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m Undo revision 114311 by Abelard andedare (talk) |
→Misc/Bugs: Removed the word "bug" as could cause confusion that some of the notes were bugs i.e. that not being able to install medical clones in wormholes was a *bug*. Also removed a misc about data sites which was rather superfluous |
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[http://i.imgur.com/uNDx3zh.png] | [http://i.imgur.com/uNDx3zh.png] | ||
=Misc | =Misc= | ||
* Warping to a citadel at 0 while it is anchoring can cause ships to become stuck. This has a higher likelihood of happening with larger ships. | * Warping to a citadel at 0 while it is anchoring can cause ships to become stuck. This has a higher likelihood of happening with larger ships. | ||
* It is not possible to jump from a clone in known space to a clone in wormhole space or vice versa. Medical Clones cannot be set inside wormhole space. | * It is not possible to jump from a clone in known space to a clone in wormhole space or vice versa. Medical Clones cannot be set inside wormhole space. | ||
* It is however possible to swap clones in any type space; including wormhole space. I.e. dock at a citadel in a wormhole where you have a jump clone installed then jump into that clone and leave your current clone installed at that citadel instead. Doing this does not incur the normal 24 hour cooldown on using a jump clone. | |||
* Micro Jump Field Generators will not move any ship that is tethered including the ship that activated the module. | * Micro Jump Field Generators will not move any ship that is tethered including the ship that activated the module. | ||