Difference between revisions of "NSC Mission Running Fits"

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== Projectile Path ==
 
== Projectile Path ==
 
=== L1 & L2 - Thrasher ===
 
=== L1 & L2 - Thrasher ===
 +
{{ShipFitting
 +
| ship=Thrasher
 +
| shipTypeID=16242
 +
| fitName=Omega - L1&2 Missions
 +
| fitID=Omega---L1&2-Missions
 +
| low1name=Tracking Enhancer II
 +
| low1typeID=1999
 +
| low2name=Tracking Enhancer II
 +
| low2typeID=1999
 +
| mid1name=5MN Y-T8 Compact Microwarpdrive
 +
| mid1typeID=5973
 +
| mid2name=Medium F-S9 Regolith Compact Shield Extender
 +
| mid2typeID=8517
 +
| mid3name=Medium F-S9 Regolith Compact Shield Extender
 +
| mid3typeID=8517
 +
| high1name=200mm Light 'Scout' Autocannon I, Republic Fleet Phased Plasma S
 +
| high1typeID=8863
 +
| charge1name=Republic Fleet Phased Plasma S x1
 +
| charge1typeID=21924
 +
| high2name=200mm Light 'Scout' Autocannon I, Republic Fleet Phased Plasma S
 +
| high2typeID=8863
 +
| high3name=200mm Light 'Scout' Autocannon I, Republic Fleet Phased Plasma S
 +
| high3typeID=8863
 +
| high4name=200mm Light 'Scout' Autocannon I, Republic Fleet Phased Plasma S
 +
| high4typeID=8863
 +
| high5name=200mm Light 'Scout' Autocannon I, Republic Fleet Phased Plasma S
 +
| high5typeID=8863
 +
| high6name=200mm Light 'Scout' Autocannon I, Republic Fleet Phased Plasma S
 +
| high6typeID=8863
 +
| high7name=200mm Light 'Scout' Autocannon I, Republic Fleet Phased Plasma S
 +
| high7typeID=8863
 +
| high8name='Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket
 +
| high8typeID=16527
 +
| charge2name=Caldari Navy Scourge Rocket x1
 +
| charge2typeID=27333
 +
| rig1name=Small Core Defense Field Purger I
 +
| rig1typeID=31800
 +
| rig2name=Small Core Defense Field Purger I
 +
| rig2typeID=31800
 +
| rig3name=Small Core Defense Field Purger I
 +
| rig3typeID=31800
 +
| charge3name=open
 +
| charge4name=open
 +
| charge5name=open
 +
| skills=
 +
| showSKILLS=N
 +
| notes=
 +
| showNOTES=N
 +
| difficulty=1
 +
| warsop=D
 +
| warsopReason=
 +
| version=LATEST
 +
| showTOC=Y
 +
| shipDNA=16242:1999;2:5973;1:8517;2:8863;7:21924;1:16527;1:27333;1:31800;3::
 +
| fleetup=
 +
| alphacanuse=N
 +
}}
 +
 
=== L3 - Hurricane ===
 
=== L3 - Hurricane ===
 
=== L4 (T1) - Maelstrom ===
 
=== L4 (T1) - Maelstrom ===

Revision as of 15:26, 11 September 2017

Who are these fits for?

These fits are targeted at pilots without much experience in creating fits and who are new to the requirements of mission running. These fits will provide a common starting point for pilots and as their personal playstyle and tastes progress, they will be able to make ship selection and fitting choices more fitting to their personal wants and needs. There are a multitude of ships and fits that can be used to successfully run missions; these are just a focused selection. Some selections have been made to work best with character progression and to keep with a common weapon system throughout the flow of moving up to bigger ships. Feel free to move around between different progression paths and ships and weapon systems as your skill training time permits until you find something you like. Also note that these are generalized fits and may or may not be best suited to the "blitzing" (doing minimum required to complete requirements of mission and then turning it and getting the next mission) or "full clear" (killing all hostile ships and looting and salvaging their wrecks) styles of play. Feel free to modify these fits to suit your needs and playstyle preferences.

A Note on the Mission Running End Game in High vs Low/NullSec

This article includes fits for Marauder-class Tech 2 battleships for the sake of completion. For pilots running L4 missions near the NSC, using a marauder is not advised. While you are in bastion mode, you cannot warp off or move at all. In that minute that your bastion module is active and cycling, you can easily be combat-probed down and tackled by other players. More mobile, but still extremely potent, pirate battleships will be your end goal for running L4 missions down near the NSC. The same threat exists for high sec mission runners from war targets. If you are going fly a Marauder, keep in mind the implications of going into bastion mode and the risks you will be taking by doing so.

