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Caldari Basic Ship and Skill Overview: Difference between revisions

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The Cormorant has eight high slots, making it an excellent vessel to use for salvaging wrecks. Due to its small size it can move speedily across deadspaces, but also has enough cargo space to hold the salvage you collect.
The Cormorant has eight high slots, making it an excellent vessel to use for salvaging wrecks. Due to its small size it can move speedily across deadspaces, but also has enough cargo space to hold the salvage you collect.


A typical Cormorant salvaging fit uses 4 x Small Tractor Beams, 4 x Salvagers and Small Salvage Tackle rigs to greatly speed up salvaging. The remaining slots usually contain a 1MN Afterburner or Microwarpdrive and Capacitor Recharger for the mid slots and Expanded Cargohold for the low. The Cormorant suffers slightly compared to other racial destroyers for salavging due to having only a single low slot for an Expanded Cargohold, while the unusually high number of medium slots are of no real use for this role. It should be noted, however, that even with one Expanded Cargohold it will hold enough to clear up virtually all L1 and L2 missions in a single trip.
===[Cormorant, Salvager]===
{{ShipSkillGuide
 
|name=[Cormorant, Salvager]
 
|high=Small Tractor Beam I<br>
Small Tractor Beam I<br>
Small Tractor Beam I<br>
Small Tractor Beam I<br>
Salvager I<br>
Salvager I<br>
Salvager I<br>
Salvager I
 
|mid=1MN MicroWarpdrive I<br>
Cap Recharger II<br>
Cap Recharger II<br>
Cap Recharger II
 
|low=Expanded Cargohold II<br>
 
|charges=<br>
 
|drones=<br>
 
|rigs=Small Salvage Tackle I<br>
Small Salvage Tackle I<br>
Small Salvage Tackle I
 
|required1=Afterburner III<br>
Destroyers I<br>
High Speed Maneuvering I<br>
Navigation III<br>
|required2=Armor Rigging I<br>
Energy Grid Upgrades III<br>
Jury Rigging III<br>
Salvaging I<br>
|required3=Caldari Frigate III<br>
Hull Upgrades II<br>
Mechanic III<br>
Science III<br>
 
|recommended1=<br>
|recommended2=<br>
|recommended3=<br>
 
|notes=*With one Expanded Cargohold it will hold enough to clear up virtually all L1 and L2 missions in a single trip. For bigger missions you might have to make multiple trips. Alternatively, you can place all the loot and salvage into a jetcan and come back to pick it up in an industrial.<br>
*With the Cap Rechargers you shouldn't have problem with cap even under intense use. Even if it runs out of cap, it should regenerate very quickly.<br>
*Remember that you cannot use MicroWarpdrive in deadspace but there is a trick to it. As you progress through the mission, make bookmarks on one wreck in each room. When you return to your agent and report in, you can use the bookmarks to return to the wrecks with deadspace gone.
 
}}


=Cruiser=
=Cruiser=