Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Caldari Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
m Kestrel: - changed 'shield' to 'missile'. *slightly* different things
Line 291: Line 291:
=Tech and Meta Levels=
=Tech and Meta Levels=


These fittings were made mostly using Tech 1 Meta 0 modules, or Tech 2 for larger ships. This is partly to avoid confusion with higher meta names. Also, this insures that ship fittings are relatively cheap to get into without spending too much for new players with cash flow difficulties. And during war, pvp fittings using Tech 1 Meta 0 modules are provided by the university.
These fittings were made mostly using Tech 1 Meta 0 modules, or Tech 2 for larger ships. This is partly to avoid confusion with higher meta names. Also, this insures that ship fittings are relatively cheap to get into without spending too much for new players with cash flow difficulties. During war, pvp fittings using Tech 1 Meta 0 modules are provided by the university.


Higher Meta items up to meta 4 will often be easier to fit. Tech 2 is Meta 5, and harder to fit. Meta 3 and 4 are expensive, often more expensive than Tech 2. Meta 1 and 2 will often be less expensive than Meta 0, due to supply and demand on the market.
Higher Meta items up to meta 4 will often be easier to fit than Tech 2, and are also heavily used for PvE where the extra effects from the item can be leveraged, but the loss from the cost kept to a minimum. Tech 2 is Meta 5, and harder to fit, since it has much higher skill requirements. Note that Meta 3 and 4 modules are expensive, often more expensive than Tech 2. Meta 1 and 2 modules will often be less expensive than Meta 0, simply due to supply and demand on the market.
 
Of particular note to Caldari pilots are the keywords for meta levels associated with highly needed Caldari modules. These include those for missiles, hybrid turrets, passive shield modules and active shield modules. Knowing the keywords for these might help spot them from standard mission drops or within contracts on the market. This is not an extensive or all inclusive list, only those of particular need within Caldari specialties. When in doubt, check the item information for its meta level or consult the market price for its value.
 
'''Missile Module Meta Levels'''
Meta 1 - 'Malkuth'
Meta 2 - 'Limos'
Meta 3 - LL-NNNN (Where LL is a two character letter designator, and NNNN is a 4 character number designator.)
Meta 4 - 'Arbalest'
 
'''Hybrid Turret Module Meta Levels'''
Blaster based:
Meta 1 - Regulated
Meta 2 - Limited
Meta 3 - Anode
Meta 4 - Modal
Railgun based:
Meta 1 - Carbide
Meta 2 - 'Scout'
Meta 3 - Compressed Coil
Meta 4 - Prototype I Gauss
'''
Passive shield module meta levels'''
Shield Extenders:
Meta 1 - Supplemental Barrier
Meta 2 - Subordinate Screen
Meta 3 - Azeotropic Ward
Meta 4 - F-S9 Regolith
'''
Active shield module meta levels'''
Shield Amps:
Meta 1 - Ionic Field Accelerator
Meta 2 - 5a Prototype
Meta 3 - 'Stalwart'
Meta 4 - 'Copasetic'
Shield Boosters:
Meta 1 - Converse I Deflection
Meta 2 - Neutron Saturation
Meta 3 - Clarity Ward
Meta 4 - C5-L Emergency


=Drones=
=Drones=