Difference between revisions of "Skills:Missile Launcher Operation"
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|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II | ||
− | |notes=<br> | + | |notes=[[Missile_Launchers#Defender_Missiles|Defender missiles]] are not, in practice, very useful.<br> |
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|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II | ||
− | |notes=<br> | + | |notes=[[Missile_Launchers#Friend_or_Foe_Missiles|FoF missiles]] don't require designated targets -- instead, they attack any hostile things within range. They can be helpful if you're jammed by ECM, but they're only very situationally useful and need not be a high training priority.<br> |
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|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] V | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] V | ||
− | |notes=<br> | + | |notes=Helpful support skill once you start using medium and large missiles, as now and then you will need to kill small targets with them.<br> |
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|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I | ||
− | |notes=<br> | + | |notes=A flight time bonus is effectively a range bonus.<br> |
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− | |notes=<br> | + | |notes=The base skill of the missiles category. Plan to train it to V in the medium term if you use missiles, even if you only use them as a secondary weapon.<br> |
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|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] III | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] III | ||
− | |notes=<br> | + | |notes=A bonus to velocity is a bonus to missile range.<br> |
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|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II | ||
− | |notes=<br> | + | |notes=DPS boost. Essential support skill.<br> |
}} | }} | ||
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|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II | ||
− | |notes=<br> | + | |notes=Like Guided Missile Precision, this skill helps you hurt small targets with large missiles.<br> |
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|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] IV | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] IV | ||
− | |notes=<br> | + | |notes=DPS boost. Essential support skill.<br> |
}} | }} |
Revision as of 10:49, 30 July 2010
This article is a stub. You can help the UniWiki by expanding it.
Overview
(general blurb about skills category)
Bomb Deployment
Basic operation of bomb delivery systems. 5% reduction of Bomb Launcher reactivation delay per skill level.
Attributes: | |
Multiplier: | 4x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Bombardment IV |
Notes: | This skill is used to launch bombs from stealth bombers. It is only useful to bomber pilots. |
Citadel Cruise Missiles
Skill at the handling and firing of Citadel Cruise Missiles. 5% bonus to Citadel Cruise Missile damage per skill level.
Attributes: | |
Multiplier: | Citadel Cruise Missiles |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Citadel Cruise Missiles ISK">Citadel Cruise Missiles ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Missile Launcher Operation V, Cruise Missiles V |
Notes: | For capital-ship-sized long-range missile launchers. |
Citadel Torpedoes
Skill at the handling and firing of citadel torpedoes. 5% bonus to citadel torpedo damage per skill level.
Attributes: | |
Multiplier: | Citadel Torpedoes |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Citadel Torpedoes ISK">Citadel Torpedoes ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Missile Launcher Operation IV, Torpedoes V |
Notes: |
Cruise Missile Specialization
Specialist training in the operation of advanced cruise missile launchers. 2% bonus per level to the rate of fire of modules requiring Cruise Missile Specialization.
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Launcher Operation I, Cruise Missiles V |
Notes: |
Cruise Missiles
Skill at the handling and firing of very large guided missiles. 5% bonus to cruise missile damage per skill level.
Attributes: | |
Multiplier: | 5x |
Price: | 750k ISK |
Alpha max level: | IV |
Prerequisites: | Missile Launcher Operation V, Heavy Missiles III |
Notes: |
Defender Missiles
Skill with anti-missile missiles. Special: 5% bonus to defender missile max velocity per skill level.
Attributes: | |
Multiplier: | 2x |
Price: | 45k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Launcher Operation II |
Notes: | Defender missiles are not, in practice, very useful. |
FoF Missiles
Skill with friend or foe missiles. Special: 5% bonus to F.O.F (light, heavy and cruise) damage per skill level.
Attributes: | |
Multiplier: | FoF Missiles |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs FoF Missiles ISK">FoF Missiles ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Missile Launcher Operation II |
Notes: | FoF missiles don't require designated targets -- instead, they attack any hostile things within range. They can be helpful if you're jammed by ECM, but they're only very situationally useful and need not be a high training priority. |
Guided Missile Precision
Skill at precision missile homing. Proficiency at this skill increases the accuracy of a fired missile's exact point of impact, resulting in greater damage to small targets. 5% decreased factor of signature radius for light, heavy and cruise missile explosions per level of skill.
Attributes: | |
Multiplier: | 5x |
Price: | 1M ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation V |
Notes: | Helpful support skill once you start using medium and large missiles, as now and then you will need to kill small targets with them. |
Heavy Assault Missile Specialization
Specialist training in the operation of advanced heavy assault missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Assault Missile Specialization.