What makes a good mission fit?

A ship hull like the Vexor that is fit for PvP is not going to perform as well as a Vexor that is specifically fit for the rigors of running missions. While PvP encounters are typically short periods of intense damage and resource expenditure (cap, repairing, ammo clips), PvE encounters found in mission sites are of a different animal entirely. Mission running is an endurance activity and you will want to use a fit that reflects this fundamental difference. While creating a PvE mission fit, there are several key concepts to keep in mind that are important for mission runners.

Damage Selection

While running missions, you will fight a variety of enemies. Different factions' ships will deal different types of damage to your ship and they will be more vulnerable to different types of damage. In terms of offensive modules, this means we want to be able to pick the kind of damage we are sending towards hostile ships. Weapon systems and ship bonuses that provide the most flexibility in this regard will be the most optimal. Ship bonuses or weapon systems that lock you into only being able to deal one or two type of damage will not be able to adapt as well to different opponents and may find some missions more difficult. Most drone and missile boats will excel at being able to select the type of damage to apply, while laser ships will generally have the most difficulty adapting. Vessels using projectile weapons are fairly good at being able to choose the type of damage they want to shoot, but deal somewhat less damage when wanting to focus on applying kinetic damage. For ships with bonuses locking them into a specific damage type or those using lasers, drones can be a good stopgap to restore some adaptability.

Damage Application

Mobility

Survivability

Alphas - Fits for L1 -> L3 Progression

These fits are for alpha clones looking to explore the world of mission running. Due to the limitations on what skills can be trained, some fits will not perform as well as others in this section. Fits can also be used for adjacent levels of missions in some cases (an Algos can probably do most level 2 missions or a Caracal can do some level 3 missions). Those wishing to maximize their LP gains by running level 3 missions quickly can looking into getting a navy fleet issue cruiser and maximize the skills (as much as an alpha clone can) relevant to it. The Gnosis is the only battlecruiser an alpha clone can fly and with pretty much maxed out alpha skills, you can do some level 4 missions, though you may find your LP gains per hour are high by completing many level 3 missions in a navy cruiser in the time it would take you to complete a single level 4 mission in a Gnosis.

Amarr

Day 1 - Tormentor

L1 - Dragoon

L2 - Arbitrator

L3 - Gnosis (Lasers)

Caldari

Day 1 - Kestrel

L1 - Corax

L2 - Caracal

L3 - Gnosis (Missiles)

Gallente

Day 1 - Incursus

L1 - Algos

L2 - Vexor

L3 - Gnosis (Hybrids)

Minmatar

Day 1 - Rifter

L1 - Thrasher

L2 - Rupture

L3 - Gnosis (Projectile)

Omegas - Fits for L1 -> L4 Progression

Projectile Path

L1 & L2 - Thrasher

Omega - L1&2 Missions
Thrasher: Omega - L1&2 Missions
EFT
[Thrasher, Omega - L1&2 Missions]
200mm Light 'Scout' Autocannon I, Republic Fleet Phased Plasma S
200mm Light 'Scout' Autocannon I, Republic Fleet Phased Plasma S
200mm Light 'Scout' Autocannon I, Republic Fleet Phased Plasma S
200mm Light 'Scout' Autocannon I, Republic Fleet Phased Plasma S
200mm Light 'Scout' Autocannon I, Republic Fleet Phased Plasma S
200mm Light 'Scout' Autocannon I, Republic Fleet Phased Plasma S
200mm Light 'Scout' Autocannon I, Republic Fleet Phased Plasma S
'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket

5MN Y-T8 Compact Microwarpdrive
Medium F-S9 Regolith Compact Shield Extender
Medium F-S9 Regolith Compact Shield Extender

Tracking Enhancer II
Tracking Enhancer II

Small Core Defense Field Purger I
Small Core Defense Field Purger I
Small Core Defense Field Purger I



Republic Fleet Phased Plasma S x1
Caldari Navy Scourge Rocket x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
LATEST
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


L3 - Hurricane

L4 (T1) - Maelstrom

L4 (T2) - Machariel

L4 (HighSec) - Vargur

Missile Path

L1 & L2 - Corax

L3 - Drake

L4 (T1) - Raven

L4 (T2) - Barghest or Rattlesnake

L4 (HighSec) - Golem

Drone Path

L1 & L2 - Algos

L3 - Myrmidon

L4 (T1) - Dominix

L4 (T2) - Rattlesnake or Machariel

L4 (HighSec) - Vargur or Golem

Wherefore art thou lasers?

L1 - Dragoon

L2 - Arbitrator

L3 - Prophecy

L4 - Paladin