PvE, armour HACs or solo PvP frigate work, for example) then pump more SP into this skill -- together with Fuel Conservation it can lower AB cap consumption to pretty negligible levels.<br> |
}} | }} | ||
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|skill=Evasive Maneuvering | |skill=Evasive Maneuvering | ||
|desc=Improved skill at efficiently turning and accelerating a spaceship. 5% improved ship agility for all ships per skill level. | |desc=Improved skill at efficiently turning and accelerating a spaceship. 5% improved ship agility for all ships per skill level. | ||
− | |1= | + | |1=Intelligence |
− | |2= | + | |2=Perception |
− | |mult= | + | |mult=2x |
− | |pre= | + | |pre=Navigation II |
− | |notes=<br> | + | |notes=Affects every ship you fly, particularly important for specialisation in small ships and/or skirmishing/kiting tactics, but good for everyone. Level V is one of the prerequisites for [[Frigate#Interceptors|interceptors]].<br> |
}} | }} | ||
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|skill=Fuel Conservation | |skill=Fuel Conservation | ||
|desc=Improved control over afterburner energy consumption. 10% reduction in afterburner capacitor needs per skill level. | |desc=Improved control over afterburner energy consumption. 10% reduction in afterburner capacitor needs per skill level. | ||
− | |1= | + | |1=Intelligence |
− | |2= | + | |2=Perception |
− | |mult= | + | |mult=2x |
− | |pre= | + | |pre=Navigation II, Afterburner II |
− | |notes=<br> | + | |notes=Possibly not much point in training high levels in this unless you use afterburners a lot, but if you do it's worth it.<br> |
}} | }} | ||
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|skill=High Speed Maneuvering | |skill=High Speed Maneuvering | ||
|desc=Skill at using MicroWarpdrives. 5% reduction in MicroWarpdrive capacitor usage per skill level. | |desc=Skill at using MicroWarpdrives. 5% reduction in MicroWarpdrive capacitor usage per skill level. | ||
− | |1= | + | |1=Intelligence |
− | |2= | + | |2=Perception |
− | |mult= | + | |mult=5x |
− | |pre= | + | |pre=Navigation III, Afterburner III |
− | |notes=<br> | + | |notes=The vast majority of PvP fits involve a MWD, so the vast majority of pilots train to use them.<br> |
}} | }} | ||
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|skill=Jump Drive Calibration | |skill=Jump Drive Calibration | ||
|desc=Advanced skill at using Jump Drives. Each skill level grants a 25% increase in maximum jump range. | |desc=Advanced skill at using Jump Drives. Each skill level grants a 25% increase in maximum jump range. | ||
− | |1= | + | |1=Intelligence |
− | |2= | + | |2=Perception |
− | |mult= | + | |mult=9x |
− | |pre= | + | |pre=Science V, Navigation V, Warp Drive Operation V, Jump Drive Operation V |
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|skill=Jump Drive Operation | |skill=Jump Drive Operation | ||
|desc=Skill at using Jump Drives. Each skill level reduces the capacitor need of initiating a jump by 5%. | |desc=Skill at using Jump Drives. Each skill level reduces the capacitor need of initiating a jump by 5%. | ||
− | |1= | + | |1=Intelligence |
− | |2= | + | |2=Perception |
− | |mult= | + | |mult=5x |
− | |pre= | + | |pre=Navigation V, Warp Drive Operation V, Science V |
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|skill=Jump Fuel Conservation | |skill=Jump Fuel Conservation | ||
|desc=Proficiency at regulating energy flow to the jump drive. 10% reduction in ice consumption amount for jump drive operation per light year per skill level. | |desc=Proficiency at regulating energy flow to the jump drive. 10% reduction in ice consumption amount for jump drive operation per light year per skill level. | ||
− | |1= | + | |1=Intelligence |
− | |2= | + | |2=Perception |
− | |mult= | + | |mult=8x |
− | |pre= | + | |pre=Jump Drive Operation III, Navigation V, Warp Drive Operation V, Science V |
|notes=<br> | |notes=<br> | ||
}} | }} |
Revision as of 16:25, 30 June 2010
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Overview
Skills that make all ships you fly faster and more agile. Also skills that control operation and effectiveness of afterburners (AB), microwarp drives (MWD), warp drives and jump drives.
Acceleration Control
Skill at efficiently using Afterburners and MicroWarpdrives. 5% Bonus to Afterburner and MicroWarpdrive speed boost per skill level.
Attributes: | |
Multiplier: | 4x |
Price: | 50k ISK |
Alpha max level: | III |
Prerequisites: | Navigation III |
Notes: | More oomph from propulsion modules is good for anyone who ever uses propulsion modules, which is pretty much everyone. |
Afterburner
Skill at using afterburners. 10% bonus to Afterburner duration per skill level.
Attributes: | |
Multiplier: | 1x |
Price: | 35k ISK |
Alpha max level: | III |
Prerequisites: | Navigation I |
Notes: | Duration (cycle time) bonus works out as a reduction in AB capacitor use. Most pilots train this to III as a prerequisite for High Speed Maneuvering (and MWDs); if you use ABs a lot (deadspace PvE, armour HACs or solo PvP frigate work, for example) then pump more SP into this skill -- together with Fuel Conservation it can lower AB cap consumption to pretty negligible levels. |
Evasive Maneuvering
Improved skill at efficiently turning and accelerating a spaceship. 5% improved ship agility for all ships per skill level.
Attributes: | |
Multiplier: | 2x |
Price: | 35k ISK |
Alpha max level: | III |
Prerequisites: | Navigation II |
Notes: | Affects every ship you fly, particularly important for specialisation in small ships and/or skirmishing/kiting tactics, but good for everyone. Level V is one of the prerequisites for interceptors. |
Fuel Conservation
Improved control over afterburner energy consumption. 10% reduction in afterburner capacitor needs per skill level.
Attributes: | |
Multiplier: | 2x |
Price: | 37.5k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Navigation II, Afterburner II |
Notes: | Possibly not much point in training high levels in this unless you use afterburners a lot, but if you do it's worth it. |
High Speed Maneuvering
Skill at using MicroWarpdrives. 5% reduction in MicroWarpdrive capacitor usage per skill level.
Attributes: | |
Multiplier: | 5x |
Price: | 500k ISK |
Alpha max level: | III |
Prerequisites: | Navigation III, Afterburner III |
Notes: | The vast majority of PvP fits involve a MWD, so the vast majority of pilots train to use them. |
Jump Drive Calibration
Advanced skill at using Jump Drives. Each skill level grants a 25% increase in maximum jump range.
Attributes: | |
Multiplier: | 9x |
Price: | 30M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V, Navigation V, Warp Drive Operation V, Jump Drive Operation V |
Notes: |
Jump Drive Operation
Skill at using Jump Drives. Each skill level reduces the capacitor need of initiating a jump by 5%.
Attributes: | |
Multiplier: | 5x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Navigation V, Warp Drive Operation V, Science V |
Notes: |
Jump Fuel Conservation
Proficiency at regulating energy flow to the jump drive. 10% reduction in ice consumption amount for jump drive operation per light year per skill level.
Attributes: | |
Multiplier: | 8x |
Price: | 20M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Jump Drive Operation III, Navigation V, Warp Drive Operation V, Science V |
Notes: |
Skill at regulating the power output of ship thrusters. 5% bonus to sub-warp ship velocity per skill level.
Warp Drive Operation
Skill at managing warp drive efficiency. Each skill level reduces the capacitor need of initiating warp by 10%.