Attributes: | |
Multiplier: | 5x |
Price: | 3M ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation I, Heavy Assault Missiles V |
Notes: |
Heavy Assault Missiles
Skill with heavy assault missiles. Special: 5% bonus to heavy assault missile damage per skill level.
Attributes: | |
Multiplier: | 3x |
Price: | 125k ISK |
Alpha max level: | V |
Prerequisites: | Missile Launcher Operation III, Standard Missiles III |
Notes: |
Heavy Missile Specialization
Specialist training in the operation of advanced heavy missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Missile Specialization.
Attributes: | |
Multiplier: | 5x |
Price: | 3M ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation I, Heavy Missiles V |
Notes: |
Heavy Missiles
Skill with heavy missiles. Special: 5% bonus to heavy missile damage per skill level.
Attributes: | |
Multiplier: | 3x |
Price: | 125k ISK |
Alpha max level: | V |
Prerequisites: | Missile Launcher Operation III, Standard Missiles III |
Notes: |
Missile Bombardment
Proficiency at long-range missile combat. 10% bonus to all missiles' maximum flight time per level.
Attributes: | |
Multiplier: | 2x |
Price: | 100k ISK |
Alpha max level: | IV |
Prerequisites: | Missile Launcher Operation I |
Notes: | A flight time bonus is effectively a range bonus. |
Missile Launcher Operation
Basic operation of missile launcher systems. 2% Bonus to missile launcher rate of fire per skill level.
Attributes: | |
Multiplier: | 1x |
Price: | 30k ISK |
Alpha max level: | V |
Prerequisites: | none |
Notes: | The base skill of the missiles category. Plan to train it to V in the medium term if you use missiles, even if you only use them as a secondary weapon. |
Missile Projection
Skill at boosting missile bay trigger circuits and enhancing guided missiles' ignition systems. 10% bonus to all missiles' maximum velocity per level.
Attributes: | |
Multiplier: | 4x |
Price: | 250k ISK |
Alpha max level: | II |
Prerequisites: | Missile Launcher Operation III |
Notes: | A bonus to velocity is a bonus to missile range. |
Rapid Launch
Proficiency at rapid missile launcher firing. 3% bonus to missile launcher rate of fire per level.
Attributes: | |
Multiplier: | 2x |
Price: | 60k ISK |
Alpha max level: | IV |
Prerequisites: | Missile Launcher Operation II |
Notes: | DPS boost. Essential support skill. |
Rocket Specialization
Specialist training in the operation of advanced rocket launchers. 2% bonus per level to the rate of fire of modules requiring Rocket Specialization.
Attributes: | |
Multiplier: | 3x |
Price: | 1M ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation I, Rockets V |
Notes: |
Rockets
Skill with small short range missiles. Special: 5% bonus to rocket damage per skill level.
Attributes: | |
Multiplier: | 1x |
Price: | 30k ISK |
Alpha max level: | V |
Prerequisites: | Missile Launcher Operation I |
Notes: |
Standard Missile Specialization
Specialist training in the operation of advanced standard missile launchers and assault launchers. 2% bonus per level to the rate of fire of modules requiring Standard Missile Specialization.
Attributes: | |
Multiplier: | Standard Missile Specialization |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Standard Missile Specialization ISK">Standard Missile Specialization ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Missile Launcher Operation I, Standard Missiles V |
Notes: |
Standard Missiles
Skill with manually targeted missiles. Special: 5% Bonus to light missile damage per skill level.
Attributes: | |
Multiplier: | Standard Missiles |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Standard Missiles ISK">Standard Missiles ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Missile Launcher Operation II |
Notes: |
Proficiency at optimizing a missile's flight path to negate the effects of a target's speed upon the explosion's impact. 10% decrease per level in factor of target's velocity for all missiles.
Attributes: | |
Multiplier: | 2x |
Price: | 90k ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation II |
Notes: | Like Guided Missile Precision, this skill helps you hurt small targets with large missiles. |
Torpedo Specialization
Specialist training in the operation of advanced siege launchers. 2% bonus per level to the rate of fire of modules requiring Torpedo Specialization.
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Launcher Operation I, Torpedoes V |
Notes: |
Torpedoes
Skill at the handling and firing of torpedoes. 5% bonus to torpedo damage per skill level.
Attributes: | |
Multiplier: | 4x |
Price: | 500k ISK |
Alpha max level: | IV |
Prerequisites: | Missile Launcher Operation IV, Heavy Missiles III |
Notes: |
Warhead Upgrades
Proficiency at upgrading missile warheads with deadlier payloads. 2% bonus to all missile damage per skill level.
Attributes: | |
Multiplier: | 5x |
Price: | 2M ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation IV |
Notes: | DPS boost. Essential support skill. |