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User:Titus tallang/BLAP doctrine sandbox: Difference between revisions

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{{quote|[[Image:Raido_Kudonen.jpg|36px|link=]] '''Raido Kudonen'''
{{quote|[[Image:Raido_Kudonen.jpg|36px|link=]] '''Raido Kudonen'''


Vexors should orbit on the FC/damage anchor at 500-1000m, with the logi anchor holding 35-40km off the damage anchor away from the enemy. (Normal exceptions, such as holding the logi wing on a gate because you expect to deaggress and jump through, of course apply.)
Vexors should keep at range on the FC/damage anchor at 500-1000m, with the logi anchor holding 35-40km off the damage anchor away from the enemy. (Normal exceptions, such as holding the logi wing on a gate because you expect to deaggress and jump through, of course apply.)


The damage anchor should position based on the enemy fleet comp and likely weapons. For example, against blaster or autocannon users, the damage wing should load long range ammo (Iron/Spike) and pull as much range as possible; against laser, rail, arty, or missile users, the damage wing should load close range ammo (Antimatter/Javelin) and get as close as possible.
The damage anchor should position based on the enemy fleet comp and likely weapons. For example, against blaster or autocannon users, the damage wing should load long range ammo (Iron/Spike) and pull as much range as possible; against laser, rail, arty, or missile users, the damage wing should load close range ammo (Antimatter/Javelin) and get as close as possible.