Difference between revisions of "User:Budda Sereda/CombatCareers"

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==Running Security Missions==
 
==Running Security Missions==
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==Running Combat Sites==
  
 
==Running Cosmic Anomalies==
 
==Running Cosmic Anomalies==
 
==Running Combat Sites==
 
  
 
==Running DED Sites==
 
==Running DED Sites==
  
 
==Incursions==
 
==Incursions==
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==Faction Warfare==
  
 
=WH-Space=
 
=WH-Space=
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Ratting in WH-space (also known as J-space) is more rewarding, yet possesses much bigger risk. Main profit comes from:
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* Blue Loot - special items dropped by Sleepers - NPCs leaving in WH-space. Blue loot - is not used in game for any other purpose other than selling to NPC traders.
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* Salvage - used for T2 and T3 production (https://wiki.eveuniversity.org/User:Dama_arishe/Wormholes_100 Sleeper loot and salvage)
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Main differences:
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* No local - you don't see if there is anybody else in system
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* Need to understand WH-mechanic: https://wiki.eveuniversity.org/Wormholes, https://wiki.eveuniversity.org/User:Dama_arishe/Wormholes_100
  
 
==General Safety Recommendations===
 
==General Safety Recommendations===
  
==Combat Sites==
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* You need to be paranoid
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* Keep DScanning CONSTANTLY
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* If there are signatures further than 14 AU - this is not enough
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* Watch signatures - as soon as new spawned - check it
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* more in at https://wiki.eveuniversity.org/User:Dama_arishe/Wormholes_100 How to be (somewhat) safe in w-space
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==Sites Types==
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* '''Combat Anomalies''' - similar to Combat Sites in K-Space: don't require to be scanned
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* '''Ore Anomalies''' - asteroid belts in WH-space
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* '''Gas Signatures''' - gas sites, contains gas; sleepers are spawned at 15-25 minute after site activation
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* '''Data Signatures''' - data sites, have sleepers which are main source of profit; contain cans which are usually worthless hacking (exception is only Server DataBank site which has "Talocan Battleship" relic container worth hacking only)
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* '''Relic Signatures''' - relic sites, similar to data sites are worthless hacking, but have good income from killing sleepers
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* '''Ghost Sites''' - exploration sites that are hard to hack and almost impossible to combat, more details are: https://wiki.eveuniversity.org/Ghost_Sites
  
==Anomalies==
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* More details at https://wiki.eveuniversity.org/User:Dama_arishe/Wormholes_100 "Cosmic anomalies and signatures" and https://wiki.eveuniversity.org/Wormhole_sites
  
==C1==
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==Running C1 sites==
  
 
Required: T1 CR...
 
Required: T1 CR...
  
==C2==
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==Running C2 sites==
  
 
Required: T1 BC...
 
Required: T1 BC...
  
==C3==
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==Running C3 sites==
  
 
===Solo===
 
===Solo===
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Good option: Rasharing
 
Good option: Rasharing
  
==C4==
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==Running C4 sites==
  
 
Not recommended to run in small groups: profit similar to C3, risk is much higher.
 
Not recommended to run in small groups: profit similar to C3, risk is much higher.
  
==C5==
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==Running C5 sites==
  
 
===Solo===
 
===Solo===
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Required: 2-4 RR Rattlesnake
 
Required: 2-4 RR Rattlesnake
  
==C6==
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==Running C6 sites==
  
 
Not recommended to run in small groups: profit similar to C5, risk is much higher.
 
Not recommended to run in small groups: profit similar to C5, risk is much higher.

Latest revision as of 01:46, 16 May 2017

This page will describe fits, tactics, and recommendations on combat related PvE activities

K-Space

Asteroid Belts Ratting

Running Security Missions

Running Combat Sites

Running Cosmic Anomalies

Running DED Sites

Incursions

Faction Warfare

WH-Space

Ratting in WH-space (also known as J-space) is more rewarding, yet possesses much bigger risk. Main profit comes from:

Main differences:

General Safety Recommendations=

Sites Types

  • Combat Anomalies - similar to Combat Sites in K-Space: don't require to be scanned
  • Ore Anomalies - asteroid belts in WH-space
  • Gas Signatures - gas sites, contains gas; sleepers are spawned at 15-25 minute after site activation
  • Data Signatures - data sites, have sleepers which are main source of profit; contain cans which are usually worthless hacking (exception is only Server DataBank site which has "Talocan Battleship" relic container worth hacking only)
  • Relic Signatures - relic sites, similar to data sites are worthless hacking, but have good income from killing sleepers

Running C1 sites

Required: T1 CR...

Running C2 sites

Required: T1 BC...

Running C3 sites

Solo

Required: HighSkilled T1 BC... Better: Gila, Tengu, T2 HAC

Fleet

Required and enough: 3-6 T1 BC with 2 T1 CR Logies Good option: Rasharing

Running C4 sites

Not recommended to run in small groups: profit similar to C3, risk is much higher.

Running C5 sites

Solo

Required: HighSkilled Rattlesnake

Fleet

Required: 2-4 RR Rattlesnake

Running C6 sites

Not recommended to run in small groups: profit similar to C5, risk is much higher.