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m Rig ability, Subsystem Bay |
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Strategic cruisers have four subsystem slots designed to create a single ship, each holding a part of your ship's basic layout. No strategic cruiser can be fielded if it lacks any of the four subsystem slots. Each race has developed their own set of subsystems for each ship, and these subsystems are not interchangeable between different races' strategic cruisers. | Strategic cruisers have four subsystem slots designed to create a single ship, each holding a part of your ship's basic layout. No strategic cruiser can be fielded if it lacks any of the four subsystem slots. Each race has developed their own set of subsystems for each ship, and these subsystems are not interchangeable between different races' strategic cruisers. | ||
They also have a special ability to remove rigs without destroying them, making them far more flexible and offering multiple loadouts. To encourage on-the-fly reconfigurations using Mobile Depots(or other fitting service capable ships), they have 120m3 Subsystem Bay that can carry upto 3 subsystems. | |||
It takes [[Tech_3_Production|a lot of effort]] to build a strategic crusier, and they consequently cost a lot. Most primary components of Tech 3 production are found in [[Wormholes]], and some of the rarer gases and components do not become available until you are deep within wormhole space. | It takes [[Tech_3_Production|a lot of effort]] to build a strategic crusier, and they consequently cost a lot. Most primary components of Tech 3 production are found in [[Wormholes]], and some of the rarer gases and components do not become available until you are deep within wormhole space. | ||